/usr/include/ITK-4.5/itkConstNeighborhoodIterator.hxx is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkConstNeighborhoodIterator_hxx
#define __itkConstNeighborhoodIterator_hxx
#include "itkConstNeighborhoodIterator.h"
namespace itk
{
template< typename TImage, typename TBoundaryCondition >
bool
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::InBounds() const
{
if ( m_IsInBoundsValid )
{
return m_IsInBounds;
}
bool ans = true;
for ( DimensionValueType i = 0; i < Dimension; i++ )
{
if ( m_Loop[i] < m_InnerBoundsLow[i] || m_Loop[i] >= m_InnerBoundsHigh[i] )
{
m_InBounds[i] = ans = false;
}
else
{
m_InBounds[i] = true;
}
}
m_IsInBounds = ans;
m_IsInBoundsValid = true;
return ans;
}
template< typename TImage, typename TBoundaryCondition >
bool
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::IndexInBounds(NeighborIndexType n, OffsetType & internalIndex, OffsetType & offset ) const
{
if ( !m_NeedToUseBoundaryCondition )
{
return true;
}
// Is this whole neighborhood in bounds?
if ( this->InBounds() )
{
return true;
}
else
{
bool flag = true;
internalIndex = this->ComputeInternalIndex(n);
// Is this pixel in bounds?
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
if ( m_InBounds[i] )
{
offset[i] = 0; // this dimension in bounds
}
else // part of this dimension spills out of bounds
{
// Calculate overlap for this dimension
OffsetValueType OverlapLow = m_InnerBoundsLow[i] - m_Loop[i];
if ( internalIndex[i] < OverlapLow )
{
flag = false;
offset[i] = OverlapLow - internalIndex[i];
}
else
{
OffsetValueType OverlapHigh;
OverlapHigh = static_cast< OffsetValueType >( this->GetSize(i) - ( ( m_Loop[i] + 2 ) - m_InnerBoundsHigh[i] ) );
if ( OverlapHigh < internalIndex[i] )
{
flag = false;
offset[i] = OverlapHigh - internalIndex[i];
}
else
{
offset[i] = 0;
}
}
}
}
return flag;
}
}
template< typename TImage, typename TBoundaryCondition >
typename ConstNeighborhoodIterator< TImage, TBoundaryCondition >::PixelType
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::GetPixel(NeighborIndexType n, bool & IsInBounds) const
{
// If the region the iterator is walking (padded by the neighborhood size)
// never bumps up against the bounds of the buffered region, then don't
// bother checking any boundary conditions
if ( !m_NeedToUseBoundaryCondition )
{
IsInBounds = true;
return ( m_NeighborhoodAccessorFunctor.Get( this->operator[](n) ) );
}
// Is this whole neighborhood in bounds?
if ( this->InBounds() )
{
IsInBounds = true;
return ( m_NeighborhoodAccessorFunctor.Get( this->operator[](n) ) );
}
else
{
bool flag;
OffsetType offset, internalIndex;
flag = this->IndexInBounds( n, internalIndex, offset );
if ( flag )
{
IsInBounds = true;
return ( m_NeighborhoodAccessorFunctor.Get( this->operator[](n) ) );
}
else
{
IsInBounds = false;
return ( m_NeighborhoodAccessorFunctor.BoundaryCondition( internalIndex, offset, this, this->m_BoundaryCondition ) );
}
}
}
template< typename TImage, typename TBoundaryCondition >
typename ConstNeighborhoodIterator< TImage, TBoundaryCondition >::OffsetType
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::ComputeInternalIndex(NeighborIndexType n) const
{
OffsetType ans;
long D = (long)Dimension;
unsigned long r;
r = (unsigned long)n;
for ( long i = D - 1; i >= 0; --i )
{
ans[i] = static_cast< OffsetValueType >( r / this->GetStride(i) );
r = r % this->GetStride(i);
}
return ans;
}
template< typename TImage, typename TBoundaryCondition >
typename ConstNeighborhoodIterator< TImage, TBoundaryCondition >::RegionType
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::GetBoundingBoxAsImageRegion() const
