/usr/include/ITK-4.5/itkQuadEdgeMesh.hxx is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkQuadEdgeMesh_hxx
#define __itkQuadEdgeMesh_hxx
#include "itkQuadEdgeMesh.h"
#include "vcl_limits.h"
#include <vector>
namespace itk
{
template< typename TPixel, unsigned int VDimension, typename TTraits >
const typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >::m_NoPoint =
vcl_numeric_limits< PointIdentifier >::max();
template< typename TPixel, unsigned int VDimension, typename TTraits >
const typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CellIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >::m_NoFace =
vcl_numeric_limits< CellIdentifier >::max();
/**
* Restore the mesh to its initial state. Useful for data pipeline updates
* without memory re-allocation.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Initialize()
{
itkDebugMacro("Mesh Initialize method ");
Clear();
Superclass::Initialize();
}
/**
* Clear all this mesh by deleting all contained edges which as
* a side effect deletes adjacent faces
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Clear()
{
if ( this->GetEdgeCells() )
{
CellsContainerIterator cellIterator = this->GetEdgeCells()->Begin();
while ( !this->GetEdgeCells()->empty() )
{
EdgeCellType *edgeToDelete =
dynamic_cast< EdgeCellType * >( cellIterator.Value() );
this->LightWeightDeleteEdge(edgeToDelete);
cellIterator = this->GetEdgeCells()->Begin();
}
}
// Clear the points potentialy left behind by LightWeightDeleteEdge():
if ( this->GetPoints() )
{
this->GetPoints()->clear();
}
this->ClearFreePointAndCellIndexesLists(); // to start at index 0
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Graft(const DataObject *data)
{
this->Superclass::Graft(data);
const Self *mesh = 0;
try
{
mesh = dynamic_cast< const Self * >( data );
}
catch ( ... )
{
// mesh could not be cast back down
itkExceptionMacro( << "itk::QuadEdgeMesh::CopyInformation() cannot cast "
<< typeid( data ).name() << " to "
<< typeid( Self * ).name() );
}
if ( !mesh )
{
// pointer could not be cast back down
itkExceptionMacro( << "itk::QuadEdgeMesh::CopyInformation() cannot cast "
<< typeid( data ).name() << " to "
<< typeid( Self * ).name() );
}
this->m_FreePointIndexes = mesh->m_FreePointIndexes;
this->m_FreeCellIndexes = mesh->m_FreeCellIndexes;
this->ClearCellsContainer();
this->m_EdgeCellsContainer = mesh->m_EdgeCellsContainer;
this->m_NumberOfFaces = mesh->m_NumberOfFaces;
this->m_NumberOfEdges = mesh->m_NumberOfEdges;
}
/**
* \brief The one and only method to modify the edge connectivity.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Splice(QEPrimal *a, QEPrimal *b)
{
bool SplitingOrigin = a->IsInOnextRing(b);
PointIdentifier resultingOriginId;
if ( SplitingOrigin )
{
// see TODO's entry dated 2006-01-24
/* We consider the following situation which depicts the Onext()
* ring around the point Origin (which is both a->GetOrigin() and
* b->GetOrigin():
*
* \ /
* \ /
* e3 e2 counter-clockwise
* \ / Onext() order.
* \ /
* -----b------Org------a----
* / \
* / \
* / \
* / \
* / \
* e5 e6
* / \
* / \
*
* The result of this method is then:
*
* \ /
* \ /
* e3 e2
* \ /
* \ /
* ----b------newOrg
*
* Org------a-----
* / \
* / \
* / \
* / \
* / \
* e5 e7
* / \
* / \
*/
// Handle connectivity at QEQuadEdge level:
a->Splice(b);
////////// Handle the geometrical references:
// Make sure the Origin's edge entry doesn't point to an entry edge
// that isn't any more in the Onext ring:
PointIdentifier orgId = a->GetOrigin();
PointType org = this->GetPoint(orgId);
org.SetEdge(a);
this->SetPoint(orgId, org);
// Create a newOrigin point by duplicating the geometry of Origin...
PointType newOrigin = org;
newOrigin.SetEdge(b);
PointIdentifier newOriginId = this->AddPoint(newOrigin);
// ...and inform Onext ring of b that their Origin() have changed:
typename QEPrimal::IteratorGeom it;
for ( it = b->BeginGeomOnext(); it != b->EndGeomOnext(); it++ )
{
it.Value()->SetOrigin(newOriginId);
}
resultingOriginId = newOriginId;
}
else
{
// see TODO's entry dated 2006-01-24
/* We consider the following situation which depicts the Onext()
* rings around the point Origin = a->GetOrigin() and
* oldOrigin = b->GetOrigin():
*
* \ /
* \ /
* e3 e2
* \ /
* \ /
* ----b------oldOrg
*
* Org------a-----
* / \
* / \
* / \
* / \
* / \
* e5 e7
* / \
* / \
*
*
* The result of this method is then:
*
* \ /
* \ /
* e3 e2 counter-clockwise
* \ / Onext() order.
