This file is indexed.

/usr/include/IGSTK/igstkSceneGraph.h is in libigstk4-dev 4.4.0-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/*=========================================================================

  Program:   Image Guided Surgery Software Toolkit
  Module:    $RCSfile: igstkSceneGraph.h,v $
  Language:  C++
  Date:      $Date: 2010-11-14 03:51:32 $
  Version:   $Revision: 1.2 $

  Copyright (c) ISC  Insight Software Consortium.  All rights reserved.
  See IGSTKCopyright.txt or http://www.igstk.org/copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/

#ifndef __igstkSceneGraph_h
#define __igstkSceneGraph_h

#if defined(_MSC_VER)
// _CRT_SECURE_NO_WARNINGS
#pragma warning( disable : 4996 )
#endif

#include "igstkCoordinateSystemSetTransformResult.h"
#include "igstkSceneGraphNode.h"
#include "igstkCoordinateSystem.h"
#include "igstkCoordinateSystemTransformToResult.h"

#include <iostream>
#include <string>
namespace igstk 
{

 /** \class Transition
 * 
 * \brief Bean class for storing the transitions
 * occurred.
 *
 */

class Transition
{
public:
  const char * source;
  const char * destination;
  const char * cAncestor;
};
  
  /** \class SceneGraph
 * 
 * \brief This class represents the Scene Graph of the application.
 *
 * The Scene Graph class will capture the relationships between 
 * coordinate systems created in the application and will create
 * a data structure to hold all the relations. It also provides
 * functionalities to export the tree structure in .dot format and 
 * see the structure dynamically in an FLTK window.
 *
 * http://en.wikipedia.org/wiki/Scene_graph
 *
 */
class SceneGraph
{

public:

  /**  Function to add the coordinate system relationships 
  * to the scene graph.
  */
  void AddCoordinateSystem(const 
             CoordinateSystemSetTransformEvent* setTransformEvent);

  /**  Function to get a new instance of the scene graph. Singleton pattern.
  */
  static SceneGraph* getInstance();

  /** Function to print the node details to std::cout. 
  */
  void printNodeDetails();

  /**  Function to detach the coordinate system.
  */
  void DetachCoordinateSystem(const 
          CoordinateSystemSetTransformEvent* setTransformEvent);

  /**  Function to export the scene graph to dot format.
  */
  void ExportSceneGraphToDot(std::string fileName);

  /**  Function to show the scene graph in a new FLTK window.
  */
  void ShowSceneGraph(bool showFlag);

  /**  Function to Show the transform path for the given transform event.
  */
  void ShowTheTransformPath(const 
          CoordinateSystemTransformToEvent* transformPathEvent);

  /**  Function to set the node selected when the user selects of deselects it.
  */
  void SetNodeDetails(const char* nodeName, bool includeFlag);


  /** Get/Set for rootNodes list */
  igstkGetMacro(RootNodes, std::list<SceneGraphNode*>); 
  igstkSetMacro(RootNodes, std::list<SceneGraphNode*>); 

  /** Get/Set flag to check if the UI window is open. */
  igstkGetMacro(IsUIBeingShown, bool); 
  igstkSetMacro(IsUIBeingShown, bool); 

  /** Get/Set flag to check if the root Nodes have changed 
   *  to draw the scene graph UI.*/
  igstkGetMacro(IsChanged, bool);
  igstkSetMacro(IsChanged, bool);
      
  /** Get/Set data structure to store all the wanted transitions. */
  igstkGetMacro(TransitionsStore, std::list<Transition *>); 
  igstkSetMacro(TransitionsStore, std::list<Transition *>); 
      
private:
  /**  Constructor.
   */
  SceneGraph();

  /** Destructor. 
   */
  ~SceneGraph();

   /** Function to check if the parent is existing, when a new relationship
   *  is created.
   */
  bool IsParentExisting(SceneGraphNode* parentNode, const char *parentName);