{
RegionType ans;
IndexValueType zero = NumericTraits< IndexValueType >::Zero;
ans.SetIndex( this->GetIndex(zero) );
ans.SetSize( this->GetSize() );
return ans;
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::ConstNeighborhoodIterator()
{
IndexType zeroIndex; zeroIndex.Fill(0);
SizeType zeroSize; zeroSize.Fill(0);
m_Bound.Fill(0);
m_Begin = 0;
m_BeginIndex.Fill(0);
// m_ConstImage
m_End = 0;
m_EndIndex.Fill(0);
m_Loop.Fill(0);
m_Region.SetIndex(zeroIndex);
m_Region.SetSize(zeroSize);
m_WrapOffset.Fill(0);
for ( DimensionValueType i = 0; i < Dimension; i++ )
{
m_InBounds[i] = false;
}
this->ResetBoundaryCondition();
m_IsInBounds = false;
m_IsInBoundsValid = false;
m_BoundaryCondition = &m_InternalBoundaryCondition;
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::ConstNeighborhoodIterator(const Self & orig):
Neighborhood< InternalPixelType *, Dimension >(orig)
{
m_Bound = orig.m_Bound;
m_Begin = orig.m_Begin;
m_BeginIndex = orig.m_BeginIndex;
m_ConstImage = orig.m_ConstImage;
m_End = orig.m_End;
m_EndIndex = orig.m_EndIndex;
m_Loop = orig.m_Loop;
m_Region = orig.m_Region;
m_WrapOffset = orig.m_WrapOffset;
m_InternalBoundaryCondition = orig.m_InternalBoundaryCondition;
m_NeedToUseBoundaryCondition = orig.m_NeedToUseBoundaryCondition;
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
m_InBounds[i] = orig.m_InBounds[i];
}
m_IsInBoundsValid = orig.m_IsInBoundsValid;
m_IsInBounds = orig.m_IsInBounds;
m_InnerBoundsLow = orig.m_InnerBoundsLow;
m_InnerBoundsHigh = orig.m_InnerBoundsHigh;
// Check to see if the default boundary
// conditions have been overridden.
if ( orig.m_BoundaryCondition ==
static_cast< ImageBoundaryConditionConstPointerType >(
&orig.m_InternalBoundaryCondition ) )
{
this->ResetBoundaryCondition();
}
else
{ m_BoundaryCondition = orig.m_BoundaryCondition; }
m_NeighborhoodAccessorFunctor = orig.m_NeighborhoodAccessorFunctor;
}
template< typename TImage, typename TBoundaryCondition >
void
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::SetEndIndex()
{
if ( m_Region.GetNumberOfPixels() > 0 )
{
m_EndIndex = m_Region.GetIndex();
m_EndIndex[Dimension - 1] = m_Region.GetIndex()[Dimension - 1]
+ static_cast< OffsetValueType >( m_Region.GetSize()[Dimension - 1] );
}
else
{
// Region has no pixels, so set the end index to be the begin index
m_EndIndex = m_Region.GetIndex();
}
}
template< typename TImage, typename TBoundaryCondition >
typename ConstNeighborhoodIterator< TImage, TBoundaryCondition >::NeighborhoodType
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::GetNeighborhood() const
{
OffsetType OverlapLow, OverlapHigh, temp, offset;
const ConstIterator _end = this->End();
NeighborhoodType ans;
typename NeighborhoodType::Iterator ansIt;
ConstIterator thisIt;
ans.SetRadius( this->GetRadius() );
if ( m_NeedToUseBoundaryCondition == false )
{
for ( ansIt = ans.Begin(), thisIt = this->Begin();
thisIt < _end; ++ansIt, ++thisIt )
{
*ansIt = m_NeighborhoodAccessorFunctor.Get(*thisIt);
}
}
else if ( InBounds() )
{
for ( ansIt = ans.Begin(), thisIt = this->Begin();
thisIt < _end; ++ansIt, ++thisIt )
{
*ansIt = m_NeighborhoodAccessorFunctor.Get(*thisIt);
}
}
else
{
// Calculate overlap & initialize index
for ( DimensionValueType i = 0; i < Dimension; i++ )
{
OverlapLow[i] = m_InnerBoundsLow[i] - m_Loop[i];
OverlapHigh[i] =
static_cast< OffsetValueType >( this->GetSize(i) ) - ( ( m_Loop[i] + 2 )
- m_InnerBoundsHigh[i] );
temp[i] = 0;
}
// Iterate through neighborhood
for ( ansIt = ans.Begin(), thisIt = this->Begin();
thisIt < _end; ++ansIt, ++thisIt )
{
bool flag = true;
// Is this pixel in bounds?