* \ /
* -----b------Org------a----
* / \
* / \
* / \
* / \
* / \
* e5 e6
* / \
* / \
*
* Note: in this case we must handle the geometry first and
* then the connectivity.
*/
// Since this is the geometrical version of Splice() we
// have additional geometrical information that we should use
// to check the correctness of the situation.
/////////////////////////////////////////////////////////////
// First, consider the vertices: Origin and oldOrigin must be different.
PointIdentifier oldOriginId = b->GetOrigin();
PointIdentifier orgId = a->GetOrigin();
if ( oldOriginId == orgId )
{
itkDebugMacro("Trying to fuse the same point!");
return ( m_NoPoint );
}
/** \todo Compare the geometry of the two points and accept
* splicing when their geometry matches. We could fix
* an epsilon threshold distance above which the two points
* are considered distinct.
* PointType org = this->GetPoint(orgId);
*/
PointType oldOrigin = this->GetPoint(oldOriginId);
/////////////////////////////////////////////////////////////
/* We are done with the vertices and we might need to consider the
* possible initial adjacent face[s]. We shall accept to proceed
* with Splicing if and only if the following conditions are met:
* [1] a and b both share the SAME Left face,
* [2] a and b and in the same Lnext() ring,
* [3] a and b are not too close followers in the Lnext() ring
* [this is to avoid to create a face with only two edges which
* is equivalent to two different edges adjacent to the same two
* vertices].
*
* V ---<-b---- V
* / \
* / \
* / a.Lnext().Lnext()
* / \
* / Face \
* V V
* \ a.Splice(b) /
* \ is OK /
* \ a.Lnext()
* \ /
* \ /
* V ----a->--- V
*
* Basically, we accept to proceed with spliting if there is a
* single face on the left and this face is at least an hexagone
* and the vertices we wish to splice are at least two vertices aside.
*/
FaceRefType aLeftFace = a->GetLeft();
FaceRefType bLeftFace = b->GetLeft();
bool MustReconstructFace = false;
if ( ( aLeftFace == m_NoFace && bLeftFace != m_NoFace )
|| ( aLeftFace != m_NoFace && bLeftFace == m_NoFace ) )
{
itkDebugMacro("Face on one side but not the other. Cancel.");
return ( m_NoPoint );
}
if ( aLeftFace != m_NoFace && bLeftFace != m_NoFace )
{
if ( ( aLeftFace == bLeftFace )
&& ( a->GetLnext() != b )
&& ( a->GetLnext()->GetLnext() != b )
&& ( b->GetLnext() != a )
&& ( b->GetLnext()->GetLnext() != a )
&& ( a->IsInLnextRing(b) )
&& ( b->IsInLnextRing(a) ) )
{
this->DeleteFace(aLeftFace);
MustReconstructFace = true;
}
else
{
itkDebugMacro("Face is not at least and hexagon.");
return ( m_NoPoint );
}
}
// Notice that when aLeftFace == m_NoFace and bLeftFace == m_NoFace
// we simply proceed... (with MustReconstructFace initialy set to
// false.
