/usr/include/ITK-4.5/itkRegularSphereMeshSource.hxx is in libinsighttoolkit4-dev 4.5.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkRegularSphereMeshSource_hxx
#define __itkRegularSphereMeshSource_hxx
#include "itkRegularSphereMeshSource.h"
namespace itk
{
/**
*
*/
template< typename TOutputMesh >
RegularSphereMeshSource< TOutputMesh >
::RegularSphereMeshSource()
{
/**
* Create the output
*/
typename TOutputMesh::Pointer output = TOutputMesh::New();
this->ProcessObject::SetNumberOfRequiredOutputs(1);
this->ProcessObject::SetNthOutput( 0, output.GetPointer() );
m_Center.Fill(0);
m_Scale.Fill(1);
m_Resolution = 2;
}
/*
*
*/
template< typename TOutputMesh >
void
RegularSphereMeshSource< TOutputMesh >
::GenerateData()
{
typename OutputMeshType::PointIdentifier tripoints[3] = { 0, 1, 2 };
typename OutputMeshType::Pointer outputMesh = this->GetOutput();
outputMesh->SetCellsAllocationMethod(OutputMeshType::CellsAllocatedDynamicallyCellByCell);
PointsContainerPointer myPoints = outputMesh->GetPoints();
PointType p1;
IdentifierType idx = 0;
p1[0] = 1 * m_Scale[0] + m_Center[0];
p1[1] = 0 * m_Scale[1] + m_Center[1];
p1[2] = 0 * m_Scale[2] + m_Center[2];
outputMesh->SetPoint(idx++, p1);
p1[0] = -1 * m_Scale[0] + m_Center[0];
p1[1] = 0 * m_Scale[1] + m_Center[1];
p1[2] = 0 * m_Scale[2] + m_Center[2];
outputMesh->SetPoint(idx++, p1);
p1[0] = 0 * m_Scale[0] + m_Center[0];
p1[1] = 1 * m_Scale[1] + m_Center[1];
p1[2] = 0 * m_Scale[2] + m_Center[2];
outputMesh->SetPoint(idx++, p1);
p1[0] = 0 * m_Scale[0] + m_Center[0];
p1[1] = -1 * m_Scale[1] + m_Center[1];
p1[2] = 0 * m_Scale[2] + m_Center[2];
outputMesh->SetPoint(idx++, p1);
p1[0] = 0 * m_Scale[0] + m_Center[0];
p1[1] = 0 * m_Scale[1] + m_Center[1];
p1[2] = 1 * m_Scale[2] + m_Center[2];
outputMesh->SetPoint(idx++, p1);
p1[0] = 0 * m_Scale[0] + m_Center[0];
p1[1] = 0 * m_Scale[1] + m_Center[1];
p1[2] = -1 * m_Scale[2] + m_Center[2];
outputMesh->SetPoint(idx++, p1);
/* Six equidistant points lying on the unit sphere */
const IdentifierType XPLUS = 0;
const IdentifierType XMIN = 1;
const IdentifierType YPLUS = 2;
const IdentifierType YMIN = 3;
const IdentifierType ZPLUS = 4;
const IdentifierType ZMIN = 5;
tripoints[0] = YPLUS; tripoints[1] = ZPLUS; tripoints[2] = XPLUS;
this->AddCell(outputMesh, tripoints, 0);
tripoints[0] = YPLUS; tripoints[1] = XMIN; tripoints[2] = ZPLUS;
this->AddCell(outputMesh, tripoints, 1);
tripoints[0] = XMIN; tripoints[1] = YMIN; tripoints[2] = ZPLUS;
this->AddCell(outputMesh, tripoints, 2);
tripoints[0] = ZPLUS; tripoints[1] = YMIN; tripoints[2] = XPLUS;
this->AddCell(outputMesh, tripoints, 3);
tripoints[0] = ZMIN; tripoints[1] = YPLUS; tripoints[2] = XPLUS;
this->AddCell(outputMesh, tripoints, 4);
tripoints[0] = YPLUS; tripoints[1] = ZMIN; tripoints[2] = XMIN;
this->AddCell(outputMesh, tripoints, 5);
tripoints[0] = ZMIN; tripoints[1] = YMIN; tripoints[2] = XMIN;
this->AddCell(outputMesh, tripoints, 6);
tripoints[0] = ZMIN; tripoints[1] = XPLUS; tripoints[2] = YMIN;
this->AddCell(outputMesh, tripoints, 7);
// linear subdivision of the original triangular mesh
// followed by a repositioning of the point on the sphere
// for each resolution.
