/usr/include/ITK-4.5/emulation/vcl_alloc.h is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
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* Copyright (c) 1996-1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* Copyright (c) 1997
* Moscow Center for SPARC Technology
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Moscow Center for SPARC Technology makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef vcl_emulation_alloc_h
#define vcl_emulation_alloc_h
//:
// \file
// \brief This implements some standard node allocators
//
// These are \b NOT the same as the allocators in the C++ draft standard or in
// in the original STL. They do not encapsulate different pointer
// types; indeed we assume that there is only one pointer type.
// The allocation primitives are intended to allocate individual objects,
// not larger arenas as with the original STL allocators.
//
// \verbatim
// Modifications
// 180598 AWF Indented ifdefs properly. Very important task that.
// \endverbatim
#include "vcl_stlconf.h"
#ifndef __ALLOC
# define __ALLOC vcl_alloc
#endif
//#include <vcl_cstdlib.h>
#include <vcl_cstddef.h>
#include <vcl_cstring.h>
#include <vcl_cassert.h>
#ifndef __RESTRICT
# define __RESTRICT
#endif
#if !defined(_PTHREADS) && !defined(_NOTHREADS) \
&& !defined(__STL_SGI_THREADS) && !defined(__STL_WIN32THREADS)
# define _NOTHREADS
#endif
#include "vcl_bool.h"
#if !defined ( __STL_NO_EXCEPTIONS )
# if defined (__STL_BAD_ALLOC_DEFINED)
# include <vcl_new.h>
# else
struct bad_alloc {};
# endif
# define __THROW_BAD_ALLOC throw bad_alloc()
#elif !defined(__THROW_BAD_ALLOC)
extern void vcl_alloc_throw_bad_alloc(char const *, int);
# define __THROW_BAD_ALLOC vcl_alloc_throw_bad_alloc(__FILE__, __LINE__)
#endif
# if defined ( __STL_USE_ABBREVS )
// ugliness is intentional - to reduce conflicts probability
# define __malloc_alloc vcl_MA
# define __alloc vcl_DA
# endif
//: Allocator adaptor to check size arguments for debugging.
// Reports errors using assert. Checking can be disabled with
// NDEBUG, but it's far better to just use the underlying allocator
// instead when no checking is desired.
// There is some evidence that this can confuse Purify.
template <class Alloc>
class debug_alloc
{
public:
typedef Alloc allocator_type;
typedef typename Alloc::value_type value_type; //awf for SGI
private:
#if !__STL_EAGER_TYPECHECK
enum {
type_size=sizeof(Alloc::value_type), // awf
safe_size=(type_size>0 ? type_size :1),
extra_chunk=8/safe_size+(int)(8%safe_size>0),
extra = 8
};
#else
#define type_size (sizeof(Alloc::value_type))
#define safe_size (type_size()>0 ? type_size() :1)
#define extra_chunk (8/safe_size+(int)(8%safe_size>0))
#define extra 8
#endif
// Size of space used to store size. Note that this must be
// large enough to preserve alignment.
public:
static void * allocate(vcl_size_t n)
{
char *result = (char *)allocator_type::allocate(n + extra_chunk);
*(vcl_size_t *)result = n;
return result + extra;
}
static void deallocate(void *p, vcl_size_t n)
{
char * real_p = (char *)p - extra;
assert(*(vcl_size_t *)real_p == n);
allocator_type::deallocate(real_p, n + extra);
}
static void *
reallocate(void *p, vcl_size_t old_sz, vcl_size_t new_sz)
{
char * real_p = (char *)p - extra;
assert(*(vcl_size_t *)real_p == old_sz);
char * result = (char *)
allocator_type::reallocate(real_p, old_sz + extra_chunk, new_sz + extra_chunk);
*(vcl_size_t *)result = new_sz;
return result + extra;
}
#undef type_size
#undef safe_size
#undef extra_chunk
#undef extra
};
// That is an adaptor for working with any alloc provided below
template<class T, class Alloc>
class vcl_simple_alloc
{
typedef Alloc alloc_type;
public:
typedef typename Alloc::value_type alloc_value_type; // awf
typedef T value_type;
#if !__STL_EAGER_TYPECHECK
enum {
chunk = sizeof(value_type)/sizeof(alloc_value_type)+(sizeof(value_type)%sizeof(alloc_value_type)>0)
};
#else
// note: any out-of-line template definitions will not see this.
