/usr/include/ITK-4.5/itkVideoStream.h is in libinsighttoolkit4-dev 4.5.0-3.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef __itkVideoStream_h
#define __itkVideoStream_h
#include "itkTemporalDataObject.h"
#include "itkImage.h"
namespace itk
{
/** \class VideoStream
* \brief A DataObject that holds a buffered portion of a video
*
* The function of VideoStream is to provide an Image-specific subclass of
* TemporalDataObject. It provides several convenient typedefs to get common
* attributes of the frames. Additionally, the VideoStream caches meta
* information (lagest/requested/buffered spatial regions, origin, spacing,
* and direction) about all frames in the video, even those not currently
* buffered. This is done primarily in order to allow the meta data to be set
* before the frame is buffered.
*
* \ingroup ITKVideoCore
*/
template<typename TFrameType>
class VideoStream : public TemporalDataObject
{
public:
/** Standard class typedefs */
typedef VideoStream Self;
typedef TemporalDataObject Superclass;
typedef SmartPointer< Self > Pointer;
typedef SmartPointer< const Self > ConstPointer;
typedef WeakPointer< const Self > ConstWeakPointer;
typedef TFrameType FrameType;
typedef typename FrameType::Pointer FramePointer;
typedef typename FrameType::ConstPointer FrameConstPointer;
typedef typename Superclass::BufferType BufferType;
typedef typename FrameType::RegionType SpatialRegionType;
typedef typename FrameType::IndexType IndexType;
typedef typename FrameType::PixelType PixelType;
typedef typename FrameType::PointType PointType;
typedef typename FrameType::SpacingType SpacingType;
typedef typename FrameType::SizeType SizeType;
typedef typename FrameType::DirectionType DirectionType;
/** Types used to store map between frame numbers and frame meta data */
typedef typename std::map<SizeValueType, SpatialRegionType> SpatialRegionMapType;
typedef typename std::map<SizeValueType, PointType> PointMapType;
typedef typename std::map<SizeValueType, DirectionType> DirectionMapType;
typedef typename std::map<SizeValueType, SpacingType> SpacingMapType;
/** Access the spacial dimensionality of the frames */
itkStaticConstMacro(FrameDimension, unsigned int, FrameType::ImageDimension);
static unsigned int GetFrameDimension()
{
return FrameType::ImageDimension;
}
itkNewMacro(Self);
/** Run-time type information (and related methods). */
itkTypeMacro(VideoStream, TemporalDataObject);
/** Safely expand the internal ring buffer. */
void SetMinimumBufferSize(SizeValueType minimumNumberOfFrames);
/** Initialize any empty frames. This method makes sure that the frame buffer
* is large enough to hold the number of frames needed for the buffered
* temporal region. It goes through the necessary number of frames making
* sure that each one has been initialized. When allocating space for frames,
* this method should be called first, followed by setting the spatial
* regions on each frame, before Allocate is called. */
void InitializeEmptyFrames();
/** Provide access to the internal frame buffer object */
BufferType* GetFrameBuffer()
{
return reinterpret_cast<BufferType*>(m_DataObjectBuffer.GetPointer() );
}
const BufferType* GetFrameBuffer() const
{
return reinterpret_cast<BufferType*>(m_DataObjectBuffer.GetPointer() );
}
/** Set the internal pixel buffer */
void SetFrameBuffer(BufferType* buffer);
/** Provide access to the internal caches for the meta data */
const SpatialRegionMapType & GetLargestPossibleSpatialRegionCache() const
{
return m_LargestPossibleSpatialRegionCache;
}
void SetLargestPossibleSpatialRegionCache(SpatialRegionMapType map)
{
m_LargestPossibleSpatialRegionCache = map;
}
const SpatialRegionMapType & GetRequestedSpatialRegionCache() const
{
return m_RequestedSpatialRegionCache;
}
void SetRequestedSpatialRegionCache(SpatialRegionMapType map)
{
m_RequestedSpatialRegionCache = map;
}
const SpatialRegionMapType & GetBufferedSpatialRegionCache() const
{
return m_BufferedSpatialRegionCache;
}
void SetBufferedSpatialRegionCache(SpatialRegionMapType map)
{
m_BufferedSpatialRegionCache = map;
}
const SpacingMapType & GetSpacingCache() const
{
return m_SpacingCache;
}
void SetSpacingCache(SpacingMapType map)
{
m_SpacingCache = map;
}
const PointMapType & GetOriginCache() const
{
return m_OriginCache;
}
void SetOriginCache(PointMapType map)
{
m_OriginCache = map;
}
const DirectionMapType & GetDirectionCache() const
{
return m_DirectionCache;
}
void SetDirectionCache(DirectionMapType map)
{
m_DirectionCache = map;
}
/** Set the contents of the frame at a given frame number */
void SetFrame(SizeValueType frameNumber, FramePointer frame);
/** Get the frame for the given frame number. Internally, we always leave the
* Head of the ring buffer in place and just use the frame number as an
* offset. This allows all references to frames to be processed by an
* explicit frame number rather than a potentially confusing offset. */
FramePointer GetFrame(SizeValueType frameNumber);
FrameConstPointer GetFrame(SizeValueType frameNumber) const;
/** Get/Set the LargestPossibleRegion of a frame */
