/usr/include/ITK-4.5/itkFEMSolver.hxx is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkFEMSolver_hxx
#define __itkFEMSolver_hxx
#include "itkFEMSolver.h"
#include "itkFEMLoadNode.h"
#include "itkFEMLoadElementBase.h"
#include "itkFEMElementBase.h"
#include "itkFEMLoadBC.h"
#include "itkFEMLoadBCMFC.h"
#include "itkFEMLoadLandmark.h"
#include "itkTimeProbe.h"
#include "itkImageRegionIterator.h"
#include <algorithm>
namespace itk
{
namespace fem
{
template <unsigned int VDimension>
Solver<VDimension>
::Solver()
{
this->SetLinearSystemWrapper(&m_lsVNL);
this->m_NGFN = 0;
this->m_NMFC = 0;
this->m_FEMObject = 0;
this->m_Origin.Fill( 0.0 );
this->m_Spacing.Fill( 1.0 );
this->ProcessObject::SetNumberOfRequiredInputs(1);
this->ProcessObject::SetNumberOfRequiredOutputs(1);
this->ProcessObject::SetNthOutput(0, this->MakeOutput(0) );
}
template <unsigned int VDimension>
Solver<VDimension>
::~Solver()
{
FEMObjectType *output = this->GetOutput();
output->Clear();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::SetInput(FEMObjectType *fem)
{
// Process object is not const-correct so the const_cast is required here
this->ProcessObject::SetNthInput(0,
const_cast<FEMObjectType *>( fem ) );
this->m_FEMObject = fem;
this->m_NGFN = fem->GetNumberOfDegreesOfFreedom();
this->m_NMFC = fem->GetNumberOfMultiFreedomConstraints();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::SetInput( unsigned int index, FEMObjectType * fem )
{
// Process object is not const-correct so the const_cast is required here
this->ProcessObject::SetNthInput(index,
const_cast<FEMObjectType *>( fem ) );
this->m_FEMObject = fem;
this->m_NGFN = fem->GetNumberOfDegreesOfFreedom();
this->m_NMFC = fem->GetNumberOfMultiFreedomConstraints();
}
template <unsigned int VDimension>
typename Solver<VDimension>::FEMObjectType *
Solver<VDimension>
::GetInput(void)
{
if( this->GetNumberOfInputs() < 1 )
{
return 0;
}
return itkDynamicCastInDebugMode<FEMObjectType *>(this->ProcessObject::GetInput(0) );
}
template <unsigned int VDimension>
typename Solver<VDimension>::FEMObjectType *
Solver<VDimension>
::GetInput(unsigned int idx)
{
return itkDynamicCastInDebugMode<FEMObjectType *>(this->ProcessObject::GetInput(idx) );
}
template <unsigned int VDimension>
typename Solver<VDimension>::Float
Solver<VDimension>
::GetTimeStep() const
{
return NumericTraits< Float >::Zero;
}
template <unsigned int VDimension>
void
Solver<VDimension>
::SetTimeStep(Float itkNotUsed(dt))
{
}
template <unsigned int VDimension>
typename Solver<VDimension>::Float
Solver<VDimension>
::GetSolution(unsigned int i, unsigned int which)
{
return this->m_ls->GetSolutionValue(i, which);
}
template <unsigned int VDimension>
typename Solver<VDimension>::DataObjectPointer
Solver<VDimension>
::MakeOutput(DataObjectPointerArraySizeType itkNotUsed(idx))
{
return FEMObjectType::New().GetPointer();
}
template <unsigned int VDimension>
typename Solver<VDimension>::FEMObjectType *
Solver<VDimension>
::GetOutput()
{
if( this->GetNumberOfOutputs() < 1 )
{
return 0;
}
return itkDynamicCastInDebugMode<FEMObjectType *>(this->ProcessObject::GetOutput(0));
}
template <unsigned int VDimension>
typename Solver<VDimension>::FEMObjectType *
Solver<VDimension>
::GetOutput(unsigned int idx)
{
FEMObjectType* out = dynamic_cast<FEMObjectType *>
(this->ProcessObject::GetOutput(idx) );
if( out == NULL )
{
itkWarningMacro( << "dynamic_cast to output type failed" );
}
return out;
}
// ----------------------------------------------------------------------------
template <unsigned int VDimension>
void
Solver<VDimension>
::GenerateData()
{
/* Call Solver */
this->RunSolver();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::PrintSelf(std::ostream& os, Indent indent) const
{
Superclass::PrintSelf( os, indent );
os << indent << "Global degrees of freedom: " << m_NGFN << std::endl;
os << indent << "Multi freedom constraints: " << m_NMFC << std::endl;
os << indent << "FEM Object: " << m_FEMObject << std::endl;
}
template <unsigned int VDimension>
void
Solver<VDimension>
::SetLinearSystemWrapper(LinearSystemWrapper::Pointer ls)
{
m_ls = ls; // update the pointer to LinearSystemWrapper object
this->InitializeLinearSystemWrapper();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::InitializeLinearSystemWrapper(void)
{
// set the maximum number of matrices and vectors that
// we will need to store inside.
