/usr/include/freefoam/triSurface/meshTriangulation.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::meshTriangulation
Description
Triangulation of mesh faces. Generates (multiply connected) trisurface.
All patch faces keep their patchID as triangle region.
Internal faces get the supplied region number.
SourceFiles
meshTriangulation.C
\*---------------------------------------------------------------------------*/
#ifndef meshTriangulation_H
#define meshTriangulation_H
#include <triSurface/triSurface.H>
#include <OpenFOAM/typeInfo.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class polyMesh;
class primitiveMesh;
/*---------------------------------------------------------------------------*\
Class meshTriangulation Declaration
\*---------------------------------------------------------------------------*/
class meshTriangulation
:
public triSurface
{
// Private data
//- Number of triangles in this that are internal to the surface.
label nInternalFaces_;
//- From triangle to mesh face
labelList faceMap_;
// Private Member Functions
//- Is face internal to the subset.
static bool isInternalFace
(
const primitiveMesh&,
const boolList& includedCell,
const label faceI
);
//- find boundary faces of subset.
static void getFaces
(
const primitiveMesh&,
const boolList& includedCell,
boolList& faceIsCut,
label& nFaces,
label& nInternalFaces
);
//- Add triangulation of face to triangles. Optionally reverse.
void insertTriangles
(
const triFaceList&,
const label faceI,
const label regionI,
const bool reverse,
List<labelledTri>& triangles,
label& triI
);
public:
ClassName("meshTriangulation");
// Constructors
//- Construct null
meshTriangulation();
//- Construct from selected mesh cell and region number to be used
// for triangles resulting from internal faces. (all boundary triangles
// get polyMesh patch id).
// faceCentreDecomposition = true : decomposition around face centre
// false : decomposition using
// existing vertices
meshTriangulation
(
const polyMesh&,
const label internalFacesPatch,
const boolList& includedCell,
const bool faceCentreDecomposition = false
);
// Member Functions
//- number of triangles in *this which are internal to the surface
label nInternalFaces() const
{
return nInternalFaces_;
}
//- from triangle to mesh face
const labelList& faceMap() const
{
return faceMap_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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