///////////////////////////////////////////////////////////////
// Handle connectivity at QEQuadEdge level:
a->Splice(b);
///////////////////////////////////////////////////////////////
// Back to dealing with the geometrical references. First
// make sure the oldOrigin's edge entry won't be used any more:
oldOrigin.SetEdge( (QEPrimal *)0 );
this->SetPoint(oldOriginId, oldOrigin);
// We need to inform the edges ranging from a->Onext() to b that
// their Origin() have changed. Let's over do it (read, be lazy) and
// inform the full Onext() ring:
typename QEPrimal::IteratorGeom it;
for ( it = a->BeginGeomOnext(); it != a->EndGeomOnext(); it++ )
{
it.Value()->SetOrigin(orgId);
}
resultingOriginId = oldOriginId;
///////////////////////////////////////////////////////////////
// Now that we are done with the handling of the geometry of
// vertices proceed with the geometry of the faces. When we
// are spliting a face (through Splicing) we must construct two
// new faces:
if ( MustReconstructFace )
{
this->AddFace(a);
this->AddFace(b);
}
}
this->Modified();
return resultingOriginId;
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void QuadEdgeMesh< TPixel, VDimension, TTraits >
::SetCell(CellIdentifier cId, CellAutoPointer & cell)
{
(void)cId;
// NOTE ALEX: should add some checking to be sure everything went fine
EdgeCellType * qe;
PolygonCellType *pe;
// The QuadEdgeMeshCellTypes first
if ( ( qe = dynamic_cast< EdgeCellType * >( cell.GetPointer() ) ) )
{
// NOTE ALEX: here
this->AddEdge( qe->GetQEGeom()->GetOrigin(),
qe->GetQEGeom()->GetDestination() );
cell.ReleaseOwnership();
delete qe;
}
else if ( ( pe = dynamic_cast< PolygonCellType * >( cell.GetPointer() ) ) )
{
PointIdList points;
PointIdInternalIterator pit = pe->InternalPointIdsBegin();
PointIdInternalIterator pend = pe->InternalPointIdsEnd();
while ( pit != pend )
{
points.push_back(*pit);
++pit;
}
// NOTE ALEX: here
this->AddFaceWithSecurePointList(points);
cell.ReleaseOwnership();
delete pe;
}
else // non-QE cell, i.e. original itk cells for example
{
PointIdentifier numPoint = cell->GetNumberOfPoints();
PointIdIterator pointId = cell->PointIdsBegin();
PointIdIterator endId = cell->PointIdsEnd();
// Edge
if ( numPoint == 2 )
{
if ( ( pointId ) && ( endId ) && ( pointId != endId ) )
{
PointIdIterator temp = pointId++;
// NOTE ALEX: here
this->AddEdge(*pointId, *temp);
}
}
// polygons
else if ( cell->GetDimension() == 2 )
{
PointIdList points;
while ( pointId != endId )
{
points.push_back(*pointId);
++pointId;
}
// NOTE ALEX: here
this->AddFace(points);
}
cell.ReleaseOwnership();
delete ( cell.GetPointer() );
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindFirstUnusedPointIndex()
{
PointIdentifier pid = 0;
PointIdentifier maxpid = this->GetNumberOfPoints();
if ( !m_FreePointIndexes.empty() )
{
// find the first valid free ID
do
{
pid = m_FreePointIndexes.front();
if ( pid < maxpid )
{
m_FreePointIndexes.pop();
return ( pid );
}
else
{
m_FreePointIndexes.pop();
}
}
while ( !m_FreePointIndexes.empty() );
}
if ( m_FreePointIndexes.empty() )
{
pid = this->GetNumberOfPoints();
if ( pid != 0 )
{
PointsContainerConstIterator last = this->GetPoints()->End();
last--;
pid = last.Index() + 1;
}
}
return ( pid );
}
/**
* The point container being a map, after deleting a point
* it is very likely that one index will be missing.
* This method "squeeze" the indexes by relocating the points
* and their data from the end of their respective container
* to the "empty" locations.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::SqueezePointsIds()
{
// sanity check
if( m_FreePointIndexes.size() == 0 )
{
return;
}
// Get hold on the last point in the container
PointsContainerPointer points = this->GetPoints();
PointsContainerConstIterator last = points->End();
--last;
// Check if there is any data
PointDataContainerPointer pointData = this->GetPointData();
bool HasPointData = ( pointData->Size() != 0 );
// if there is get hold on the last point's data
PointDataContainerIterator lastData = pointData->End();
if( HasPointData )
{
--lastData;
}
// Some Temp var to be used in the while loop
PointIdentifier FilledPointID;
QEType* EdgeRingEntry;
QEType* EdgeRingIter;
// for all the free indexes and while there is any gap
while( ( m_FreePointIndexes.size() != 0 )
&& ( last.Index() >= this->GetNumberOfPoints() ) )
{
// duplicate last point into the empty slot and pop the id from freeID list
FilledPointID = AddPoint( GetPoint( last.Index( ) ) );
// same thing for the data if any
if( HasPointData )
{
pointData->SetElement(
FilledPointID,
pointData->GetElement( lastData.Index( ) )
);
}
// make sure that all the edges/faces now refer to the new ID
// i.e. enforce the integrity at the QE level now.
