/usr/include/freefoam/radiation/radiativeIntensityRay.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2008-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
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Class
Foam::radiation::radiativeIntensityRay
Description
Radiation intensity for a ray in a given direction
SourceFiles
radiativeIntensityRay.C
\*---------------------------------------------------------------------------*/
#ifndef radiativeIntensityRay_H
#define radiativeIntensityRay_H
#include <radiation/absorptionEmissionModel.H>
#include <radiation/blackBodyEmission.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace radiation
{
// Forward declaration of classes
class fvDOM;
/*---------------------------------------------------------------------------*\
Class radiativeIntensityRay Declaration
\*---------------------------------------------------------------------------*/
class radiativeIntensityRay
{
public:
static const word intensityPrefix;
private:
// Private data
//- Refence to the owner fvDOM object
const fvDOM& dom_;
//- Reference to the mesh
const fvMesh& mesh_;
//- Absorption/emission model
const absorptionEmissionModel& absorptionEmission_;
//- Black body
const blackBodyEmission& blackBody_;
//- Total radiative intensity / [W/m2]
volScalarField I_;
//- Total radiative heat flux on boundary
volScalarField Qr_;
//- Incident radiative heat flux on boundary
volScalarField Qin_;
//- Emitted radiative heat flux on boundary
volScalarField Qem_;
//- Direction
vector d_;
//- Average direction vector inside the solid angle
vector dAve_;
//- Theta angle
scalar theta_;
//- Phi angle
scalar phi_;
//- Solid angle
scalar omega_;
//- Number of wavelengths/bands
label nLambda_;
//- List of pointers to radiative intensity fields for given wavelengths
PtrList<volScalarField> ILambda_;
// Private member functions
//- Disallow default bitwise copy construct
radiativeIntensityRay(const radiativeIntensityRay&);
//- Disallow default bitwise assignment
void operator=(const radiativeIntensityRay&);
public:
// Constructors
//- Construct form components
radiativeIntensityRay
(
const fvDOM& dom,
const fvMesh& mesh,
const scalar phi,
const scalar theta,
const scalar deltaPhi,
const scalar deltaTheta,
const label lambda,
const absorptionEmissionModel& absEmmModel_,
const blackBodyEmission& blackBody,
const label rayId
);
// Destructor
~radiativeIntensityRay();
// Member functions
// Edit
//- Update radiative intensity on i direction
scalar correct();
//- Initialise the ray in i direction
void init
(
const scalar phi,
const scalar theta,
const scalar deltaPhi,
const scalar deltaTheta,
const scalar lambda
);
//- Add radiative intensities from all the bands
void addIntensity();
// Access
//- Return intensity
inline const volScalarField& I() const;
//- Return const access to the boundary heat flux
inline const volScalarField& Qr() const;
//- Return non-const access to the boundary heat flux
inline volScalarField& Qr();
//- Return non-const access to the boundary incident heat flux
inline volScalarField& Qin();
//- Return non-const access to the boundary emmited heat flux
inline volScalarField& Qem();
//- Return const access to the boundary incident heat flux
inline const volScalarField& Qin() const;
//- Return const access to the boundary emmited heat flux
inline const volScalarField& Qem() const;
//- Return direction
inline const vector& d() const;
//- Return the average vector inside the solid angle
inline const vector& dAve() const;
//- Return the number of bands
inline scalar nLambda() const;
//- Return the phi angle
inline scalar phi() const;
//- Return the theta angle
inline scalar theta() const;
//- Return the solid angle
inline scalar omega() const;
//- Return the radiative intensity for a given wavelength
inline const volScalarField& ILambda(const label lambdaI) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace radiation
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "radiativeIntensityRayI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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