// it's an IN-PLACE process.
unsigned int i;
for ( i = 0; i < m_Resolution; i++ )
{
typename OutputMeshType::CellsContainerPointer myCells = outputMesh->GetCells();
typename OutputMeshType::CellsContainer::Iterator cells = myCells->Begin();
typename OutputMeshType::Pointer result = OutputMeshType::New();
PointType v[3];
PointType *v_pt[3];
v_pt[0] = &v[0];
v_pt[1] = &v[1];
v_pt[2] = &v[2];
IdentifierType cellIdx = 0;
IdentifierType pointIdxOffset = outputMesh->GetNumberOfPoints();
IdentifierType pointIdx = pointIdxOffset;
IdentifierType newIdx[3] = { 0, 1, 2 };
// container for the processed edges
// when subdividing a triangle, the corresponding subdivided
// edges are stocked here with the Id of the middle point.
PointMapType::Pointer handledEdges = PointMapType::New();
// for the points Id to be consecutive,
// and for the Ids to exist only if the point has been copied
// i.e. even if the container is a vector,
// we ned to copy the old points first.
for ( IdentifierType j = 0; j < pointIdxOffset; j++ )
{
outputMesh->GetPoint(j, v_pt[0]);
// this is needed when the PointType is a QuadEdgeMeshPoint
PointType localPt;
localPt[0] = v[0][0];
localPt[1] = v[0][1];
localPt[2] = v[0][2];
// copy the point in the output mesh
result->SetPoint(j, localPt);
}
// subdivide each triangular cell
while ( cells != myCells->End() )
{
// this is a QE specific case
// with an itk::Mesh, no edge should be present in the cell container
if ( cells.Value()->GetNumberOfPoints() > 2 )
{
// get the point Ids
const typename OutputMeshType::PointIdentifier *tp= cells.Value()->GetPointIds();
// for each point of the input triangle, create a copy in the output
// mesh
for ( unsigned int ii = 0; ii < 3; ii++ )
{
// get the point's geometry from previous mesh
outputMesh->GetPoint(tp[ii], v_pt[ii]);
// This is a QE specific case
// if the point already is in the output mesh
// we should not overwrite it as it would
// reset the link to the Quad Edge Ring
if ( !result->GetPoints()->IndexExists(tp[ii]) )
{
// this is needed when the PointType is a QuadEdgeMeshPoint
PointType localPt;
localPt[0] = v[ii][0];
localPt[1] = v[ii][1];
localPt[2] = v[ii][2];
// copy the point in the output mesh
result->SetPoint(tp[ii], localPt);
}
}
// point 1
if ( !handledEdges->IndexExists( std::make_pair(tp[0], tp[1]) )
&& !handledEdges->IndexExists( std::make_pair(tp[1], tp[0]) ) )
{
newIdx[0] = pointIdx;
handledEdges->InsertElement(std::make_pair(tp[0], tp[1]), pointIdx);
result->SetPoint( pointIdx++, this->Divide(v[0], v[1]) );
}
else
{
if ( handledEdges->IndexExists( std::make_pair(tp[0], tp[1]) ) )
{
newIdx[0] = handledEdges->GetElement( std::make_pair(tp[0], tp[1]) );
}
else
{
newIdx[0] = handledEdges->GetElement( std::make_pair(tp[1], tp[0]) );
}
}
// point 2
if ( !handledEdges->IndexExists( std::make_pair(tp[1], tp[2]) )
&& !handledEdges->IndexExists( std::make_pair(tp[2], tp[1]) ) )
{
newIdx[1] = pointIdx;
handledEdges->InsertElement(std::make_pair(tp[1], tp[2]), pointIdx);