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
if ( m_InBounds[i] )
{
offset[i] = 0; // this dimension in bounds
}
else // part of this dimension spills out of bounds
{
if ( temp[i] < OverlapLow[i] )
{
flag = false;
offset[i] = OverlapLow[i] - temp[i];
}
else if ( OverlapHigh[i] < temp[i] )
{
flag = false;
offset[i] = OverlapHigh[i] - temp[i];
}
else { offset[i] = 0; }
}
}
if ( flag )
{
*ansIt = m_NeighborhoodAccessorFunctor.Get(*thisIt);
}
else
{
*ansIt = m_NeighborhoodAccessorFunctor.BoundaryCondition(
temp, offset, this, this->m_BoundaryCondition);
}
m_BoundaryCondition->operator()(temp, offset, this);
for ( DimensionValueType i = 0; i < Dimension; ++i ) // Update index
{
temp[i]++;
if ( temp[i] == static_cast< OffsetValueType >( this->GetSize(i) ) )
{
temp[i] = 0;
}
else
{
break;
}
}
}
}
return ans;
}
template< typename TImage, typename TBoundaryCondition >
void
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::GoToBegin()
{
this->SetLocation(m_BeginIndex);
}
template< typename TImage, typename TBoundaryCondition >
void
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::GoToEnd()
{
this->SetLocation(m_EndIndex);
}
template< typename TImage, typename TBoundaryCondition >
void
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::SetRegion(const RegionType & region)
{
m_Region = region;
const IndexType regionIndex = region.GetIndex();
this->SetBeginIndex( region.GetIndex() );
this->SetLocation( region.GetIndex() );
this->SetBound( region.GetSize() );
this->SetEndIndex();
m_Begin = m_ConstImage->GetBufferPointer() + m_ConstImage->ComputeOffset(regionIndex);
m_End = m_ConstImage->GetBufferPointer() + m_ConstImage->ComputeOffset(m_EndIndex);
// now determine whether boundary conditions are going to be needed
const IndexType bStart = m_ConstImage->GetBufferedRegion().GetIndex();
const SizeType bSize = m_ConstImage->GetBufferedRegion().GetSize();
const IndexType rStart = region.GetIndex();
const SizeType rSize = region.GetSize();
m_NeedToUseBoundaryCondition = false;
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
OffsetValueType overlapLow = static_cast< OffsetValueType >( ( rStart[i] - static_cast<OffsetValueType>( this->GetRadius(i) ) ) - bStart[i] );
OffsetValueType overlapHigh = static_cast< OffsetValueType >( ( bStart[i] + bSize[i] )
- ( rStart[i] + rSize[i] + static_cast<OffsetValueType>( this->GetRadius(i) ) ) );
if ( overlapLow < 0 ) // out of bounds condition, define a region of
{
m_NeedToUseBoundaryCondition = true;
break;
}
if ( overlapHigh < 0 )
{
m_NeedToUseBoundaryCondition = true;
break;
}
}
}
template< typename TImage, typename TBoundaryCondition >
void ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::Initialize(const SizeType & radius, const ImageType *ptr,
const RegionType & region)
{
m_ConstImage = ptr;
this->SetRadius(radius);
SetRegion(region);
m_IsInBoundsValid = false;
m_IsInBounds = false;
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition > &
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::operator=(const Self & orig)
{
if(this != &orig)
{
Superclass::operator=(orig);
m_Bound = orig.m_Bound;
m_Begin = orig.m_Begin;
m_ConstImage = orig.m_ConstImage;
m_End = orig.m_End;
m_EndIndex = orig.m_EndIndex;
m_Loop = orig.m_Loop;
m_Region = orig.m_Region;
m_BeginIndex = orig.m_BeginIndex;
m_WrapOffset = orig.m_WrapOffset;
m_InternalBoundaryCondition = orig.m_InternalBoundaryCondition;
m_NeedToUseBoundaryCondition = orig.m_NeedToUseBoundaryCondition;
m_InnerBoundsLow = orig.m_InnerBoundsLow;
m_InnerBoundsHigh = orig.m_InnerBoundsHigh;
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
m_InBounds[i] = orig.m_InBounds[i];
}
m_IsInBoundsValid = orig.m_IsInBoundsValid;
m_IsInBounds = orig.m_IsInBounds;
// Check to see if the default boundary conditions
// have been overridden.
