/usr/include/freefoam/solidParticle/solidParticle.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::solidParticle
Description
Simple solid spherical particle class with one-way coupling with the
continuous phase.
SourceFiles
solidParticleI.H
solidParticle.C
solidParticleIO.C
\*---------------------------------------------------------------------------*/
#ifndef solidParticle_H
#define solidParticle_H
#include <lagrangian/Particle.H>
#include <OpenFOAM/IOstream.H>
#include <OpenFOAM/autoPtr.H>
#include <finiteVolume/interpolationCellPoint.H>
#include <OpenFOAM/contiguous.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class solidParticleCloud;
/*---------------------------------------------------------------------------*\
Class solidParticle Declaration
\*---------------------------------------------------------------------------*/
class solidParticle
:
public Particle<solidParticle>
{
// Private member data
//- Diameter
scalar d_;
//- Velocity of parcel
vector U_;
public:
friend class Cloud<solidParticle>;
//- Class used to pass tracking data to the trackToFace function
class trackData
{
//- Reference to the cloud containing this particle
solidParticleCloud& spc_;
// Interpolators for continuous phase fields
const interpolationCellPoint<scalar>& rhoInterp_;
const interpolationCellPoint<vector>& UInterp_;
const interpolationCellPoint<scalar>& nuInterp_;
//- Local gravitational or other body-force acceleration
const vector& g_;
public:
bool switchProcessor;
bool keepParticle;
// Constructors
inline trackData
(
solidParticleCloud& spc,
const interpolationCellPoint<scalar>& rhoInterp,
const interpolationCellPoint<vector>& UInterp,
const interpolationCellPoint<scalar>& nuInterp,
const vector& g
);
// Member functions
inline solidParticleCloud& spc();
inline const interpolationCellPoint<scalar>& rhoInterp() const;
inline const interpolationCellPoint<vector>& UInterp() const;
inline const interpolationCellPoint<scalar>& nuInterp() const;
inline const vector& g() const;
};
// Constructors
//- Construct from components
inline solidParticle
(
const Cloud<solidParticle>& c,
const vector& position,
const label celli,
const scalar m,
const vector& U
);
//- Construct from Istream
solidParticle
(
const Cloud<solidParticle>& c,
Istream& is,
bool readFields = true
);
//- Construct and return a clone
autoPtr<solidParticle> clone() const
{
return autoPtr<solidParticle>(new solidParticle(*this));
}
// Member Functions
// Access
//- Return diameter
inline scalar d() const;
//- Return velocity
inline const vector& U() const;
//- The nearest distance to a wall that
// the particle can be in the n direction
inline scalar wallImpactDistance(const vector& n) const;
// Tracking
//- Move
bool move(trackData&);
// Patch interactions
//- Overridable function to handle the particle hitting a patch
// Executed before other patch-hitting functions
bool hitPatch
(
const polyPatch&,
solidParticle::trackData& td,
const label patchI
);
//- Overridable function to handle the particle hitting a patch
// Executed before other patch-hitting functions without trackData
bool hitPatch
(
const polyPatch& p,
int& td,
const label patchI
);
//- Overridable function to handle the particle hitting a
// processorPatch
void hitProcessorPatch
(
const processorPolyPatch&,
solidParticle::trackData& td
);
//- Overridable function to handle the particle hitting a
// processorPatch without trackData
void hitProcessorPatch
(
const processorPolyPatch&,
int&
);
//- Overridable function to handle the particle hitting a wallPatch
void hitWallPatch
(
const wallPolyPatch&,
solidParticle::trackData& td
);
//- Overridable function to handle the particle hitting a wallPatch
//- without trackData
void hitWallPatch
(
const wallPolyPatch&,
int&
);
//- Overridable function to handle the particle hitting a polyPatch
void hitPatch
(
const polyPatch&,
solidParticle::trackData& td
);
//- Overridable function to handle the particle hitting a polyPatch
//- without trackData
void hitPatch
(
const polyPatch&,
int&
);
//- Transform the physical properties of the particle
// according to the given transformation tensor
void transformProperties
(
const tensor& T
);
//- Transform the physical properties of the particle
// according to the given separation vector
void transformProperties
(
const vector& separation
);
// I-O
static void readFields(Cloud<solidParticle>& c);
static void writeFields(const Cloud<solidParticle>& c);
// Ostream Operator
friend Ostream& operator<<(Ostream&, const solidParticle&);
};
template<>
inline bool contiguous<solidParticle>()
{
return true;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include <solidParticle/solidParticleI.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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