EdgeRingEntry = GetPoint( last.Index( ) ).GetEdge( );
if( EdgeRingEntry )
{
EdgeRingIter = EdgeRingEntry;
do
{
EdgeRingIter->SetOrigin( FilledPointID );
EdgeRingIter = EdgeRingIter->GetOnext( );
}
while( EdgeRingIter != EdgeRingEntry );
}
// pop the duplicated point from the container, increment iterator
points->DeleteIndex( last.Index( ) );
last = points->End();
--last;
// same thing for data, if any
if( HasPointData )
{
pointData->DeleteIndex( lastData.Index() );
lastData = pointData->End();
--lastData;
}
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddPoint(const PointType & p)
{
PointIdentifier pid = this->FindFirstUnusedPointIndex();
this->SetPoint(pid, p);
return ( pid );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeletePoint(const PointIdentifier & pid)
{
// We suppose point index is valid
// otherwise we should test with
// this->GetPoints()->IndexExists( pid );
PointType pointToDelete = this->GetPoint( pid);
// Check that there is no cell that use this point anymore
// i.e. that the o-next-ring is empty
if( pointToDelete.GetEdge() )
{
itkDebugMacro("Point is not isolated.");
return;
}
// Remove the point from the points container
this->GetPoints()->DeleteIndex( pid );
// Check if there is associated poindata and eventually delete them
if( this->GetPointData()->Size() > 0 )
{
this->GetPointData()->DeleteIndex( pid );
}
// store the delete index to later squeeze the ID list
// needed to write files that expect incremental IDs
// like vtk
m_FreePointIndexes.push( pid );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointType
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetPoint(const PointIdentifier & pid) const
{
return ( this->GetPoints()->GetElement(pid) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::VectorType
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetVector(const PointIdentifier & pid) const
{
return ( this->GetPoint(pid).GetVectorFromOrigin() );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CellIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindFirstUnusedCellIndex()
{
CellIdentifier cid;
if ( m_FreeCellIndexes.size() == 0 )
{
cid = this->GetNumberOfCells();
if ( cid != 0 )
{
CellsContainerIterator last = this->GetCells()->End();
last--;
cid = last.Index() + 1;
}
}
else
{
cid = m_FreeCellIndexes.front();
m_FreeCellIndexes.pop();
}
return ( cid );
}
/**
*\brief Construct a new edge ending at points with identifiers given
* as arguments.
* @param orgPid first endpoint (origin) of the edge to Add.
* @param destPid second endpoint (destination) of the edge to Add.
* @sa \ref GeometricalQuadEdge::InsertAfterNextBorderEdgeWithUnsetLeft
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddEdge(const PointIdentifier & orgPid, const PointIdentifier & destPid)
{
// Make sure the points are different
if ( orgPid == destPid )
{
itkDebugMacro("Creating an edge between the same point.");
return ( (QEPrimal *)0 );
}
// Make sure the points are already in the QuadEdgeMesh container:
if ( !( this->GetPoints()->IndexExists(orgPid) )
|| !( this->GetPoints()->IndexExists(destPid) ) )
{
itkDebugMacro("One of the points not in the PointSet.");
return ( (QEPrimal *)0 );
}
// Make sure the edge is not already in the container
QEPrimal *e = this->FindEdge(orgPid, destPid);
if ( e != (QEPrimal *)0 )
{
itkDebugMacro("Edge already in QuadEdgeMesh.");
return e;
}
// Check if the points have room to receive a new edge
QEPrimal *eOrigin = this->GetPoint(orgPid).GetEdge();
if ( eOrigin )
{
if ( eOrigin->IsOriginInternal() )
{
itkDebugMacro("No room for a new edge in the Origin() ring.");
return ( (QEPrimal *)0 );
}
}
QEPrimal *eDestination = this->GetPoint(destPid).GetEdge();
if ( eDestination )
{
if ( eDestination->IsOriginInternal() )
{
itkDebugMacro("No room for a new edge in the Destination() ring.");
return ( (QEPrimal *)0 );
}
}
return AddEdgeWithSecurePointList(orgPid, destPid);
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddEdgeWithSecurePointList(const PointIdentifier & orgPid, const PointIdentifier & destPid)
{
PointsContainerPointer points = this->GetPoints();
PointType& pOrigin = points->ElementAt(orgPid);
PointType& pDestination = points->ElementAt(destPid);
QEPrimal *eOrigin = pOrigin.GetEdge();
QEPrimal *eDestination = pDestination.GetEdge();
// Ok, there's room and the points exist
EdgeCellType *newEdge = new EdgeCellType();
QEPrimal * newEdgeGeom = newEdge->GetQEGeom();
newEdgeGeom->SetOrigin (orgPid);
newEdgeGeom->SetDestination(destPid);
if ( !eOrigin )
{
pOrigin.SetEdge(newEdgeGeom);
}
else
{
eOrigin->InsertAfterNextBorderEdgeWithUnsetLeft(newEdgeGeom);
}
