/usr/lib/ocaml/lablgtk2/gToolbox.ml is in liblablgtk2-ocaml-dev 2.16.0+dfsg-1.
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(* Lablgtk *)
(* *)
(* This program is free software; you can redistribute it *)
(* and/or modify it under the terms of the GNU Library General *)
(* Public License as published by the Free Software Foundation *)
(* version 2, with the exception described in file COPYING which *)
(* comes with the library. *)
(* *)
(* This program is distributed in the hope that it will be useful, *)
(* but WITHOUT ANY WARRANTY; without even the implied warranty of *)
(* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *)
(* GNU Library General Public License for more details. *)
(* *)
(* You should have received a copy of the GNU Library General *)
(* Public License along with this program; if not, write to the *)
(* Free Software Foundation, Inc., 59 Temple Place, Suite 330, *)
(* Boston, MA 02111-1307 USA *)
(* *)
(* *)
(**************************************************************************)
(* $Id$ *)
open StdLabels
(** Menus *)
type menu_entry =
[ `I of string * (unit -> unit)
| `C of string * bool * (bool -> unit)
| `R of (string * bool * (bool -> unit)) list
| `M of string * menu_entry list
| `S ]
let rec build_menu menu ~(entries : menu_entry list) =
let f = new GMenu.factory menu in
List.iter entries ~f:
begin function
| `I (label, callback) ->
ignore (f#add_item label ~callback)
| `C (label, active, callback) ->
ignore (f#add_check_item label ~callback ~active)
| `R ((label, active, callback) :: l) ->
let r = f#add_radio_item label ~active ~callback in
let group = r#group in
List.iter l ~f:
(fun (label, active, callback) ->
ignore (f#add_radio_item label ~active ~callback ~group))
| `R [] ->
()
| `M (label, entries) ->
let m = f#add_submenu label in
build_menu m ~entries
| `S ->
ignore (f#add_separator ())
end
let popup_menu ~entries =
let menu = GMenu.menu () in
build_menu menu ~entries;
fun ~button ~time ->
if entries = [] then
()
else
menu#popup ~button ~time
(** Dialogs *)
let mOk = "Ok"
let mCancel = "Cancel"
let question_box ~title ~buttons ?(default=1) ?icon message =
let button_nb = ref 0 in
let window = GWindow.dialog ~modal:true ~title () in
let hbox = GPack.hbox ~border_width:10 ~packing:window#vbox#add () in
let bbox = window#action_area in
begin match icon with
None -> ()
| Some i -> hbox#pack i#coerce ~padding:4
end;
ignore (GMisc.label ~text: message ~packing: hbox#add ());
(* the function called to create each button by iterating *)
let rec iter_buttons n = function
[] ->
()
| button_label :: q ->
let b = GButton.button ~label: button_label
~packing:(bbox#pack ~expand:true ~padding:4) ()
in
b#connect#clicked ~callback:
(fun () -> button_nb := n; window#destroy ());
(* If it's the first button then give it the focus *)
if n = default then b#grab_default () else ();
iter_buttons (n+1) q
in
iter_buttons 1 buttons;
window#connect#destroy ~callback: GMain.Main.quit;
window#set_position `CENTER;
window#show ();
GMain.Main.main ();
!button_nb
let message_box ~title ?icon ?(ok=mOk) message =
ignore (question_box ?icon ~title message ~buttons:[ ok ])
let input_widget ~widget ~event ~get_text ~bind_ok ~expand
~title ?(ok=mOk) ?(cancel=mCancel) message =
let retour = ref None in
let window = GWindow.dialog ~title ~modal:true () in
window#connect#destroy ~callback: GMain.Main.quit;
let main_box = window#vbox in
let hbox_boutons = window#action_area in
let vbox_saisie = GPack.vbox ~packing: (main_box#pack ~expand: true) () in
