/usr/include/ITK-4.5/itkFEMElementBase.h is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkFEMElementBase_h
#define __itkFEMElementBase_h
#include "itkFEMLightObject.h"
#include "itkFEMPArray.h"
#include "itkFEMMaterialBase.h"
#include "itkFEMSolution.h"
#include "itkVectorContainer.h"
#include "vnl/vnl_matrix.h"
#include "vnl/vnl_vector.h"
#include <set>
#include <vector>
namespace itk
{
namespace fem
{
/**
* \class Element
* \brief Abstract base element class.
*
* Derive this class to create new finite element classes.
* The storage of element parameters (geometry...) can't be implemented here, since we don't know yet,
* how much memory each element needs. Instead each derived class should take care of the memory
* management (declare appropriate data members) for the element parameters and provide access
* to these parameters (like nodes, materials...).
*
* Derived classes must define the following class methods:
* GetIntegrationPointAndWeight
* GetNumberOfIntegrationPoints
* ShapeFunctions
* ShapeFunctionDerivatives
* GetLocalFromGlobalCoordinates
* JacobianDeterminant
* JacobianInverse
* PopulateEdgeIds
*
* These are required for the loads to be properly applied properly to the
* element.
*
* \sa Element2DC0LinearLine
* \sa Element2DC0LinearQuadrilateral
* \sa Element2DC0LinearTriangular
* \sa Element2DC1Beam
* \sa Element2DC0QuadraticTriangular
* \sa Element3DC0LinearHexahedron
* \sa Element3DC0LinearTetrahedron
* \sa Element3DC0LinearTriangular
* \sa Element3DC0LinearTriangularLaplaceBeltrami
* \ingroup ITKFEM
*/
class Element : public FEMLightObject
{
public:
/** Standard class typedefs. */
typedef Element Self;
typedef FEMLightObject Superclass;
typedef SmartPointer<Self> Pointer;
typedef SmartPointer<const Self> ConstPointer;
/** Run-time type information (and related methods). */
itkTypeMacro(Element, FEMLightObject);
/**
* Floating point type used in all Element classes.
*/
typedef double Float;
typedef unsigned long ElementIdentifier;
/**
* Array class that holds special pointers to the Element objects
*/
// FIXME - Remove FEMPArray Type and replace with VectorContainer version
typedef FEMPArray<Element> ArrayType;
typedef VectorContainer<ElementIdentifier, Element::Pointer> ArrayType1;
/**
* Class used to store the element stiffness matrix
*/
typedef vnl_matrix<Float> MatrixType;
/**
* Class to store the element load vector
*/
typedef vnl_vector<Float> VectorType;
/**
* Easy and consistent access to LoadElement and LoadElement::Pointer type.
* This is a pointer to FEMLightObject to avoid cyclic references between
* LoadElement and Element classes.
* As a consequence whenever you need to use a pointer to LoadElement class
* within the element's declaration or definition, ALWAYS use this typedef
* instead.
* When calling the GetLoadVector(...) function from outside, you should
* ALWAYS first convert the argument to Element::LoadPointer. See
* code of function Solver::AssembleF(...) for more info.
*/
typedef FEMLightObject LoadType;
typedef LoadType::Pointer LoadPointer;
/**
* Type that stores global ID's of degrees of freedom.
*/
typedef unsigned int DegreeOfFreedomIDType;
/**
* Constant that represents an invalid DegreeOfFreedomID object.
* If a degree of freedom is assigned this value, this means that
* that no specific value was (yet) assigned to this DOF.
*/
enum { InvalidDegreeOfFreedomID = 0xffffffff };
/**
* \class Node
* \brief Class that stores information required to define a node.
*
* A node can define a point in space and can hold an arbitrary number
* of coordinates and the DOFs. Since the only classes that use nodes
* are the elements, the node class is defined within an element base class.
