This file is indexed.

/usr/include/ITK-4.5/itkArrowSpatialObject.hxx is in libinsighttoolkit4-dev 4.5.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef __itkArrowSpatialObject_hxx
#define __itkArrowSpatialObject_hxx

#include "itkArrowSpatialObject.h"
#include "itkEuler3DTransform.h"

namespace itk
{
/** Constructor */
template< unsigned int TDimension >
ArrowSpatialObject< TDimension >
::ArrowSpatialObject()
{
  this->SetDimension(TDimension);
  this->SetTypeName ("ArrowSpatialObject");
  this->GetProperty()->SetRed(1);
  this->GetProperty()->SetGreen(0);
  this->GetProperty()->SetBlue(0);
  this->GetProperty()->SetAlpha(1);

  m_Direction.Fill(0);
  m_Direction[0] = 1; // along the x direction by default
  m_Position.Fill(0);
  m_Length = 1;

  this->ComputeBoundingBox();
}

/** Destructor */
template< unsigned int TDimension >
ArrowSpatialObject< TDimension >
::~ArrowSpatialObject()
{}

/** Set the length of the arrow */
template< unsigned int TDimension >
void
ArrowSpatialObject< TDimension >
::SetLength(double length)
{
  m_Length = length;
  double spacing[TDimension];
  spacing[0] = m_Length;

  for ( unsigned int i = 1; i < TDimension; i++ )
    {
    spacing[i] = 1;
    }
  this->SetSpacing(spacing);
  this->Modified();
}

/** Compute the bounding box */
template< unsigned int TDimension >
bool
ArrowSpatialObject< TDimension >
::ComputeLocalBoundingBox() const
{
  itkDebugMacro("Computing Rectangle bounding box");

  if ( this->GetBoundingBoxChildrenName().empty()
       || strstr( typeid( Self ).name(), this->GetBoundingBoxChildrenName().c_str() ) )
    {
    PointType pnt = this->GetPosition();
    PointType pnt2;
    for ( unsigned int i = 0; i < TDimension; i++ )
      {
      pnt2[i] = pnt[i] + m_Length * m_Direction[i];
      }

    pnt = this->GetIndexToWorldTransform()->TransformPoint(pnt);
    pnt2 = this->GetIndexToWorldTransform()->TransformPoint(pnt2);

    const_cast< typename Superclass::BoundingBoxType * >(
      this->GetBounds() )->SetMinimum(pnt);
    const_cast< typename Superclass::BoundingBoxType * >(
      this->GetBounds() )->SetMaximum(pnt2);
    }
  return true;
}

/** Check if a given point is on the arrow */
template< unsigned int TDimension >
bool
ArrowSpatialObject< TDimension >
::IsInside(const PointType & point, unsigned int depth, char *name) const
{
  itkDebugMacro("Checking the point [" << point << "] is on the Line");

  if ( name == NULL )
    {
    if ( IsInside(point) )
      {
      return true;
      }
    }
  else if ( strstr(typeid( Self ).name(), name) )
    {
    if ( IsInside(point) )
      {
      return true;
      }
    }

  return Superclass::IsInside(point, depth, name);
}

/** Test whether a point is inside or outside the object
 *  For computational speed purposes, it is faster if the method does not
 *  check the name of the class and the current depth */
template< unsigned int TDimension >
bool
ArrowSpatialObject< TDimension >
::IsInside(const PointType & point) const
{
  if ( !this->SetInternalInverseTransformToWorldToIndexTransform() )
    {
    return false;
    }

  PointType transformedPoint =
    this->GetInternalInverseTransform()->TransformPoint(point);

  this->ComputeLocalBoundingBox();

  if ( this->GetBounds()->IsInside(transformedPoint) )
    {
    // If the transformedPoint lies on the line between the two points
    PointType pnt = this->GetPosition();
    PointType pnt2;
    for ( unsigned int i = 0; i < TDimension; i++ )
      {
      pnt2[i] = pnt[i] + m_Length * m_Direction[i];
      }

    VectorType v = pnt2 - pnt;
    VectorType v2 = transformedPoint - pnt;

    v.Normalize();
    v2.Normalize();

    if ( dot_product( v.GetVnlVector(), v2.GetVnlVector() ) == 1 )
      {
      return true;
      }
    }

  return false;
}

/** Update the local transform from the position and the direction */
template< unsigned int TDimension >
void
ArrowSpatialObject< TDimension >
::UpdateTransform()
{
  //TODO: What should happen if TDimension is not equal to 3
  VectorType offset;
  for ( unsigned int i = 0; i < TDimension; i++ )
    {
    offset[i] = m_Position[i];
    }
  this->GetObjectToParentTransform()->SetOffset(offset);

  // If the given direction is not normalized we set the length of the vector
  // as the length of the arrow
  m_Length = m_Direction.GetSquaredNorm();
  if ( m_Length != 0.0 )
    {
    m_Length = vcl_sqrt(m_Length);
    }
  else
    {
    this->Modified();
    return;
    }

  m_Direction.Normalize();
  this->Modified();
}

template< > void ArrowSpatialObject< 3 > ::UpdateTransform();


/** Print the object */
template< unsigned int TDimension >
void
ArrowSpatialObject< TDimension >
::PrintSelf(std::ostream & os, Indent indent) const
{
  os << indent << "ArrowSpatialObject(" << this << ")" << std::endl;
  Superclass::PrintSelf(os, indent);
  os << indent << "Position = " << m_Position << std::endl;
  os << indent << "Direction = " << m_Direction << std::endl;
  os << indent << "Length = " << m_Length << std::endl;
}
} // end namespace itk

#endif // end __itkArrowSpatialObject_hxx