result->SetPoint( pointIdx++, this->Divide(v[1], v[2]) );
}
else
{
if ( handledEdges->IndexExists( std::make_pair(tp[1], tp[2]) ) )
{
newIdx[1] = handledEdges->GetElement( std::make_pair(tp[1], tp[2]) );
}
else
{
newIdx[1] = handledEdges->GetElement( std::make_pair(tp[2], tp[1]) );
}
}
// point 3
if ( !handledEdges->IndexExists( std::make_pair(tp[2], tp[0]) )
&& !handledEdges->IndexExists( std::make_pair(tp[0], tp[2]) ) )
{
newIdx[2] = pointIdx;
handledEdges->InsertElement(std::make_pair(tp[2], tp[0]), pointIdx);
result->SetPoint( pointIdx++, this->Divide(v[2], v[0]) );
}
else
{
if ( handledEdges->IndexExists( std::make_pair(tp[2], tp[0]) ) )
{
newIdx[2] = handledEdges->GetElement( std::make_pair(tp[2], tp[0]) );
}
else
{
newIdx[2] = handledEdges->GetElement( std::make_pair(tp[0], tp[2]) );
}
}
// create the 4 output triangles in place of the input triangle
tripoints[0] = tp[0];
tripoints[1] = newIdx[0];
tripoints[2] = newIdx[2];
this->AddCell(result, tripoints, cellIdx);
cellIdx++;
tripoints[0] = newIdx[0];
tripoints[1] = tp[1];
tripoints[2] = newIdx[1];
this->AddCell(result, tripoints, cellIdx);
cellIdx++;
tripoints[0] = newIdx[1];
tripoints[1] = tp[2];
tripoints[2] = newIdx[2];
this->AddCell(result, tripoints, cellIdx);
cellIdx++;
tripoints[0] = newIdx[0];
tripoints[1] = newIdx[1];
tripoints[2] = newIdx[2];
this->AddCell(result, tripoints, cellIdx);
cellIdx++;
}
// for all cells
cells++;
}
// Release input memory
cells = myCells->Begin();
while ( cells != myCells->End() )
{
const CellInterfaceType *cellToBeDeleted = cells->Value();
delete cellToBeDeleted;
cells++;
}
// set output
outputMesh->Graft(result);
result->SetCells(NULL);
}
}
template< typename TOutputMesh >
typename RegularSphereMeshSource< TOutputMesh >::PointType
RegularSphereMeshSource< TOutputMesh >
::Divide(const PointType & p1, const PointType & p2) const
{
PointType p;
PointType f;
PointType result;
VectorType d;
VectorType c;
d = p2 - p1;
p = p1 + ( d * 0.5 );
c = p - m_Center;
f[0] = m_Scale[0] / c.GetNorm();
f[1] = m_Scale[1] / c.GetNorm();
f[2] = m_Scale[2] / c.GetNorm();
c[0] *= f[0];
c[1] *= f[1];
c[2] *= f[2];
result[0] = m_Center[0] + c[0];
result[1] = m_Center[1] + c[1];
result[2] = m_Center[2] + c[2];
return ( result );
}
template< typename TOutputMesh >
void
RegularSphereMeshSource< TOutputMesh >
::AddCell(OutputMeshType *mesh, const typename OutputMeshType::PointIdentifier *pointIds, IdentifierType idx)
{
CellAutoPointer testCell(new TriCellType, true);
testCell->SetPointIds(pointIds);
mesh->SetCell(idx, testCell);
}
template< typename TOutputMesh >
void
RegularSphereMeshSource< TOutputMesh >
::PrintSelf(std::ostream & os, Indent indent) const
{
Superclass::PrintSelf(os, indent);
os << indent << "Center: " << m_Center << std::endl;
os << indent << "Scale: " << m_Scale << std::endl;
os << indent << "Resolution: " << m_Resolution << std::endl;
}
} //end of namespace itk
#endif
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