m_ls->SetNumberOfMatrices(1);
m_ls->SetNumberOfVectors(2);
m_ls->SetNumberOfSolutions(1);
}
template <unsigned int VDimension>
void
Solver<VDimension>
::AssembleK()
{
// if no DOFs exist in a system, we have nothing to do
int NGFN = m_FEMObject->GetNumberOfDegreesOfFreedom();
if( NGFN <= 0 )
{
return;
}
int NMFC = 0; // reset number of MFC in a system
/**
* Before we can start the assembly procedure, we need to know,
* how many boundary conditions if form of MFCs are there in a system.
*/
// search for MFC's in Loads array, because they affect the master stiffness
// matrix
int numLoads = m_FEMObject->GetLoadContainer()->Size();
for( int l = 0; l < numLoads; l++ )
{
if( LoadBCMFC::Pointer l1 = dynamic_cast<LoadBCMFC *>( m_FEMObject->GetLoad(l).GetPointer() ) )
{
// store the index of an LoadBCMFC object for later
l1->SetIndex(NMFC);
// increase the number of MFC
NMFC++;
}
}
/**
* Now we can assemble the master stiffness matrix from
* element stiffness matrices.
*
* Since we're using the Lagrange multiplier method to apply the MFC,
* each constraint adds a new global DOF.
*/
this->InitializeMatrixForAssembly(NGFN + NMFC);
/**
* Step over all elements
*/
unsigned int numberOfElements = m_FEMObject->GetNumberOfElements();
for( unsigned int i = 0; i < numberOfElements; i++ )
{
// Call the function that actually moves the element matrix
// to the master matrix.
Element::Pointer e = m_FEMObject->GetElement( i );
this->AssembleElementMatrix(e);
}
/**
* Step over all the loads again to add the landmark contributions
* to the appropriate place in the stiffness matrix
*/
unsigned int numberOfLoads = m_FEMObject->GetNumberOfLoads();
for( unsigned int i = 0; i < numberOfLoads; i++ )
{
if( LoadLandmark::Pointer l3 = dynamic_cast<LoadLandmark *>( m_FEMObject->GetLoad(i).GetPointer() ) )
{
l3->AssignToElement(m_FEMObject->GetModifiableElementContainer() );
// dynamic_cast< LoadLandmark * >( &( *( *l2 ) ) ) )
Element::ConstPointer ep = l3->GetElement(0).GetPointer();
this->AssembleLandmarkContribution( ep, l3->GetEta() );
}
}
this->FinalizeMatrixAfterAssembly();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::InitializeMatrixForAssembly(unsigned int N)
{
// We use LinearSystemWrapper object, to store the K matrix.
this->m_ls->SetSystemOrder(N);
this->m_ls->InitializeMatrix();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::AssembleLandmarkContribution(Element::ConstPointer e, float eta)
{
// Copy the element "landmark" matrix for faster access.
Element::MatrixType Le;
e->GetLandmarkContributionMatrix(eta, Le);
// ... same for number of DOF
int Ne = e->GetNumberOfDegreesOfFreedom();
// step over all rows in element matrix
for( int j = 0; j < Ne; j++ )
{
// step over all columns in element matrix
for( int k = 0; k < Ne; k++ )
{
// error checking. all GFN should be =>0 and <NGFN
if( e->GetDegreeOfFreedom(j) >= this->m_NGFN
|| e->GetDegreeOfFreedom(k) >= this->m_NGFN )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "Solver::AssembleLandmarkContribution()", "Illegal GFN!");
}
/**
* Here we finally update the corresponding element
* in the master stiffness matrix. We first check if
* element in Le is zero, to prevent zeros from being
* allocated in sparse matrix.
