/usr/include/kopete/ui/avatardialog.h is in libkopete-dev 4:4.13.0-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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avatardialog.h - Dialog to manage and select user avatar
Copyright (c) 2007 by Gustavo Pichorim Boiko <gustavo.boiko@kdemail.net>
Copyright (c) 2007 by Michaël Larouche <larouche@kde.org>
Kopete (c) 2002-2007 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef KOPETE_AVATARDIALOG_H
#define KOPETE_AVATARDIALOG_H
// KDE includes
#include <kdialog.h>
// Kopete includes
#include <kopete_export.h>
namespace Kopete
{
namespace UI
{
/**
* @brief Dialog to manage and select user avatar
*
* Using AvatarDialog is very simple, if you only want to retrieve an avatar, use
* the @ref AvatarDialog::getAvatar() static method.
*
* If you want the operation to be asynchronous, you can use it like the following
* example:
* @code
Kopete::UI::AvatarDialog *avatarDialog = new Kopete::UI::AvatarDialog(parent);
connect(avatarDialog, SIGNAL(result(Kopete::UI::AvatarDialog*)), this, SLOT(avatarDialogResult(Kopete::UI::AvatarDialog*)));
avatarDialog->show();
* @endcode
*
* then in the resulting slot, retrieve the path of the selected avatar:
* @code
void SpamEgg::avatarDialogResult(Kopete::UI::AvatarDialog *dialog)
{
// Set avatar to Myself metacontact
Kopete::ContactList::self()->myself()->setPhoto( KUrl(dialog->selectedAvatarPath()) );
}
* @endcode
*
* @author Michaël Larouche <larouche@kde.org>
*/
class KOPETE_EXPORT AvatarDialog : public KDialog
{
Q_OBJECT
public:
/**
* Create a new AvatarDialog
* @param parent Parent widget
*/
AvatarDialog(QWidget *parent = 0);
/**
* Clean-up resource of AvatarDialog
*/
virtual ~AvatarDialog();
/**
* @brief Get the selected avatar in dialog
*
* This method return the path of the selected avatar in
* dialog. Call this method in the resulting slot of
* signal result().
* @return the absolute path to the avatar
*/
QString selectedAvatarPath() const;
/**
* @brief Gets an avatar from the AvatarManager
*
* This method will open the avatar dialog for the user to choose
* an avatar.
* @param parent Parent widget
* @return The path of the selected avatar, or QString() if no avatar
* was chosen or if the Cancel button was pressed.
*/
static QString getAvatar(QWidget *parent = 0, const QString ¤tAvatar = QString(), bool * ok = 0 );
Q_SIGNALS:
/**
* This signal is emitted when Ok has been clicked
* before the dialog is closed
*/
void result();
protected Q_SLOTS:
/**
* @internal
* A button has been clicked. Reimplemented from @ref KDialog::slotButtonClicked()
*/
virtual void slotButtonClicked(int button);
private:
class Private;
Private * const d;
};
} // namespace UI
} // namespace Kopete
#endif
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