/usr/include/ITK-4.5/itkBinaryMask3DMeshSource.h is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkBinaryMask3DMeshSource_h
#define __itkBinaryMask3DMeshSource_h
#include "vnl/vnl_matrix_fixed.h"
#include "itkMesh.h"
#include "itkImageToMeshFilter.h"
#include "itkTriangleCell.h"
#include "itkCovariantVector.h"
#include "itkDefaultStaticMeshTraits.h"
#include "itkImageRegionConstIterator.h"
namespace itk
{
/** \class BinaryMask3DMeshSource
*
*
* \par
* This class tries to construct a 3D mesh surface based on a binary mask.
* It can be used to integrate a region-based segmentation method and a deformable
* model into one hybrid framework.
*
* \par
* To construct a mesh, we need to construct elements in a voxel and combine
* those elements later to form the final mesh. Before go through every voxel
* in the 3D volume, we first construct 2 look up tables. The index of these 2
* tables are the on-off combination of the 8 nodes that form the voxel. So
* both of these tables has the size of \$2^8\$ bytes. According to previous
* work, all those \$2^8\$ combination of the nodes can be grouped into 16
* final combinations. In the first table, we record the final combination that
* can be transformed from the current combination. The entries of the second
* table are made up of the transforming sequence that is necessary for the
* current combination transform to one of the final combinations.
*
* \par
* We then go through the 3D volume voxel by voxel, using those two tables we have defined
* to construct elements within each voxel. We then merge all these mesh elements into
* one 3D mesh.
*
* \par PARAMETERS
* The ObjectValue parameter is used to identify the object. In most applications,
* pixels in the object region are assigned to "1", so the default value of ObjectValue is
* set to "1"
*
* \par REFERENCE
* W. Lorensen and H. Cline, "Marching Cubes: A High Resolution 3D Surface Construction Algorithm",
* Computer Graphics 21, pp. 163-169, 1987.
*
* \par INPUT
* The input should be a 3D binary image.
*
* \ingroup ITKMesh
*/
template< typename TInputImage, typename TOutputMesh >
class BinaryMask3DMeshSource:public ImageToMeshFilter< TInputImage, TOutputMesh >
{
public:
/** Standard "Self" typedef. */
typedef BinaryMask3DMeshSource Self;
typedef ImageToMeshFilter< TInputImage, TOutputMesh > Superclass;
typedef SmartPointer< Self > Pointer;
typedef SmartPointer< const Self > ConstPointer;
/** Method for creation through the object factory. */
itkNewMacro(Self);
/** Run-time type information (and related methods). */
itkTypeMacro(BinaryMask3DMeshSource, ImageToMeshFilter);
/** Hold on to the type information specified by the template parameters. */
typedef TOutputMesh OutputMeshType;
typedef typename OutputMeshType::MeshTraits OMeshTraits;
typedef typename OutputMeshType::PointType OPointType;
typedef typename OMeshTraits::PixelType OPixelType;
/** Some convenient typedefs. */
typedef typename OutputMeshType::Pointer OutputMeshPointer;
typedef typename OutputMeshType::CellTraits CellTraits;
typedef typename OutputMeshType::PointsContainerPointer PointsContainerPointer;
typedef typename OutputMeshType::PointsContainer PointsContainer;
typedef typename OutputMeshType::CellsContainerPointer CellsContainerPointer;
typedef typename OutputMeshType::CellsContainer CellsContainer;
typedef CovariantVector< double, 2 > doubleVector;
typedef CovariantVector< int, 2 > intVector;
/** Define the triangular cell types which forms the surface of the model
* and will be used in FEM application. */
typedef CellInterface< OPixelType, CellTraits > TCellInterface;
typedef TriangleCell< TCellInterface > TriCell;
typedef typename TriCell::SelfAutoPointer TriCellAutoPointer;
