/usr/include/freefoam/dynamicMesh/fvMeshAdderTemplates.C is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include <finiteVolume/volFields.H>
#include <finiteVolume/surfaceFields.H>
#include <finiteVolume/emptyFvPatchField.H>
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class Type>
void Foam::fvMeshAdder::map
(
const Field<Type>& oldFld,
const labelList& oldToNew,
Field<Type>& fld
)
{
forAll(oldFld, cellI)
{
label newCellI = oldToNew[cellI];
if (newCellI >= 0 && newCellI < fld.size())
{
fld[newCellI] = oldFld[cellI];
}
}
}
template<class Type>
void Foam::fvMeshAdder::MapVolField
(
const mapAddedPolyMesh& meshMap,
GeometricField<Type, fvPatchField, volMesh>& fld,
const GeometricField<Type, fvPatchField, volMesh>& fldToAdd
)
{
const fvMesh& mesh = fld.mesh();
// Internal field
// ~~~~~~~~~~~~~~
{
// Store old internal field
Field<Type> oldInternalField(fld.internalField());
// Modify internal field
Field<Type>& intFld = fld.internalField();
intFld.setSize(mesh.nCells());
map(oldInternalField, meshMap.oldCellMap(), intFld);
map(fldToAdd.internalField(), meshMap.addedCellMap(), intFld);
}
// Patch fields from old mesh
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
{
const labelList& oldPatchMap = meshMap.oldPatchMap();
const labelList& oldPatchStarts = meshMap.oldPatchStarts();
const labelList& oldPatchSizes = meshMap.oldPatchSizes();
// Reorder old patches in order of new ones. Put removed patches at end.
label unusedPatchI = 0;
forAll(oldPatchMap, patchI)
{
label newPatchI = oldPatchMap[patchI];
if (newPatchI != -1)
{
unusedPatchI++;
}
}
label nUsedPatches = unusedPatchI;
// Reorder list for patchFields
labelList oldToNew(oldPatchMap.size());
forAll(oldPatchMap, patchI)
{
label newPatchI = oldPatchMap[patchI];
if (newPatchI != -1)
{
oldToNew[patchI] = newPatchI;
}
else
{
oldToNew[patchI] = unusedPatchI++;
}
}
// Sort deleted ones last so is now in newPatch ordering
fld.boundaryField().reorder(oldToNew);
// Extend to covers all patches
fld.boundaryField().setSize(mesh.boundaryMesh().size());
// Delete unused patches
for
(
label newPatchI = nUsedPatches;
newPatchI < fld.boundaryField().size();
newPatchI++
)
{
fld.boundaryField().set(newPatchI, NULL);
}
// Map old values
// ~~~~~~~~~~~~~~
forAll(oldPatchMap, patchI)
{
label newPatchI = oldPatchMap[patchI];
if (newPatchI != -1)
{
labelList newToOld
(
calcPatchMap
(
oldPatchStarts[patchI],
oldPatchSizes[patchI],
meshMap.oldFaceMap(),
mesh.boundaryMesh()[newPatchI],
0 // unmapped value
)
);
directFvPatchFieldMapper patchMapper(newToOld);
// Create new patchField with same type as existing one.
// Note:
// - boundaryField already in new order so access with newPatchI
// - fld.boundaryField()[newPatchI] both used for type and old
// value
// - hope that field mapping allows aliasing since old and new
// are same memory!
fld.boundaryField().set
(
newPatchI,
fvPatchField<Type>::New
(
fld.boundaryField()[newPatchI], // old field
mesh.boundary()[newPatchI], // new fvPatch
fld.dimensionedInternalField(), // new internal field
patchMapper // mapper (new to old)
)
);
}
}
}
// Patch fields from added mesh
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{
const labelList& addedPatchMap = meshMap.addedPatchMap();
// Add addedMesh patches
forAll(addedPatchMap, patchI)
{
label newPatchI = addedPatchMap[patchI];
if (newPatchI != -1)
{
const polyPatch& newPatch = mesh.boundaryMesh()[newPatchI];
const polyPatch& oldPatch =
fldToAdd.mesh().boundaryMesh()[patchI];
if (!fld.boundaryField()(newPatchI))
{
// First occurrence of newPatchI. Map from existing
// patchField
// From new patch faces to patch faces on added mesh.
labelList newToAdded
(
calcPatchMap
(
oldPatch.start(),
oldPatch.size(),
meshMap.addedFaceMap(),
newPatch,
0 // unmapped values
)
);
directFvPatchFieldMapper patchMapper(newToAdded);
fld.boundaryField().set
(
newPatchI,
fvPatchField<Type>::New
(
fldToAdd.boundaryField()[patchI], // added field
mesh.boundary()[newPatchI], // new fvPatch
fld.dimensionedInternalField(), // new int. field
patchMapper // mapper
)
);
}
else
{
// PatchField will have correct size already. Just slot in
// my elements.
