/usr/include/freefoam/dynamicMesh/boundaryMesh.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 | /*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::boundaryMesh
Description
Addressing for all faces on surface of mesh. Can either be read
from polyMesh or from triSurface. Used for repatching existing meshes.
SourceFiles
boundaryMesh.C
\*---------------------------------------------------------------------------*/
#ifndef boundaryMesh_H
#define boundaryMesh_H
#include "bMesh.H"
#include <dynamicMesh/boundaryPatch.H>
#include <OpenFOAM/PrimitivePatch_.H>
#include <OpenFOAM/PtrList.H>
#include <OpenFOAM/polyPatchList.H>
#include <OpenFOAM/className.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class Time;
class polyMesh;
class primitiveMesh;
/*---------------------------------------------------------------------------*\
Class boundaryMesh Declaration
\*---------------------------------------------------------------------------*/
class boundaryMesh
{
// Static data
//- Normal along which to divide faces into categories
// (used in getNearest)
static const vector splitNormal_;
//- Distance to face tolerance for getNearest. Triangles are considered
// near if they are nearer than distanceTol_*typDim where typDim is
// the largest distance from face centre to one of its vertices.
static const scalar distanceTol_;
// Private data
//- All boundary mesh data. Reconstructed every time faces are repatched
bMesh* meshPtr_;
//- Patches. Reconstructed every time faces are repatched.
PtrList<boundaryPatch> patches_;
//- For every face in mesh() gives corresponding polyMesh face
// (not sensible if mesh read from triSurface)
labelList meshFace_;
//
// Edge handling
//
//- points referenced by feature edges.
pointField featurePoints_;
//- feature edges. Indices into featurePoints.
edgeList featureEdges_;
//- from feature edge to mesh edge.
labelList featureToEdge_;
//- from mesh edges to featureEdges_;
labelList edgeToFeature_;
//- Feature 'segments'. Collections of connected featureEdges.
// Indices into featureEdges_.
labelListList featureSegments_;
//- Additional edges (indices of mesh edges)
labelList extraEdges_;
// Private Member Functions
//- Number of connected feature edges.
label nFeatureEdges(label pointI) const;
//- Step to next feature edge
label nextFeatureEdge(const label edgeI, const label vertI) const;
//- Return connected list of feature edges.
labelList collectSegment
(
const boolList& isFeaturePoint,
const label startEdgeI,
boolList& featVisited
) const;
//- Do point-edge walk to determine nearest (to edgeI). Stops if
// distance >= maxDistance. Used to determine edges close to seed
// point.
void markEdges
(
const label maxDistance,
const label edgeI,
const label distance,
labelList& minDistance,
DynamicList<label>& visited
) const;
//- Get index of polypatch by name
label findPatchID(const polyPatchList&, const word&) const;
//- Get index of patch for face
label whichPatch(const polyPatchList&, const label) const;
//- Gets labels of changed faces and propagates them to the edges.
// Returns labels of edges changed. Fills edgeRegion of visited edges
// with current region.
labelList faceToEdge
(
const boolList& regionEdge,
const label region,
const labelList& changedFaces,
labelList& edgeRegion
) const;
//- Reverse of faceToEdge: gets edges and returns faces
labelList edgeToFace
(
const label region,
const labelList& changedEdges,
labelList& faceRegion
) const;
//- Finds area, starting at faceI, delimited by borderEdge. Marks all
// faces thus visited with currentZone.
void markZone
(
const boolList& borderEdge,
label faceI,
label currentZone,
labelList& faceZone
) const;
//- Disallow default bitwise copy construct
boundaryMesh(const boundaryMesh&);
//- Disallow default bitwise assignment
void operator=(const boundaryMesh&);
public:
//- Runtime type information
ClassName("boundaryMesh");
// Constructors
//- Construct null
boundaryMesh();
// Destructor
~boundaryMesh();
void clearOut();
// Member Functions
// Access
const bMesh& mesh() const
{
if (!meshPtr_)
{
FatalErrorIn("boundaryMesh::mesh()")
<< "No mesh available. Probably mesh not yet"
<< " read." << abort(FatalError);
}
return *meshPtr_;
}
const PtrList<boundaryPatch>& patches() const
{
return patches_;
}
//- Label of original face in polyMesh (before patchify(...))