*/
if( Le[j][k] != Float(0.0) )
{
this->m_ls->AddMatrixValue(e->GetDegreeOfFreedom(j), e->GetDegreeOfFreedom(k), Le[j][k]);
}
}
}
}
template <unsigned int VDimension>
void
Solver<VDimension>
::AssembleElementMatrix(Element::Pointer e)
{
// Copy the element stiffness matrix for faster access.
Element::MatrixType Ke;
e->GetStiffnessMatrix(Ke);
// ... same for number of DOF
int Ne = e->GetNumberOfDegreesOfFreedom();
// step over all rows in element matrix
for( int j = 0; j < Ne; j++ )
{
// step over all columns in element matrix
for( int k = 0; k < Ne; k++ )
{
// error checking. all GFN should be =>0 and <NGFN
if( e->GetDegreeOfFreedom(j) >= this->m_NGFN
|| e->GetDegreeOfFreedom(k) >= this->m_NGFN )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "Solver::AssembleElementMatrix()", "Illegal GFN!");
}
/**
* Here we finally update the corresponding element
* in the master stiffness matrix. We first check if
* element in Ke is zero, to prevent zeros from being
* allocated in sparse matrix.
*/
if( Ke[j][k] != Float(0.0) )
{
this->m_ls->AddMatrixValue(e->GetDegreeOfFreedom(j), e->GetDegreeOfFreedom(k), Ke[j][k]);
}
}
}
}
template <unsigned int VDimension>
void
Solver<VDimension>
::AssembleF(int dim)
{
// Vector that stores element nodal loads
Element::VectorType Fe;
// Type that stores IDs of fixed DOF together with the values to
// which they were fixed.
typedef std::map<Element::DegreeOfFreedomIDType, Float> BCTermType;
BCTermType bcterm;
/* if no DOFs exist in a system, we have nothing to do */
if( m_NGFN <= 0 )
{
return;
}
/* Initialize the master force vector */
m_ls->InitializeVector();
/**
* Convert the external loads to the nodal loads and
* add them to the master force vector F.
*/
unsigned int numberOfLoads = m_FEMObject->GetNumberOfLoads();
for( unsigned int l = 0; l < numberOfLoads; l++ )
{
Load::Pointer l0 = m_FEMObject->GetLoad( l );
/**
* Pass the vector to the solution to the Load object.
* FIXME: Can this be removed?
*/
l0->SetSolution(m_ls);
/**
* Here we only handle Nodal loads
*/
if( LoadNode::Pointer l1 = dynamic_cast<LoadNode *>( l0.GetPointer() ) )
{
// yep, we have a nodal load
// size of a force vector in load must match number of DOFs in node
if( ( l1->GetForce().size() % l1->GetElement()->GetNumberOfDegreesOfFreedomPerNode() ) != 0 )
{
throw FEMExceptionSolution(__FILE__,
__LINE__,
"Solver::AssembleF()",
"Illegal size of a force vector in LoadNode object!");
}
// we simply copy the load to the force vector
for( unsigned int d = 0; d < ( l1->GetElement()->GetNumberOfDegreesOfFreedomPerNode() ); d++ )
{
Element::DegreeOfFreedomIDType dof = l1->GetElement()->GetNode( l1->GetNode() )->GetDegreeOfFreedom(d);
if( dof >= m_NGFN )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "Solver::AssembleF()", "Illegal GFN!");
}
/**
* If using the extra dim parameter, we can apply the force to
* different isotropic dimension.
*
* FIXME: We assume that the implementation of force vector
* inside the LoadNode class is correct for given number of
* dimensions
*/
m_ls->AddVectorValue(dof, l1->GetForce()
[d + l1->GetElement()->GetNumberOfDegreesOfFreedomPerNode() * dim]);
}
// that's all there is to DOF loads, go to next load in an array
continue;
}
/**
* Element loads...
*/
if( LoadElement::Pointer l1 = dynamic_cast<LoadElement *>( l0.GetPointer() ) )
{
if( !( l1->GetElementArray().empty() ) )
{
/**
* If array of element pointers is not empty,
* we apply the load to all elements in that array
*/
for( LoadElement::ElementPointersVectorType::const_iterator i = l1->GetElementArray().begin();
i != l1->GetElementArray().end(); i++ )
{
const Element *el0 = ( *i );
// Call the Fe() function of the element that we are applying the load
// to.
