/usr/include/ITK-4.5/itkImageTransformer.h is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
/*=========================================================================
*
* Portions of this file are subject to the VTK Toolkit Version 3 copyright.
*
* Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
*
* For complete copyright, license and disclaimer of warranty information
* please refer to the NOTICE file at the top of the ITK source tree.
*
*=========================================================================*/
#ifndef __itkImageTransformer_h
#define __itkImageTransformer_h
#include "itkProcessObject.h"
#include "itkImage.h"
namespace itk
{
/** \class ImageTransformer
* \brief Base class for all process objects that transform an image into something else.
*
* ImageTransformer is the base class for all process objects that transform an
* image data. Specifically, this class defines the SetInput() method
* that takes a pointer to the input image. The class also defines
* some internal private data members that are used to manage streaming
* of data.
*
* Memory management in an ImageTransformer is slightly different than a
* standard ProcessObject. ProcessObject's always release the bulk
* data associated with their output prior to GenerateData() being
* called. ImageTransformers default to not releasing the bulk data incase
* that particular memory block is large enough to hold the new output
* values. This avoids unnecessary deallocation/allocation
* sequences. ImageTransformer's can be forced to use a memory management
* model similar to the default ProcessObject behaviour by calling
* ProcessObject::ReleaseDataBeforeUpdateFlagOn(). A user may want to
* set this flag to limit peak memory usage during a pipeline update.
*
* \ingroup ITKCommon
*/
template< typename TInputImage >
class ImageTransformer:public ProcessObject
{
public:
/** Standard class typedefs. */
typedef ImageTransformer Self;
typedef ProcessObject Superclass;
typedef SmartPointer< Self > Pointer;
typedef SmartPointer< const Self > ConstPointer;
/** Smart Pointer type to a DataObject. */
typedef DataObject::Pointer DataObjectPointer;
/** Run-time type information (and related methods). */
itkTypeMacro(ImageTransformer, ProcessObject);
/** Some convenient typedefs. */
typedef TInputImage InputImageType;
typedef typename InputImageType::Pointer InputImagePointer;
typedef typename InputImageType::RegionType InputImageRegionType;
typedef typename InputImageType::PixelType InputImagePixelType;
/** ImageDimension constant */
itkStaticConstMacro(InputImageDimension, unsigned int,
TInputImage::ImageDimension);
/** Set/Get the image input of this process object. */
using Superclass::SetInput;
virtual void SetInput(const InputImageType *image);
virtual void SetInput(unsigned int, const TInputImage *image);
const InputImageType * GetInput(void) const;
InputImageType * GetInput(void);
const InputImageType * GetInput(unsigned int idx) const;
/** Push/Pop the input of this process object. These methods allow a
* filter to model its input vector as a queue or stack. These
* routines may not be appropriate for all filters, especially
* filters with different types of inputs. These routines follow
* the semantics of STL.
*
* The routines are useful for applications that need to process
* "rolling" sets of images. For instance, if an application has 10
* images and they need to run a filter on images 1, 2, 3, 4, then
* run the filter on images 2, 3, 4, 5, then run the filter on
* images 3, 4, 5, 6, the application can accomplish this by popping
* an input off the front of the input list and push a new image
* onto the back of input list. Again, this only makes sense for
* filters that single type of input.
*
* Other uses are also possible. For a single input filter, pushing
* and popping inputs allow the application to temporarily replace
* an input to a filter.
*/
virtual void PushBackInput(const InputImageType *image);
virtual void PopBackInput();
virtual void PushFrontInput(const InputImageType *image);
virtual void PopFrontInput();
protected:
ImageTransformer();
virtual ~ImageTransformer() {}
/** The image transformer is assumed to need the whole input.
*
* This implementation of GenerateInputRequestedRegion() only
* processes the inputs that are a subclass of the
* ImageBase<InputImageDimension>. If an input is another type of
* DataObject (including an Image of a different dimension), they
* are skipped by this method. The subclasses of ImageToImageFilter
* are responsible for providing an implementation of
* GenerateInputRequestedRegion() when there are multiple inputs of
* different types.
*
* \sa ProcessObject::GenerateInputRequestedRegion(),
* ImageSource::GenerateInputRequestedRegion() */
virtual void GenerateInputRequestedRegion();
/** A version of GenerateData() specific for image processing
* filters. This implementation will split the processing across
* multiple threads. The buffer is allocated by this method. Then
* the BeforeThreadedGenerateData() method is called (if
* provided). Then, a series of threads are spawned each calling
* ThreadedGenerateData(). After all the threads have completed
* processing, the AfterThreadedGenerateData() method is called (if
* provided). If an image processing filter cannot be threaded, the
* filter should provide an implementation of GenerateData(). That
* implementation is responsible for allocating the output buffer.
