/usr/include/ITK-4.5/itkVectorContainer.h is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkVectorContainer_h
#define __itkVectorContainer_h
#include "itkObject.h"
#include "itkObjectFactory.h"
#include <utility>
#include <vector>
namespace itk
{
/** \class VectorContainer
* \brief Define a front-end to the STL "vector" container that conforms to the
* IndexedContainerInterface.
*
* This is a full-fleged Object, so
* there is modification time, debug, and reference count information.
*
* \tparam TElementIdentifier An INTEGRAL type for use in indexing the vector.
*
* \tparam TElement The element type stored in the container.
*
* \ingroup DataRepresentation
* \ingroup ITKCommon
*
* \wiki
* \wikiexample{Utilities/VectorContainer,Vector container}
* \endwiki
*/
template<
typename TElementIdentifier,
typename TElement
>
class VectorContainer:
public Object,
private std::vector< TElement >
{
public:
/** Standard class typedefs. */
typedef VectorContainer Self;
typedef Object Superclass;
typedef SmartPointer< Self > Pointer;
typedef SmartPointer< const Self > ConstPointer;
/** Save the template parameters. */
typedef TElementIdentifier ElementIdentifier;
typedef TElement Element;
private:
/** Quick access to the STL vector type that was inherited. */
typedef std::vector< Element > VectorType;
typedef typename VectorType::size_type size_type;
typedef typename VectorType::iterator VectorIterator;
typedef typename VectorType::const_iterator VectorConstIterator;
protected:
/** Provide pass-through constructors corresponding to all the STL
* vector constructors. These are for internal use only since this is also
* an Object which must be constructed through the "New()" routine. */
VectorContainer():
Object(), VectorType() {}
VectorContainer(size_type n):
Object(), VectorType(n) {}
VectorContainer(size_type n, const Element & x):
Object(), VectorType(n, x) {}
VectorContainer(const Self & r):
Object(), VectorType(r) {}
template< typename TInputIterator >
VectorContainer(TInputIterator first, TInputIterator last):
Object(), VectorType(first, last) {}
public:
/** This type is provided to Adapt this container as an STL container */
typedef VectorType STLContainerType;
/** Method for creation through the object factory. */
itkNewMacro(Self);
/** Standard part of every itk Object. */
itkTypeMacro(VectorContainer, Object);
/** Convenient typedefs for the iterator and const iterator. */
class Iterator;
class ConstIterator;
/** Cast the container to a STL container type */
STLContainerType & CastToSTLContainer()
{
return dynamic_cast< STLContainerType & >( *this );
}
/** Cast the container to a const STL container type */
const STLContainerType & CastToSTLConstContainer() const
{
return dynamic_cast< const STLContainerType & >( *this );
}
using STLContainerType::begin;
using STLContainerType::end;
using STLContainerType::rbegin;
using STLContainerType::rend;
using STLContainerType::size;
using STLContainerType::max_size;
using STLContainerType::resize;
using STLContainerType::capacity;
using STLContainerType::empty;
using STLContainerType::reserve;
using STLContainerType::operator[];
using STLContainerType::at;
using STLContainerType::front;
using STLContainerType::back;
using STLContainerType::assign;
using STLContainerType::push_back;
using STLContainerType::pop_back;
using STLContainerType::insert;
using STLContainerType::erase;
using STLContainerType::swap;
using STLContainerType::clear;
using STLContainerType::get_allocator;
using typename STLContainerType::reference;
using typename STLContainerType::const_reference;
using typename STLContainerType::iterator;
using typename STLContainerType::const_iterator;
// already declared before
// using STLContainerType::size_type;
using typename STLContainerType::difference_type;
using typename STLContainerType::value_type;
using typename STLContainerType::allocator_type;
using typename STLContainerType::pointer;
using typename STLContainerType::const_pointer;
using typename STLContainerType::reverse_iterator;
using typename STLContainerType::const_reverse_iterator;
/** Friends to this class. */
friend class Iterator;
friend class ConstIterator;
/** \class Iterator
* Simulate STL-map style iteration where dereferencing the iterator
* gives access to both the index and the value.
* \ingroup ITKCommon
*/
class Iterator
{
public:
Iterator() {}
Iterator(size_type d, const VectorIterator & i):m_Pos(d), m_Iter(i) {}
Iterator & operator*() { return *this; }
Iterator * operator->() { return this; }
Iterator & operator++() { ++m_Pos; ++m_Iter; return *this; }
Iterator operator++(int) { Iterator temp(*this); ++m_Pos; ++m_Iter; return temp; }
Iterator & operator--() { --m_Pos; --m_Iter; return *this; }
Iterator operator--(int) { Iterator temp(*this); --m_Pos; --m_Iter; return temp; }
bool operator==(const Iterator & r) const { return m_Iter == r.m_Iter; }
bool operator!=(const Iterator & r) const { return m_Iter != r.m_Iter; }
bool operator==(const ConstIterator & r) const { return m_Iter == r.m_Iter; }
bool operator!=(const ConstIterator & r) const { return m_Iter != r.m_Iter; }
/** Get the index into the VectorContainer associated with this iterator.