*
* \note Possibly move this class to its own file
* \ingroup ITKFEM
*/
class Node : public FEMLightObject
{
public:
/** Standard class typedefs. */
typedef Node Self;
typedef FEMLightObject Superclass;
typedef SmartPointer<Self> Pointer;
typedef SmartPointer<const Self> ConstPointer;
/** Method for creation through the object factory. */
// itkNewMacro(Self);
static Pointer New(void)
{
Pointer smartPtr = ::itk::ObjectFactory<Self>::Create();
if( smartPtr.IsNull() )
{
smartPtr = static_cast<Pointer>(new Self);
}
smartPtr->UnRegister();
return smartPtr;
}
/** Run-time type information (and related methods). */
itkTypeMacro(Node, FEMLightObject);
/** CreateAnother method will clone the existing instance of this type,
* including its internal member variables. */
virtual::itk::LightObject::Pointer CreateAnother(void) const
{
::itk::LightObject::Pointer smartPtr;
Pointer copyPtr = Self::New();
copyPtr->m_coordinates = this->m_coordinates;
copyPtr->m_dof = this->m_dof;
copyPtr->m_elements = this->m_elements;
copyPtr->SetGlobalNumber( this->GetGlobalNumber() );
smartPtr = static_cast<Pointer>(copyPtr);
return smartPtr;
}
/**
* Floating point precision type.
*/
typedef double Float;
/**
* Array class that holds special pointers to the nodes.
*/
typedef FEMPArray<Self> ArrayType;
/**
* Default constructor
*/
Node()
{
}
/**
* Destructor
*/
~Node()
{
this->ClearDegreesOfFreedom();
this->m_elements.clear();
}
/**
* Return a reference to a vector that contains coordinates
* of this node.
*/
const VectorType & GetCoordinates(void) const
{
return m_coordinates;
}
/**
* Set coordinates of a node.
*/
void SetCoordinates(const VectorType & coords)
{
m_coordinates = coords;
}
/**
* Get DOF IDs associated with this node.
*/
DegreeOfFreedomIDType GetDegreeOfFreedom(unsigned int i) const
{
if( i >= m_dof.size() )
{
return InvalidDegreeOfFreedomID;
}
return m_dof[i];
}
/**
* Set DOF IDs associated with this node.
*/
void SetDegreeOfFreedom(unsigned int i, DegreeOfFreedomIDType dof) const
{
if( i >= m_dof.size() )
{
m_dof.resize(i + 1, InvalidDegreeOfFreedomID);
}
m_dof[i] = dof;
}
virtual void ClearDegreesOfFreedom(void) const
{
m_dof.clear();
}
public:
/**
* List of pointers to elements that use this node. External code is
* responsible for maintaining the list.
*/
typedef std::set<Element *> SetOfElements;
mutable SetOfElements m_elements;
protected:
virtual void PrintSelf(std::ostream& os, Indent indent) const
{
Superclass::PrintSelf(os, indent);
// os << indent << "DOF: " << this->m_dof << std::endl;
// os << indent << "Coordinates: " << this->m_coordinates << std::endl;
// os << indent << "Elements: " << this->m_elements << std::endl;
}
private:
/**
* Vector object that holds node coordinates.
*/
VectorType m_coordinates;
/**
* Array that holds IDs of degrees of freedom that are
* defined at this node.
*/
mutable std::vector<DegreeOfFreedomIDType> m_dof;
}; // end class Node
// ////////////////////////////////////////////////////////////////////////
/*
* Methods related to the physics of the problem.
*/
virtual VectorType GetStrainsAtPoint(const VectorType & pt, const Solution & sol, unsigned int index) const;
virtual VectorType GetStressesAtPoint(const VectorType & pt, const VectorType & e, const Solution & sol,
unsigned int index) const;
/**
* Compute and return element stiffnes matrix (Ke) in global coordinate
* system.
* The base class provides a general implementation which only computes
*
* b T
* int B(x) D B(x) dx
* a
*
* using the Gaussian numeric integration method. The function calls
* GetIntegrationPointAndWeight() / GetNumberOfIntegrationPoints() to obtain
* the integration points. It also calls the GetStrainDisplacementMatrix()
* and GetMaterialMatrix() member functions.
*
* \param Ke Reference to the resulting stiffnes matrix.
*
* \note This is a very generic implementation of the stiffness matrix
* that is suitable for any problem/element definition. A specifc
* element may override this implementation with its own simple one.
*/
virtual void GetStiffnessMatrix(MatrixType & Ke) const;
/**
* Compute the physical energy, U, of the deformation (e.g. stress / strain ).
*
* T
* U = u Ke u
*
* The matrix LocalSolution contains the solution to use in the energy
* computation. Usually, this is the solution at the nodes.
