/usr/include/ITK-4.5/itkPathFunctions.h is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkPathFunctions_h
#define __itkPathFunctions_h
#include "itkChainCodePath.h"
#include "itkFourierSeriesPath.h"
#include <cmath>
namespace itk
{
/** Make a chain code trace another path of same dimensionality.
* If restrictMovement is true, then individual steps are allowed to move
* through only one dimension at a time; for 2D paths this results in an
* 8-connected chain code. */
template< typename TChainCodePath, typename TPathInput >
void MakeChainCodeTracePath(TChainCodePath & chainPath,
const TPathInput & inPath,
bool restrictMovement = false)
{
typedef typename TChainCodePath::OffsetType OffsetType;
typedef typename TChainCodePath::InputType ChainInputType;
typedef typename TChainCodePath::OutputType ChainOutputType;
typedef typename TPathInput::InputType InPathInputType;
typedef typename TPathInput::OutputType InPathOutputType;
OffsetType offset, tempOffset, zeroOffset;
InPathInputType inPathInput;
int dimension = OffsetType::GetOffsetDimension();
zeroOffset.Fill(0);
chainPath.Clear();
inPathInput = inPath.StartOfInput();
chainPath.SetStart( inPath.EvaluateToIndex(inPathInput) );
for ( ChainInputType chainInput = 0;; )
{
offset = inPath.IncrementInput(inPathInput);
if ( zeroOffset == offset ) { break; }
if ( !restrictMovement )
{
chainPath.InsertStep(chainInput++, offset);
}
else
{
for ( int d = 0; d < dimension; d++ )
{
tempOffset.Fill(0);
tempOffset[d] = offset[d];
chainPath.InsertStep(chainInput++, tempOffset);
}
}
}
}
/** Make a Fourier series path trace a chain code path of same dimensionality.
* numHarmonics is the number of harmonics (frequency coefficients, which
* include the "DC" term) to compute. If chainPath has too few steps to
* calculate numHarmonics (due to the Nyquist criterion), then as many harmonics
* as possible (chainPath->NumberOfSteps()/2) will be calculated. No fewer than
* 2 harmonics will be calcualted. */
template< typename TFourierSeriesPath, typename TChainCodePath >
void MakeFourierSeriesPathTraceChainCode(TFourierSeriesPath & FSPath,
const TChainCodePath & chainPath,
unsigned int numHarmonics = 8)
{
typedef typename TFourierSeriesPath::IndexType IndexType;
typedef typename TFourierSeriesPath::OffsetType OffsetType;
typedef typename TFourierSeriesPath::VectorType VectorType;
typedef typename TFourierSeriesPath::InputType FSInputType;
typedef typename TFourierSeriesPath::OutputType FSOutputType;
typedef typename TChainCodePath::InputType ChainInputType;
typedef typename TChainCodePath::OutputType ChainOutputType;
IndexType index;
VectorType indexVector;
VectorType cosCoefficient;
VectorType sinCoefficient;
FSInputType theta;
int dimension = OffsetType::GetOffsetDimension();
unsigned numSteps = chainPath.NumberOfSteps();
const double PI = 4.0 * vcl_atan(1.0);
FSPath.Clear();
// Adjust our private copy of numHarmonics if necessary
if ( numHarmonics <= 1 )
{
numHarmonics = 2;
}
else if ( numHarmonics * 2 > numSteps )
{
numHarmonics = numSteps / 2;
}
for ( unsigned n = 0; n < numHarmonics; n++ )
{
index = chainPath.GetStart();
cosCoefficient.Fill(0.0);
sinCoefficient.Fill(0.0);
for ( ChainInputType step = 0; step < numSteps; step++ )
{
index += chainPath.Evaluate(step);
theta = 2 * n * PI * ( double(step + 1) ) / numSteps;
// turn the current index into a vector
for ( int d = 0; d < dimension; d++ )
{
indexVector[d] = index[d];
}
cosCoefficient += indexVector * ( vcl_cos(theta) / numSteps );
sinCoefficient += indexVector * ( vcl_sin(theta) / numSteps );
}
FSPath.AddHarmonic(cosCoefficient, sinCoefficient);
}
}
} // end namespace itk
#endif
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