ignore (GMisc.label ~text:message ~packing:(vbox_saisie#pack ~padding:3) ());
vbox_saisie#pack widget ~expand ~padding: 3;
let wb_ok = GButton.button ~label: ok
~packing: (hbox_boutons#pack ~expand: true ~padding: 3) () in
wb_ok#grab_default ();
let wb_cancel = GButton.button ~label: cancel
~packing: (hbox_boutons#pack ~expand: true ~padding: 3) () in
let f_ok () =
retour := Some (get_text ()) ;
window#destroy ()
in
let f_cancel () =
retour := None;
window#destroy ()
in
wb_ok#connect#clicked f_ok;
wb_cancel#connect#clicked f_cancel;
(* the enter key is linked to the ok action *)
(* the escape key is linked to the cancel action *)
event#connect#key_press ~callback:
begin fun ev ->
if GdkEvent.Key.keyval ev = GdkKeysyms._Return && bind_ok then f_ok ();
if GdkEvent.Key.keyval ev = GdkKeysyms._Escape then f_cancel ();
false
end;
widget#misc#grab_focus ();
window#show ();
GMain.Main.main ();
!retour
let input_string ~title ?ok ?cancel ?(text="") message =
let we_chaine = GEdit.entry ~text () in
if text <> "" then
we_chaine#select_region 0 (we_chaine#text_length);
input_widget ~widget:we_chaine#coerce ~event:we_chaine#event
~get_text:(fun () -> we_chaine#text) ~bind_ok:true
~expand: false
~title ?ok ?cancel message
let input_text ~title ?ok ?cancel ?(text="") message =
let wscroll = GBin.scrolled_window
~vpolicy: `AUTOMATIC
~hpolicy: `AUTOMATIC
()
in
let wview_chaine = GText.view ~editable: true ~packing: wscroll#add () in
if text <> "" then begin
wview_chaine#buffer#insert text;
wview_chaine#buffer#move_mark
`SEL_BOUND
~where:wview_chaine#buffer#start_iter;
end;
input_widget ~widget:wscroll#coerce ~event:wview_chaine#event
~get_text: wview_chaine#buffer#get_text
~bind_ok:false ~expand: true ~title ?ok ?cancel message
(**This variable contains the last directory where the user selected a file.*)
let last_dir = ref ""
let select_file ~title ?(dir = last_dir) ?(filename="") () =
let fs =
if Filename.is_relative filename then begin
if !dir <> "" then
let filename = Filename.concat !dir filename in
GWindow.file_selection ~modal:true ~title ~filename ()
else
GWindow.file_selection ~modal:true ~title ()
end else begin
dir := Filename.dirname filename;
GWindow.file_selection ~modal:true ~title ~filename ()
end
in
fs#connect#destroy ~callback: GMain.Main.quit;
let file = ref None in
fs#ok_button#connect#clicked ~callback:
begin fun () ->
file := Some fs#filename;
dir := Filename.dirname fs#filename;
fs#destroy ()
end;
fs # cancel_button # connect#clicked ~callback:fs#destroy;
fs # show ();
GMain.Main.main ();
!file
type 'a tree = [`L of 'a | `N of 'a * 'a tree list]
class ['a] tree_selection ~tree ~label ~info ?packing ?show () =
let main_box = GPack.vbox ?packing ?show () in
(* The scroll window used for the tree of the versions *)
let wscroll_tree = GBin.scrolled_window ~packing: main_box#add () in
(* The tree containing the versions *)
let wtree = GBroken.tree
~packing:wscroll_tree#add_with_viewport () in
(* the text widget used to display information on the selected node. *)
let wview = GText.view ~editable: false ~packing: main_box#pack () in
(* build the tree *)
object
inherit GObj.widget main_box#as_widget
val mutable selection = None
method selection = selection
method clear_selection () = selection <- None
method wtree = wtree
method wview = wview
initializer
let rec insert_node wt (t : 'a tree) =
let data, children =
match t with `L d -> d, [] | `N(d,c) -> d, c in
let item = GBroken.tree_item ~label: (label data) () in