// From new patch faces to patch faces on added mesh. This
// time keep unmapped elements -1.
labelList newToAdded
(
calcPatchMap
(
oldPatch.start(),
oldPatch.size(),
meshMap.addedFaceMap(),
newPatch,
-1 // unmapped values
)
);
const fvPatchField<Type>& addedFld =
fldToAdd.boundaryField()[patchI];
fvPatchField<Type>& newFld = fld.boundaryField()[newPatchI];
forAll(newFld, i)
{
label oldFaceI = newToAdded[i];
if (oldFaceI >= 0 && oldFaceI < addedFld.size())
{
newFld[i] = addedFld[oldFaceI];
}
}
}
}
}
}
}
template<class Type>
void Foam::fvMeshAdder::MapVolFields
(
const mapAddedPolyMesh& meshMap,
const fvMesh& mesh,
const fvMesh& meshToAdd
)
{
HashTable<const GeometricField<Type, fvPatchField, volMesh>*> fields
(
mesh.objectRegistry::lookupClass
<GeometricField<Type, fvPatchField, volMesh> >
()
);
HashTable<const GeometricField<Type, fvPatchField, volMesh>*> fieldsToAdd
(
meshToAdd.objectRegistry::lookupClass
<GeometricField<Type, fvPatchField, volMesh> >
()
);
// It is necessary to enforce that all old-time fields are stored
// before the mapping is performed. Otherwise, if the
// old-time-level field is mapped before the field itself, sizes
// will not match.
for
(
typename HashTable<const GeometricField<Type, fvPatchField, volMesh>*>::
iterator fieldIter = fields.begin();
fieldIter != fields.end();
++fieldIter
)
{
const_cast<GeometricField<Type, fvPatchField, volMesh>*>(fieldIter())
->storeOldTimes();
}
for
(
typename HashTable<const GeometricField<Type, fvPatchField, volMesh>*>::
iterator fieldIter = fields.begin();
fieldIter != fields.end();
++fieldIter
)
{
GeometricField<Type, fvPatchField, volMesh>& fld =
const_cast<GeometricField<Type, fvPatchField, volMesh>&>
(
*fieldIter()
);
if (fieldsToAdd.found(fld.name()))
{
Pout<< "Mapping field " << fld.name() << endl;
const GeometricField<Type, fvPatchField, volMesh>& fldToAdd =
*fieldsToAdd[fld.name()];
MapVolField<Type>(meshMap, fld, fldToAdd);
}
else
{
WarningIn("fvMeshAdder::MapVolFields")
<< "Not mapping field " << fld.name()
<< " since not present on mesh to add"
<< endl;
}
}
}
template<class Type>
void Foam::fvMeshAdder::MapSurfaceField
(
const mapAddedPolyMesh& meshMap,
GeometricField<Type, fvsPatchField, surfaceMesh>& fld,
const GeometricField<Type, fvsPatchField, surfaceMesh>& fldToAdd
)
{
const fvMesh& mesh = fld.mesh();
const labelList& oldPatchStarts = meshMap.oldPatchStarts();
// Internal field
// ~~~~~~~~~~~~~~
// Store old internal field
{
Field<Type> oldField(fld);
// Modify internal field
Field<Type>& intFld = fld.internalField();
intFld.setSize(mesh.nInternalFaces());
map(oldField, meshMap.oldFaceMap(), intFld);
map(fldToAdd, meshMap.addedFaceMap(), intFld);
// Faces that were boundary faces but are not anymore.
// Use owner value (so lowest numbered cell, i.e. from 'old' not 'added'
// mesh)
forAll(fld.boundaryField(), patchI)
{
const fvsPatchField<Type>& pf = fld.boundaryField()[patchI];
label start = oldPatchStarts[patchI];
forAll(pf, i)
{
label newFaceI = meshMap.oldFaceMap()[start + i];
if (newFaceI >= 0 && newFaceI < mesh.nInternalFaces())
{
intFld[newFaceI] = pf[i];
}
}
}
}
// Patch fields from old mesh
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
{
const labelList& oldPatchMap = meshMap.oldPatchMap();
const labelList& oldPatchSizes = meshMap.oldPatchSizes();
// Reorder old patches in order of new ones. Put removed patches at end.