/** Input Image Type Definition. */
typedef TInputImage InputImageType;
typedef typename InputImageType::Pointer InputImagePointer;
typedef typename InputImageType::ConstPointer InputImageConstPointer;
typedef typename InputImageType::PixelType InputPixelType;
typedef typename InputImageType::SpacingType SpacingType;
typedef typename InputImageType::PointType OriginType;
typedef typename InputImageType::RegionType RegionType;
typedef typename InputImageType::SizeType SizeType;
/** Type definition for the classified image index type. */
typedef typename InputImageType::IndexType InputImageIndexType;
typedef ImageRegionConstIterator< InputImageType > InputImageIterator;
typedef itk::IdentifierType IdentifierType;
typedef itk::SizeValueType SizeValueType;
itkSetMacro(ObjectValue, InputPixelType);
itkGetConstMacro(NumberOfNodes, SizeValueType);
itkGetConstMacro(NumberOfCells, SizeValueType);
/** accept the input image */
using Superclass::SetInput;
virtual void SetInput(const InputImageType *inputImage);
void SetRegionOfInterest( const RegionType & iRegion )
{
if( iRegion != m_RegionOfInterest )
{
this->m_RegionOfInterest = iRegion;
this->m_RegionOfInterestProvidedByUser = true;
this->Modified();
}
}
itkGetConstReferenceMacro(RegionOfInterest, RegionType);
protected:
BinaryMask3DMeshSource();
~BinaryMask3DMeshSource();
void PrintSelf(std::ostream & os, Indent indent) const;
void GenerateData();
bool m_RegionOfInterestProvidedByUser;
RegionType m_RegionOfInterest;
virtual void GenerateOutputInformation(){} // do nothing
private:
BinaryMask3DMeshSource(const Self &); //purposely not implemented
void operator=(const Self &); //purposely not implemented
typedef typename InputImageType::SizeType InputImageSizeType;
void CreateMesh();
void XFlip(unsigned char *tp); // 7 kinds of transformation
void YFlip(unsigned char *tp);
void ZFlip(unsigned char *tp);
void XRotation(unsigned char *tp);
void YRotation(unsigned char *tp);
void ZRotation(unsigned char *tp);
void inverse(unsigned char *tp);
void InitializeLUT(); // initialize the look up table before the mesh
// construction
void AddCells(unsigned char celltype, unsigned char celltran, int index);
void AddNodes(int index,
unsigned char *nodesid,
IdentifierType *globalnodesid,
IdentifierType **currentrowtmp,
IdentifierType **currentframetmp);
void CellTransfer(unsigned char *nodesid, unsigned char celltran);
IdentifierType SearchThroughLastRow(int index, int start, int end);
IdentifierType SearchThroughLastFrame(int index, int start, int end);
unsigned char m_LUT[256][2]; // the two lookup tables
IdentifierType m_LastVoxel[14];
IdentifierType m_CurrentVoxel[14];
IdentifierType **m_LastRow;
IdentifierType **m_LastFrame;
IdentifierType **m_CurrentRow;
IdentifierType **m_CurrentFrame;
unsigned short m_CurrentRowIndex;
unsigned short m_CurrentFrameIndex;
unsigned short m_LastRowNum;
unsigned short m_LastFrameNum;
unsigned short m_CurrentRowNum;
unsigned short m_CurrentFrameNum;
unsigned char m_AvailableNodes[14];
double m_LocationOffset[14][3];
SizeValueType m_NumberOfNodes;
SizeValueType m_NumberOfCells;
int m_NodeLimit;
int m_CellLimit;
int m_ImageWidth;
int m_ImageHeight;
int m_ImageDepth;
int m_ColFlag;
int m_RowFlag;
int m_FrameFlag;
int m_LastRowIndex;
int m_LastVoxelIndex;
int m_LastFrameIndex;
unsigned char m_PointFound;
InputPixelType m_ObjectValue;
/** temporary variables used in CreateMesh to avoid thousands of
* calls to GetInput() and GetOutput()
*/
OutputMeshType *m_OutputMesh;
const InputImageType *m_InputImage;
};
} // end namespace itk
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkBinaryMask3DMeshSource.hxx"
#endif
#endif
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