This file is indexed.

/usr/include/FL/Fl_Table_Row.H is in libfltk1.3-dev 1.3.2-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
//
// "$Id: Fl_Table_Row.H 8864 2011-07-19 04:49:30Z greg.ercolano $"
//

#ifndef _FL_TABLE_ROW_H
#define _FL_TABLE_ROW_H

//
// Fl_Table_Row -- A row oriented table widget
//
//    A class specializing in a table of rows.
//    Handles row-specific selection behavior.
//
// Copyright 2002 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to "erco at seriss dot com".
//

#include "Fl_Table.H"

/**
 A table with row selection capabilities.
 
 This class implements a simple table with the ability to select
 rows.  This widget is similar to an Fl_Browser with columns.  Most
 methods of importance will be found in the Fl_Table widget, such
 as Fl_Table::rows() and Fl_Table::cols().
 
 To be useful it must be subclassed and at minimum the draw_cell()
 method must be overridden to provide the content of the cells. This widget
 does \em not manage the cell's data content; it is up to the parent
 class's draw_cell() method override to provide this.
 
 Events on the cells and/or headings generate callbacks when they are 
 clicked by the user.  You control when events are generated based on
 the values you supply for Fl_Table::when().
 */
class FL_EXPORT Fl_Table_Row : public Fl_Table {
public:
  enum TableRowSelectMode {
    SELECT_NONE,		// no selection allowed
    SELECT_SINGLE,		// single row selection
    SELECT_MULTI		// multiple row selection (default)
  }; 
private:
  // An STL-ish vector without templates
  class FL_EXPORT CharVector {
    char *arr;
    int _size;
    void init() {
      arr = NULL;
      _size = 0;
    }
    void copy(char *newarr, int newsize) {
      size(newsize);
      memcpy(arr, newarr, newsize * sizeof(char));
    }
  public:
    CharVector() {				// CTOR
      init();
    }
    ~CharVector() {				// DTOR
      if ( arr ) free(arr);
      arr = NULL;
    }
    CharVector(CharVector&o) {			// COPY CTOR
      init();
      copy(o.arr, o._size);
    }
    CharVector& operator=(CharVector&o) {	// ASSIGN
      init();
      copy(o.arr, o._size);
      return(*this);
    }
    char operator[](int x) const {
      return(arr[x]);
    }
    char& operator[](int x) {
      return(arr[x]);
    }
    int size() {
      return(_size);
    }
    void size(int count) {
      if ( count != _size ) {
        arr = (char*)realloc(arr, count * sizeof(char));
        _size = count;
      }
    }
    char pop_back() {
      char tmp = arr[_size-1];
      _size--;
      return(tmp);
    }
    void push_back(char val) {
      int x = _size;
      size(_size+1);
      arr[x] = val;
    }
    char back() {
      return(arr[_size-1]);
    }
  };
  CharVector _rowselect;		// selection flag for each row
  
  // handle() state variables.
  //    Put here instead of local statics in handle(), so more
  //    than one instance can exist without crosstalk between.
  //
  int _dragging_select;		// dragging out a selection?
  int _last_row;
  int _last_y;			// last event's Y position
  int _last_push_x;		// last PUSH event's X position
  int _last_push_y;		// last PUSH event's Y position
  
  TableRowSelectMode _selectmode;
  
protected:
  int handle(int event);
  int find_cell(TableContext context,		// find cell's x/y/w/h given r/c
                int R, int C, int &X, int &Y, int &W, int &H) {
    return(Fl_Table::find_cell(context, R, C, X, Y, W, H));
  }
  
public:
  /**
   The constructor for the Fl_Table_Row.
   This creates an empty table with no rows or columns,
   with headers and row/column resize behavior disabled.
   */   
  Fl_Table_Row(int X, int Y, int W, int H, const char *l=0) : Fl_Table(X,Y,W,H,l) {
    _dragging_select = 0;
    _last_row        = -1;
    _last_y          = -1;
    _last_push_x     = -1;
    _last_push_y     = -1;
    _selectmode      = SELECT_MULTI;
  }
  
  /**
   The destructor for the Fl_Table_Row.
   Destroys the table and its associated widgets.
   */
  ~Fl_Table_Row() { }
  
  void rows(int val);			// set number of rows
  int rows() {				// get number of rows
    return(Fl_Table::rows());
  }
  
  /**
   Sets the table selection mode.
   
   - \p Fl_Table_Row::SELECT_NONE - No selection allowed
   - \p Fl_Table_Row::SELECT_SINGLE - Only single rows can be selected
   - \p Fl_Table_Row::SELECT_MULTI - Multiple rows can be selected
   */
  void type(TableRowSelectMode val);	// set selection mode
  
  TableRowSelectMode type() const {	// get selection mode
    return(_selectmode);
  }
  
  /**
   Checks to see if 'row' is selected. Returns 1 if selected, 0 if not. You can
   change the selection of a row by clicking on it, or by using
   select_row(row, flag)
   */
  int row_selected(int row);		// is row selected? (0=no, 1=yes, -1=range err)
  
  /**
   Changes the selection state for 'row', depending on the value
   of 'flag'.  0=deselected, 1=select, 2=toggle existing state.
   */
  int select_row(int row, int flag=1);	// select state for row: flag:0=off, 1=on, 2=toggle
  // returns: 0=no change, 1=changed, -1=range err
  
  /**
   This convenience function changes the selection state 
   for \em all rows based on 'flag'. 0=deselect, 1=select, 2=toggle existing state.
   */
  void select_all_rows(int flag=1);	// all rows to a known state
  
  void clear() {
    rows(0);		// implies clearing selection
    cols(0);
    Fl_Table::clear();	// clear the table
  }
};

#endif /*_FL_TABLE_ROW_H*/

//
// End of "$Id: Fl_Table_Row.H 8864 2011-07-19 04:49:30Z greg.ercolano $".
//