/usr/include/freefoam/lagrangian/Particle.C is in libfreefoam-dev 0.1.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "Particle.H"
#include <lagrangian/Cloud.H>
#include <OpenFOAM/wedgePolyPatch.H>
#include <OpenFOAM/symmetryPolyPatch.H>
#include <OpenFOAM/cyclicPolyPatch.H>
#include <OpenFOAM/processorPolyPatch.H>
#include <OpenFOAM/wallPolyPatch.H>
#include <OpenFOAM/transform.H>
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template<class ParticleType>
void Foam::Particle<ParticleType>::findFaces
(
const vector& position,
DynamicList<label>& faceList
) const
{
const polyMesh& mesh = cloud_.polyMesh_;
const labelList& faces = mesh.cells()[celli_];
const vector& C = mesh.cellCentres()[celli_];
faceList.clear();
forAll(faces, i)
{
label facei = faces[i];
scalar lam = lambda(C, position, facei);
if ((lam > 0) && (lam < 1.0))
{
faceList.append(facei);
}
}
}
template<class ParticleType>
void Foam::Particle<ParticleType>::findFaces
(
const vector& position,
const label celli,
const scalar stepFraction,
DynamicList<label>& faceList
) const
{
const polyMesh& mesh = cloud_.pMesh();
const labelList& faces = mesh.cells()[celli];
const vector& C = mesh.cellCentres()[celli];
faceList.clear();
forAll(faces, i)
{
label facei = faces[i];
scalar lam = lambda(C, position, facei, stepFraction);
if ((lam > 0) && (lam < 1.0))
{
faceList.append(facei);
}
}
}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::prepareForParallelTransfer
(
const label patchi,
TrackData& td
)
{
// Convert the face index to be local to the processor patch
facei_ = patchFace(patchi, facei_);
}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::correctAfterParallelTransfer
(
const label patchi,
TrackData& td
)
{
const processorPolyPatch& ppp =
refCast<const processorPolyPatch>
(cloud_.pMesh().boundaryMesh()[patchi]);
celli_ = ppp.faceCells()[facei_];
if (!ppp.parallel())
{
if (ppp.forwardT().size() == 1)
{
const tensor& T = ppp.forwardT()[0];
transformPosition(T);
static_cast<ParticleType&>(*this).transformProperties(T);
}
else
{
const tensor& T = ppp.forwardT()[facei_];
transformPosition(T);
static_cast<ParticleType&>(*this).transformProperties(T);
}
}
else if (ppp.separated())
{
if (ppp.separation().size() == 1)
{
position_ -= ppp.separation()[0];
static_cast<ParticleType&>(*this).transformProperties
(
-ppp.separation()[0]
);
}
else
{
position_ -= ppp.separation()[facei_];
static_cast<ParticleType&>(*this).transformProperties
(
-ppp.separation()[facei_]
);
}
}
// Reset the face index for the next tracking operation
if (stepFraction_ > (1.0 - SMALL))
{
stepFraction_ = 1.0;
facei_ = -1;
}
else
{
facei_ += ppp.start();
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class ParticleType>
Foam::Particle<ParticleType>::Particle
(
const Cloud<ParticleType>& cloud,
const vector& position,
const label celli
)
:
cloud_(cloud),
position_(position),
celli_(celli),
facei_(-1),
stepFraction_(0.0),
origProc_(Pstream::myProcNo()),
origId_(cloud_.getNewParticleID())
{}
template<class ParticleType>
Foam::Particle<ParticleType>::Particle(const Particle<ParticleType>& p)
:
cloud_(p.cloud_),
position_(p.position_),
celli_(p.celli_),
facei_(p.facei_),
stepFraction_(p.stepFraction_),
origProc_(p.origProc_),
origId_(p.origId_)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class ParticleType>
template<class TrackData>
Foam::label Foam::Particle<ParticleType>::track
(
const vector& endPosition,
TrackData& td
)
{
facei_ = -1;
// Tracks to endPosition or stop on boundary
while(!onBoundary() && stepFraction_ < 1.0 - SMALL)
{
stepFraction_ += trackToFace(endPosition, td)*(1.0 - stepFraction_);
}
return facei_;
}
template<class ParticleType>
Foam::label Foam::Particle<ParticleType>::track(const vector& endPosition)
{
int dummyTd;
return track(endPosition, dummyTd);
}
template<class ParticleType>
template<class TrackData>
Foam::scalar Foam::Particle<ParticleType>::trackToFace
(
const vector& endPosition,
TrackData& td
)
{
const polyMesh& mesh = cloud_.polyMesh_;
DynamicList<label>& faces = cloud_.labels_;
findFaces(endPosition, faces);
facei_ = -1;
scalar trackFraction = 0.0;
if (faces.empty()) // inside cell
{
trackFraction = 1.0;
position_ = endPosition;
}
else // hit face
{
scalar lambdaMin = GREAT;
if (faces.size() == 1)
{
lambdaMin = lambda(position_, endPosition, faces[0], stepFraction_);
facei_ = faces[0];
}
else
{
// If the particle has to cross more than one cell to reach the
// endPosition, we check which way to go.
// If one of the faces is a boundary face and the particle is
// outside, we choose the boundary face.
// The particle is outside if one of the lambda's is > 1 or < 0
forAll(faces, i)
{
scalar lam =
lambda(position_, endPosition, faces[i], stepFraction_);
if (lam < lambdaMin)
{
lambdaMin = lam;
facei_ = faces[i];
}
}
}
bool internalFace = cloud_.internalFace(facei_);
// For warped faces the particle can be 'outside' the cell.