#define chunk (sizeof(value_type)/sizeof(alloc_value_type)+(sizeof(value_type)%sizeof(alloc_value_type)>0))
#endif
static value_type *allocate(vcl_size_t n) { return 0 == n? 0 : (value_type*) alloc_type::allocate(n * chunk); }
static value_type *allocate(void) { return (value_type*) alloc_type::allocate(chunk); }
static void deallocate(value_type *p, vcl_size_t n) { if (0 != n) alloc_type::deallocate(p, n * chunk); }
static void deallocate(value_type *p) { alloc_type::deallocate(p, chunk); }
#undef chunk
};
// New-based allocator. Typically slower than default alloc below.
// Typically thread-safe and more storage efficient.
template <int inst>
class __new_alloc
{
public:
// this one is needed for proper vcl_simple_alloc wrapping
typedef char value_type;
static void* allocate(vcl_size_t n) { return 0 == n ? 0 : ::operator new(n);}
static void* reallocate(void *p, vcl_size_t old_sz, vcl_size_t new_sz)
{
void* result = allocate(new_sz);
vcl_size_t copy_sz = new_sz > old_sz? old_sz : new_sz;
vcl_memcpy(result, p, copy_sz);
deallocate(p, old_sz);
return result;
}
static void deallocate(void* p) { ::operator delete(p); }
static void deallocate(void* p, vcl_size_t) { ::operator delete(p); }
};
typedef __new_alloc<0> new_alloc;
// Malloc-based allocator. Typically slower than default alloc below.
// Typically thread-safe and more storage efficient.
typedef void (* __oom_handler_type)();
template <int inst>
class __malloc_alloc
{
private:
static void *oom_malloc(vcl_size_t);
static void *oom_realloc(void *, vcl_size_t);
static __oom_handler_type oom_handler;
public:
// this one is needed for proper vcl_simple_alloc wrapping
typedef char value_type;
static void * allocate(vcl_size_t n)
{
void *result = malloc(n);
if (0 == result) result = oom_malloc(n);
return result;
}
static void deallocate(void *p, vcl_size_t /* n */) { free(p); }
static void * reallocate(void *p, vcl_size_t /* old_sz */, vcl_size_t new_sz)
{
void * result = realloc(p, new_sz);
if (0 == result) result = oom_realloc(p, new_sz);
return result;
}
static __oom_handler_type set_malloc_handler(__oom_handler_type f)
{
__oom_handler_type old = oom_handler;
oom_handler = f;
return old;
}
};
// malloc_alloc out-of-memory handling
# if ( __STL_STATIC_TEMPLATE_DATA > 0 )
template <int inst>
__oom_handler_type __malloc_alloc<inst>::oom_handler=(__oom_handler_type)0;
# else
__DECLARE_INSTANCE(__oom_handler_type, __malloc_alloc<0>::oom_handler,0);
# endif /* ( __STL_STATIC_TEMPLATE_DATA > 0 ) */
template <int inst>
void * __malloc_alloc<inst>::oom_malloc(vcl_size_t n)
{
__oom_handler_type my_malloc_handler;
void *result = 0;
while (!result) {
my_malloc_handler = oom_handler;
if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; }
(*my_malloc_handler)();
result = malloc(n);
}
return result;
}
template <int inst>
void * __malloc_alloc<inst>::oom_realloc(void *p, vcl_size_t n)
{
__oom_handler_type my_malloc_handler;
void *result = 0;
while (!result) {
my_malloc_handler = oom_handler;
if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; }
(*my_malloc_handler)();
result = realloc(p, n);
}
return result;
}
