/usr/include/freefoam/finiteVolume/findCellPointFaceTet.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
find the tetrahedron in which the position is.
while searching for the tet, store the tet
closest to the position.
This way, if position is not inside any tet,
choose the closest one.
\*---------------------------------------------------------------------------*/
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class Type>
bool interpolationCellPointFace<Type>::findTet
(
const vector& position,
const label nFace,
vector tetPoints[],
label tetLabelCandidate[],
label tetPointLabels[],
scalar phi[],
scalar phiCandidate[],
label& closestFace,
scalar& minDistance
) const
{
bool foundTet = false;
const labelList& thisFacePoints = this->pMeshFaces_[nFace];
tetPoints[2] = this->pMeshFaceCentres_[nFace];
label pointi = 0;
while (pointi < thisFacePoints.size() && !foundTet)
{
label nextPointLabel = (pointi + 1) % thisFacePoints.size();
tetPointLabels[0] = thisFacePoints[pointi];
tetPointLabels[1] = thisFacePoints[nextPointLabel];
tetPoints[0] = this->pMeshPoints_[tetPointLabels[0]];
tetPoints[1] = this->pMeshPoints_[tetPointLabels[1]];
bool inside = true;
scalar dist = 0.0;
for (label n=0; n<4; n++)
{
label p1 = (n + 1) % 4;
label p2 = (n + 2) % 4;
label p3 = (n + 3) % 4;
vector referencePoint, faceNormal;
referencePoint = tetPoints[p1];
faceNormal =
(tetPoints[p3] - tetPoints[p1])
^ (tetPoints[p2] - tetPoints[p1]);
faceNormal /= mag(faceNormal);
// correct normal to point into the tet
vector v0 = tetPoints[n] - referencePoint;
scalar correct = v0 & faceNormal;
if (correct < 0)
{
faceNormal = -faceNormal;
}
vector v1 = position - referencePoint + SMALL*faceNormal;
scalar rightSide = v1 & faceNormal;
// since normal is inwards, inside the tet
// is defined as all dot-products being positive
inside = inside && (rightSide >= 0);
scalar phiLength = (position - referencePoint) & faceNormal;
scalar maxLength =
max(VSMALL, (tetPoints[n] - referencePoint) & faceNormal);
phi[n] = phiLength/maxLength;
dist += phi[n];
}
if (!inside)
{
if (mag(dist - 1.0) < minDistance)
{
minDistance = mag(dist - 1.0);
closestFace = nFace;
for (label i=0; i<4; i++)
{
phiCandidate[i] = phi[i];
}
tetLabelCandidate[0] = tetPointLabels[0];
tetLabelCandidate[1] = tetPointLabels[1];
}
}
foundTet = inside;
pointi++;
}
if (foundTet)
{
closestFace = nFace;
}
return foundTet;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************ vim: set sw=4 sts=4 et: ************************ //
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