/usr/include/liggghts/primitive_wall_definitions.h is in libliggghts-dev 2.3.8-1build1.
This file is owned by root:root, with mode 0o644.
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LIGGGHTS - LAMMPS Improved for General Granular and Granular Heat
Transfer Simulations
LIGGGHTS is part of the CFDEMproject
www.liggghts.com | www.cfdem.com
Christoph Kloss, christoph.kloss@cfdem.com
Copyright 2009-2012 JKU Linz
Copyright 2012- DCS Computing GmbH, Linz
LIGGGHTS is based on LAMMPS
LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator
http://lammps.sandia.gov, Sandia National Laboratories
Steve Plimpton, sjplimp@sandia.gov
This software is distributed under the GNU General Public License.
See the README file in the top-level directory.
------------------------------------------------------------------------- */
/* ----------------------------------------------------------------------
Contributing authors:
Philippe Seil (JKU Linz)
------------------------------------------------------------------------- */
#ifndef LMP_PRIMITIVE_WALL_DEFINITIONS
#define LMP_PRIMITIVE_WALL_DEFINITIONS
/*
* Necessary steps to add new primitive walls:
* (1) add an enum for your primitive to WallType, but insert it before NUM_WTYPE
* (2) add a string that you want to use in your input script to wallString and
* the number of arguments the wall requires to numArgs
* (3) implement distance and neighbor list build functions
* (4) add them to the switch statements in chooseContactTemplate() and
* chooseNeighlistTemplate() located at the bottom of this file
*/
namespace LAMMPS_NS
{
namespace PRIMITIVE_WALL_DEFINITIONS
{
enum WallType
{
XPLANE,
YPLANE,
ZPLANE,
XCYLINDER,
YCYLINDER,
ZCYLINDER,
NUM_WTYPE
};
char *wallString[] =
{
"xplane",
"yplane",
"zplane",
"xcylinder",
"ycylinder",
"zcylinder"
};
int numArgs[] =
{
1,
1,
1,
3,
3,
3
};
/*
* templates for the different wall primitives
* each wall type needs to be coded in a template specialization
* default implementation: no contact
*/
template<WallType W>
double resolveContactTemplate(double *x, double r, double *delta, double *param) {return 1.;}
/*
* default neighbor list template returns true --> if neighbor list distance function is not
* coded explicitly, every particle will be added
*/
template<WallType W>
bool resolveNeighlistTemplate(double *x, double r, double treshold, double *param) {return true;}
/*
* declaration of choosing functions
* definitions need to be after ALL definitions of resolveContactTemplate and resolveNeighlistTemplate
*/
double chooseContactTemplate(double *x, double r, double *delta, double *param, WallType wType);
bool chooseNeighlistTemplate(double *x, double r, double treshold, double *param, WallType wType);
/* ---------------------------------------------------------------------- */
/*
* x,y,z planes can be handled by a template with dimension as template parameter
*/
template<int dim>
struct Dim
{
static const int x = dim, y = (dim+1)%3, z = (dim+2)%3;
};
template<int dim>
struct Plane : public Dim<dim>
{
typedef Dim<dim> d;
static double resolveContact(double *pos, double r, double *delta, double *param)
{
if(pos[d::x] > *param){
delta[d::x] = *param - pos[d::x]; delta[d::y] = 0.; delta[d::z] = 0.;
return pos[d::x] - *param - r;
} else{
delta[d::x] = *param - pos[d::x]; delta[d::y] = 0.; delta[d::z] = 0.;
return *param - pos[d::x] - r;
}
}
static bool resolveNeighlist(double *pos, double r, double treshold, double *param)
{
double dMax = r + treshold;
double dist = pos[d::x] - *param;
double absdist = (dist > 0.0) ? dist : -dist;
return (absdist <= dMax);
}
};
