/usr/include/ITK-4.5/itkVariableLengthVector.h is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkVariableLengthVector_h
#define __itkVariableLengthVector_h
#include "itkNumericTraits.h"
namespace itk
{
/** \class VariableLengthVector
* \brief Represents an array whose length can be defined at run-time.
*
* This class is templated over the data type. This data-type is meant
* to be a scalar, such as float, double etc...
*
* \note
* ITK itself provides several classes that can serve as \c Arrays.
* \li FixedArray - Compile time fixed length arrays that's intended to
* represent an enumerated collection of \c n entities.
*
* \li Array - Run time resizeable array that is intended to hold a
* collection of \c n entities
*
* \li Vector - Compile time fixed length array that is intended to hold
* a collection of \c n data types. A vector usually has a mathematical meaning.
* It should only be used when mathematical operations such as addition,
* multiplication by a scalar, product etc make sense.
*
* \li VariableLengthVector - Run time array that is intended to hold a collection
* of scalar data types. Again, it should be used only when mathematical
* operations on it are relevant. If not, use an Array.
*
* \li Point - Represents the spatial coordinates of a spatial location. Operators
* on Point reflect geometrical concepts.
*
* \par For the reasons listed above, you cannot instantiate
* \code VariableLengthVector< bool > \endcode.
*
* \par
* Design Considerations: We do not derive from \c vnl_vector to avoid being
* limited by the explicit template instantiations of vnl_vector and other
* hacks that vnl folks have been forced to use.
*
* \note
* This work is part of the National Alliance for Medical Image Computing
* (NAMIC), funded by the National Institutes of Health through the NIH Roadmap
* for Medical Research, Grant U54 EB005149.
*
* \sa CovariantVector
* \sa SymmetricSecondRankTensor
* \sa RGBPixel
* \sa DiffusionTensor3D
* \ingroup DataRepresentation
* \ingroup ITKCommon
*
* \wiki
* \wikiexample{SimpleOperations/VariableLengthVector,Variable length vector}
* \endwiki
*/
template< typename TValueType >
class VariableLengthVector
{
public:
/** The element type stored at each location in the Array. */
typedef TValueType ValueType;
typedef TValueType ComponentType;
typedef typename NumericTraits< ValueType >::RealType RealValueType;
typedef VariableLengthVector Self;
/** Typedef used to indicate the number of elements in the vector */
typedef unsigned int ElementIdentifier;
/** Default constructor. It is created with an empty array
* it has to be allocated later by assignment */
VariableLengthVector();
/** Constructor with size. Size can only be changed by assignment */
explicit VariableLengthVector(unsigned int dimension);
/** Constructor that initializes array with contents from a user supplied
* buffer. The pointer to the buffer and the length is specified. By default,
* the array does not manage the memory of the buffer. It merely points to
* that location and it is the user's responsibility to delete it.
* If "LetArrayManageMemory" is true, then this class will free the
* memory when this object is destroyed. */
VariableLengthVector(ValueType *data, unsigned int sz,
bool LetArrayManageMemory = false);
/** Constructor that initializes array with contents from a user supplied
* buffer. The pointer to the buffer and the length is specified. By default,
* the array does not manage the memory of the buffer. It merely points to
* that location and it is the user's responsibility to delete it.
* If "LetArrayManageMemory" is true, then this class will free the
* memory when this object is destroyed. */
VariableLengthVector(const ValueType *data, unsigned int sz,
bool LetArrayManageMemory = false);
/** Copy constructor. The reason why the copy constructor and the assignment
* operator are templated is that it will allow implicit casts to be
* performed. For instance
* \code
* VariableLengthVector< int > vI;
* VariableLengthVector< float > vF( vI );
* or for instance vF = static_cast< VariableLengthVector< float > >( vI );
* \endcode
*/
template< typename T >
VariableLengthVector(const VariableLengthVector< T > & v)
{
m_NumElements = v.Size();
m_Data = this->AllocateElements(m_NumElements);
m_LetArrayManageMemory = true;
for ( ElementIdentifier i = 0; i < v.Size(); i++ )
{
this->m_Data[i] = static_cast< ValueType >( v[i] );
}
}
/** Copy constructer.. Override the default non-templated copy constructor
* that the compiler provides */
VariableLengthVector(const VariableLengthVector< TValueType > & v);
/** Set the all the elements of the array to the specified value */
void Fill(TValueType const & v);
/** Assignment operator */
template< typename T >
const VariableLengthVector< TValueType > & operator=
(const VariableLengthVector< T > & v)
{
if ( m_Data == static_cast< void * >( const_cast< T * >
( ( const_cast< VariableLengthVector< T > & >( v ) ).GetDataPointer() ) ) )
{
return *this;
}
this->SetSize( v.Size() );
for ( ElementIdentifier i = 0; i < v.Size(); i++ )
{
this->m_Data[i] = static_cast< ValueType >( v[i] );
}
return *this;
}
/** Assignment operators */
const Self & operator=(const Self & v);
const Self & operator=(TValueType const & v);
/** Return the number of elements in the Array */
inline unsigned int Size(void) const { return m_NumElements; }
inline unsigned int GetNumberOfElements(void) const { return m_NumElements; }
/** Return reference to the element at specified index. No range checking. */
TValueType & operator[](unsigned int i) { return this->m_Data[i]; }
/** Return reference to the element at specified index. No range checking. */
TValueType const & operator[](unsigned int i) const { return this->m_Data[i]; }
/** Get one element */
inline const TValueType & GetElement(unsigned int i) const { return m_Data[i]; }
/** Set one element */
void SetElement(unsigned int i, const TValueType & value) { m_Data[i] = value; }
/** Set the size to that given.
