/usr/include/freefoam/dynamicMesh/polyAddFace.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::polyAddFace
Description
A face addition data class. A face can be inflated either from a
point or from another face and can either be in internal or a
boundary face.
\*---------------------------------------------------------------------------*/
#ifndef polyAddFace_H
#define polyAddFace_H
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include <OpenFOAM/label.H>
#include <OpenFOAM/face.H>
#include <dynamicMesh/topoAction.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class polyAddFace Declaration
\*---------------------------------------------------------------------------*/
class polyAddFace
:
public topoAction
{
// Private data
//- Face identifier
face face_;
//- Face owner
label owner_;
//- Face neighbour
label neighbour_;
//- Master point ID for faces blown up from points
label masterPointID_;
//- Master edge ID for faces blown up from edges
label masterEdgeID_;
//- Master face ID for faces blown up from faces
label masterFaceID_;
//- Does the face flux need to be flipped
bool flipFaceFlux_;
//- Boundary patch ID
label patchID_;
//- Face zone ID
label zoneID_;
//- Face zone flip
bool zoneFlip_;
public:
// Static data members
//- Runtime type information
TypeName("addFace");
// Constructors
//- Construct null. Used for constructing lists
polyAddFace()
:
face_(0),
owner_(-1),
neighbour_(-1),
masterPointID_(-1),
masterEdgeID_(-1),
masterFaceID_(-1),
flipFaceFlux_(false),
patchID_(-1),
zoneID_(-1),
zoneFlip_(false)
{}
//- Construct from components
polyAddFace
(
const face& f,
const label owner,
const label neighbour,
const label masterPointID,
const label masterEdgeID,
const label masterFaceID,
const bool flipFaceFlux,
const label patchID,
const label zoneID,
const bool zoneFlip
)
:
face_(f),
owner_(owner),
neighbour_(neighbour),
masterPointID_(masterPointID),
masterEdgeID_(masterEdgeID),
masterFaceID_(masterFaceID),
flipFaceFlux_(flipFaceFlux),
patchID_(patchID),
zoneID_(zoneID),
zoneFlip_(zoneFlip)
{
if (face_.size() < 3)
{
FatalErrorIn
(
"polyAddFace\n"
"(\n"
" const face& f,\n"
" const label owner,"
" const label neighbour,\n"
" const label masterPointID,\n"
" const label masterEdgeID,\n"
" const label masterFaceID,\n"
" const bool flipFaceFlux,\n"
" const label patchID,\n"
" const label zoneID,\n"
" const bool zoneFlip\n"
")"
) << "Invalid face: less than 3 points. "
<< "This is not allowed.\n"
<< "Face: " << face_
<< " masterPointID:" << masterPointID_
<< " masterEdgeID:" << masterEdgeID_
<< " masterFaceID:" << masterFaceID_
<< " patchID:" << patchID_
<< " owner:" << owner_
<< " neighbour:" << neighbour_
<< abort(FatalError);
}
if (min(face_) < 0)
{
FatalErrorIn
(
"polyAddFace\n"
"(\n"
" const face& f,\n"
" const label owner,"
" const label neighbour,\n"
" const label masterPointID,\n"
" const label masterEdgeID,\n"
" const label masterFaceID,\n"
" const bool flipFaceFlux,\n"
" const label patchID,\n"
" const label zoneID,\n"
" const bool zoneFlip\n"
")"
) << "Face contains invalid vertex ID: " << face_ << ". "
<< "This is not allowed.\n"
<< "Face: " << face_
<< " masterPointID:" << masterPointID_
<< " masterEdgeID:" << masterEdgeID_
<< " masterFaceID:" << masterFaceID_
<< " patchID:" << patchID_
<< " owner:" << owner_
<< " neighbour:" << neighbour_
<< abort(FatalError);
}
if (min(owner_, neighbour_) >= 0 && owner_ == neighbour_)
{
FatalErrorIn
(
"polyAddFace\n"
"(\n"
" const face& f,\n"
" const label owner,"
" const label neighbour,\n"
" const label masterPointID,\n"
" const label masterEdgeID,\n"
" const label masterFaceID,\n"
" const bool flipFaceFlux,\n"
" const label patchID,\n"
" const label zoneID,\n"
" const bool zoneFlip\n"
")"
) << "Face owner and neighbour are identical. "
<< "This is not allowed.\n"
<< "Face: " << face_
