/usr/lib/ocaml/lablgl/glMat.mli is in liblablgl-ocaml-dev 1:1.05-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | (* $Id: glMat.mli,v 1.6 2003-04-22 03:24:02 erickt Exp $ *)
open Gl
type t
val of_raw : [`double] Raw.t -> t
external to_raw : t -> [`double] Raw.t = "%identity"
(* Those two functions are just the identity, and keep sharing.
[double] Raw.t is a raw array of 16 floating point values
representing as 4x4 matrix *)
val of_array : float array array -> t
val to_array : t -> float array array
val load : t -> unit
val load_transpose : t -> unit
val mult : t -> unit
val mult_transpose : t -> unit
val load_identity : unit -> unit
val push : unit -> unit
val pop : unit -> unit
(* Push and pop the matrix on the stack *)
val mode : [`modelview|`projection|`texture] -> unit
val get_matrix : [`modelview_matrix|`projection_matrix|`texture_matrix] -> t
val rotate : angle:float -> ?x:float -> ?y:float -> ?z:float -> unit -> unit
val scale : ?x:float -> ?y:float -> ?z:float -> unit -> unit
val translate : ?x:float -> ?y:float -> ?z:float -> unit -> unit
val rotate3 : angle:float -> vect3 -> unit
val scale3 : point3 -> unit
val translate3 : point3 -> unit
val ortho : x:float * float -> y:float * float -> z:float * float -> unit
val frustum : x:float * float -> y:float * float -> z:float * float -> unit
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