*
* If \c destroyExistingData is \c false:
* If the array already contains data, the existing data is copied over and
* new space is allocated, if necessary. If the length to reserve is less
* than the current number of elements, then an appropriate number of elements
* are discarded.
* If \c true, the size is set destructively to the length given. If the
* length is different from the current length, existing data will be lost.
* The default is \c true. */
void SetSize(unsigned int sz, bool destroyExistingData = true);
/** Destroy data that is allocated internally, if LetArrayManageMemory is
* true. */
void DestroyExistingData();
inline unsigned int GetSize(void) const { return m_NumElements; }
/** Set the pointer from which the data is imported.
* If "LetArrayManageMemory" is false, then the application retains
* the responsibility of freeing the memory for this data. If
* "LetArrayManageMemory" is true, then this class will free the
* memory when this object is destroyed. */
void SetData(TValueType *data, bool LetArrayManageMemory = false);
/** Similar to the previous method. In the above method, the size must be
* separately set prior to using user-supplied data. This introduces an
* unnecessary allocation step to be performed. This method avoids it
* and should be used to import data wherever possible to avoid this.
* Set the pointer from which the data is imported.
* If "LetArrayManageMemory" is false, then the application retains
* the responsibility of freeing the memory for this data. If
* "LetArrayManageMemory" is true, then this class will free the
* memory when this object is destroyed. */
void SetData(TValueType *data, unsigned int sz, bool LetArrayManageMemory = false);
/** This destructor is not virtual for performance reasons. However, this
* means that subclasses cannot allocate memory. */
~VariableLengthVector();
/** Reserves memory of a certain length.
*
* If the array already contains data, the existing data is copied over and
* new space is allocated, if necessary. If the length to reserve is less
* than the current number of elements, then an appropriate number of elements
* are discarded. */
void Reserve(ElementIdentifier);
/** Allocate memory of certain size and return it. */
TValueType * AllocateElements(ElementIdentifier size) const;
const TValueType * GetDataPointer() const { return m_Data; }
/** Element-wise vector addition. The vectors do not have to have
* the same element type. The input vector elements are cast to the
* output vector element type before the addition is performed.
*
* \note For efficiency, the length of the vectors is not checked;
* they are assumed to have the same length. */
template< typename T >
inline Self operator+(const VariableLengthVector< T > & v) const
{
// if( m_NumElements != v.GetSize() )
// {
// itkGenericExceptionMacro( << "Cannot add VariableLengthVector of length
// "
// << m_NumElements " and " << v.GetSize() );
// }
const ElementIdentifier length = v.Size();
Self result(length);
for ( ElementIdentifier i = 0; i < length; i++ )
{
result[i] = ( *this )[i] + static_cast< ValueType >( v[i] );
}
return result;
}
/** Element-wise subtraction of vectors. The vectors do not have to
* have the same element type. The input vector elements are cast to
* the output vector element type before the subtraction is
* performed.