*/
ElementIdentifier Index(void) const { return static_cast< ElementIdentifier >( m_Pos ); }
/** Get the value at this iterator's location in the VectorContainer. */
Element & Value(void) const { return *m_Iter; }
private:
size_type m_Pos;
VectorIterator m_Iter;
friend class ConstIterator;
};
/** \class ConstIterator
* Simulate STL-map style const iteration where dereferencing the iterator
* gives read access to both the index and the value.
* \ingroup ITKCommon
*/
class ConstIterator
{
public:
ConstIterator() {}
ConstIterator(size_type d, const VectorConstIterator & i):m_Pos(d), m_Iter(i) {}
ConstIterator(const Iterator & r) { m_Pos = r.m_Pos; m_Iter = r.m_Iter; }
ConstIterator & operator*() { return *this; }
ConstIterator * operator->() { return this; }
ConstIterator & operator++() { ++m_Pos; ++m_Iter; return *this; }
ConstIterator operator++(int) { ConstIterator temp(*this); ++m_Pos; ++m_Iter; return temp; }
ConstIterator & operator--() { --m_Pos; --m_Iter; return *this; }
ConstIterator operator--(int) { ConstIterator temp(*this); --m_Pos; --m_Iter; return temp; }
ConstIterator & operator=(const Iterator & r) { m_Pos = r.m_Pos; m_Iter = r.m_Iter; return *this; }
bool operator==(const Iterator & r) const { return m_Iter == r.m_Iter; }
bool operator!=(const Iterator & r) const { return m_Iter != r.m_Iter; }
bool operator==(const ConstIterator & r) const { return m_Iter == r.m_Iter; }
bool operator!=(const ConstIterator & r) const { return m_Iter != r.m_Iter; }
/** Get the index into the VectorContainer associated with this iterator.
*/
ElementIdentifier Index(void) const { return static_cast< ElementIdentifier >( m_Pos ); }
/** Get the value at this iterator's location in the VectorContainer. */
const Element & Value(void) const { return *m_Iter; }
private:
size_type m_Pos;
VectorConstIterator m_Iter;
friend class Iterator;
};
/* Declare the public interface routines. */
/**
* Get a reference to the element at the given index.
* It is assumed that the index exists, and it will not automatically
* be created.
*
* It is assumed that the value of the element is modified through the
* reference.
*/
Element & ElementAt(ElementIdentifier);
/**
* Get a reference to the element at the given index.
* It is assumed that the index exists, and it will not automatically
* be created.
*
*/
const Element & ElementAt(ElementIdentifier) const;
/**
* Get a reference to the element at the given index.
* If the element location does not exist, it will be created with a
* default element value.
*
* It is assumed that the value of the element is modified through the
* reference.
*/
Element & CreateElementAt(ElementIdentifier);
/**
* Read the element from the given index.
* It is assumed that the index exists.
*/
Element GetElement(ElementIdentifier) const;
/**
* Set the element value at the given index.
* It is assumed that the index exists.
*/
void SetElement(ElementIdentifier, Element);
/**
* Set the element value at the given index.
* If the element location does not exist, it will be created with a
* default element value.
*/
void InsertElement(ElementIdentifier, Element);
/**
* Check if the index range of the vector is large enough to allow the
* given index without expansion.
*/
bool IndexExists(ElementIdentifier) const;
/**
* Check if the given index is in range of the vector. If it is not, return
* false. Otherwise, set the element through the pointer (if it isn't NULL),
* and return true.
*/
bool GetElementIfIndexExists(ElementIdentifier, Element *) const;
/**
* Make sure that the index range of the vector is large enough to allow
* the given index, expanding it if necessary. The index will contain
* the default element regardless of whether expansion occurred.
*/
void CreateIndex(ElementIdentifier);
/**
* Delete the element defined by the index identifier. In practice, it
* doesn't make sense to delete a vector index. Instead, this method just
* overwrite the index with the default element.
*/
void DeleteIndex(ElementIdentifier);
/**
* Get a begin const iterator for the vector.
*/
ConstIterator Begin(void) const;
/**
* Get an end const iterator for the vector.
*/
ConstIterator End(void) const;
/**
* Get a begin iterator for the vector.
*/
Iterator Begin(void);
/**
* Get an end iterator for the vector.
*/
Iterator End(void);
/**
* Get the number of elements currently stored in the vector.
*/
ElementIdentifier Size(void) const;
/**
* Tell the container to allocate enough memory to allow at least as many
* elements as the size given to be stored. In the generic case of ITK
* containers this is NOT guaranteed to actually allocate any memory, but it
* is useful if the implementation of the container allocates contiguous
* storage. In the particular implementation of this VectorContainer the call
* to this method actually allocates memory for the number of elements
* defined by ElementIdentifier.
*/
void Reserve(ElementIdentifier);
/**
* Tell the container to try to minimize its memory usage for storage of the
* current number of elements. This is NOT guaranteed to decrease memory
* usage. This method is included here mainly for providing a unified API
* with other containers in the toolkit.
*/
void Squeeze(void);
/**
* Clear the elements. The final size will be zero.
*/
void Initialize(void);
};
} // end namespace itk
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkVectorContainer.hxx"
#endif
#endif
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