wt#insert item ~pos: 0;
item#connect#select ~callback:
begin fun () ->
selection <- Some data;
wview#buffer#delete ~start: wview#buffer#start_iter ~stop:wview#buffer#end_iter ;
wview#buffer#insert ~iter: wview#buffer#start_iter (info data);
()
end;
item#connect#deselect ~callback:
begin fun () ->
selection <- None;
wview#buffer#set_text "";
end;
match children with
[] ->
(* nothing more to do *)
()
| l ->
(* create a subtree and expand it *)
let newtree = GBroken.tree () in
item#set_subtree newtree;
item#expand ();
(* insert the children *)
List.iter (insert_node newtree) (List.rev children)
in
insert_node wtree tree
end
let tree_selection_dialog ~tree ~label ~info ~title
?(ok=mOk) ?(cancel=mCancel) ?(width=300) ?(height=400)
?show () =
let window = GWindow.dialog ~modal:true ~title ~width ~height ?show () in
(* the tree selection box *)
let ts = new tree_selection ~tree ~label ~info
~packing:window#vbox#add ()
in
(* the box containing the ok and cancel buttons *)
let hbox = window#action_area in
let bOk = GButton.button ~label: ok
~packing:(hbox#pack ~padding:4 ~expand: true) ()
in
let bCancel = GButton.button ~label: cancel
~packing:(hbox#pack ~padding:4 ~expand: true) ()
in
bOk#connect#clicked ~callback:window#destroy;
bCancel#connect#clicked
~callback:(fun _ -> ts#clear_selection () ; window#destroy ());
window#connect#destroy ~callback: GMain.Main.quit;
window#show ();
GMain.Main.main () ;
ts#selection
(** Misc *)
let autosize_clist wlist =
(* get the number of columns *)
let nb_columns = wlist#columns in
(* get the columns titles *)
let rec iter lacc i =
if i >= nb_columns then
lacc
else
let title = wlist#column_title i in
iter (lacc@[(" "^title^" ")]) (i+1)
in
let titles = iter [] 0 in
(* insert a row with the titles *)
wlist#insert ~row:0 titles;
(* use to clist columns_autosize method *)
wlist#columns_autosize ();
(* remove the inserted row *)
ignore (wlist#remove ~row: 0)
(** Shortcuts *)
type key_combination = [ `A | `C | `S ] list * char
type 'a shortcut_specification = {
name : string;
keys : key_combination list;
message : 'a;
}
(* mk_keys turns keys from a key_combination into a format which can be used in
* a GTK+ RC file. *)
let mk_keys (mods, c) =
let mods = List.map (function `A -> "<Alt>" | `C -> "<Control>" | `S ->
"<Shift>") mods in
(String.concat "" mods) ^ (String.make 1 (Char.uppercase c))
(* Signal creation for shortcuts unfortunately requires us to create an
* in-memory gtkrc file which this function do. *)
let make_gtkrc_string g_type shortcuts =
let sp = Printf.sprintf in
let b = Buffer.create 4000 in
Buffer.add_string b "binding \"Shortcuts\" {";
StdLabels.List.iter shortcuts ~f:(fun t ->
ListLabels.iter t.keys ~f:(fun keys ->
let keys = mk_keys keys in
Buffer.add_string b (sp "bind \"%s\" { \"%s\" () }" keys
t.name)
)
);
Buffer.add_string b "}";
let classname = Gobject.Type.name g_type in
Buffer.add_string b (sp "class \"%s\" binding \"Shortcuts\"" classname);
Buffer.contents b
let create_shortcuts ~window:(win : #GWindow.window_skel) ~shortcuts ~callback =
let win = win#as_window in
let g_type = Gobject.get_type win in
GtkMain.Rc.parse_string (make_gtkrc_string g_type shortcuts);
ListLabels.iter shortcuts ~f:(fun t ->
let sgn = { GtkSignal.name = t.name; classe = `window; marshaller =
GtkSignal.marshal_unit } in
GtkSignal.signal_new t.name g_type [ `ACTION; `RUN_FIRST ];
ignore (GtkSignal.connect ~sgn ~callback:(fun () -> callback t.message) win)
)
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