*/
virtual Float GetElementDeformationEnergy(MatrixType & LocalSolution) const;
/**
* Compute and return element mass matrix (Me) in global coordinate system.
*
* b T
* int N(x) (rho c) N(x) dx
* a
*
* where (rho c) is constant (element density), which is here assumed to be
* equal to one. If this is not the case, this function must be overriden in
* a derived class. Implementation is similar to GetStiffnessMatrix.
*/
virtual void GetMassMatrix(MatrixType & Me) const;
/**
* Compute and return landmark contribution to element stiffness
* matrix (Le) in global coordinate system.
*
* b T
* int (1/eta)^2 N(x) N(x) dx
* a
*
* where (eta ) is the landmark weight. Implementation is similar
* to GetMassMatrix.
*/
virtual void GetLandmarkContributionMatrix(float eta, MatrixType & Le) const;
/**
* Compute the strain displacement matrix at local point.
*
* \param B Reference to a matrix object that will contain the result
* \param shapeDgl Matrix that contains derivatives of shape functions
* w.r.t. global coordinates.
*/
virtual void GetStrainDisplacementMatrix(MatrixType & B, const MatrixType & shapeDgl) const = 0;
/**
* Compute the element material matrix.
*
* \param D Reference to a matrix object
*/
virtual void GetMaterialMatrix(MatrixType & D) const = 0;
/**
* Return interpolated value of all unknown functions at
* given local point.
*
* \param pt Point in local element coordinates.
* \param sol Reference to the master solution object. This object
* is created by the Solver object when the whole FEM problem
* is solved and contains the values of unknown functions
* at nodes (degrees of freedom).
* \param solutionIndex We allow more than one solution vector to be stored - this selects which to use in interpolation.
*/
virtual VectorType InterpolateSolution(const VectorType & pt,
const Solution & sol,
unsigned int solutionIndex = 0) const;
/**
* Return interpolated value of f-th unknown function at
* given local point.
*
* \param pt Point in local element coordinates.
* \param sol Reference to the master solution object. This object
* is created by the Solver object when the whole FEM problem
* is solved and contains the values of unknown functions
* at nodes (degrees of freedom).
* \param f Number of unknown function to interpolate.
* Must be 0 <= f < GetNumberOfDegreesOfFreedomPerNode().
* \param solutionIndex We allow more than one solution vector to be stored - this selects which to use in interpolation.
*/
virtual Float InterpolateSolutionN(const VectorType & pt, const Solution & sol, unsigned int f,
unsigned int solutionIndex = 0) const;
/**
* Convenient way to access IDs of degrees of freedom
* that are stored in node objects.
*
* \param local_dof Local number of degree of freedom within an element.
*/
DegreeOfFreedomIDType GetDegreeOfFreedom(unsigned int local_dof) const
{
if( local_dof > this->GetNumberOfDegreesOfFreedom() )
{
return InvalidDegreeOfFreedomID;
}
return this->GetNode(local_dof /
this->GetNumberOfDegreesOfFreedomPerNode() )
->GetDegreeOfFreedom(local_dof % this->GetNumberOfDegreesOfFreedomPerNode() );
}
/**
* Return the pointer to the Material object used by the element.
* All derived classes, which use objects of Material class should
* override this method to provide access to the material from the
* base class.
*
* \note Derived Element classes don't have to use a material
* class, but since the majority of the final Element classes
* uses Material classes to specify phhysical constants that the
* element depends on, we provide this virtual function that
* enables easy access to this pointer from the base class. If the
* derived class does not override this function, the returned pointer
* is 0 by default, signaling that there is no Material object.
*
* \sa SetMaterial
*/
virtual Material::ConstPointer GetMaterial(void) const
{
return 0;
}
/**
* Set the pointer to the Material object used by the element.
* All derived classes, which use objects of Material class should
* override this method to provide access to the material from the
* base class.
*
* \sa GetMaterial
*/
virtual void SetMaterial(Material::ConstPointer)
{
}
// ////////////////////////////////////////////////////////////////////////
/**
* Methods related to numeric integration
*/
/**
* Computes the vector representing the i-th integration point in
* local element coordinates for a Gauss-Legendre numerical integration
* over the element domain. It also computes the weight at this integration
* point.
