/usr/include/ITK-4.5/itkNeighborhoodAlgorithm.hxx is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkNeighborhoodAlgorithm_hxx
#define __itkNeighborhoodAlgorithm_hxx
#include "itkNeighborhoodAlgorithm.h"
#include "itkImageRegionIterator.h"
#include "itkImageRegion.h"
#include "itkConstSliceIterator.h"
namespace itk
{
namespace NeighborhoodAlgorithm
{
template< typename TImage >
typename ImageBoundaryFacesCalculator< TImage >::FaceListType
ImageBoundaryFacesCalculator< TImage >
::operator()(const TImage *img, RegionType regionToProcess, RadiusType radius)
{
unsigned int j, i;
// Analyze the regionToProcess to determine if any of its faces are
// along a buffer boundary (we have no data in the buffer for pixels
// that are outside the boundary, but within the neighborhood radius and will
// have to treat them differently). We also determine the size of the non-
// boundary region that will be processed. For instance, given a 2D image
// and regionTOProcess (size = 5x5),
FaceListType faceList;
// The portion of the regionToProcess that is outside of the image bufferedRegion
// doesn't make sense. If the regionToProcess is completely outside of
// the image bufferedRegion, return a empty region list.
if( !regionToProcess.Crop( img->GetBufferedRegion() ) )
{
return faceList;
}
const IndexType bStart = img->GetBufferedRegion().GetIndex();
const SizeType bSize = img->GetBufferedRegion().GetSize();
const IndexType rStart = regionToProcess.GetIndex();
const SizeType rSize = regionToProcess.GetSize();
IndexValueType overlapLow, overlapHigh;
IndexType fStart; // Boundary, "face"
SizeType fSize; // region data.
RegionType fRegion;
SizeType nbSize = regionToProcess.GetSize(); // Non-boundary region
IndexType nbStart = regionToProcess.GetIndex(); // data.
RegionType nbRegion;
IndexType vrStart = rStart; //start index of variable processed region which has considered the boundary region in last direction
SizeType vrSize = rSize; //size of variable processed region which has considered the boundary region in last direction
for ( i = 0; i < ImageDimension; ++i )
{
overlapLow = static_cast< IndexValueType >( ( rStart[i] - radius[i] ) - bStart[i] );
// image buffered region should be more than twice of the radius,
// otherwise there would be overlap between two boundary regions.
// in the case, we reduce upper boundary size to remove overlap.
if ( bSize[i] > 2 * radius[i] )
{
overlapHigh = static_cast< IndexValueType >( ( bStart[i] + bSize[i] ) - ( rStart[i] + rSize[i] + radius[i] ) );
}
else
{
overlapHigh = static_cast< IndexValueType >( ( bStart[i] + radius[i] ) - ( rStart[i] + rSize[i] ) );
}
if ( overlapLow < 0 ) // out of bounds condition, define
// a region of
{ // iteration along this face
for ( j = 0; j < ImageDimension; ++j ) // define the starting index
{ // and size of the face region
fStart[j] = vrStart[j];
if ( j == i )
{
// Boundary region cannot be outside the region to process
if( -overlapLow > static_cast< IndexValueType >( rSize[i] ) )
{
overlapLow = - static_cast< IndexValueType >( rSize[i] );
}
fSize[j] = -overlapLow;
vrSize[j] += overlapLow; //change start and size in this direction
vrStart[j] -= overlapLow;//to ensure no duplicate pixels at corners
}
else
{
fSize[j] = vrSize[j];
}
// Boundary region cannot be outside the region to process
if ( fSize[j] > rSize[j] )
{
fSize[j] = rSize[j];
}
}
// avoid unsigned overflow if the non-boundary region is too small to
// process
if ( fSize[i] > nbSize[i] )
{
nbSize[i] = 0;
}
else
{
nbSize[i] -= fSize[i];
}
nbStart[i] += -overlapLow;
fRegion.SetIndex(fStart);
fRegion.SetSize(fSize);
faceList.push_back(fRegion);
}
if ( overlapHigh < 0 )
{
for ( j = 0; j < ImageDimension; ++j )
{
if ( j == i )
{
// Boundary region cannot be outside the region to process
if( -overlapHigh > static_cast< IndexValueType >( rSize[i] ) )
{
overlapHigh = - static_cast< IndexValueType >( rSize[i] );
}
fStart[j] = rStart[j] + static_cast< IndexValueType >( rSize[j] ) + overlapHigh;
fSize[j] = -overlapHigh;
vrSize[j] += overlapHigh; //change size in this direction
}
else
{
fStart[j] = vrStart[j];
fSize[j] = vrSize[j];
}
}
// avoid unsigned overflow if the non-boundary region is too small to
// process
if ( fSize[i] > nbSize[i] )
{
nbSize[i] = 0;
}
else
{
nbSize[i] -= fSize[i];
}
fRegion.SetIndex(fStart);
fRegion.SetSize(fSize);
faceList.push_back(fRegion);
}
}
nbRegion.SetSize(nbSize);
nbRegion.SetIndex(nbStart);
faceList.push_front(nbRegion);
return faceList;
}
template< typename TImage >
typename CalculateOutputWrapOffsetModifiers< TImage >::OffsetType
CalculateOutputWrapOffsetModifiers< TImage >
::operator()(TImage *input, TImage *output) const
{
OffsetType ans;
const Size< TImage::ImageDimension > isz = input->GetBufferedRegion().GetSize();
const Size< TImage::ImageDimension > osz = output->GetBufferedRegion().GetSize();
for ( int i = 0; i < TImage::ImageDimension; ++i )
{
ans[i] = osz[i] - isz[i];
}
return ans;
}
} // end namespace NeighborhoodAlgorithm
} // end namespace itk
#endif
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