void SetFrameLargestPossibleSpatialRegion(SizeValueType frameNumber,
SpatialRegionType region);
const SpatialRegionType &
GetFrameLargestPossibleSpatialRegion(SizeValueType frameNumber) const;
/** Get/Set the RequestedRegion of a frame */
void SetFrameRequestedSpatialRegion(SizeValueType frameNumber,
SpatialRegionType region);
const SpatialRegionType &
GetFrameRequestedSpatialRegion(SizeValueType frameNumber) const;
/** Get/Set the BufferedRegion of a frame */
void SetFrameBufferedSpatialRegion(SizeValueType frameNumber,
SpatialRegionType region);
const SpatialRegionType &
GetFrameBufferedSpatialRegion(SizeValueType frameNumber) const;
/** Get/Set the Spacing of a frame */
void SetFrameSpacing(SizeValueType frameNumber, SpacingType spacing);
const SpacingType & GetFrameSpacing(SizeValueType frameNumber) const;
/** Get/Set the Origin of a frame */
void SetFrameOrigin(SizeValueType frameNumber, PointType origin);
const PointType & GetFrameOrigin(SizeValueType frameNumber) const;
/** Get/Set the Direction of a frame */
void SetFrameDirection(SizeValueType frameNumber, DirectionType direction);
const DirectionType & GetFrameDirection(SizeValueType frameNumber) const;
/** Set the LargestPossibleRegion on all frames. This assumes that all frames
* in the buffered temporal region have been initialized (should be called
* after InitializeEmptyFrames). */
void SetAllLargestPossibleSpatialRegions(SpatialRegionType region);
/** Set the RequestedRegion on all frames. This assumes that all frames in
* the buffered temporal region have been initialized (should be called
* after InitializeEmptyFrames). */
void SetAllRequestedSpatialRegions(SpatialRegionType region);
/** Set the BufferedRegion on all frames. This assumes that all frames in the
* buffered temporal region have been initialized (should be called after
* InitializeEmptyFrames). */
void SetAllBufferedSpatialRegions(SpatialRegionType region);
/** Set the Spacing of all frames. This assumes that all frames in the
* buffered temporal region have been initialized (should be called after
* InitializeEmptyFrames). */
void SetAllFramesSpacing(SpacingType spacing);
/** Set the Origin of all frames. This assumes that all frames in the
* buffered temporal region have been initialized (should be called after
* InitializeEmptyFrames). */
void SetAllFramesOrigin(PointType origin);
/** Set the Direction of all frames. This assumes that all frames in the
* buffered temporal region have been initialized (should be called after
* InitializeEmptyFrames). */
void SetAllFramesDirection(DirectionType direction);
/** Allocate memory for the buffered spatial region of each frame in the
* buffered temporal region. This assumes that all frames in the buffered
* temporal region have been initialized and that the buffered spatial region
* has been set for each of these frames. A typical setup would look like:
*
* \code
* // Set the temporal regions
* TemporalRegionType temporalRegion;
* temporalRegion.SetFrameStart( 0 );
* temporalRegion.SetFrameDuration( 3 );
* video->SetLargestPossibleTemporalRegion( temporalRegion );
* video->SetRequestedTemporalRegion( temporalRegion );
* video->SetBufferedTemporalRegion( temporalRegion );
*
* // Initialize all frames in the buffered temporal region
* video->InitializeEmptyFrames();
*
* // Set the buffered spatial region for each frame
* SpatialRegionType bufferedSpatialRegion;
* SpatialRegionType::SizeType size;
* SpatialRegionType::IndexType start;
* size[0] = 50;
* size[1] = 40;
* start.Fill( 0 );
* bufferedSpatialRegion.SetSize( size );
* bufferedSpatialRegion.SetIndex( start );
* video->SetAllBufferedSpatialRegions( bufferedSpatialRegion );
*
* // Allocate memory for the frames
* video->Allocate();
* \endcode
*/
void Allocate();
/** Graft the data and information from one VideoStream to this one. This
* just copies the meta information using TemporalProcessObject's Graft then
* sets the internal RingBuffer pointer to point to the same buffer used by
* the other VideoStream. */
virtual void Graft(const DataObject* data);
protected:
VideoStream() {
}
virtual ~VideoStream() {
}
virtual void PrintSelf(std::ostream & os, Indent indent) const
{
Superclass::Print(os, indent);
}
/** These maps are used to cache a mapping between frame number and spatial
* region. This is done because frames will often not be in actual existence
* at the time when the region gets set. */
SpatialRegionMapType m_LargestPossibleSpatialRegionCache;
SpatialRegionMapType m_RequestedSpatialRegionCache;
SpatialRegionMapType m_BufferedSpatialRegionCache;
/** These maps cache a mapping between frame number and the meta data for
* origin, spacing, and direction */
SpacingMapType m_SpacingCache;
DirectionMapType m_DirectionCache;
PointMapType m_OriginCache;
private:
VideoStream(const Self &); //purposely not implemented
void operator=(const Self &); //purposely not implemented
}; // end class VideoStream
} // end namespace itk
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkVideoStream.hxx"
#endif
#endif
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