// We pass a pointer to the load object as a paramater and a reference
// to the nodal loads vector.
l1->ApplyLoad(el0, Fe);
unsigned int Ne = el0->GetNumberOfDegreesOfFreedom(); // ... element's
// number of DOF
for( unsigned int j = 0; j < Ne; j++ ) // step over all
// DOF
{
// error checking
if( el0->GetDegreeOfFreedom(j) >= m_NGFN )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "Solver::AssembleF()", "Illegal GFN!");
}
// update the master force vector (take care of the correct
// isotropic dimensions)
m_ls->AddVectorValue( el0->GetDegreeOfFreedom(j), Fe(j + dim * Ne) );
}
}
}
else
{
/**
* If the list of element pointers in load object is empty,
* we apply the load to all elements in a system.
*/
unsigned int numberOfElements = m_FEMObject->GetNumberOfElements();
for( unsigned int e = 0; e < numberOfElements; e++ )
{
// Element::Pointer el = m_FEMObject->GetElement(e);
const Element *el = m_FEMObject->GetElement(e);
l1->ApplyLoad(el, Fe); // ...
// element's
// force
// vector
unsigned int Ne = el->GetNumberOfDegreesOfFreedom(); // ...
// element's
// number of
// DOF
for( unsigned int j = 0; j < Ne; j++ ) // step over all DOF
{
if( el->GetDegreeOfFreedom(j) >= m_NGFN )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "Solver::AssembleF()", "Illegal GFN!");
}
// update the master force vector (take care of the correct
// isotropic dimensions)
m_ls->AddVectorValue( el->GetDegreeOfFreedom(j), Fe(j + dim * Ne) );
}
}
}
// skip to next load in an array
continue;
}
/**
* Handle boundary conditions in form of MFC loads are handled next.
*/
if( LoadBCMFC::Pointer l1 = dynamic_cast<LoadBCMFC *>( l0.GetPointer() ) )
{
m_ls->SetVectorValue( m_NGFN + l1->GetIndex(), l1->GetRightHandSideTerm(dim) );
// skip to next load in an array
continue;
}
/**
* Handle essential boundary conditions.
*/
if( LoadBC::Pointer l1 = dynamic_cast<LoadBC *>( l0.GetPointer() ) )
{
// Here we just store the values of fixed DOFs. We can't set it here,
// because
// it may be changed by other loads that are applied later.
bcterm[l1->GetElement()->GetDegreeOfFreedom( l1->GetDegreeOfFreedom() )] =
l1->GetValue()[dim];
// skip to the next load in an array
continue;
}
/**
* If we got here, we were unable to handle that class of Load object.
* We do nothing...
*/
} // for(LoadArray::iterator l ... )
/**
* Adjust the master force vector for essential boundary
* conditions as required.
*/
if( m_ls->IsVectorInitialized(1) )
{
// Add the vector generated by ApplyBC to the solution vector
const unsigned int totGFN = m_NGFN + m_NMFC;
for( unsigned int i = 0; i < totGFN; i++ )
{
m_ls->AddVectorValue( i, m_ls->GetVectorValue(i, 1) );
}
}
// Set the fixed DOFs to proper values
for( BCTermType::iterator q = bcterm.begin(); q != bcterm.end(); q++ )
{
m_ls->SetVectorValue(q->first, q->second);
}
}
template <unsigned int VDimension>
void
Solver<VDimension>
::DecomposeK()
{
}
template <unsigned int VDimension>
void
Solver<VDimension>
::RunSolver()
{
itk::TimeProbe timer;
timer.Start();
this->AssembleK();
this->AssembleF();
// Check if master stiffness matrix and master force vector were
// properly initialized.