typedef __malloc_alloc<0> vcl_malloc_alloc;
# if defined ( __STL_USE_NEWALLOC )
# if defined ( __STL_DEBUG_ALLOC )
typedef debug_alloc<new_alloc> vcl_alloc;
# else
typedef new_alloc vcl_alloc;
# endif
typedef new_alloc single_client_alloc;
typedef new_alloc multithreaded_alloc;
# else /* ! __STL_USE_NEWALLOC */
# ifdef __STL_USE_MALLOC
# if defined ( __STL_DEBUG_ALLOC )
typedef debug_alloc<vcl_malloc_alloc> vcl_alloc;
# else
typedef vcl_malloc_alloc vcl_alloc;
# endif
typedef vcl_malloc_alloc single_client_alloc;
typedef vcl_malloc_alloc multithreaded_alloc;
# else /* ! __STL_USE_MALLOC */
// global-level stuff
// fbp : put all this stuff here
# ifdef _NOTHREADS
// Thread-unsafe
# define __NODE_ALLOCATOR_LOCK
# define __NODE_ALLOCATOR_UNLOCK
# define __NODE_ALLOCATOR_THREADS false
# define __VOLATILE
# else /* ! _NOTHREADS */
# ifdef _PTHREADS
// POSIX Threads
// This is dubious, since this is likely to be a high contention
// lock. The Posix standard appears to require an implemention
// that makes convoy effects likely. Performance may not be
// adequate.
# include <pthread.h>
// pthread_mutex_t __node_allocator_lock = PTHREAD_MUTEX_INITIALIZER;
# define __NODE_ALLOCATOR_LOCK \
if (threads) pthread_mutex_lock(&__node_allocator_lock)
# define __NODE_ALLOCATOR_UNLOCK \
if (threads) pthread_mutex_unlock(&__node_allocator_lock)
# define __NODE_ALLOCATOR_THREADS true
# define __VOLATILE volatile // Needed at -O3 on SGI
# endif /* _PTHREADS */
# ifdef __STL_WIN32THREADS
# if !defined (__STL_WINDOWS_H_INCLUDED)
# define NOMINMAX
//# include <windows.h>
# undef min
# undef max
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# endif
// include windows.h outside #if !defined (__STL_WINDOWS_H_INCLUDED)
// because including windows.h can cause the #if/#endif nesting
// to exceed the maximum supported by Visual C++ (and windows.h
// has an #ifndef _WINDOWS_ / #endif guard)
# include <windows.h>
// CRITICAL_SECTION __node_allocator_lock;
// bool __node_allocator_lock_initialized;
// this one is needed to ensure correct initialization order
// and to avoid excess instances
struct __stl_critical_section_wrapper {
CRITICAL_SECTION section;
__stl_critical_section_wrapper() {
InitializeCriticalSection(§ion);
}
};
# define __NODE_ALLOCATOR_LOCK \
EnterCriticalSection(&__node_allocator_lock.section)
# define __NODE_ALLOCATOR_UNLOCK \
LeaveCriticalSection(&__node_allocator_lock.section)
# define __NODE_ALLOCATOR_THREADS true
# define __VOLATILE volatile // may not be needed
# endif /* __STL_WIN32THREADS */
# ifdef __STL_SGI_THREADS
// This should work without threads, with sproc threads, or with
// pthreads. It is suboptimal in all cases.
// It is unlikely to even compile on nonSGI machines.
# include <malloc.h>
# define __NODE_ALLOCATOR_LOCK if (threads && __us_rsthread_malloc) \
{ __lock(&__node_allocator_lock); }
# define __NODE_ALLOCATOR_UNLOCK if (threads && __us_rsthread_malloc) \
{ __unlock(&__node_allocator_lock); }
# define __NODE_ALLOCATOR_THREADS true
# define __VOLATILE volatile // Needed at -O3 on SGI
# endif /* __STL_SGI_THREADS */
# endif /* _NOTHREADS */
// Default node allocator.
