/usr/include/ITK-4.5/itkFloodFilledFunctionConditionalConstIterator.hxx is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkFloodFilledFunctionConditionalConstIterator_hxx
#define __itkFloodFilledFunctionConditionalConstIterator_hxx
#include "itkFloodFilledFunctionConditionalConstIterator.h"
#include "itkImageRegionConstIterator.h"
namespace itk
{
template< typename TImage, typename TFunction >
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::FloodFilledFunctionConditionalConstIterator(const ImageType *imagePtr,
FunctionType *fnPtr,
IndexType startIndex)
{
this->m_Image = imagePtr;
m_Function = fnPtr;
m_Seeds.push_back (startIndex);
// Set up the temporary image
this->InitializeIterator();
}
template< typename TImage, typename TFunction >
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::FloodFilledFunctionConditionalConstIterator(const ImageType *imagePtr,
FunctionType *fnPtr,
std::vector< IndexType > & startIndex)
{
this->m_Image = imagePtr;
m_Function = fnPtr;
unsigned int i;
for ( i = 0; i < startIndex.size(); i++ )
{
m_Seeds.push_back (startIndex[i]);
}
// Set up the temporary image
this->InitializeIterator();
}
template< typename TImage, typename TFunction >
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::FloodFilledFunctionConditionalConstIterator(const ImageType *imagePtr,
FunctionType *fnPtr)
{
this->m_Image = imagePtr;
m_Function = fnPtr;
// Set up the temporary image
this->InitializeIterator();
}
template< typename TImage, typename TFunction >
void
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::InitializeIterator()
{
// Get the origin and spacing from the image in simple arrays
m_ImageOrigin = this->m_Image->GetOrigin();
m_ImageSpacing = this->m_Image->GetSpacing();
m_ImageRegion = this->m_Image->GetBufferedRegion();
// Build a temporary image of chars for use in the flood algorithm
m_TemporaryPointer = TTempImage::New();
typename TTempImage::RegionType tempRegion = this->m_Image->GetBufferedRegion();
m_TemporaryPointer->SetLargestPossibleRegion(tempRegion);
m_TemporaryPointer->SetBufferedRegion(tempRegion);
m_TemporaryPointer->SetRequestedRegion(tempRegion);
m_TemporaryPointer->Allocate();
m_TemporaryPointer->FillBuffer(NumericTraits< typename TTempImage::PixelType >::Zero);
// Initialize the queue by adding the start index assuming one of
// the m_Seeds is "inside" This might not be true, in which
// case it's up to the programmer to specify a correct starting
// position later (using FindSeedPixel). Must make sure that the
// seed is inside the buffer before touching pixels.
this->m_IsAtEnd = true;
for ( unsigned int i = 0; i < m_Seeds.size(); i++ )
{
if ( m_ImageRegion.IsInside (m_Seeds[i]) )
{
m_IndexStack.push(m_Seeds[i]);
this->m_IsAtEnd = false;
}
}
}
template< typename TImage, typename TFunction >
void
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::FindSeedPixel()
{
// Create an iterator that will walk the input image
typedef typename itk::ImageRegionConstIterator< TImage > IRIType;
IRIType it = IRIType( this->m_Image, this->m_Image->GetBufferedRegion() );
// Now we search the input image for the first pixel which is inside
// the function of interest
m_Seeds.clear();
for ( it.GoToBegin(); !it.IsAtEnd(); ++it )
{
if ( this->IsPixelIncluded( it.GetIndex() ) )
{
m_Seeds.push_back ( it.GetIndex() );
// We need to reset the "beginning" now that we have a real seed
this->GoToBegin();
return;
}
}
}
template< typename TImage, typename TFunction >
void
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::FindSeedPixels()
{
// Create an iterator that will walk the input image
typedef typename itk::ImageRegionConstIterator< TImage > IRIType;
IRIType it = IRIType( this->m_Image, this->m_Image->GetBufferedRegion() );
// Now we search the input image for the first pixel which is inside
// the function of interest
m_Seeds.clear();
bool found = false;
for ( it.GoToBegin(); !it.IsAtEnd(); ++it )
{
if ( this->IsPixelIncluded( it.GetIndex() ) )
{
m_Seeds.push_back ( it.GetIndex() );
found = true;
}
}
if ( found )
{
// We need to reset the "beginning" now that we have a real seed
this->GoToBegin();
}
}
template< typename TImage, typename TFunction >
void
FloodFilledFunctionConditionalConstIterator< TImage, TFunction >
::DoFloodStep()
{
// The index in the front of the queue should always be
// valid and be inside since this is what the iterator
// uses in the Set/Get methods. This is ensured by the
// GoToBegin() method.
// Take the index in the front of the queue
const IndexType & topIndex = m_IndexStack.front();
// Iterate through all possible dimensions
// NOTE: Replace this with a ShapeNeighborhoodIterator
for ( unsigned int i = 0; i < NDimensions; i++ )
{
// The j loop establishes either left or right neighbor (+-1)
for ( int j = -1; j <= 1; j += 2 )
{
IndexType tempIndex;
// build the index of a neighbor
for ( unsigned int k = 0; k < NDimensions; k++ )
{
if ( i != k )
{
tempIndex.m_Index[k] = topIndex[k];
}
else
{
tempIndex.m_Index[k] = topIndex[k] + j;
}
} // end build the index of a neighbor
// If this is a valid index and have not been tested,
// then test it.
if ( m_ImageRegion.IsInside(tempIndex) )
{
if ( m_TemporaryPointer->GetPixel(tempIndex) == 0 )
{
// if it is inside, push it into the queue
if ( this->IsPixelIncluded(tempIndex) )
{
m_IndexStack.push(tempIndex);
m_TemporaryPointer->SetPixel(tempIndex, 2);
}
else // If the pixel is outside
{
// Mark the pixel as outside and remove it from the queue.
m_TemporaryPointer->SetPixel(tempIndex, 1);
}
}
}
} // end left/right neighbor loop
} // end check all neighbors
// Now that all the potential neighbors have been
// inserted we can get rid of the pixel in the front
m_IndexStack.pop();
if ( m_IndexStack.empty() )
{
this->m_IsAtEnd = true;
}
}
} // end namespace itk
#endif
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