if( !m_ls->IsMatrixInitialized() )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "FEMObject::Solve()", "Master stiffness matrix was not initialized!");
}
if( !m_ls->IsVectorInitialized() )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "FEMObject::Solve()", "Master force vector was not initialized!");
}
timer.Stop();
itkDebugMacro( << "Assemble Matrix took " << timer.GetMean() << " seconds.\n" );
itk::TimeProbe timer1;
timer1.Start();
// Solve the system of linear equations
m_ls->InitializeSolution();
m_ls->Solve();
// copy the input to the output and add the displacements to update the nodal co-ordinates
this->GetOutput()->DeepCopy(this->GetInput() );
this->UpdateDisplacements();
timer1.Stop();
itkDebugMacro( << "FE Solution took " << timer1.GetMean() << " seconds.\n" );
}
template <unsigned int VDimension>
void
Solver<VDimension>
::UpdateDisplacements()
{
FEMObjectType *femObject = this->GetOutput();
int numNodes = femObject->GetNumberOfNodes();
typedef Element::Node NodeType;
itk::fem::Element::VectorType pt(VDimension);
for( int i = 0; i < numNodes; i++ )
{
NodeType::Pointer node = femObject->GetNode(i);
for( unsigned int j = 0; j < VDimension; j++ )
{
pt[j] = node->GetCoordinates()[j] + m_ls->GetSolutionValue(node->GetDegreeOfFreedom(j));
}
node->SetCoordinates(pt);
}
}
template <unsigned int VDimension>
typename Solver<VDimension>::Float
Solver<VDimension>
::GetDeformationEnergy(unsigned int SolutionIndex)
{
Float U = 0.0f;
Element::MatrixType LocalSolution;
unsigned int numberOfElements = m_FEMObject->GetNumberOfElements();
for( unsigned int index = 0; index < numberOfElements; index++ )
{
Element::Pointer e = m_FEMObject->GetElement( index );
unsigned int Ne = e->GetNumberOfDegreesOfFreedom();
LocalSolution.set_size(Ne, 1);
// step over all DOFs of element
for( unsigned int j = 0; j < Ne; j++ )
{
LocalSolution[j][0] = m_ls->GetSolutionValue( e->GetDegreeOfFreedom(j), SolutionIndex );
}
U += e->GetElementDeformationEnergy(LocalSolution);
}
return U;
}
template <unsigned int VDimension>
void Solver<VDimension>
::ApplyBC(int dim, unsigned int matrix)
{
// Vector with index 1 is used to store force correctios for BCs
this->m_ls->DestroyVector(1);
/* Step over all Loads */
unsigned int numberOfLoads = this->m_FEMObject->GetNumberOfLoads();
for( unsigned int i = 0; i < numberOfLoads; i++ )
{
Load::Pointer l0 = this->m_FEMObject->GetLoad( i );
/**
* Apply boundary conditions in form of MFC loads.
*
* We add the multi freedom constraints contribution to the master
* stiffness matrix using the lagrange multipliers. Basically we only
* change the last couple of rows and columns in K.
*/
if( LoadBCMFC::Pointer c = dynamic_cast<LoadBCMFC *>( l0.GetPointer() ) )
{
/* step over all DOFs in MFC */
for( LoadBCMFC::LhsType::iterator q = c->GetLeftHandSideArray().begin();
q != c->GetLeftHandSideArray().end();
q++ )
{
/* obtain the GFN of DOF that is in the MFC */
Element::DegreeOfFreedomIDType gfn =
q->m_element->GetDegreeOfFreedom(q->dof);
/* error checking. all GFN should be =>0 and <NGFN */
if( gfn >= m_NGFN )
{
throw FEMExceptionSolution(__FILE__, __LINE__, "Solver::ApplyBC()", "Illegal GFN!");
}
/* set the proper values in matster stiffnes matrix */
// this is a symetric matrix...
this->m_ls->SetMatrixValue(gfn, m_NGFN + c->GetIndex(), q->value, matrix);
this->m_ls->SetMatrixValue(m_NGFN + c->GetIndex(), gfn, q->value, matrix); //
// this
// is
// a
// symetric
// matrix...
}
// skip to next load in an array
continue;
}
/**
* Apply essential boundary conditions
*/
if( LoadBC::Pointer c = dynamic_cast<LoadBC *>( l0.GetPointer() ) )
{
Element::DegreeOfFreedomIDType fdof = c->GetElement()->GetDegreeOfFreedom( c->GetDegreeOfFreedom() );
Float fixedvalue = c->GetValue()[dim];
// Copy the corresponding row of the matrix to the vector that will
// be later added to the master force vector.
// NOTE: We need to copy the whole row first, and then clear it. This
// is much more efficient when using sparse matrix storage, than
// copying and clearing in one loop.