// With a reasonable compiler, this should be roughly as fast as the
// original STL class-specific allocators, but with less fragmentation.
// Default_alloc_template parameters are experimental and MAY
// DISAPPEAR in the future. Clients should just use vcl_alloc for now.
//
// Important implementation properties:
// 1. If the client request an object of size > __MAX_BYTES, the resulting
// object will be obtained directly from malloc.
// 2. In all other cases, we allocate an object of size exactly
// ROUND_UP(requested_size). Thus the client has enough size
// information that we can return the object to the proper free vcl_list
// without permanently losing part of the object.
//
// The first template parameter specifies whether more than one thread
// may use this allocator. It is safe to allocate an object from
// one instance of a default_alloc and deallocate it with another
// one. This effectively transfers its ownership to the second one.
// This may have undesirable effects on reference locality.
// The second parameter is unreferenced and serves only to allow the
// creation of multiple default_alloc instances.
// Node that containers built on different allocator instances have
// different types, limiting the utility of this approach.
# if defined ( __SUNPRO_CC ) || defined ( _AIX )
// breaks if we make these template class members:
enum {__ALIGN = 8};
enum {__MAX_BYTES = 128};
enum {__NFREELISTS = __MAX_BYTES/__ALIGN};
# endif
template <bool threads, int inst>
class __alloc
{
__PRIVATE:
// Really we should use static const int x = N
// instead of enum { x = N }, but few compilers accept the former.
# if ! (defined ( __SUNPRO_CC ) || defined ( _AIX ))
enum {__ALIGN = 8};
enum {__MAX_BYTES = 128};
enum {__NFREELISTS = __MAX_BYTES/__ALIGN};
# endif
private:
static vcl_size_t ROUND_UP(vcl_size_t bytes) { return (((bytes) + __ALIGN-1) & ~(__ALIGN - 1)); }
__PRIVATE:
union obj;
friend union obj;
union obj {
union obj * free_list_link;
char client_data[1]; /* The client sees this. */
};
private:
# if defined ( __SUNPRO_CC ) || defined ( _AIX )
static obj * __VOLATILE free_list[];
// Specifying a size results in duplicate def for 4.1
# else
static obj * __VOLATILE free_list[__NFREELISTS];
# endif
static vcl_size_t FREELIST_INDEX(vcl_size_t bytes) { return (((bytes) + __ALIGN-1)/__ALIGN - 1); }
// Returns an object of size n, and optionally adds to size n free vcl_list.
static void *refill(vcl_size_t n);
// Allocates a chunk for nobjs of size size. nobjs may be reduced
// if it is inconvenient to allocate the requested number.
static char *chunk_alloc(vcl_size_t size, int &nobjs);
// Chunk allocation state.
static char *start_free;
static char *end_free;
static vcl_size_t heap_size;
# ifdef __STL_SGI_THREADS
static volatile unsigned long __node_allocator_lock;
static void __lock(volatile unsigned long *);
static inline void __unlock(volatile unsigned long *);
# endif
# ifdef _PTHREADS
static pthread_mutex_t __node_allocator_lock;
# endif
# ifdef __STL_WIN32THREADS
static __stl_critical_section_wrapper __node_allocator_lock;
# endif
class lock
{
public:
lock() { __NODE_ALLOCATOR_LOCK; }
~lock() { __NODE_ALLOCATOR_UNLOCK; }
};
friend class lock;
public:
// this one is needed for proper vcl_simple_alloc wrapping
typedef char value_type;
/* n must be > 0 */
static void * allocate(vcl_size_t n)
{
obj * __VOLATILE * my_free_list;
obj * __RESTRICT result;
if (n > __MAX_BYTES) {
return vcl_malloc_alloc::allocate(n);
}
my_free_list = free_list + FREELIST_INDEX(n);
// Acquire the lock here with a constructor call.