if ( !eDestination )
{
pDestination.SetEdge( newEdgeGeom->GetSym() );
}
else
{
eDestination->InsertAfterNextBorderEdgeWithUnsetLeft(
newEdgeGeom->GetSym() );
}
// Add it to the container
this->PushOnContainer(newEdge);
return ( newEdgeGeom );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::PushOnContainer(EdgeCellType *newEdge)
{
CellIdentifier eid = 0;
if ( this->GetEdgeCells()->size() > 0 )
{
CellsContainerConstIterator last = this->GetEdgeCells()->End();
--last;
eid = last.Index() + 1;
}
newEdge->SetIdent(eid);
CellAutoPointer pEdge;
pEdge.TakeOwnership(newEdge);
this->SetEdgeCell(eid, pEdge);
m_NumberOfEdges++;
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeleteEdge(const PointIdentifier & orgPid, const PointIdentifier & destPid)
{
// Check if the edge exists
QEPrimal *e = this->FindEdge(orgPid, destPid);
if ( e == (QEPrimal *)0 )
{
itkDebugMacro("Edge missing in mesh.");
return;
}
this->DeleteEdge(e);
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeleteEdge(QEPrimal *e)
{
const PointIdentifier & orgPid = e->GetOrigin();
const PointIdentifier & destPid = e->GetDestination();
PointsContainerPointer points = this->GetPoints();
// Check if the Origin point's edge ring entry should be changed
PointType& pOrigin = points->ElementAt(orgPid);
if ( pOrigin.GetEdge() == e )
{
if ( !e->IsOriginDisconnected() )
{
pOrigin.SetEdge( e->GetOprev() );
}
else
{
pOrigin.SetEdge( (QEPrimal *)0 );
}
}
// Same for the Destination point
PointType& pDestination = points->ElementAt(destPid);
if ( pDestination.GetEdge() == e->GetSym() )
{
if ( !e->IsDestinationDisconnected() )
{
pDestination.SetEdge( e->GetLnext() );
}
else
{
pDestination.SetEdge( (QEPrimal *)0 );
}
}
// This container serves to avoid the MS .net bug when
// one wants to delete a map element using a map::iterator.
// Normally, if we delete a map element using an iterator,
// it should keep the iterator validity but .net doesn't
// like it, so we delay the cell deletion to a later loop.
typedef std::list< CellIdentifier > DeleteCellsCont;
DeleteCellsCont cellsToDelete;
// Delete all references to 'e' in the cell container
CellsContainerIterator cit = this->GetCells()->Begin();
const CellsContainerIterator cend = this->GetCells()->End();
while ( cit != cend )
{
PolygonCellType *pcell = dynamic_cast< PolygonCellType * >( cit.Value() );
bool toDelete = false;
if ( pcell != (PolygonCellType *)0 )
{
QEPrimal *edge = pcell->GetEdgeRingEntry();
typename QEPrimal::IteratorGeom it = edge->BeginGeomLnext();
const typename QEPrimal::IteratorGeom end = edge->EndGeomLnext();
while ( it != end && !toDelete )
{
toDelete = ( ( it.Value() == e )
|| ( it.Value()->GetSym() == e ) );
++it;
}
if ( toDelete )
{
--m_NumberOfFaces;
// handle QE level, i.e. for the polygon, just unset the faces
it = edge->BeginGeomLnext();
while ( it != end )
{
it.Value()->UnsetLeft();
++it;
}
}
}
// if the current face is to be deleted,
// put it in the second container
// and keep the Id for next cell insertion
if ( toDelete )
{
cellsToDelete.push_back( cit.Index() );
m_FreeCellIndexes.push( cit.Index() );
}
++cit;
}
// we checked all the cells i nthe container
// now delete the elements in the map
typename DeleteCellsCont::iterator dit = cellsToDelete.begin();
const typename DeleteCellsCont::iterator dend = cellsToDelete.end();
while ( dit != dend )
{
const CellType *cellToBeDeleted = this->GetCells()->GetElement(*dit);
delete cellToBeDeleted;
this->GetCells()->DeleteIndex(*dit);
++dit;
}
// now delete the edge in the edge container
CellType *edgeCellToDelete = this->GetEdgeCells()->ElementAt( e->GetIdent() );
this->GetEdgeCells()->DeleteIndex( e->GetIdent() );
delete edgeCellToDelete;
--m_NumberOfEdges;
// Now, disconnect it and let the garbage collector do the rest
this->Modified();
}
/**
* Delete the incoming edge and all LOCAL references to this edge.
* By local we mean the ones we can reasonably be aware of i.e.
* the adjacent faces (that we also delete) and the adjacent points
* (when the incoming edge is their Onext ring entry).
* This is to be opposed to \ref DeleteEdge that searches for ALL
* references to the incoming edge (which is a much heavier process
* because one as to make an exhaustive search in the CellContainer).
* \note: when deleting the adjacent faces we also handle the
* suppression of the references to those faces in the Lnext()
* and Rnext() rings.
* \warning Nothing is done to remove the potential isolated points
* left by this edge deletion (the caller might want to recycle
* them). Hence it is the caller's responsibility to manage the
* clean-up of adjacent points (when necessary).