// Get the column indices of the nonzero elements in an array.
LinearSystemWrapper::ColumnArray cols;
this->m_ls->GetColumnsOfNonZeroMatrixElementsInRow(fdof, cols, matrix);
// Force vector needs updating only if DOF was not fixed to 0.0.
if( fixedvalue != 0.0 )
{
// Initialize the master force correction vector as required
if( !this->m_ls->IsVectorInitialized(1) )
{
this->m_ls->InitializeVector(1);
}
// Step over each nonzero matrix element in a row
for( LinearSystemWrapper::ColumnArray::iterator cc = cols.begin(); cc != cols.end(); cc++ )
{
// Get value from the stiffness matrix
Float d = this->m_ls->GetMatrixValue(fdof, *cc, matrix);
// Store the appropriate value in bc correction vector (-K12*u2)
//
// See
// http://titan.colorado.edu/courses.d/IFEM.d/IFEM.Ch04.d/IFEM.Ch04.pdf
// chapter 4.1.3 (Matrix Forms of DBC Application Methods) for more
// info.
this->m_ls->AddVectorValue(*cc, -d * fixedvalue, 1);
}
}
// Clear that row and column in master matrix
for( LinearSystemWrapper::ColumnArray::iterator cc = cols.begin(); cc != cols.end(); cc++ )
{
this->m_ls->SetMatrixValue(fdof, *cc, 0.0, matrix);
this->m_ls->SetMatrixValue(*cc, fdof, 0.0, matrix); // this is a
// symetric matrix
}
this->m_ls->SetMatrixValue(fdof, fdof, 1.0, matrix); // Set the diagonal
// element to one
// skip to next load in an array
continue;
}
} // end for LoadArray::iterator l
}
template <unsigned int VDimension>
void
Solver<VDimension>
::InitializeInterpolationGrid(const InterpolationGridSizeType & size,
const InterpolationGridPointType & bb1,
const InterpolationGridPointType & bb2)
{
// Discard any old image object an create a new one
m_InterpolationGrid = InterpolationGridType::New();
// Set the interpolation grid (image) size, origin and spacing
// from the given vectors, so that physical point of v1 is (0,0,0) and
// phisical point v2 is (size[0],size[1],size[2]).
InterpolationGridSizeType image_size;
image_size.Fill(1);
for( unsigned int i = 0; i < FEMDimension; i++ )
{
image_size[i] = size[i];
}
InterpolationGridPointType image_origin;
image_origin.Fill(0.0);
for( unsigned int i = 0; i < FEMDimension; i++ )
{
image_origin[i] = bb1[i];
}
InterpolationGridSpacingType image_spacing;
image_origin.Fill(1.0);
for( unsigned int i = 0; i < FEMDimension; i++ )
{
image_spacing[i] = ( bb2[i] - bb1[i] ) / ( image_size[i] - 1 );
}
// All regions are the same
m_InterpolationGrid->SetRegions(image_size);
m_InterpolationGrid->Allocate();
// Set origin and spacing
m_InterpolationGrid->SetOrigin(image_origin);
m_InterpolationGrid->SetSpacing(image_spacing);
// Initialize all pointers in interpolation grid image to 0
m_InterpolationGrid->FillBuffer(0);
FillInterpolationGrid();
}
template <unsigned int VDimension>
void
Solver<VDimension>
::FillInterpolationGrid( )
{
VectorType v1, v2;
InterpolationGridSizeType imageSize = m_InterpolationGrid->GetBufferedRegion().GetSize();
// Fill the interpolation grid with proper pointers to elements
unsigned int numberOfElements = m_FEMObject->GetNumberOfElements();
for( unsigned int index = 0; index < numberOfElements; index++ )
{
Element::Pointer e = m_FEMObject->GetElement( index );
// Get square boundary box of an element
v1 = e->GetNodeCoordinates(0); // lower left corner
v2 = v1; // upper right corner
const unsigned int NumberOfDimensions = e->GetNumberOfSpatialDimensions();
for( unsigned int n = 1; n < e->GetNumberOfNodes(); n++ )
{
const VectorType & v = e->GetNodeCoordinates(n);
for( unsigned int d = 0; d < NumberOfDimensions; d++ )
{
if( v[d] < v1[d] )
{
v1[d] = v[d];
}
if( v[d] > v2[d] )
{
v2[d] = v[d];
}
}
}
// Convert boundary box corner points into discrete image indexes.
