/usr/include/ipeutils.h is in libipe-dev 7.1.4-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | // -*- C++ -*-
// --------------------------------------------------------------------
// Various utility classes
// --------------------------------------------------------------------
/*
This file is part of the extensible drawing editor Ipe.
Copyright (C) 1993-2013 Otfried Cheong
Ipe is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
As a special exception, you have permission to link Ipe with the
CGAL library and distribute executables, as long as you follow the
requirements of the Gnu General Public License in regard to all of
the software in the executable aside from CGAL.
Ipe is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU General Public License
along with Ipe; if not, you can find it at
"http://www.gnu.org/copyleft/gpl.html", or write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef IPEUTILS_H
#define IPEUTILS_H
#include "ipebitmap.h"
#include "ipepainter.h"
// --------------------------------------------------------------------
namespace ipe {
class Page;
class BitmapFinder : public Visitor {
public:
void scanPage(const Page *page);
virtual void visitGroup(const Group *obj);
virtual void visitImage(const Image *obj);
public:
std::vector<Bitmap> iBitmaps;
};
class BBoxPainter : public Painter {
public:
BBoxPainter(const Cascade *style);
Rect bbox() const { return iBBox; }
protected:
virtual void doPush();
virtual void doPop();
virtual void doNewPath();
virtual void doMoveTo(const Vector &v);
virtual void doLineTo(const Vector &v);
virtual void doCurveTo(const Vector &v1, const Vector &v2,
const Vector &v3);
virtual void doDrawPath(TPathMode mode);
virtual void doDrawBitmap(Bitmap bitmap);
virtual void doDrawText(const Text *text);
virtual void doAddClipPath();
private:
Rect iBBox;
Vector iV;
Rect iPathBox;
std::list<Rect> iClipBox;
};
class A85Stream : public Stream {
public:
A85Stream(Stream &stream);
virtual void putChar(char ch);
virtual void close();
private:
Stream &iStream;
uchar iCh[4];
int iN;
int iCol;
};
class Base64Stream : public Stream {
public:
Base64Stream(Stream &stream);
virtual void putChar(char ch);
virtual void close();
private:
Stream &iStream;
uchar iCh[3];
int iN;
int iCol;
};
class DeflateStream : public Stream {
public:
DeflateStream(Stream &stream, int level);
virtual ~DeflateStream();
virtual void putChar(char ch);
virtual void close();
static Buffer deflate(const char *data, int size,
int &deflatedSize, int compressLevel);
private:
struct Private;
Stream &iStream;
Private *iPriv;
int iN;
Buffer iIn;
Buffer iOut;
};
class A85Source : public DataSource {
public:
A85Source(DataSource &source);
//! Get one more character, or EOF.
virtual int getChar();
private:
DataSource &iSource;
bool iEof;
int iN;
int iIndex;
uchar iBuf[4];
};
class Base64Source : public DataSource {
public:
Base64Source(DataSource &source);
//! Get one more character, or EOF.
virtual int getChar();
private:
DataSource &iSource;
bool iEof;
int iIndex;
int iBufLen;
uchar iBuf[3];
};
class InflateSource : public DataSource {
public:
InflateSource(DataSource &source);
virtual ~InflateSource();
//! Get one more character, or EOF.
virtual int getChar();
private:
void fillBuffer();
private:
struct Private;
DataSource &iSource;
Private *iPriv;
char *iP;
Buffer iIn;
Buffer iOut;
};
} // namespace
// --------------------------------------------------------------------
#endif
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