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::LightWeightDeleteEdge(EdgeCellType *edgeCell)
{
if ( !edgeCell )
{
return;
}
QEPrimal *e = edgeCell->GetQEGeom();
if ( !e )
{
return;
}
const PointIdentifier & orgPid = e->GetOrigin();
const PointIdentifier & destPid = e->GetDestination();
PointsContainerPointer points = this->GetPoints();
if ( orgPid != e->m_NoPoint && destPid != e->m_NoPoint )
{
// ------------------------------------------------------------------
// First make sure the points are not pointing to the edge we are
// trying to delete.
// Check if the Origin point's edge ring entry is the edge we are
// trying to delete. When this is the case shift the Origin edge entry
// to another edge and when no other edge is available leave it
// to NULL.
PointType& pOrigin = points->ElementAt(orgPid);
if ( pOrigin.GetEdge() == e )
{
if ( !e->IsOriginDisconnected() )
{
pOrigin.SetEdge( e->GetOprev() );
}
else
{
pOrigin.SetEdge( (QEPrimal *)0 );
}
}
// Same thing for the Destination point:
PointType& pDestination = points->ElementAt(destPid);
if ( pDestination.GetEdge() == e->GetSym() )
{
if ( !e->IsDestinationDisconnected() )
{
pDestination.SetEdge( e->GetLnext() );
}
else
{
pDestination.SetEdge( (QEPrimal *)0 );
}
}
// ------------------------------------------------------------------
// Second we need to destroy the adjacent faces (both GetLeft()
// and GetRight() when they exist) because their very definition
// makes reference to the edge we are trying to delete:
if ( e->IsLeftSet() )
{
this->DeleteFace( e->GetLeft() );
}
if ( e->IsRightSet() )
{
this->DeleteFace( e->GetRight() );
}
/////////////////////////////////////////////////////////////////
// Third we need to remove from the container the EdgeCell
// representing the edge we are trying to destroy at the itk
// level.
this->GetEdgeCells()->DeleteIndex( edgeCell->GetIdent() );
edgeCell->SetIdent(0);
// Eventually, we disconnect (at the QuadEdge level) the edge we
// are trying to delete and we delete it.
e->Disconnect();
}
--m_NumberOfEdges;
delete edgeCell;
this->Modified();
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::LightWeightDeleteEdge(QEPrimal *e)
{
if ( !e )
{
return;
}
const PointIdentifier & orgPid = e->GetOrigin();
if ( orgPid == e->m_NoPoint )
{
// org not set
return;
}
const PointIdentifier & destPid = e->GetDestination();
if ( destPid == e->m_NoPoint )
{
// dest not set
return;
}
CellIdentifier LineIdent = e->GetIdent();
if ( LineIdent != m_NoPoint )
{
EdgeCellType *edgeCell = dynamic_cast< EdgeCellType * >( this->GetEdgeCells()->GetElement(LineIdent) );
this->LightWeightDeleteEdge(edgeCell);
}
else
{
itkDebugMacro("Edge Not found. LineIdent not set?");
return;
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeleteFace(FaceRefType faceToDelete)
{
CellsContainerPointer cells = this->GetCells();
CellType* c;
if( !cells->GetElementIfIndexExists( faceToDelete, &c ) )
{
itkDebugMacro("No such face in container");
return;
}
PolygonCellType *cellToDelete = dynamic_cast< PolygonCellType * >( c );
if ( !cellToDelete )
{
itkDebugMacro("This Id does not correspond to a face (should be an edge)");
return;
}
// Iterate on the edges adjacent to face and remove references to
// to this face:
QEPrimal *e = cellToDelete->GetEdgeRingEntry();
if ( faceToDelete != e->GetLeft() )
{
e = e->GetSym();
}
if ( faceToDelete != e->GetLeft() )
{
itkDebugMacro("Neither e nor e->Sym() are the correct face");
return;
}
typename QEPrimal::IteratorGeom it = e->BeginGeomLnext();
const typename QEPrimal::IteratorGeom end = e->EndGeomLnext();
while( it != end )
{
it.Value()->UnsetLeft();
++it;
}
cells->DeleteIndex(faceToDelete);
delete cellToDelete;
--m_NumberOfFaces;
this->Modified();
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetEdge() const
{
if ( this->GetEdgeCells()->size() == 0 )
{
return ( (QEPrimal *)0 );
}
const CellsContainer* edgeCells = this->GetEdgeCells();
CellsContainerConstIterator cit = edgeCells->Begin();
EdgeCellType* e = dynamic_cast< EdgeCellType * >( cit.Value() );
return ( e->GetQEGeom() );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetEdge(const CellIdentifier & eid) const
{
CellType* c;
if( !this->GetEdgeCells()->GetElementIfIndexExists( eid, &c ) )
{
itkDebugMacro("No such edge in container");
return ( (QEPrimal *)0 );
}
EdgeCellType *e = dynamic_cast< EdgeCellType * >( c );
return ( e->GetQEGeom() );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindEdge(const PointIdentifier & pid0) const
{
PointType p = this->GetPoint(pid0);