// This ensures that it is released in exit or during stack
// unwinding.
/*REFERENCED*/
# if !defined (_NOTHREADS)
lock lock_instance;
# endif
result = *my_free_list;
if (result == 0) {
void *r = refill(ROUND_UP(n));
return r;
}
*my_free_list = result -> free_list_link;
return result;
};
/* p may not be 0 */
static void deallocate(void *p, vcl_size_t n)
{
obj *q = (obj *)p;
obj * __VOLATILE * my_free_list;
if (n > __MAX_BYTES) {
vcl_malloc_alloc::deallocate(p, n);
return;
}
my_free_list = free_list + FREELIST_INDEX(n);
// acquire lock
# if !defined (_NOTHREADS)
/*REFERENCED*/
lock lock_instance;
# endif
q -> free_list_link = *my_free_list;
*my_free_list = q;
// lock is released here
}
static void * reallocate(void *p, vcl_size_t old_sz, vcl_size_t new_sz);
};
typedef __alloc<__NODE_ALLOCATOR_THREADS, 0> node_alloc;
# if defined ( __STL_DEBUG_ALLOC )
typedef debug_alloc<node_alloc> vcl_alloc;
# else
typedef node_alloc vcl_alloc;
# endif
typedef __alloc<false, 0> single_client_alloc;
typedef __alloc<true, 0> multithreaded_alloc;
/* We allocate memory in large chunks in order to avoid fragmenting */
/* the malloc heap too much. */
/* We assume that size is properly aligned. */
/* We hold the allocation lock. */
template <bool threads, int inst>
char*
__alloc<threads, inst>::chunk_alloc(vcl_size_t size, int& nobjs)
{
char * result;
vcl_size_t total_bytes = size * nobjs;
vcl_size_t bytes_left = end_free - start_free;
if (bytes_left >= total_bytes)
{
result = start_free;
start_free += total_bytes;
return result;
}
else if (bytes_left >= size)
{
nobjs = bytes_left/size;
total_bytes = size * nobjs;
result = start_free;
start_free += total_bytes;
return result;
}
else
{
vcl_size_t bytes_to_get = 2 * total_bytes + ROUND_UP(heap_size >> 4);
// Try to make use of the left-over piece.
if (bytes_left > 0)
{
obj * __VOLATILE * my_free_list = free_list + FREELIST_INDEX(bytes_left);
((obj *)start_free) -> free_list_link = *my_free_list;
*my_free_list = (obj *)start_free;
}
start_free = (char *)malloc(bytes_to_get);
if (0 == start_free)
{
obj * __VOLATILE * my_free_list, *p;
// Try to make do with what we have. That can't
// hurt. We do not try smaller requests, since that tends
// to result in disaster on multi-process machines.
for (int i = size; i <= __MAX_BYTES; i += __ALIGN)
{
my_free_list = free_list + FREELIST_INDEX(i);
p = *my_free_list;
if (0 != p)
{
*my_free_list = p -> free_list_link;
start_free = (char *)p;
end_free = start_free + i;
return chunk_alloc(size, nobjs);
// Any leftover piece will eventually make it to the
// right free vcl_list.
}
}
start_free = (char *)vcl_malloc_alloc::allocate(bytes_to_get);
// This should either throw an
// exception or remedy the situation. Thus we assume it
// succeeded.