if ( orig.m_BoundaryCondition ==
static_cast< ImageBoundaryConditionConstPointerType >(
&orig.m_InternalBoundaryCondition ) )
{
this->ResetBoundaryCondition();
}
else { m_BoundaryCondition = orig.m_BoundaryCondition; }
m_NeighborhoodAccessorFunctor = orig.m_NeighborhoodAccessorFunctor;
}
return *this;
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition > &
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::operator++()
{
Iterator it;
const Iterator _end = Superclass::End();
// Repositioning neighborhood, previous bounds check on neighborhood
// location is invalid.
m_IsInBoundsValid = false;
// Increment pointers.
for ( it = Superclass::Begin(); it < _end; ++it )
{
( *it )++;
}
// Check loop bounds, wrap & add pointer offsets if needed.
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
m_Loop[i]++;
if ( m_Loop[i] == m_Bound[i] )
{
m_Loop[i] = m_BeginIndex[i];
for ( it = Superclass::Begin(); it < _end; ++it )
{
( *it ) += m_WrapOffset[i];
}
}
else { break; }
}
return *this;
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition > &
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::operator--()
{
Iterator it;
const Iterator _end = Superclass::End();
// Repositioning neighborhood, previous bounds check on neighborhood
// location is invalid.
m_IsInBoundsValid = false;
// Decrement pointers.
for ( it = Superclass::Begin(); it < _end; ++it )
{
( *it )--;
}
// Check loop bounds, wrap & add pointer offsets if needed.
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
if ( m_Loop[i] == m_BeginIndex[i] )
{
m_Loop[i] = m_Bound[i] - 1;
for ( it = Superclass::Begin(); it < _end; ++it )
{
( *it ) -= m_WrapOffset[i];
}
}
else
{
m_Loop[i]--;
break;
}
}
return *this;
}
template< typename TImage, typename TBoundaryCondition >
void
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::PrintSelf(std::ostream & os, Indent indent) const
{
DimensionValueType i;
os << indent;
os << "ConstNeighborhoodIterator {this= " << this;
os << ", m_Region = { Start = {";
for ( i = 0; i < Dimension; ++i )
{
os << m_Region.GetIndex()[i] << " ";
}
os << "}, Size = { ";
for ( i = 0; i < Dimension; ++i )
{
os << m_Region.GetSize()[i] << " ";
}
os << "} }";
os << ", m_BeginIndex = { ";
for ( i = 0; i < Dimension; ++i )
{
os << m_BeginIndex[i] << " ";
}
os << "} , m_EndIndex = { ";
for ( i = 0; i < Dimension; ++i )
{
os << m_EndIndex[i] << " ";
}
os << "} , m_Loop = { ";
for ( i = 0; i < Dimension; ++i )
{
os << m_Loop[i] << " ";
}
os << "}, m_Bound = { ";
for ( i = 0; i < Dimension; ++i )
{
os << m_Bound[i] << " ";
}
os << "}, m_IsInBounds = {" << m_IsInBounds;
os << "}, m_IsInBoundsValid = {" << m_IsInBoundsValid;
os << "}, m_WrapOffset = { ";
for ( i = 0; i < Dimension; ++i )
{
os << m_WrapOffset[i] << " ";
}
os << ", m_Begin = " << m_Begin;
os << ", m_End = " << m_End;
os << "}" << std::endl;
os << indent << ", m_InnerBoundsLow = { ";
for ( i = 0; i < Dimension; i++ )
{
os << m_InnerBoundsLow[i] << " ";
}
os << "}, m_InnerBoundsHigh = { ";
for ( i = 0; i < Dimension; i++ )
{
os << m_InnerBoundsHigh[i] << " ";
}
os << "} }" << std::endl;
Superclass::PrintSelf( os, indent.GetNextIndent() );
}
template< typename TImage, typename TBoundaryCondition >
void ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::SetBound(const SizeType & size)
{
SizeType radius = this->GetRadius();
const OffsetValueType *offset = m_ConstImage->GetOffsetTable();
const IndexType imageBRStart = m_ConstImage->GetBufferedRegion().GetIndex();
SizeType imageBRSize = m_ConstImage->GetBufferedRegion().GetSize();
// Set the bounds and the wrapping offsets. Inner bounds are the loop
// indices where the iterator will begin to overlap the edge of the image
// buffered region.