  /**  Method to add the coordinate system if the parent exists.
   */
  void AddCoordinateSystemToParent(SceneGraphNode* parentNode, 
    const CoordinateSystemSetTransformEvent *setTransformEvent);
  
  /**  Function to create a new parent and add the corresponding 
  * nodes when the parent in not existing.
   */
  void CreateNewParentAndAddCoordinateSystem(const 
       CoordinateSystemSetTransformEvent *setTransformEvent);

  /**  Function to print the details of the given parent.
   */
  void printParentNodeDetails(SceneGraphNode* parentNode);

  /**  Function to print the details of the given node.
   */
  void print(SceneGraphNode* node);

  /**  Function to export the description to dot to the given
  * stream.
   */
  void ExportDescriptionToDot(std::ostream & ostr);

  /**  Function to draw the parent child relationship for .dot 
  * export functionality.
   */
  void DrawParentChildrenRelationship(std::ostream &ostr,  
    igstk::SceneGraphNode *parentNode);

  /**  Function to draw the description of each node to the stream given.
   */
  void DrawDescription(std::ostream &ostr,  
    igstk::SceneGraphNode *parentNode);

  /**  Function to Optimize the tree structure.
   */
  void OptimizeTree();

  /**  Function called by OptimizeTree() to club if the node
  * is duplicated.
   */
  bool ClubBothRootNodes(SceneGraphNode* rootNode, 
    SceneGraphNode* childNode);

  /**  Reset the CurrentTranform Flag for the all the nodes under
  * the parent Node given.
   */
  void ResetCurrentTransformFlag(SceneGraphNode* parentNode);

  /**  Function to set the transform path. This function calculates the path
  * from ancestor to the child and sets inverse if the tranform in inverse.
  */
  void SetTransformPath(const char * ancestorName,
    const char * childName, bool isInverse);

  /**  Function to set the tranformflag of the common ancestor found and the child.
  */
  bool CheckAndSetTransformFlag(SceneGraphNode* ancestorNode,
    const char * childName, bool isInverse);

  /**  Function to get the reference to the scene graph node with 
  * the given name.
  */
  SceneGraphNode* LocateSceneGraphNodeWithName(const char * name);

  /** Function to get the reference to the scene graph in the parent node 
  * with the given name. This function is called internally by 
  * LocateSceneGraphNodeWithName() function.
  */
  SceneGraphNode* LocateSceneGraphNodeInRootNode(SceneGraphNode* parentNode,
    const char * name);

  /**  Function to check if the user selected node is there in the 
  * transform event.
  */
  bool IsRequestedItemThere(const 
    CoordinateSystemTransformToEvent *setTransformEvent);

  /**  Function called by IsRequestedItemThere() to check if the requested 
  * item is there or not.
  */
  bool CheckRequestedItemThere(SceneGraphNode* node,
    const CoordinateSystemTransformToEvent *setTransformEvent);

  /** Function called by CheckRequestedItemThere() to check if the tranform 
  * event is there in the source or destination.
  */
  bool CompareEventSourceAndDestination(SceneGraphNode* node,
    const CoordinateSystemTransformToEvent *setTransformEvent);
  
  /**  Function to check if the tranform event is a new one or one among 
  * already captured events.
  */
  bool IsNewTranformEvent(const 
    CoordinateSystemTransformToEvent *setTransformEvent);
      
      
  /** The main data structure of the scene graph class. 
   */
  std::list<SceneGraphNode*> m_RootNodes;

  /**  Flag to check if the singleton class is created.
   */
  static bool m_InstanceFlag;

  /**  The variable to hold singleton class.
   */
  static SceneGraph *m_Single;

  /** flag to check if the UI window is open. 
   */
  bool m_IsUIBeingShown;

  /** flag to check if the root Nodes have changed 
   *  to draw the scene graph UI.
   */
  bool m_IsChanged;

  /** The data structure to store all the wanted transitions. 
   */
  std::list<Transition *> m_TransitionsStore;
    
};
} //end namespace igstk.
#endif