/usr/include/gofigure2/vtkInteractorStyleImage3D.h is in libgofigure-dev 0.9.0-3.
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Copyright (c) INRIA - ASCLEPIOS Project (http://www-sop.inria.fr/asclepios).
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of INRIA or ASCLEPIOS, nor the names of any contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
* Modified source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
=========================================================================*/
/*=========================================================================
Modifications were made by the GoFigure Dev. Team.
while at Megason Lab, Systems biology, Harvard Medical school, 2009-11
Copyright (c) 2009-11, President and Fellows of Harvard College.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the name of the President and Fellows of Harvard College
nor the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
=========================================================================*/
#ifndef _vtk_InteractorStyleImage3D_h_
#define _vtk_InteractorStyleImage3D_h_
#include <vtkInteractorStyleTrackballCamera.h>
#include "MegaVTK2Configure.h"
#include "vtkActor.h"
#include "vtkProp.h"
#include <vector>
class vtkProp;
/**
* \class vtkInteractorStyleImage3D
* \ingroup MegaVTK
* \brief Define the interactor behavior withing a vtkImage3D.
* 4 modes (Default, Zoom, Pan and Pick)
*/
//MOTION FLAG
#define VTKIS_PICK3D 1050
class VTK_RENDERINGADDON2_EXPORT vtkInteractorStyleImage3D:
public vtkInteractorStyleTrackballCamera
{
public:
/**
* \brief Convenient method to access the constructor
*/
static vtkInteractorStyleImage3D * New();
vtkTypeRevisionMacro (vtkInteractorStyleImage3D, vtkInteractorStyleTrackballCamera);
//BTX
enum InteractionTypeIds {
InteractionTypeWindowLevel = 0,
InteractionTypeZoom,
InteractionTypePan,
InteractionTypeMeshPicking,
InteractionTypeDefault
};
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnChar();
/**
* \brief Store the actor which is pointed by the cursor into "m_CurrentProp"
*/
void SetCurrentProp(vtkProp *iCurrent);
/**
* \brief Return the actor which is pointed by the cursor
*/
vtkProp * GetCurrentProp();
/**
* \brief Store the actor which is pointed by the cursor into "m_CurrentProp"
*/
void SetCurrentState(bool iSate);
/**
* \brief Store the actor which is pointed by the cursor into "m_CurrentProp"
*/
bool GetCurrentState();
/**
* \brief Start Pick Mode by updating the "State" and sending the "StartPickEvent"
*/
void StartPick();
/**
* \brief Draw a bounding box around the "m_CurrentProp" (i.e. actor pointed
* by the mouse)
*/
void HighlightCurrentActor();
/**
* \brief Start the Default Mode
*/
void EnableDefaultMode();
/**
* \brief Start the Zoom Mode
*/
void EnableZoomMode();
/**
* \brief Start the Pan Mode
*/
void EnablePanMode();
/**
* \brief Start the Pick Mode
*/
void EnablePickMode();
void SetPlanesActors( std::vector< vtkProp3D * > iBounds);
protected:
vtkInteractorStyleImage3D();
~vtkInteractorStyleImage3D();
private:
vtkInteractorStyleImage3D(const vtkInteractorStyleImage3D &); // Not
// implemented.
void operator=(const vtkInteractorStyleImage3D &); // Not
// implemented.
vtkProp * m_CurrentProp;
unsigned int m_Mode;
bool m_State;
std::vector< vtkProp3D * > m_PlanesActors;
};
#endif
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