// This will yield a lambda larger than 1, or smaller than 0
// For values < 0, the particle travels away from the cell
// and we don't move the particle, only change cell.
// For values larger than 1, we move the particle to endPosition only.
if (lambdaMin > 0.0)
{
if (lambdaMin <= 1.0)
{
trackFraction = lambdaMin;
position_ += trackFraction*(endPosition - position_);
}
else
{
trackFraction = 1.0;
position_ = endPosition;
}
}
else if (static_cast<ParticleType&>(*this).softImpact())
{
// Soft-sphere particles can travel outside the domain
// but we don't use lambda since this the particle
// is going away from face
trackFraction = 1.0;
position_ = endPosition;
}
// change cell
if (internalFace) // Internal face
{
if (celli_ == mesh.faceOwner()[facei_])
{
celli_ = mesh.faceNeighbour()[facei_];
}
else if (celli_ == mesh.faceNeighbour()[facei_])
{
celli_ = mesh.faceOwner()[facei_];
}
else
{
FatalErrorIn
(
"Particle::trackToFace(const vector&, TrackData&)"
)<< "addressing failure" << nl
<< abort(FatalError);
}
}
else
{
ParticleType& p = static_cast<ParticleType&>(*this);
// Soft-sphere algorithm ignores the boundary
if (p.softImpact())
{
trackFraction = 1.0;
position_ = endPosition;
}
label patchi = patch(facei_);
const polyPatch& patch = mesh.boundaryMesh()[patchi];
if (!p.hitPatch(patch, td, patchi))
{
if (isA<wedgePolyPatch>(patch))
{
p.hitWedgePatch
(
static_cast<const wedgePolyPatch&>(patch), td
);
}
else if (isA<symmetryPolyPatch>(patch))
{
p.hitSymmetryPatch
(
static_cast<const symmetryPolyPatch&>(patch), td
);
}
else if (isA<cyclicPolyPatch>(patch))
{
p.hitCyclicPatch
(
static_cast<const cyclicPolyPatch&>(patch), td
);
}
else if (isA<processorPolyPatch>(patch))
{
p.hitProcessorPatch
(
static_cast<const processorPolyPatch&>(patch), td
);
}
else if (isA<wallPolyPatch>(patch))
{
p.hitWallPatch
(
static_cast<const wallPolyPatch&>(patch), td
);
}
else
{
p.hitPatch(patch, td);
}
}
}
}
// If the trackFraction = 0 something went wrong.
// Either the particle is flipping back and forth across a face perhaps
// due to velocity interpolation errors or it is in a "hole" in the mesh
// caused by face warpage.
// In both cases resolve the positional ambiguity by moving the particle
// slightly towards the cell-centre.
if (trackFraction < SMALL)
{
position_ += 1.0e-3*(mesh.cellCentres()[celli_] - position_);
}
return trackFraction;
}
template<class ParticleType>
Foam::scalar Foam::Particle<ParticleType>::trackToFace
(
const vector& endPosition
)
{
int dummyTd;
return trackToFace(endPosition, dummyTd);
}
template<class ParticleType>
void Foam::Particle<ParticleType>::transformPosition(const tensor& T)
{
position_ = transform(T, position_);
}
template<class ParticleType>
void Foam::Particle<ParticleType>::transformProperties(const tensor&)
{}
template<class ParticleType>
void Foam::Particle<ParticleType>::transformProperties(const vector&)
{}
template<class ParticleType>
template<class TrackData>
bool Foam::Particle<ParticleType>::hitPatch
(
const polyPatch&,
TrackData&,
const label
)
{
return false;
}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::hitWedgePatch
(
const wedgePolyPatch& wpp,
TrackData&
)
{
vector nf = wpp.faceAreas()[wpp.whichFace(facei_)];
nf /= mag(nf);
static_cast<ParticleType&>(*this).transformProperties(I - 2.0*nf*nf);
}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::hitSymmetryPatch
(
const symmetryPolyPatch& spp,
TrackData&
)
{
vector nf = spp.faceAreas()[spp.whichFace(facei_)];
nf /= mag(nf);
static_cast<ParticleType&>(*this).transformProperties(I - 2.0*nf*nf);
}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::hitCyclicPatch
(
const cyclicPolyPatch& cpp,
TrackData&
)
{
label patchFacei_ = cpp.whichFace(facei_);
facei_ = cpp.transformGlobalFace(facei_);
celli_ = cloud_.polyMesh_.faceOwner()[facei_];
if (!cpp.parallel())
{
const tensor& T = cpp.transformT(patchFacei_);
transformPosition(T);
static_cast<ParticleType&>(*this).transformProperties(T);
}
else if (cpp.separated())
{
position_ += cpp.separation(patchFacei_);
static_cast<ParticleType&>(*this).transformProperties
(
cpp.separation(patchFacei_)
);
}
}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::hitProcessorPatch
(
const processorPolyPatch& spp,
TrackData& td
)
{}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::hitWallPatch
(
const wallPolyPatch& spp,
TrackData&
)
{}
template<class ParticleType>
template<class TrackData>
void Foam::Particle<ParticleType>::hitPatch
(
const polyPatch& spp,
TrackData&
)
{}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "ParticleIO.C"
// ************************ vim: set sw=4 sts=4 et: ************************ //
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