const labelList& meshFace() const
{
return meshFace_;
}
//- Feature points.
const pointField& featurePoints() const
{
return featurePoints_;
}
//- Feature edges. Indices into featurePoints.
const edgeList& featureEdges() const
{
return featureEdges_;
}
//- From index into featureEdge to index into meshedges,
const labelList& featureToEdge() const
{
return featureToEdge_;
}
//- From edge into featureEdges
const labelList& edgeToFeature() const
{
return edgeToFeature_;
}
//- Lists of connected featureEdges. Indices into featureEdges.
const labelListList& featureSegments() const
{
return featureSegments_;
}
//- Indices into edges of additional edges.
const labelList& extraEdges() const
{
return extraEdges_;
}
// Edit
//- Read from boundaryMesh of polyMesh.
void read(const polyMesh&);
//- Read from triSurface
void readTriSurface(const fileName&);
//- Write to file.
void writeTriSurface(const fileName&) const;
//- Get bMesh index of nearest face for every boundary face in
// pMesh. Gets passed initial search box. If not found
// returns -1 for the face.
labelList getNearest
(
const primitiveMesh& pMesh,
const vector& searchSpan
) const;
//- Take over patches onto polyMesh from nearest face in *this
// (from call to getNearest). Insert as
// -new set of patches (newMesh.addPatches)
// -topoChanges to change faces.
// nearest is list of nearest face in *this for every boundary
// face. oldPatches is list of existing patches in mesh.
// newMesh is the mesh to which the new patches are added.
// (so has to be constructed without patches).
void patchify
(
const labelList& nearest,
const polyBoundaryMesh& oldPatches,
polyMesh& newMesh
) const;
// Patches
//- Get index of patch face is in
label whichPatch(const label faceI) const;
//- Get index of patch by name
label findPatchID(const word& patchName) const;
//- Get names of patches
wordList patchNames() const;
//- Add to back of patch list.
void addPatch(const word& patchName);
//- Delete from patch list.
void deletePatch(const word& patchName);
//- Change patch.
void changePatchType(const word& patchName, const word& type);
//- Recalculate face ordering and patches. Return old to new
// mapping.
void changeFaces(const labelList& patchIDs, labelList& oldToNew);
// Edges
//- Set featureEdges, edgeToFeature, featureSegments according
// to angle of faces across edge
void setFeatureEdges(const scalar minCos);
//- Set extraEdges to edges 'near' to edgeI. Uses point-edge walk
// to determine 'near'.
void setExtraEdges(const label edgeI);
// Faces
//- Simple triangulation of face subset. Returns number of triangles
// needed.
label getNTris(const label faceI) const;
//- Simple triangulation of face subset. TotalNTris is total number
// of triangles, nTris is per face number of triangles.
label getNTris
(
const label startFaceI,
const label nFaces,
labelList& nTris
) const;
//- Simple triangulation of face subset. TotalNTris is total number
// of triangles (from call to getNTris)
// triVerts is triangle vertices, three per triangle.
void triangulate
(
const label startFaceI,
const label nFaces,
const label totalNTris,
labelList& triVerts
) const;
//- Number of points used in face subset.
label getNPoints(const label startFaceI, const label nFaces) const;
//- Same as triangulate but in local vertex numbering.
// (Map returned).
void triangulateLocal
(
const label startFaceI,
const label nFaces,
const label totalNTris,
labelList& triVerts,
labelList& localToGlobal
) const;
// Other
// Flood filling without crossing protected edges.
void markFaces
(
const labelList& protectedEdges,
const label faceI,
boolList& visited
) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
|