This file is indexed.

/usr/include/ITK-4.5/itkRigid3DPerspectiveTransform.hxx is in libinsighttoolkit4-dev 4.5.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef __itkRigid3DPerspectiveTransform_hxx
#define __itkRigid3DPerspectiveTransform_hxx

#include "itkRigid3DPerspectiveTransform.h"

namespace itk
{
// Constructor with default arguments
template <typename TScalar>
Rigid3DPerspectiveTransform<TScalar>::Rigid3DPerspectiveTransform() : Superclass(ParametersDimension)
{
  m_Offset.Fill(0);
  m_Versor.SetIdentity();
  m_RotationMatrix = m_Versor.GetMatrix();
  m_FocalDistance = NumericTraits<ScalarType>::One;
  m_FixedOffset.Fill(0);
  m_CenterOfRotation.Fill(0);
  this->m_Parameters.Fill(0);
  this->m_Parameters[3] = 1; // identity versor
}

// Destructor
template <typename TScalar>
Rigid3DPerspectiveTransform<TScalar>::
~Rigid3DPerspectiveTransform()
{
}

// Print self
template <typename TScalar>
void
Rigid3DPerspectiveTransform<TScalar>::PrintSelf(std::ostream & os, Indent indent) const
{
  Superclass::PrintSelf(os, indent);

  os << indent << "Parameters: "   << this->m_Parameters  << std::endl;
  os << indent << "Offset: "       << m_Offset   << std::endl;
  os << indent << "Rotation: "     << m_Versor << std::endl;
  os << indent << "FocalDistance: " << m_FocalDistance << std::endl;
  os << indent << "RotationMatrix: " << m_RotationMatrix   << std::endl;
  os << indent << "FixedOffset: " << m_FixedOffset   << std::endl;
  os << indent << "CenterOfRotation: " << m_CenterOfRotation   << std::endl;
}

// Set Parameters
template <typename TScalar>
void
Rigid3DPerspectiveTransform<TScalar>
::SetParameters(const ParametersType & parameters)
{
  itkDebugMacro(<< "Setting parameters " << parameters);

  // Save parameters. Needed for proper operation of TransformUpdateParameters.
  if( &parameters != &(this->m_Parameters) )
    {
    this->m_Parameters = parameters;
    }

  // Transfer the versor part

  AxisType axis;

  double norm = parameters[0] * parameters[0];
  axis[0] = parameters[0];
  norm += parameters[1] * parameters[1];
  axis[1] = parameters[1];
  norm += parameters[2] * parameters[2];
  axis[2] = parameters[2];
  if( norm > NumericTraits<double>::Zero )
    {
    norm = vcl_sqrt(norm);
    }

  double epsilon = 1e-10;
  if( norm >= 1.0 - epsilon )
    {
    axis = axis / ( norm + epsilon * norm );
    }

  m_Versor.Set(axis);

  itkDebugMacro( << "Versor is now " << this->GetRotation() );

  // Transfer the translation part
  OffsetType offset;
  for( unsigned int i = 0; i < SpaceDimension; i++ )
    {
    offset[i] = parameters[i + 3];
    }

  this->SetOffset(offset);

  this->ComputeMatrix();

  // Modified is always called since we just have a pointer to the
  // parameters and cannot know if the parameters have changed.
  this->Modified();
}

// Set Parameters
template <typename TScalar>
const typename Rigid3DPerspectiveTransform<TScalar>::ParametersType
& Rigid3DPerspectiveTransform<TScalar>
::GetParameters() const
  {
  itkDebugMacro(<< "Getting parameters ");

  this->m_Parameters[0] = this->GetRotation().GetX();
  this->m_Parameters[1] = this->GetRotation().GetY();
  this->m_Parameters[2] = this->GetRotation().GetZ();

  // Transfer the translation
  this->m_Parameters[3] = this->GetOffset()[0];
  this->m_Parameters[4] = this->GetOffset()[1];
  this->m_Parameters[5] = this->GetOffset()[2];

  itkDebugMacro(<< "After getting parameters " << this->m_Parameters);

  return this->m_Parameters;
  }

// Set rotation
template <typename TScalar>
void
Rigid3DPerspectiveTransform<TScalar>::SetRotation(const VersorType & rotation)
{
  m_Versor          = rotation;
  m_RotationMatrix  = m_Versor.GetMatrix();
}

// Set rotation
template <typename TScalar>
void
Rigid3DPerspectiveTransform<TScalar>::SetRotation(const Vector<TScalar, 3> & axis, double angle)
{
  const double sinus   = vcl_sin(angle / 2.0);
  const double cosinus = vcl_cos(angle / 2.0);

  Vector<TScalar, 3> norm;
  norm = axis;
  norm.Normalize();
  norm *= sinus;
  VnlQuaternionType q;

  q[0] = cosinus;
  q[1] = norm[0];
  q[2] = norm[1];
  q[3] = norm[2];

  VersorType v;
  v.Set(q);
  this->SetRotation(v);
}

// Transform a point
template <typename TScalar>
typename Rigid3DPerspectiveTransform<TScalar>::OutputPointType
Rigid3DPerspectiveTransform<TScalar>::TransformPoint(const InputPointType & point) const
{
  unsigned int   i;
  InputPointType centered;

  for( i = 0; i < 3; i++ )
    {
    centered[i] = point[i] - m_CenterOfRotation[i];
    }

  InputPointType rotated =  m_RotationMatrix * centered;

  InputPointType rigided;
  for( i = 0; i < 3; i++ )
    {
    rigided[i] = rotated[i] + m_Offset[i] + m_CenterOfRotation[i]
      + m_FixedOffset[i];
    }

  OutputPointType result;

  TScalar factor = m_FocalDistance / rigided[2];

  result[0] = rigided[0] * factor;
  result[1] = rigided[1] * factor;

  return result;
}

// Transform a point
template <typename TScalar>
void
Rigid3DPerspectiveTransform<TScalar>::ComputeMatrix(void)
{
  m_RotationMatrix = m_Versor.GetMatrix();
}

template <typename TScalar>
void
Rigid3DPerspectiveTransform<TScalar>
::ComputeJacobianWithRespectToParameters(const InputPointType &,
                                         JacobianType & jacobian) const
{
  jacobian.SetSize( 3, this->GetNumberOfLocalParameters() );
  jacobian.Fill(0.0);
  // TODO
}

} // namespace

#endif