return ( p.GetEdge() );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindEdge(const PointIdentifier & pid0, const PointIdentifier & pid1) const
{
QEPrimal *initialEdge = this->GetPoint(pid0).GetEdge();
if ( initialEdge )
{
typename QEPrimal::IteratorGeom it = initialEdge->BeginGeomOnext();
typename QEPrimal::IteratorGeom end = initialEdge->EndGeomOnext();
while ( it != end )
{
if ( it.Value()->GetDestination() == pid1 )
{
return ( dynamic_cast< QEPrimal * >( it.Value() ) );
}
++it;
}
}
return ( static_cast< QEPrimal * >( NULL ) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::EdgeCellType *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindEdgeCell(const PointIdentifier & pid0, const PointIdentifier & pid1) const
{
EdgeCellType *result = (EdgeCellType *)0;
QEPrimal * EdgeGeom = FindEdge(pid0, pid1);
if ( EdgeGeom != (QEPrimal *)0 )
{
CellIdentifier LineIdent = EdgeGeom->GetIdent();
if ( LineIdent != m_NoPoint )
{
result = dynamic_cast< EdgeCellType * >(
this->GetEdgeCells()->GetElement(LineIdent) );
}
}
return ( result );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFace(const PointIdList & points)
{
size_t N = points.size();
#ifndef NDEBUG
// Check that there are no duplicate points
for ( size_t i = 0; i < N; i++ )
{
typename PointIdList::const_iterator itr = points.begin();
typename PointIdList::const_iterator end = points.end();
PointIdentifier count = NumericTraits< PointIdentifier >::Zero;
const PointIdentifier pointId = points[i];
while ( itr != end )
{
if ( *itr == pointId )
{
++count;
}
++itr;
}
if ( count != 1 )
{
itkDebugMacro("Point " << i << " is duplicated");
return ( (QEPrimal *)NULL );
}
}
PointsContainerPointer pointsContainer = this->GetPoints();
// Check that all points exist
for ( size_t i = 0; i < N; i++ )
{
if ( !pointsContainer->IndexExists(points[i]) )
{
itkDebugMacro("Point " << i << " is missing in the mesh");
return (QEPrimal *)NULL;
}
}
#endif
// Check if existing edges have no face on the left.
for ( size_t i = 0; i < N; i++ )
{
PointIdentifier pid0 = points[i];
PointIdentifier pid1 = points[ ( i + 1 ) % N ];
QEPrimal *edge = this->FindEdge(pid0, pid1);
if ( edge )
{
if ( edge->IsLeftSet() )
{
itkDebugMacro("Edge [" << i << " " << ( ( i + 1 ) % N )
<< " has a left face.");
return (QEPrimal *)NULL;
}
}
}
return AddFaceWithSecurePointList(points);
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFaceWithSecurePointList(const PointIdList & points)
{
return AddFaceWithSecurePointList(points, true);
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFaceWithSecurePointList(const PointIdList & points, bool CheckEdges)
{
const PointIdentifier numberOfPoints = static_cast< PointIdentifier >( points.size() );
typedef std::vector< QEPrimal * > QEList;
QEList FaceQEList( numberOfPoints, NULL );
// Now create edge list and create missing edges if needed.
for ( PointIdentifier i = 0; i < numberOfPoints; i++ )
{
PointIdentifier pid0 = points[i];
PointIdentifier pid1 = points[( i + 1 ) % numberOfPoints];
QEPrimal * edge = this->FindEdge(pid0, pid1);
if ( !edge && CheckEdges )
{
QEPrimal *entry = this->AddEdgeWithSecurePointList(pid0, pid1);
if ( entry == (QEPrimal *)0 )
{
return ( entry );
}
FaceQEList[i] = entry;
}
else
{
//FIXME throw exception here if !edge
FaceQEList[i] = edge;
}
}
// Reorder all Onext rings
QEPrimal *e1;
QEPrimal *e0 = FaceQEList.back();
typename QEList::iterator fIt = FaceQEList.begin();
typename QEList::iterator fEnd = FaceQEList.end();
while( fIt != fEnd )
{
e1 = e0->GetSym();
e0 = *fIt;
e0->ReorderOnextRingBeforeAddFace(e1);
++fIt;
}
// all edges are ready to receive a face on the left
QEPrimal *entry = FaceQEList.front();
if ( !entry )
{
// FIXME throw exception here instead
itkDebugMacro("entry == NULL");
return (QEPrimal *)NULL;
}
this->AddFace(entry);
return ( entry );
}
/**
* We here make the strong assumption that the caller was wise enough
* to build/handle the connectivity at the QE level. This method
* simply creates a new PolygonCell and assigns it as the left face
* of all edges in the Lnext ring of the incoming argument.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFace(QEPrimal *entry)
{
// Create the cell and add it to the container
PolygonCellType *faceCell = new PolygonCellType(entry);
CellIdentifier fid = this->FindFirstUnusedCellIndex();
faceCell->SetIdent(fid);
// Associate the above generated CellIndex as the default FaceRefType
// of the new face [ i.e. use the itk level CellIdentifier as the
// GeometricalQuadEdge::m_Origin of dual edges (edges of type QEDual) ].
