/usr/include/IGSTK/igstkSceneGraph.h is in libigstk4-dev 4.4.0-6.
This file is owned by root:root, with mode 0o644.
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Program: Image Guided Surgery Software Toolkit
Module: $RCSfile: igstkSceneGraph.h,v $
Language: C++
Date: $Date: 2010-11-14 03:51:32 $
Version: $Revision: 1.2 $
Copyright (c) ISC Insight Software Consortium. All rights reserved.
See IGSTKCopyright.txt or http://www.igstk.org/copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __igstkSceneGraph_h
#define __igstkSceneGraph_h
#if defined(_MSC_VER)
// _CRT_SECURE_NO_WARNINGS
#pragma warning( disable : 4996 )
#endif
#include "igstkCoordinateSystemSetTransformResult.h"
#include "igstkSceneGraphNode.h"
#include "igstkCoordinateSystem.h"
#include "igstkCoordinateSystemTransformToResult.h"
#include <iostream>
#include <string>
namespace igstk
{
/** \class Transition
*
* \brief Bean class for storing the transitions
* occurred.
*
*/
class Transition
{
public:
const char * source;
const char * destination;
const char * cAncestor;
};
/** \class SceneGraph
*
* \brief This class represents the Scene Graph of the application.
*
* The Scene Graph class will capture the relationships between
* coordinate systems created in the application and will create
* a data structure to hold all the relations. It also provides
* functionalities to export the tree structure in .dot format and
* see the structure dynamically in an FLTK window.
*
* http://en.wikipedia.org/wiki/Scene_graph
*
*/
class SceneGraph
{
public:
/** Function to add the coordinate system relationships
* to the scene graph.
*/
void AddCoordinateSystem(const
CoordinateSystemSetTransformEvent* setTransformEvent);
/** Function to get a new instance of the scene graph. Singleton pattern.
*/
static SceneGraph* getInstance();
/** Function to print the node details to std::cout.
*/
void printNodeDetails();
/** Function to detach the coordinate system.
*/
void DetachCoordinateSystem(const
CoordinateSystemSetTransformEvent* setTransformEvent);
/** Function to export the scene graph to dot format.
*/
void ExportSceneGraphToDot(std::string fileName);
/** Function to show the scene graph in a new FLTK window.
*/
void ShowSceneGraph(bool showFlag);
/** Function to Show the transform path for the given transform event.
*/
void ShowTheTransformPath(const
CoordinateSystemTransformToEvent* transformPathEvent);
/** Function to set the node selected when the user selects of deselects it.
*/
void SetNodeDetails(const char* nodeName, bool includeFlag);
/** Get/Set for rootNodes list */
igstkGetMacro(RootNodes, std::list<SceneGraphNode*>);
igstkSetMacro(RootNodes, std::list<SceneGraphNode*>);
/** Get/Set flag to check if the UI window is open. */
igstkGetMacro(IsUIBeingShown, bool);
igstkSetMacro(IsUIBeingShown, bool);
/** Get/Set flag to check if the root Nodes have changed
* to draw the scene graph UI.*/
igstkGetMacro(IsChanged, bool);
igstkSetMacro(IsChanged, bool);
/** Get/Set data structure to store all the wanted transitions. */
igstkGetMacro(TransitionsStore, std::list<Transition *>);
igstkSetMacro(TransitionsStore, std::list<Transition *>);
private:
/** Constructor.
*/
SceneGraph();
/** Destructor.
*/
~SceneGraph();
/** Function to check if the parent is existing, when a new relationship
* is created.
*/
bool IsParentExisting(SceneGraphNode* parentNode, const char *parentName);
/** Method to add the coordinate system if the parent exists.
*/
void AddCoordinateSystemToParent(SceneGraphNode* parentNode,
const CoordinateSystemSetTransformEvent *setTransformEvent);
/** Function to create a new parent and add the corresponding
* nodes when the parent in not existing.
*/
void CreateNewParentAndAddCoordinateSystem(const
CoordinateSystemSetTransformEvent *setTransformEvent);
/** Function to print the details of the given parent.
*/
void printParentNodeDetails(SceneGraphNode* parentNode);
/** Function to print the details of the given node.
*/
void print(SceneGraphNode* node);
/** Function to export the description to dot to the given
* stream.
*/
void ExportDescriptionToDot(std::ostream & ostr);
/** Function to draw the parent child relationship for .dot
* export functionality.
*/
void DrawParentChildrenRelationship(std::ostream &ostr,
igstk::SceneGraphNode *parentNode);
/** Function to draw the description of each node to the stream given.
*/
void DrawDescription(std::ostream &ostr,
igstk::SceneGraphNode *parentNode);
/** Function to Optimize the tree structure.
*/
void OptimizeTree();
/** Function called by OptimizeTree() to club if the node
* is duplicated.
*/
bool ClubBothRootNodes(SceneGraphNode* rootNode,
SceneGraphNode* childNode);
/** Reset the CurrentTranform Flag for the all the nodes under
* the parent Node given.
*/
void ResetCurrentTransformFlag(SceneGraphNode* parentNode);
/** Function to set the transform path. This function calculates the path
* from ancestor to the child and sets inverse if the tranform in inverse.
*/
void SetTransformPath(const char * ancestorName,
const char * childName, bool isInverse);
/** Function to set the tranformflag of the common ancestor found and the child.
*/
bool CheckAndSetTransformFlag(SceneGraphNode* ancestorNode,
const char * childName, bool isInverse);
/** Function to get the reference to the scene graph node with
* the given name.
*/
SceneGraphNode* LocateSceneGraphNodeWithName(const char * name);
/** Function to get the reference to the scene graph in the parent node
* with the given name. This function is called internally by
* LocateSceneGraphNodeWithName() function.
*/
SceneGraphNode* LocateSceneGraphNodeInRootNode(SceneGraphNode* parentNode,
const char * name);
/** Function to check if the user selected node is there in the
* transform event.
*/
bool IsRequestedItemThere(const
CoordinateSystemTransformToEvent *setTransformEvent);
/** Function called by IsRequestedItemThere() to check if the requested
* item is there or not.
*/
bool CheckRequestedItemThere(SceneGraphNode* node,
const CoordinateSystemTransformToEvent *setTransformEvent);
/** Function called by CheckRequestedItemThere() to check if the tranform
* event is there in the source or destination.
*/
bool CompareEventSourceAndDestination(SceneGraphNode* node,
const CoordinateSystemTransformToEvent *setTransformEvent);
/** Function to check if the tranform event is a new one or one among
* already captured events.
*/
bool IsNewTranformEvent(const
CoordinateSystemTransformToEvent *setTransformEvent);
/** The main data structure of the scene graph class.
*/
std::list<SceneGraphNode*> m_RootNodes;
/** Flag to check if the singleton class is created.
*/
static bool m_InstanceFlag;
/** The variable to hold singleton class.
*/
static SceneGraph *m_Single;
/** flag to check if the UI window is open.
*/
bool m_IsUIBeingShown;
/** flag to check if the root Nodes have changed
* to draw the scene graph UI.
*/
bool m_IsChanged;
/** The data structure to store all the wanted transitions.
*/
std::list<Transition *> m_TransitionsStore;
};
} //end namespace igstk.
#endif
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