<< " masterPointID:" << masterPointID_
<< " masterEdgeID:" << masterEdgeID_
<< " masterFaceID:" << masterFaceID_
<< " patchID:" << patchID_
<< " owner:" << owner_
<< " neighbour:" << neighbour_
<< abort(FatalError);
}
if (neighbour_ >= 0 && patchID >= 0)
{
FatalErrorIn
(
"polyAddFace\n"
"(\n"
" const face& f,\n"
" const label owner,"
" const label neighbour,\n"
" const label masterPointID,\n"
" const label masterEdgeID,\n"
" const label masterFaceID,\n"
" const bool flipFaceFlux,\n"
" const label patchID,\n"
" const label zoneID,\n"
" const bool zoneFlip\n"
")"
) << "Patch face has got a neighbour. Patch ID: " << patchID
<< ". This is not allowed.\n"
<< "Face: " << face_
<< " masterPointID:" << masterPointID_
<< " masterEdgeID:" << masterEdgeID_
<< " masterFaceID:" << masterFaceID_
<< " patchID:" << patchID_
<< " owner:" << owner_
<< " neighbour:" << neighbour_
<< abort(FatalError);
}
if (owner_ < 0 && zoneID < 0)
{
FatalErrorIn
(
"polyAddFace\n"
"(\n"
" const face& f,\n"
" const label owner,"
" const label neighbour,\n"
" const label patchID,\n"
" const label zoneID"
")"
) << "Face has no owner and is not in a zone. "
<< "This is not allowed.\n"
<< "Face: " << face_
<< "Face: " << face_
<< " masterPointID:" << masterPointID_
<< " masterEdgeID:" << masterEdgeID_
<< " masterFaceID:" << masterFaceID_
<< " patchID:" << patchID_
<< " owner:" << owner_
<< " neighbour:" << neighbour_
<< abort(FatalError);
}
if (zoneID_ == -1 && zoneFlip)
{
FatalErrorIn
(
"polyAddFace\n"
"(\n"
" const face& f,\n"
" const label owner,"
" const label neighbour,\n"
" const label masterPointID,\n"
" const label masterEdgeID,\n"
" const label masterFaceID,\n"
" const label patchID,\n"
" const label zoneID,\n"
" const bool zoneFlip\n"
")"
) << "Specified zone flip for a face that does not "
<< "belong to zone. This is not allowed.\n"
<< "Face: " << face_
<< " masterPointID:" << masterPointID_
<< " masterEdgeID:" << masterEdgeID_
<< " masterFaceID:" << masterFaceID_
<< " patchID:" << patchID_
<< " owner:" << owner_
<< " neighbour:" << neighbour_
<< abort(FatalError);
}
}
//- Construct and return a clone
virtual autoPtr<topoAction> clone() const
{
return autoPtr<topoAction>(new polyAddFace(*this));
}
// Default Destructor
// Member Functions
//- Return face
const face& newFace() const
{
return face_;
}
//- Return owner cell
label owner() const
{
return owner_;
}
//- Return neighour cell
label neighbour() const
{
return neighbour_;
}
//- Is the face mastered by a point
bool isPointMaster() const
{
return masterPointID_ >= 0;
}
//- Is the face mastered by an edge
bool isEdgeMaster() const
{
return masterEdgeID_ >= 0;
}
//- Is the face mastered by another face
bool isFaceMaster() const
{
return masterFaceID_ >= 0;
}
//- Is the face appended with no master
bool appended() const
{
return !isPointMaster() && !isEdgeMaster() && !isFaceMaster();
}
//- Return master point ID
label masterPointID() const
{
return masterPointID_;
}
//- Return master edge ID
label masterEdgeID() const
{
return masterEdgeID_;
}
//- Return master face ID
label masterFaceID() const
{
return masterFaceID_;
}
//- Does the face flux need to be flipped
bool flipFaceFlux() const
{
return flipFaceFlux_;
}
//- Does the face belong to a boundary patch?
bool isInPatch() const
{
return patchID_ >= 0;
}
//- Boundary patch ID
label patchID() const
{
return patchID_;
}
//- Does the face belong to a zone?
bool isInZone() const
{
return zoneID_ >= 0;
}
//- Is the face only a zone face (i.e. not belonging to a cell)
bool onlyInZone() const
{
return zoneID_ >= 0 && owner_ < 0 && neighbour_ < 0;
}
//- Face zone ID
label zoneID() const
{
return zoneID_;
}
//- Face zone flip
label zoneFlip() const
{
return zoneFlip_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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