/usr/lib/ocaml/lablgl/glDraw.ml is in liblablgl-ocaml-dev 1:1.05-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | (* $Id: glDraw.ml,v 1.6 2007-04-13 01:17:50 garrigue Exp $ *)
open Gl
external color :
red:float -> green:float -> blue:float -> alpha:float -> unit
= "ml_glColor4d"
let color ?(alpha=1.) (red, green, blue : rgb) =
color ~red ~green ~blue ~alpha
external index : float -> unit = "ml_glIndexd"
external cull_face : face -> unit = "ml_glCullFace"
external edge_flag : bool -> unit = "ml_glEdgeFlag"
external front_face : [`cw|`ccw] -> unit = "ml_glFrontFace"
external line_width : float -> unit = "ml_glLineWidth"
external line_stipple : factor:int -> pattern:short -> unit
= "ml_glLineStipple"
let line_stipple ?(factor=1) pattern =
line_stipple ~factor ~pattern
external point_size : float -> unit = "ml_glPointSize"
external polygon_offset : factor:float -> units:float -> unit
= "ml_glPolygonOffset"
external polygon_mode : face:face -> [`point|`line|`fill] -> unit
= "ml_glPolygonMode"
external polygon_stipple : [`bitmap] Raw.t -> unit = "ml_glPolygonStipple"
let polygon_stipple (img : GlPix.bitmap) =
if GlPix.height img <> 32 or GlPix.width img <> 32
then invalid_arg "GlDraw.polygon_stipple";
polygon_stipple (GlPix.to_raw img)
external shade_model : [`flat|`smooth] -> unit = "ml_glShadeModel"
type shape =
[ `points | `lines | `polygon | `triangles | `quads | `line_strip
| `line_loop | `triangle_strip | `triangle_fan | `quad_strip ]
external begins : shape -> unit = "ml_glBegin"
external ends : unit -> unit = "ml_glEnd"
external normal : x:float -> y:float -> z:float -> unit
= "ml_glNormal3d"
let normal ?(x=0.) ?(y=0.) ?(z=0.) () = normal ~x ~y ~z
and normal3 (x,y,z) = normal ~x ~y ~z
external rect : point2 -> point2 -> unit = "ml_glRectd"
external vertex : x:float -> y:float -> ?z:float -> ?w:float -> unit -> unit
= "ml_glVertex"
let vertex2 (x,y : point2) = vertex ~x ~y ()
and vertex3 (x,y,z : point3) = vertex ~x ~y ~z ()
and vertex4 (x,y,z,w : point4) = vertex ~x ~y ~z ~w ()
external viewport : x:int -> y:int -> w:int -> h:int -> unit
= "ml_glViewport"
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