/* ---------------------------------------------------------------------- */
/*
* same holds for x,y,z cylinders
* param[0] = radius
* param[1] = first coordinate of center
* param[2] = second coordinate of center
*/
template<int dim>
struct Cylinder : public Dim<dim>
{
public:
typedef Dim<dim> d;
static double calcRadialDistance(double *pos, double *param, double &dy, double &dz)
{
dy = pos[d::y]-param[1];
dz = pos[d::z]-param[2];
return sqrt(dy*dy+dz*dz);
}
static double resolveContact(double *pos, double r, double *delta, double *param)
{
double dx, dy,dz, fact;
double dist = calcRadialDistance(pos,param,dy,dz);
if(dist > *param){
dx = dist - *param - r;
fact = (dist - *param) / dist;
delta[d::x] = 0.; delta[d::y] = -dy*fact; delta[d::z] = -dz*fact;
} else{
dx = *param - dist - r;
fact = (*param - dist) / dist;
delta[d::x] = 0.; delta[d::y] = +dy*fact; delta[d::z] = +dz*fact;
}
return dx;
}
static bool resolveNeighlist(double *pos, double r, double treshold, double *param)
{
double dy,dz;
double dMax = r + treshold;
double dist = calcRadialDistance(pos,param,dy,dz) - *param;
return (dMax < dist || -dMax < dist);
}
};
/* ---------------------------------------------------------------------- */
/*
* functions to choose the correct template
*/
/* ---------------------------------------------------------------------- */
double chooseContactTemplate(double *x, double r, double *delta, double *param, WallType wType)
{
//TODO: find a way to create switch statement automatically
switch(wType){
case XPLANE:
return Plane<0>::resolveContact(x,r,delta,param);
case YPLANE:
return Plane<1>::resolveContact(x,r,delta,param);
case ZPLANE:
return Plane<2>::resolveContact(x,r,delta,param);
case XCYLINDER:
return Cylinder<0>::resolveContact(x,r,delta,param);
case YCYLINDER:
return Cylinder<1>::resolveContact(x,r,delta,param);
case ZCYLINDER:
return Cylinder<2>::resolveContact(x,r,delta,param);
default: // default: no contact
return 1.;
}
}
bool chooseNeighlistTemplate(double *x, double r, double treshold, double *param, WallType wType)
{
//TODO: create switch statement automatically
switch(wType){
case XPLANE:
return Plane<0>::resolveNeighlist(x,r,treshold,param);
case YPLANE:
return Plane<1>::resolveNeighlist(x,r,treshold,param);
case ZPLANE:
return Plane<2>::resolveNeighlist(x,r,treshold,param);
case XCYLINDER:
return Cylinder<0>::resolveNeighlist(x,r,treshold,param);
case YCYLINDER:
return Cylinder<1>::resolveNeighlist(x,r,treshold,param);
case ZCYLINDER:
return Cylinder<2>::resolveNeighlist(x,r,treshold,param);
default: // default value: every particle will be added to neighbor list
return true;
}
}
int chooseAxis(WallType wType)
{
//TODO: create switch statement automatically
switch(wType){
case XCYLINDER:
return 0;
case YCYLINDER:
return 1;
case ZCYLINDER:
return 2;
default:
return -1;
}
}
double chooseCalcRadialDistance(double *pos, double *param, double &dx, double &dy, double &dz, WallType wType)
{
//TODO: create switch statement automatically
switch(wType){
case XCYLINDER:
dx=0.;
return Cylinder<0>::calcRadialDistance(pos,param,dy,dz);
case YCYLINDER:
dy = 0.;
return Cylinder<1>::calcRadialDistance(pos,param,dx,dz);
case ZCYLINDER:
dz = 0.;
return Cylinder<2>::calcRadialDistance(pos,param,dx,dy);
default:
dx = dy = dz = 0.;
return -1.;
}
}
int chooseNumArgs(char *style)
{
for(int i = 0; i < NUM_WTYPE; i++)
if(strcmp(style,wallString[i]) == 0)
return numArgs[i];
return 0;
}
inline int numArgsPrimitiveWall(char *style)
{
return chooseNumArgs(style);
}
}
}
#endif /* PRIMITIVEWALLDEFINITIONS_H_ */
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