/usr/include/liggghts/multi_node_mesh.h is in libliggghts-dev 2.3.8-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIGGGHTS - LAMMPS Improved for General Granular and Granular Heat
Transfer Simulations
LIGGGHTS is part of the CFDEMproject
www.liggghts.com | www.cfdem.com
Christoph Kloss, christoph.kloss@cfdem.com
Copyright 2009-2012 JKU Linz
Copyright 2012- DCS Computing GmbH, Linz
LIGGGHTS is based on LAMMPS
LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator
http://lammps.sandia.gov, Sandia National Laboratories
Steve Plimpton, sjplimp@sandia.gov
This software is distributed under the GNU General Public License.
See the README file in the top-level directory.
------------------------------------------------------------------------- */
/* ----------------------------------------------------------------------
Contributing authors:
Christoph Kloss (JKU Linz, DCS Computing GmbH, Linz)
Philippe Seil (JKU Linz)
------------------------------------------------------------------------- */
#ifndef LMP_MULTI_NODE_MESH_H
#define LMP_MULTI_NODE_MESH_H
#include "abstract_mesh.h"
#include "domain.h"
#include "vector_liggghts.h"
#include "math_extra_liggghts.h"
#include "update.h"
#include "container.h"
#include "bounding_box.h"
#include "random_park.h"
#define EPSILON_PRECISION 1e-8
namespace LAMMPS_NS
{
template<int NUM_NODES>
class MultiNodeMesh : public AbstractMesh
{
friend class FixMoveMesh;
friend class MeshMover;
public:
void setMeshID(const char *_mesh_id);
void setPrecision(double _precision);
void autoRemoveDuplicates();
// scale mesh
virtual void scale(double factor);
// linear move w/ total and incremental displacement
virtual void move(double *vecTotal, double *vecIncremental);
// linear move w/ incremental displacement
virtual void move(double *vecIncremental);
// rotation w/ total and incremental displacement
// calls rotate(double *totalQuat,double *dQuat,double *displacement)
void rotate(double totalAngle, double dAngle, double *axis, double *p);
// rotation w/ incremental displacement
// calls rotate(double *dQuat,double *displacement)
void rotate(double dAngle, double *axis, double *p);
void updateCenterRbound(int ilo,int ihi);
// initialize movement
bool registerMove(bool _scale, bool _translate, bool _rotate);
void unregisterMove(bool _scale, bool _translate, bool _rotate);
// bbox stuff
BoundingBox getGlobalBoundingBox() const;
BoundingBox getElementBoundingBoxOnSubdomain(int const n);
void updateGlobalBoundingBox();
// neigh list stuff for moving mesh
bool decideRebuild();
void storeNodePosRebuild();
// inline access
inline bool isMoving()
{ return nMove_ > 0; }
inline bool isScaling()
{ return nScale_ > 0; }
inline bool isTranslating()
{ return nTranslate_ > 0; }
inline bool isRotating()
{ return nRotate_ > 0; }
inline void node(int i,int j,double *node)
{ vectorCopy3D(node_(i)[j],node);}
void node_slow(int i,int j,double *node)
{ vectorCopy3D(node_(i)[j],node);}
inline void center(int i,double *center)
{ vectorCopy3D(center_(i),center);}
inline int numNodes()
{ return NUM_NODES; }
inline char* mesh_id()
{ return mesh_id_; }
inline bool removeDuplicates()
{ return autoRemoveDuplicates_; }
// virtual functions for size
// parallelism implemented in derived class
virtual int sizeLocal() = 0;
virtual int sizeGhost() = 0;
virtual int sizeGlobal() = 0;
protected:
MultiNodeMesh(LAMMPS *lmp);
virtual ~MultiNodeMesh();
virtual bool isDeforming()
{ return false; }
virtual bool addElement(double **nodeToAdd);
virtual void deleteElement(int n);
virtual void refreshOwned(int setupFlag);
virtual void refreshGhosts(int setupFlag);
bool nodesAreEqual(int iSurf, int iNode, int jSurf, int jNode);
bool nodesAreEqual(double *nodeToCheck1,double *nodeToCheck2);
// returns true if surfaces share 2 nodes
// called with local element indices
// returns indices of nodes with iNode1 < iNode2
bool share2Nodes(int iElem, int jElem, int &iNode1, int &jNode1, int &iNode2, int &jNode2);
// returns number of shared nodes
// called with local index
int nSharedNodes(int iElem, int jElem);
// returns node index if iElem contains nodeToCheck
int containsNode(int iElem, double *nodeToCheck);
void extendToElem(int const nElem) const;
// linear move of single element w/ incremental displacement
virtual void moveElement(int i,double *vecIncremental);
// rotation using quaternions
virtual void rotate(double *totalQ, double *dQ,double *origin);
virtual void rotate(double *dQ, double *origin);
// mesh nodes
MultiVectorContainer<double,NUM_NODES,3> node_;
// original mesh node_ position, used for moving mesh
MultiVectorContainer<double,NUM_NODES,3> *node_orig_;
double** node_orig(int i) {return (*node_orig_)(i);}
// node pos stored by external trigger at neigh build
MultiVectorContainer<double,NUM_NODES,3> nodesLastRe_;
// mesh center
VectorContainer<double,3> center_;
ScalarContainer<double> rBound_;
// global bounding box for mesh across all processors
BoundingBox bbox_;
// random generator
RanPark *random_;
// mesh ID - same as fix mesh ID
char *mesh_id_;
inline void reset_stepLastReset()
{ stepLastReset_ = -1; }
// reset mesh nodes to original position
// called via mesh move functions
virtual bool resetToOrig();
private:
// mesh precision
double precision_;
// state if elements should be automatically removed if duplicate
bool autoRemoveDuplicates_;
// flags stating how many move operations are performed on the mesh
int nMove_;
int nScale_,nTranslate_,nRotate_;
// store current node position for use by moving mesh
void storeNodePosOrig(int ilo, int ihi);
// step when nodes have been reset the last time
// only relevant for moving mesh
int stepLastReset_;
// extends a given bbox to include element number nElem
void extendToElem(BoundingBox &box, int const nElem);
void extendToElem(int const nElem);
inline double*** nodePtr()
{ return node_.begin(); }
};
// *************************************
#include "multi_node_mesh_I.h"
// *************************************
} /* LAMMPS_NS */
#endif /* MULTINODEMESH_H_ */
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