}
heap_size += bytes_to_get;
end_free = start_free + bytes_to_get;
return chunk_alloc(size, nobjs);
}
}
/* Returns an object of size n, and optionally adds to size n free vcl_list.*/
/* We assume that n is properly aligned. */
/* We hold the allocation lock. */
template <bool threads, int inst>
void* __alloc<threads, inst>::refill(vcl_size_t n)
{
int nobjs = 20;
char * chunk = chunk_alloc(n, nobjs);
obj * __VOLATILE * my_free_list;
obj * result;
obj * current_obj, * next_obj;
int i;
if (1 == nobjs) return chunk;
my_free_list = free_list + FREELIST_INDEX(n);
/* Build free vcl_list in chunk */
result = (obj *)chunk;
*my_free_list = next_obj = (obj *)(chunk + n);
for (i = 1; true; i++)
{
current_obj = next_obj;
next_obj = (obj *)((char *)next_obj + n);
if (nobjs - 1 == i) { current_obj -> free_list_link = 0; break; }
else { current_obj -> free_list_link = next_obj; }
}
return result;
}
template <bool threads, int inst>
void*
__alloc<threads, inst>::reallocate(void *p,
vcl_size_t old_sz,
vcl_size_t new_sz)
{
void * result;
vcl_size_t copy_sz;
if (old_sz > __MAX_BYTES && new_sz > __MAX_BYTES)
return realloc(p, new_sz);
if (ROUND_UP(old_sz) == ROUND_UP(new_sz)) return p;
result = allocate(new_sz);
copy_sz = new_sz > old_sz? old_sz : new_sz;
vcl_memcpy(result, p, copy_sz);
deallocate(p, old_sz);
return result;
}
# ifdef __STL_SGI_THREADS
# include <mutex.h>
# include <vcl_ctime.h>
// Somewhat generic lock implementations. We need only test-and-set
// and some way to sleep. These should work with both SGI pthreads
// and sproc threads. They may be useful on other systems.
# if __mips < 3 || !(defined (_ABIN32) || defined(_ABI64)) || defined(__GNUC__)
# define __test_and_set(l,v) test_and_set(l,v)
# endif
template <bool threads, int inst>
void
__alloc<threads, inst>::__lock(volatile unsigned long *lock)
{
const unsigned low_spin_max = 30; // spin cycles if we suspect uniprocessor
const unsigned high_spin_max = 1000; // spin cycles for multiprocessor
static unsigned spin_max = low_spin_max;
unsigned my_spin_max;
static unsigned last_spins = 0;
unsigned my_last_spins;
static struct timespec ts = {0, 1000};
unsigned junk;
# define __ALLOC_PAUSE junk *= junk; junk *= junk; junk *= junk; junk *= junk
if (!__test_and_set((unsigned long *)lock, 1)) return;
my_spin_max = spin_max;
my_last_spins = last_spins;
for (int i = 0; i < my_spin_max; i++)
{
if (i < my_last_spins/2 || *lock) {
__ALLOC_PAUSE;
continue;
}
if (!__test_and_set((unsigned long *)lock, 1)) {
// got it!
// Spinning worked. Thus we're probably not being scheduled
// against the other process with which we were contending.
// Thus it makes sense to spin longer the next time.
last_spins = i;
spin_max = high_spin_max;
return;
}
}
// We are probably being scheduled against the other process. Sleep.
spin_max = low_spin_max;
for (;;) {
if (!__test_and_set((unsigned long *)lock, 1)) return;
nanosleep(&ts, 0);
}
}
template <bool threads, int inst>
inline void
__alloc<threads, inst>::__unlock(volatile unsigned long *lock)
{
# if defined(__GNUC__) && __mips >= 3
asm("sync");
*lock = 0;
# elif __mips >= 3 && (defined (_ABIN32) || defined(_ABI64))
__lock_release(lock);
# else
*lock = 0;
// This is not sufficient on many multiprocessors, since
// writes to protected variables and the lock may be reordered.