*
* \note For efficiency, the length of the vectors is not checked;
* they are assumed to have the same length. */
template< typename T >
inline Self operator-(const VariableLengthVector< T > & v) const
{
// if( m_NumElements != v.GetSize() )
// {
// itkGenericExceptionMacro( << "Cannot add VariableLengthVector of length
// "
// << m_NumElements " and " << v.GetSize() );
// }
const ElementIdentifier length = v.Size();
Self result(length);
for ( ElementIdentifier i = 0; i < length; i++ )
{
result[i] = ( *this )[i] - static_cast< ValueType >( v[i] );
}
return result;
}
/** Multiply vector elements by a scalar 's'. The vector does not
* have to have the same element type as the scalar type. The scalar
* is cast to the output vector element type before the
* multiplication is performed. */
template< typename T >
inline Self operator*(T s) const
{
Self result(m_NumElements);
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
result[i] = m_Data[i] * static_cast< ValueType >( s );
}
return result;
}
/** Divide vector elements by a scalar 's'. The vector does not
* have to have the same element type as the scalar type. Both the
* scalar and vector elements are cast to the RealValueType prior to
* division, and the result is cast to the ValueType. */
template< typename T >
inline Self operator/(T s) const
{
Self result(m_NumElements);
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
result[i] = static_cast< ValueType >(
static_cast< RealValueType >( m_Data[i] )
/ static_cast< RealValueType >( s ) );
}
return result;
}
/** Add scalar 's' to each element of the vector.*/
inline Self operator+(TValueType s) const
{
Self result(m_NumElements);
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
result[i] = m_Data[i] + s;
}
return result;
}
/** Subtract scalar 's' from each element of the vector.*/
inline Self operator-(TValueType s) const
{
Self result(m_NumElements);
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
result[i] = m_Data[i] - s;
}
return result;
}
/** Prefix operator that subtracts 1 from each element of the
* vector. */
inline Self & operator--()
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
this->m_Data[i] -= static_cast< ValueType >( 1.0 );
}
return *this;
}
/** Prefix operator that adds 1 to each element of the vector. */
inline Self & operator++() // prefix operator ++v;
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
this->m_Data[i] += static_cast< ValueType >( 1.0 );
}
return *this;
}
/** Postfix operator that subtracts 1 from each element of the
* vector. */
inline Self operator--(int) // postfix operator v--;
{
Self tmp(*this);
--tmp;
return tmp;
}
/** Postfix operator that adds 1 to each element of the vector. */
inline Self operator++(int) // postfix operator v++;
{
Self tmp(*this);
++tmp;
return tmp;
}
/** Element-wise subtraction of vector 'v' from the current
* vector. The vectors do not have to have the same element
* type. The input vector elements are cast to the current vector
* element type before the subtraction is performed.
*
* \note For efficiency, the length of the vectors is not checked;
* they are assumed to have the same length. */
template< typename T >
inline Self & operator-=
(const VariableLengthVector< T > & v)
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
m_Data[i] -= static_cast< ValueType >( v[i] );
}
return *this;
}
/** Subtract scalar 's' from each element of the current vector. */
inline Self & operator-=(TValueType s)
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
m_Data[i] -= s;
}
return *this;
}
/** Element-wise addition of vector 'v' to the current vector. The
* vectors do not have to have the same element type. The input
* vector elements are cast to the current vector element type
* before the addition is performed.
*
* \note For efficiency, the length of the vectors is not checked;
* they are assumed to have the same length. */
template< typename T >
inline Self & operator+=
(const VariableLengthVector< T > & v)
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
m_Data[i] += static_cast< ValueType >( v[i] );
}
return *this;
}
/** Add scalar 's' to each element of the vector. */
inline Self & operator+=(TValueType s)
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
m_Data[i] += s;
}
return *this;
}
/** Multiply each element of the vector by a scalar 's'. The scalar
* value is cast to the current vector element type prior to
* multiplication. */
template< typename T >
inline Self & operator*=(T s)
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
m_Data[i] *= ( static_cast< ValueType >( s ) );
}
return *this;
}
/** Divide vector elements by a scalar 's'. The vector does not
* have to have the same element type as the scalar type. Both the
* scalar and vector elements are cast to the RealValueType prior to
* division, and the result is cast to the ValueType. */
template< typename T >
inline Self & operator/=(T s)
{
for ( ElementIdentifier i = 0; i < m_NumElements; i++ )
{
m_Data[i] = static_cast< ValueType >(
static_cast< RealValueType >( m_Data[i] )
/ static_cast< RealValueType >( s ) );
}
return *this;
}
/** Negates each vector element. */
Self & operator-(); // negation operator
bool operator==(const Self & v) const;
bool operator!=(const Self & v) const;
/** Returns vector's Euclidean Norm */
RealValueType GetNorm() const;
/** Returns vector's squared Euclidean Norm */
RealValueType GetSquaredNorm() const;
private:
bool m_LetArrayManageMemory; // if true, the array is responsible
// for memory of data
TValueType * m_Data; // Array to hold data
ElementIdentifier m_NumElements;
};
/** Premultiply Operator for product of a VariableLengthVector and a scalar.
* VariableLengthVector< TValueType > = T * VariableLengthVector< TValueType >
*/
template< typename TValueType, typename T >
inline
VariableLengthVector< TValueType >
operator*(const T & scalar, const VariableLengthVector< TValueType > & v)
{
return v * scalar;
}
template< typename TValueType >
std::ostream & operator<<(std::ostream & os, const VariableLengthVector< TValueType > & arr)
{
const unsigned int length = arr.Size();
const signed int last = (unsigned int)length - 1;
os << "[";
for ( signed int i = 0; i < last; ++i )
{
os << arr[i] << ", ";
}
if ( length >= 1 )
{
os << arr[last];
}
os << "]";
return os;
}
} // namespace itk
#include "itkNumericTraitsVariableLengthVectorPixel.h"
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkVariableLengthVector.hxx"
#endif
#endif
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