for ( DimensionValueType i = 0; i < Dimension; ++i )
{
m_Bound[i] = m_BeginIndex[i] + static_cast< OffsetValueType >( size[i] );
m_InnerBoundsHigh[i] = static_cast< IndexValueType >( imageBRStart[i]
+ static_cast< OffsetValueType >( imageBRSize[i] )
- static_cast< OffsetValueType >( radius[i] ) );
m_InnerBoundsLow[i] = static_cast< IndexValueType >( imageBRStart[i]
+ static_cast< OffsetValueType >( radius[i] ) );
m_WrapOffset[i] = ( static_cast< OffsetValueType >( imageBRSize[i] )
- ( m_Bound[i] - m_BeginIndex[i] ) ) * offset[i];
}
m_WrapOffset[Dimension - 1] = 0; // last offset is zero because there are no
// higher dimensions
}
template< typename TImage, typename TBoundaryCondition >
void ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::SetPixelPointers(const IndexType & pos)
{
const Iterator _end = Superclass::End();
InternalPixelType * Iit;
ImageType * ptr = const_cast< ImageType * >( m_ConstImage.GetPointer() );
const SizeType size = this->GetSize();
const OffsetValueType *OffsetTable = m_ConstImage->GetOffsetTable();
const SizeType radius = this->GetRadius();
DimensionValueType i;
Iterator Nit;
SizeType loop;
for ( i = 0; i < Dimension; ++i )
{
loop[i] = 0;
}
// Find first "upper-left-corner" pixel address of neighborhood
Iit = ptr->GetBufferPointer() + ptr->ComputeOffset(pos);
for ( i = 0; i < Dimension; ++i )
{
Iit -= radius[i] * OffsetTable[i];
}
// Compute the rest of the pixel addresses
for ( Nit = Superclass::Begin(); Nit != _end; ++Nit )
{
*Nit = Iit;
++Iit;
for ( i = 0; i < Dimension; ++i )
{
loop[i]++;
if ( loop[i] == size[i] )
{
if ( i == Dimension - 1 ) { break; }
Iit += OffsetTable[i + 1] - OffsetTable[i] * static_cast< OffsetValueType >( size[i] );
loop[i] = 0;
}
else { break; }
}
}
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition > &
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::operator+=(const OffsetType & idx)
{
Iterator it;
const Iterator _end = this->End();
OffsetValueType accumulator = 0;
const OffsetValueType *stride = this->GetImagePointer()->GetOffsetTable();
// Repositioning neighborhood, previous bounds check on neighborhood
// location is invalid.
m_IsInBoundsValid = false;
// Offset from the increment in the lowest dimension
accumulator += idx[0];
// Offsets from the stride lengths in each dimension.
//
// Because the image offset table is based on its buffer size and not its
// requested region size, we don't have to worry about adding in the wrapping
// offsets.
for ( DimensionValueType i = 1; i < Dimension; ++i )
{
accumulator += idx[i] * stride[i];
}
// Increment pointers.
for ( it = this->Begin(); it < _end; ++it )
{
( *it ) += accumulator;
}
// Update loop counter values
m_Loop += idx;
return *this;
}
template< typename TImage, typename TBoundaryCondition >
ConstNeighborhoodIterator< TImage, TBoundaryCondition > &
ConstNeighborhoodIterator< TImage, TBoundaryCondition >
::operator-=(const OffsetType & idx)
{
Iterator it;
const Iterator _end = this->End();
OffsetValueType accumulator = 0;
const OffsetValueType *stride = this->GetImagePointer()->GetOffsetTable();
// Repositioning neighborhood, previous bounds check on neighborhood
// location is invalid.
m_IsInBoundsValid = false;
// Offset from the increment in the lowest dimension
accumulator += idx[0];
// Offsets from the stride lengths in each dimension.
//
// Because the image offset table is based on its buffer size and not its
// requested region size, we don't have to worry about adding in the wrapping
// offsets.
for ( DimensionValueType i = 1; i < Dimension; ++i )
{
accumulator += idx[i] * stride[i];
}
// Increment pointers.
for ( it = this->Begin(); it < _end; ++it )
{
( *it ) -= accumulator;
}
// Update loop counter values
m_Loop -= idx;
return *this;
}
} // namespace itk
#endif
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