*
* Optionally you can also specify the order of integration. If order
* is not specified, it defaults to 0, which means that the derived element
* should use the optimal integration order specific for that element.
*
* \note This function must be implemented in derived element classes, and
* is expected to provide valid integration points for up to
* gaussMaxOrder-th order of integration.
*
* \param i Integration point number 0<=i<GetNumberOfIntegrationPoints()
* \param pt Reference to object of class VectorType that will hold the
* integration point.
* \param w Reference to Float variable that will hold the weight.
* \param order Order of integration.
*
* \sa GetNumberOfIntegrationPoints()
*/
virtual void GetIntegrationPointAndWeight(unsigned int i,
VectorType & pt,
Float & w,
unsigned int order = 0) const = 0;
/**
* Returns total number of integration points, for given order
* of Gauss-Legendre numerical integration rule.
*
* \note This function must be implemented in derived element classes, and
* is expected to provide valid number of integration points for up
* to gaussMaxOrder-th order of integration.
*
* \sa GetIntegrationPointAndWeight()
*/
virtual unsigned int GetNumberOfIntegrationPoints(unsigned int order = 0) const = 0;
/**
* Maximum supported order of 1D Gauss-Legendre integration.
* Integration points are defined for orders from 1 to gaussMaxOrder.
* Number of integration points is equal to the order of integration
* rule.
*
* \sa gaussPoint
*/
enum { gaussMaxOrder = 10 };
/**
* Points for 1D Gauss-Legendre integration from -1 to 1. First
* index is order of integration, second index is the number of
* integration point.
*
* Example: gaussPoint[4][2] returns third point of the 4th order
* integration rule. Subarray gaussPoint[0][...] does not provide useful
* information. It is there only to keep order index correct.
*
* \sa gaussWeight
*/
static const Float gaussPoint[gaussMaxOrder + 1][gaussMaxOrder];
/**
* Weights for Gauss-Legendre integration.
*
* \sa gaussPoint
*/
static const Float gaussWeight[gaussMaxOrder + 1][gaussMaxOrder];
// ////////////////////////////////////////////////////////////////////////
/*
* Methods related to the geometry of an element
*/
/**
* Type that is used to store IDs of a node. It is a
* pointer to Node objects.
*/
typedef Node::ConstPointer NodeIDType;
/**
* Return the total number of nodes in an elememnt.
*/
virtual unsigned int GetNumberOfNodes(void) const = 0;
/**
* Returns the ID (pointer) of n-th node in an element.
*/
virtual NodeIDType GetNode(unsigned int n) const = 0;
/**
* Sets the pointe of n-th node in an element to node.
*/
virtual void SetNode(unsigned int n, NodeIDType node) = 0;
virtual void SetNode(unsigned int n, Node::Pointer node)
{
this->SetNode(n,NodeIDType(node.GetPointer()));
}
/**
* Return a vector of global coordinates of n-th node in an element.
*
* \param n Local number of node. Must be 0 <= n < this->GetNumberOfNodes().
*/
virtual const VectorType & GetNodeCoordinates(unsigned int n) const = 0;
/**
* Transforms the given local element coordinates into global.
*
* \param pt Point in local element coordinates.
*/
virtual VectorType GetGlobalFromLocalCoordinates(const VectorType & pt) const;
/**
* Transforms the given global element coordinates into local. Returns false if the point is outside.
*
* \param globalPt Reference to vector containing a point in global (world) coordinates.
* \param localPt Reference to the vector that will store the local coordinate.
*/
virtual bool GetLocalFromGlobalCoordinates(const VectorType & globalPt, VectorType & localPt) const = 0;
/**
* Returns the number of dimensions of space in which the element is
* defined. e.g. 2 for 2D elements, 3 for 3D... This is also equal
* to the size vector containing nodal coordinates.
*/
virtual unsigned int GetNumberOfSpatialDimensions() const = 0;
/**
* Returns a vector containing the values of all shape functions
* that define the geometry of a finite element at a given local point
* within an element.
*
* \param pt Point in local element coordinates.
*/
virtual VectorType ShapeFunctions(const VectorType & pt) const = 0;
/**
* Compute the matrix of values of the shape functions derivatives with
* respect to local coordinates of this element at a given point.
*
* A column in this matrix corresponds to a specific shape function,
* while a row corresponds to different local coordinates. E.g.