label unusedPatchI = 0;
forAll(oldPatchMap, patchI)
{
label newPatchI = oldPatchMap[patchI];
if (newPatchI != -1)
{
unusedPatchI++;
}
}
label nUsedPatches = unusedPatchI;
// Reorder list for patchFields
labelList oldToNew(oldPatchMap.size());
forAll(oldPatchMap, patchI)
{
label newPatchI = oldPatchMap[patchI];
if (newPatchI != -1)
{
oldToNew[patchI] = newPatchI;
}
else
{
oldToNew[patchI] = unusedPatchI++;
}
}
// Sort deleted ones last so is now in newPatch ordering
fld.boundaryField().reorder(oldToNew);
// Extend to covers all patches
fld.boundaryField().setSize(mesh.boundaryMesh().size());
// Delete unused patches
for
(
label newPatchI = nUsedPatches;
newPatchI < fld.boundaryField().size();
newPatchI++
)
{
fld.boundaryField().set(newPatchI, NULL);
}
// Map old values
// ~~~~~~~~~~~~~~
forAll(oldPatchMap, patchI)
{
label newPatchI = oldPatchMap[patchI];
if (newPatchI != -1)
{
labelList newToOld
(
calcPatchMap
(
oldPatchStarts[patchI],
oldPatchSizes[patchI],
meshMap.oldFaceMap(),
mesh.boundaryMesh()[newPatchI],
0 // unmapped value
)
);
directFvPatchFieldMapper patchMapper(newToOld);
// Create new patchField with same type as existing one.
// Note:
// - boundaryField already in new order so access with newPatchI
// - fld.boundaryField()[newPatchI] both used for type and old
// value
// - hope that field mapping allows aliasing since old and new
// are same memory!
fld.boundaryField().set
(
newPatchI,
fvsPatchField<Type>::New
(
fld.boundaryField()[newPatchI], // old field
mesh.boundary()[newPatchI], // new fvPatch
fld.dimensionedInternalField(), // new internal field
patchMapper // mapper (new to old)
)
);
}
}
}
// Patch fields from added mesh
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{
const labelList& addedPatchMap = meshMap.addedPatchMap();
// Add addedMesh patches
forAll(addedPatchMap, patchI)
{
label newPatchI = addedPatchMap[patchI];
if (newPatchI != -1)
{
const polyPatch& newPatch = mesh.boundaryMesh()[newPatchI];
const polyPatch& oldPatch =
fldToAdd.mesh().boundaryMesh()[patchI];
if (!fld.boundaryField()(newPatchI))
{
// First occurrence of newPatchI. Map from existing
// patchField
// From new patch faces to patch faces on added mesh.
labelList newToAdded
(
calcPatchMap
(
oldPatch.start(),
oldPatch.size(),
meshMap.addedFaceMap(),
newPatch,
0 // unmapped values
)
);
directFvPatchFieldMapper patchMapper(newToAdded);
fld.boundaryField().set
(
newPatchI,
fvsPatchField<Type>::New
(
fldToAdd.boundaryField()[patchI],// added field
mesh.boundary()[newPatchI], // new fvPatch
fld.dimensionedInternalField(), // new int. field
patchMapper // mapper
)
);
}
else
{
// PatchField will have correct size already. Just slot in
// my elements.
// From new patch faces to patch faces on added mesh. This
// time keep unmapped elements -1.
labelList newToAdded
(
calcPatchMap
(
oldPatch.start(),
oldPatch.size(),
meshMap.addedFaceMap(),
newPatch,
-1 // unmapped values
)
);
const fvsPatchField<Type>& addedFld =
fldToAdd.boundaryField()[patchI];
fvsPatchField<Type>& newFld =
fld.boundaryField()[newPatchI];
forAll(newFld, i)
{
label oldFaceI = newToAdded[i];
if (oldFaceI >= 0 && oldFaceI < addedFld.size())
{
newFld[i] = addedFld[oldFaceI];
}
}
}
}
}
}
}
template<class Type>
void Foam::fvMeshAdder::MapSurfaceFields
(
const mapAddedPolyMesh& meshMap,
const fvMesh& mesh,
const fvMesh& meshToAdd
)
{
typedef GeometricField<Type, fvsPatchField, surfaceMesh> fldType;
HashTable<const fldType*> fields
(
mesh.objectRegistry::lookupClass<fldType>()
);
HashTable<const fldType*> fieldsToAdd
(
meshToAdd.objectRegistry::lookupClass<fldType>()
);
// It is necessary to enforce that all old-time fields are stored
// before the mapping is performed. Otherwise, if the
// old-time-level field is mapped before the field itself, sizes
// will not match.
for
(
typename HashTable<const fldType*>::
iterator fieldIter = fields.begin();
fieldIter != fields.end();
++fieldIter
)
{
const_cast<fldType*>(fieldIter())
->storeOldTimes();
}
for
(
typename HashTable<const fldType*>::
iterator fieldIter = fields.begin();
fieldIter != fields.end();
++fieldIter
)
{
fldType& fld = const_cast<fldType&>(*fieldIter());
if (fieldsToAdd.found(fld.name()))
{
Pout<< "Mapping field " << fld.name() << endl;
const fldType& fldToAdd = *fieldsToAdd[fld.name()];
MapSurfaceField<Type>(meshMap, fld, fldToAdd);
}
else
{
WarningIn("fvMeshAdder::MapSurfaceFields")
<< "Not mapping field " << fld.name()
<< " since not present on mesh to add"
<< endl;
}
}
}
// ************************ vim: set sw=4 sts=4 et: ************************ //
|