InterpolationGridIndexType vi1, vi2;
Point<Float, FEMDimension> vp1, vp2, pt;
for( unsigned int i = 0; i < FEMDimension; i++ )
{
vp1[i] = v1[i];
vp2[i] = v2[i];
}
// Obtain the Index of BB corner and check whether it is within image.
bool validLowerBound = m_InterpolationGrid->TransformPhysicalPointToIndex(vp1, vi1);
bool validUpperBound = m_InterpolationGrid->TransformPhysicalPointToIndex(vp2, vi2);
if( !validLowerBound && !validUpperBound )
{
continue;
}
// Adjust the Lower Bound if required
if (!validLowerBound)
{
for( unsigned int i = 0; i < FEMDimension; i++ )
{
if ( vi1[i] < 0 )
{
vi1[i] = 0;
}
}
}
// Adjust the Upper Bound if required
if (!validUpperBound)
{
for( unsigned int i = 0; i < FEMDimension; i++ )
{
if ( vi2[i] >= static_cast<int>(imageSize[i]) )
{
vi2[i] = static_cast<int>( imageSize[i] ) - 1;
}
}
}
InterpolationGridSizeType region_size;
for( unsigned int i = 0; i < FEMDimension; i++ )
{
region_size[i] = vi2[i] - vi1[i] + 1;
}
InterpolationGridRegionType region(vi1, region_size);
// Initialize the iterator that will step over all grid points within
// element boundary box.
ImageRegionIterator<InterpolationGridType> iter(m_InterpolationGrid, region);
//
// Update the element pointers in the points defined within the region.
//
VectorType global_point(NumberOfDimensions); // Point in the image as a
// vector.
VectorType local_point(NumberOfDimensions); // Same point in local element
// coordinate system
// Step over all points within the region
for( iter.GoToBegin(); !iter.IsAtEnd(); ++iter )
{
// Note: Iteratior is guarantied to be within image, since the
// elements with BB outside are skipped before.
m_InterpolationGrid->TransformIndexToPhysicalPoint(iter.GetIndex(), pt);
for( unsigned int d = 0; d < NumberOfDimensions; d++ )
{
global_point[d] = pt[d];
}
// If the point is within the element, we update the pointer at
// this point in the interpolation grid image.
if( e->GetLocalFromGlobalCoordinates(global_point, local_point) )
{
iter.Set( e.GetPointer() );
}
} // next point in region
} // next element
}
template <unsigned int VDimension>
void
Solver<VDimension>
::InitializeInterpolationGrid(const InterpolationGridRegionType& region,
const InterpolationGridPointType& origin,
const InterpolationGridSpacingType& spacing,
const InterpolationGridDirectionType& direction)
{
InterpolationGridSizeType size = region.GetSize();
for( unsigned int i = 0; i < FEMDimension; i++ )
{
if( size[i] == 0 )
{
itkExceptionMacro("Size must be specified.");
}
}
m_InterpolationGrid = InterpolationGridType::New();
m_InterpolationGrid->SetOrigin( origin );
m_InterpolationGrid->SetSpacing( spacing );
m_InterpolationGrid->SetDirection( direction );
m_InterpolationGrid->SetRegions( region );
m_InterpolationGrid->Allocate();
// Initialize all pointers in interpolation grid image to 0
m_InterpolationGrid->FillBuffer(0);
FillInterpolationGrid();
}
template <unsigned int VDimension>
const Element *
Solver<VDimension>
::GetElementAtPoint(const VectorType & pt) const
{
// Add zeros to the end of physical point if necesarry
Point<Float, FEMDimension> pp;
for( unsigned int i = 0; i < FEMDimension; i++ )
{
if( i < pt.size() )
{
pp[i] = pt[i];
}
else
{
pp[i] = 0.0;
}
}
InterpolationGridIndexType index;
// Return value only if given point is within the interpolation grid
if( m_InterpolationGrid->TransformPhysicalPointToIndex(pp, index) )
{
return m_InterpolationGrid->GetPixel(index);
}
else
{
// Return 0, if outside the grid.
return 0;
}
}
} // end namespace itk
} // end namespace fem
#endif // __itkFEMSolver_hxx
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