/usr/include/ITK-4.5/itkCompensatedSummation.hxx is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkCompensatedSummation_hxx
#define __itkCompensatedSummation_hxx
#include "itkCompensatedSummation.h"
namespace itk
{
void ITKCommon_EXPORT CompensatedSummationAddElement( float& compensation, float& sum, const float& element );
void ITKCommon_EXPORT CompensatedSummationAddElement( double& compensation, double& sum, const double& element );
#ifndef __itkCompensatedSummation_cxx
// We try the looser pragma guards if we don't have an explicit instantiation.
#ifdef __INTEL_COMPILER
#pragma optimize("", off)
#endif // __INTEL_COMPILER
#ifdef _MSC_VER
#pragma float_control(push)
#pragma float_control( precise, on )
#endif // _MSC_VER i.e. Microsoft Visual Studio
#endif // not __itkCompensatedSummation_cxx
template <typename TFloat>
/** A helper for the CompensatedSummation class. */
void CompensatedSummationAddElement( TFloat& compensation, TFloat& sum, const TFloat& element, int=0)
{
typedef typename NumericTraits< TFloat >::AccumulateType AccumulateType;
const AccumulateType compensatedInput = static_cast< AccumulateType >( element - compensation );
const AccumulateType tempSum = sum + compensatedInput;
// Warning: watch out for the compiler optimizing this out!
compensation = static_cast<TFloat>( (tempSum - sum) - compensatedInput);
sum = static_cast<TFloat>( tempSum );
}
#ifndef __itkCompensatedSummation_cxx
#ifdef __INTEL_COMPILER
#pragma optimize("", on)
#endif // __INTEL_COMPILER
#ifdef _MSC_VER
#pragma float_control(pop)
#endif // _MSC_VER
#endif // not __itkCompensatedSummation_cxx
template < typename TFloat >
CompensatedSummation< TFloat >
::CompensatedSummation():
m_Sum( NumericTraits< AccumulateType >::Zero ),
m_Compensation( NumericTraits< AccumulateType >::Zero )
{
}
template < typename TFloat >
CompensatedSummation< TFloat >
::CompensatedSummation( const Self & rhs )
{
this->m_Sum = rhs.m_Sum;
this->m_Compensation = rhs.m_Compensation;
}
template < typename TFloat >
typename CompensatedSummation<TFloat>::Self &
CompensatedSummation< TFloat >
::operator=( const Self & rhs )
{
if ( this != &rhs )
{
this->m_Sum = rhs.m_Sum;
this->m_Compensation = rhs.m_Compensation;
}
return *this;
}
template < typename TFloat >
void
CompensatedSummation< TFloat >
::AddElement( const FloatType & element )
{
CompensatedSummationAddElement( this->m_Compensation, this->m_Sum, element );
}
template < typename TFloat >
CompensatedSummation< TFloat > &
CompensatedSummation< TFloat >
::operator+=( const FloatType & rhs )
{
this->AddElement( rhs );
return *this;
}
template < typename TFloat >
CompensatedSummation< TFloat > &
CompensatedSummation< TFloat >
::operator-=( const FloatType & rhs )
{
this->AddElement( - rhs );
return *this;
}
template < typename TFloat >
CompensatedSummation< TFloat > &
CompensatedSummation< TFloat >
::operator*=( const FloatType & rhs )
{
this->m_Sum *= rhs;
this->m_Compensation *= rhs;
return *this;
}
template < typename TFloat >
CompensatedSummation< TFloat > &
CompensatedSummation< TFloat >
::operator/=( const FloatType & rhs )
{
this->m_Sum /= rhs;
this->m_Compensation /= rhs;
return *this;
}
template < typename TFloat >
void
CompensatedSummation< TFloat >
::ResetToZero()
{
this->m_Sum = NumericTraits< AccumulateType >::Zero;
this->m_Compensation = NumericTraits< AccumulateType >::Zero;
}
template < typename TFloat >
CompensatedSummation< TFloat > &
CompensatedSummation< TFloat >
::operator=( const FloatType & rhs )
{
this->m_Sum = rhs;
this->m_Compensation = NumericTraits< AccumulateType >::Zero;
return *this;
}
template < typename TFloat >
const typename CompensatedSummation< TFloat >::AccumulateType &
CompensatedSummation< TFloat >
::GetSum() const
{
return this->m_Sum;
}
} // end namespace itk
#endif
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