typename QEPrimal::IteratorGeom it = entry->BeginGeomLnext();
typename QEPrimal::IteratorGeom end = entry->EndGeomLnext();
while( it != end )
{
it.Value()->SetLeft(fid);
++it;
}
++m_NumberOfFaces;
CellAutoPointer face;
face.TakeOwnership(faceCell);
this->Superclass::SetCell(fid, face);
}
/**
* Add a triangle face to this QuadEdgeMesh.
* @param aPid \ref PointIdentifier of first point
* @param bPid \ref PointIdentifier of second point
* @param cPid \ref PointIdentifier of third point
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal *
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFaceTriangle(
const PointIdentifier & aPid,
const PointIdentifier & bPid,
const PointIdentifier & cPid)
{
PointIdList points( 3 );
points[0] = aPid;
points[1] = bPid;
points[2] = cPid;
return this->AddFace(points);
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
QuadEdgeMesh< TPixel, VDimension, TTraits >
::QuadEdgeMesh():m_NumberOfFaces(0), m_NumberOfEdges(0)
{
m_EdgeCellsContainer = CellsContainer::New();
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
QuadEdgeMesh< TPixel, VDimension, TTraits >
::~QuadEdgeMesh()
{
this->ClearCellsContainer();
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ClearCellsContainer()
{
if ( m_EdgeCellsContainer->GetReferenceCount() == 1 )
{
CellsContainerIterator EdgeCell = m_EdgeCellsContainer->Begin();
CellsContainerIterator EdgeEnd = m_EdgeCellsContainer->End();
while ( EdgeCell != EdgeEnd )
{
const CellType *EdgeCellToBeDeleted = EdgeCell->Value();
delete EdgeCellToBeDeleted;
++EdgeCell;
}
m_EdgeCellsContainer->Initialize();
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CoordRepType
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeEdgeLength(QEPrimal *e)
{
const PointsContainer *points = this->GetPoints();
const PointType org = points->GetElement( e->GetOrigin() );
const PointType dest = points->GetElement( e->GetDestination() );
return org.EuclideanDistanceTo(dest);
}
/**
* \brief Compute the total number of USED points. This differs from
* \ref Mesh::GetNumberOfPoints() that will return the total number of
* points including the ones that have no entry in the edge ring.
*
* \note This method is an optional utility of the class: its
* understanding is not useful at first contact with the class.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeNumberOfPoints() const
{
const PointsContainer *points = this->GetPoints();
if ( !points )
{
itkDebugMacro("No point container");
return ( 0 );
}
PointIdentifier numberOfPoints = NumericTraits<PointIdentifier>::Zero;
PointsContainerConstIterator pointIterator = points->Begin();
PointsContainerConstIterator pointEnd = points->End();
while ( pointIterator != pointEnd )
{
if ( pointIterator.Value().GetEdge() )
{
++numberOfPoints;
}
++pointIterator;
}
return ( numberOfPoints );
}
/**
* \brief Compute the total number of faces.
*
* \note This method is an optional utility of the class: its
* understanding is not useful at first contact with the class.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CellIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeNumberOfFaces() const
{
CellIdentifier numberOfFaces = NumericTraits<CellIdentifier>::Zero;
CellsContainerConstIterator cellIterator = this->GetCells()->Begin();
CellsContainerConstIterator cellEnd = this->GetCells()->End();
PointIdentifier NumOfPoints;
while ( cellIterator != cellEnd )
{
NumOfPoints = cellIterator.Value()->GetNumberOfPoints();
if ( NumOfPoints > 2 )
{
++numberOfFaces;
}
++cellIterator;
}
return ( numberOfFaces );
}
/**
* \brief Compute the total number of edges.
*
* \note This method is an optional utility of the class: it's
* understanding is not useful at first contact with the class.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CellIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeNumberOfEdges() const
{
return static_cast< CellIdentifier >( this->GetEdgeCells()->size() );
}
} // namespace itk
#endif
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