* If a filter an be threaded, it should NOT provide a
* GenerateData() method but should provide a ThreadedGenerateData()
* instead.
*
* \sa ThreadedGenerateData() */
virtual void GenerateData();
/** If an imaging filter can be implemented as a multithreaded
* algorithm, the filter will provide an implementation of
* ThreadedGenerateData(). This superclass will automatically split
* the output image into a number of pieces, spawn multiple threads,
* and call ThreadedGenerateData() in each thread. Prior to spawning
* threads, the BeforeThreadedGenerateData() method is called. After
* all the threads have completed, the AfterThreadedGenerateData()
* method is called. If an image processing filter cannot support
* threading, that filter should provide an implementation of the
* GenerateData() method instead of providing an implementation of
* ThreadedGenerateData(). If a filter provides a GenerateData()
* method as its implementation, then the filter is responsible for
* allocating the output data. If a filter provides a
* ThreadedGenerateData() method as its implementation, then the
* output memory will allocated automatically by this superclass.
* The ThreadedGenerateData() method should only produce the output
* specified by "inputThreadRegion"
* parameter. ThreadedGenerateData() cannot write to any other
* portion of the output image (as this is responsibility of a
* different thread).
*
* \sa GenerateData(), SplitRequestedRegion() */
virtual
void ThreadedGenerateData(const InputImageRegionType & inputRegionForThread,
ThreadIdType threadId);
/** The GenerateData method normally allocates the buffers for all of the
* outputs of a filter. Some filters may want to override this default
* behavior. For example, a filter may have multiple outputs with
* varying resolution. Or a filter may want to process data in place by
* grafting its input to its output. */
virtual void AllocateOutputs();
/** If an imaging filter needs to perform processing after the buffer
* has been allocated but before threads are spawned, the filter can
* can provide an implementation for BeforeThreadedGenerateData(). The
* execution flow in the default GenerateData() method will be:
* 1) Allocate the output buffer
* 2) Call BeforeThreadedGenerateData()
* 3) Spawn threads, calling ThreadedGenerateData() in each thread.
* 4) Call AfterThreadedGenerateData()
* Note that this flow of control is only available if a filter provides
* a ThreadedGenerateData() method and NOT a GenerateData() method. */
virtual void BeforeThreadedGenerateData() {}
/** If an imaging filter needs to perform processing after all
* processing threads have completed, the filter can can provide an
* implementation for AfterThreadedGenerateData(). The execution
* flow in the default GenerateData() method will be:
* 1) Allocate the output buffer
* 2) Call BeforeThreadedGenerateData()
* 3) Spawn threads, calling ThreadedGenerateData() in each thread.
* 4) Call AfterThreadedGenerateData()
* Note that this flow of control is only available if a filter provides
* a ThreadedGenerateData() method and NOT a GenerateData() method. */
virtual void AfterThreadedGenerateData() {}
/** Split the input's RequestedRegion into "num" pieces, returning
* region "i" as "splitRegion". This method is called "num" times. The
* regions must not overlap. The method returns the number of pieces that
* the routine is capable of splitting the input RequestedRegion,
* i.e. return value is less than or equal to "num". */
virtual
unsigned int SplitRequestedRegion(unsigned int i, unsigned int num, InputImageRegionType & splitRegion);
/** Static function used as a "callback" by the MultiThreader. The threading
* library will call this routine for each thread, which will delegate the
* control to ThreadedGenerateData(). */
static ITK_THREAD_RETURN_TYPE ThreaderCallback(void *arg);
/**
* PushBackInput(), PushFrontInput() in the public section force the
* input to be the type expected by an ImageTransformer. However,
* these methods end up "hiding" the versions from the superclass
* (ProcessObject) whose arguments are DataObjects. Here, we re-expose
* the versions from ProcessObject to avoid warnings about hiding
* methods from the superclass.
* NOTE: The same code resides in ImageToImageFilter
*/
void PushBackInput(const DataObject *input)
{ Superclass::PushBackInput(input); }
void PushFrontInput(const DataObject *input)
{ Superclass::PushFrontInput(input); }
/** Internal structure used for passing image data into the threading library
*/
struct ThreadStruct {
Pointer Filter;
};
private:
ImageTransformer(const Self &); //purposely not implemented
void operator=(const Self &); //purposely not implemented
};
} // end namespace itk
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkImageTransformer.hxx"
#endif
#endif
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