* element at row 2, col 3 contains derivative of shape function
* number 3 with respect to local coordinate number 2.
*
* \param pt Point in local element coordinates.
* \param shapeD Reference to a matrix object, which will be filled
* with values of shape function derivatives.
*
* \sa ShapeFunctionGlobalDerivatives
*/
virtual void ShapeFunctionDerivatives(const VectorType & pt, MatrixType & shapeD) const = 0;
/**
* Compute matrix of shape function derivatives with respect to
* global coordinates.
*
* A column in this matrix corresponds to a specific shape function,
* while a row corresponds to different global coordinates.
*
* \param pt Point in local element coordinates.
* \param shapeDgl Reference to a matrix object, which will be filled
* with values of shape function derivatives w.r.t. global
* (world) element coordinates.
* \param pJ Optional pointer to Jacobian matrix computed at point pt. If this
* is set to 0, the Jacobian will be computed as necessary.
* \param pshapeD A pointer to derivatives of shape functions at point pt.
* If this pointer is 0, derivatives will be computed as
* necessary.
*
* \sa ShapeFunctionDerivatives
*/
virtual void ShapeFunctionGlobalDerivatives(const VectorType & pt, MatrixType & shapeDgl, const MatrixType *pJ = 0,
const MatrixType *pshapeD = 0) const;
/**
* Compute the Jacobian matrix of the transformation from local
* to global coordinates at a given local point.
*
* A column in this matrix corresponds to a global coordinate,
* while a row corresponds to different local coordinates. E.g.
* element at row 2, col 3 contains derivative of the third global
* coordinate with respect to local coordinate number 2.
*
* In order to compute the Jacobian, we normally need the shape
* function derivatives. If they are known, you should pass a
* pointer to an object of MatrixType that contains the shape
* function derivatives. If they are not known, pass null pointer
* and they will be computed automatically.
*
* \param pt Point in local coordinates
* \param J reference to matrix object, which will contain the jacobian
* \param pshapeD A pointer to derivatives of shape functions at point pt.
* If this pointer is 0, derivatives will be computed as
* necessary.
*/
virtual void Jacobian(const VectorType & pt, MatrixType & J, const MatrixType *pshapeD = 0) const;
/**
* Compute the determinant of the Jacobian matrix
* at a given point with respect to the local
* coordinate system.
*
* \param pt Point in local element coordinates.
* \param pJ Optional pointer to Jacobian matrix computed at point pt. If this
* is set to 0, the Jacobian will be computed as necessary.
*/
virtual Float JacobianDeterminant(const VectorType & pt, const MatrixType *pJ = 0) const;
/**
* Compute the inverse of the Jacobian matrix
* at a given point with respect to the local
* coordinate system.
*
* \param pt Point in local element coordinates.
* \param invJ Reference to the object of MatrixType that will store the
* computed inverse if Jacobian.
* \param pJ Optional pointer to Jacobian matrix computed at point pt. If this
* is set to 0, the Jacobian will be computed as necessary.
*/
virtual void JacobianInverse(const VectorType & pt, MatrixType & invJ, const MatrixType *pJ = 0) const;
/**
* Return the total number of degrees of freedom defined in a derived
* element class. By default this is equal to number of points in a cell
* multiplied by number of degrees of freedom at each point.
*/
virtual unsigned int GetNumberOfDegreesOfFreedom(void) const
{
return this->GetNumberOfNodes() * this->GetNumberOfDegreesOfFreedomPerNode();
}
/**
* Access the edge ids vector. The vector in turn contains a list of edge ids.
*/
virtual std::vector<std::vector<int> > GetEdgeIds(void) const
{
return this->m_EdgeIds;
}
/**
* Return the number of degrees of freedom at each node. This is also
* equal to number of unknowns that we want to solve for at each point
* within an element.
*
* \note This function must be overriden in all derived classes.
*/
virtual unsigned int GetNumberOfDegreesOfFreedomPerNode(void) const = 0;
/** Set the edge order and the points defining each edge */
virtual void PopulateEdgeIds(void) = 0;
protected:
// to store edge connectivity data
std::vector<std::vector<int> > m_EdgeIds;
virtual void PrintSelf(std::ostream& os, Indent indent) const;
};
}
} // end namespace itk::fem
#endif // #ifndef __itkFEMElementBase_h
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