# endif
}
# endif /* ! __STL_SGI_THREADS */
# if ( __STL_STATIC_TEMPLATE_DATA > 0 )
# ifdef _PTHREADS
template <bool threads, int inst>
pthread_mutex_t
__alloc<threads, inst>::__node_allocator_lock
= PTHREAD_MUTEX_INITIALIZER;
# endif
# ifdef __STL_SGI_THREADS
template <bool threads, int inst>
volatile unsigned long
__alloc<threads, inst>::__node_allocator_lock = 0;
# endif
template <bool threads, int inst>
char *__alloc<threads, inst>::start_free = 0;
template <bool threads, int inst>
char *__alloc<threads, inst>::end_free = 0;
template <bool threads, int inst>
vcl_size_t __alloc<threads, inst>::heap_size = 0;
template <bool threads, int inst>
typename __alloc<threads, inst>::obj * __VOLATILE
__alloc<threads, inst>::free_list[
# if ! (defined ( __SUNPRO_CC ) || defined ( _AIX ))
__alloc<threads, inst>::__NFREELISTS]
# else
__NFREELISTS]
# endif
= {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, };
// The 16 zeros are necessary to make version 4.1 of the SunPro
// compiler happy. Otherwise it appears to allocate too little
// space for the array.
# ifdef __STL_WIN32THREADS
template <bool threads, int inst>
__stl_critical_section_wrapper
__alloc<threads, inst>::__node_allocator_lock;
# endif
# else /* ( __STL_STATIC_TEMPLATE_DATA > 0 ) */
__DECLARE_INSTANCE(char *, single_client_alloc::start_free,0);
__DECLARE_INSTANCE(char *, single_client_alloc::end_free,0);
__DECLARE_INSTANCE(vcl_size_t, single_client_alloc::heap_size,0);
# if defined ( __SUNPRO_CC ) || defined ( _AIX )
__DECLARE_INSTANCE(single_client_alloc::obj * __VOLATILE,
single_client_alloc::free_list[__NFREELISTS],
{0});
# else
__DECLARE_INSTANCE(single_client_alloc::obj * __VOLATILE,
single_client_alloc::free_list[single_client_alloc::__NFREELISTS],
{0});
# endif
__DECLARE_INSTANCE(char *, multithreaded_alloc::start_free,0);
__DECLARE_INSTANCE(char *, multithreaded_alloc::end_free,0);
__DECLARE_INSTANCE(vcl_size_t, multithreaded_alloc::heap_size,0);
# if defined ( __SUNPRO_CC ) || defined ( _AIX )
__DECLARE_INSTANCE(multithreaded_alloc::obj * __VOLATILE,
multithreaded_alloc::free_list[__NFREELISTS],
{0});
# else
__DECLARE_INSTANCE(multithreaded_alloc::obj * __VOLATILE,
multithreaded_alloc::free_list[multithreaded_alloc::__NFREELISTS],
{0});
# endif
# ifdef __STL_WIN32THREADS
__DECLARE_INSTANCE(__stl_critical_section_wrapper,
single_client_alloc::__node_allocator_lock,
__stl_critical_section_wrapper());
__DECLARE_INSTANCE(__stl_critical_section_wrapper,
multithreaded_alloc::__node_allocator_lock,
__stl_critical_section_wrapper());
# endif
# ifdef _PTHREADS
__DECLARE_INSTANCE(pthread_mutex_t,
single_client_alloc::__node_allocator_lock,
PTHREAD_MUTEX_INITIALIZER);
__DECLARE_INSTANCE(pthread_mutex_t,
multithreaded_alloc::__node_allocator_lock,
PTHREAD_MUTEX_INITIALIZER);
# endif
# ifdef __STL_SGI_THREADS
__DECLARE_INSTANCE(volatile unsigned long,
single_client_alloc::__node_allocator_lock,
0);
__DECLARE_INSTANCE(volatile unsigned long,
multithreaded_alloc::__node_allocator_lock,
0);
# endif
# endif /* __STL_STATIC_TEMPLATE_DATA */
# endif /* ! __STL_USE_MALLOC */
# endif /* ! __STL_USE_NEWALLOC */
# if defined ( __STL_USE_DEFALLOC )
# include "vcl_defalloc.h"
# endif
// A dummy symbol to avoid missing symbol warnings from ranlib
void vcl_alloc_dummy_to_avoid_ranlib_warning() {}
#endif // vcl_emulation_alloc_h
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