/usr/include/miaviewit-1.0/viewit/shape.hh is in libmiaviewit-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | /* -*- mia-c++ -*-
*
* This file is part of viewitgui - a library and program for the
* visualization of 3D data sets.
*
* Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
*
* viewitgui is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* viewitgui is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __shape_hh
#define __shape_hh
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <glibmm/objectbase.h>
#include <mia.hh>
using namespace mia;
/** the basic CShape, it does nothing */
class CShape: public Glib::ObjectBase {
public:
/** pseudo-abstract funtion to prepare the shape */
virtual void pre_draw();
/** pseudo-abstract funtion to generate necessary GL-datastructs */
virtual void gl_attach();
/** pseudo-abstract funtion to release necessary GL-datastructs */
virtual void gl_detach();
};
/** a sherical shape */
class CSphereShape: public CShape {
public:
/** set the sphere to a certain radiaus
\param radius the radius of the sphere
*/
CSphereShape(float radius);
/// apply the scaling of the sphere
virtual void pre_draw();
private:
float m_radius;
};
/** a basic CDeformedShape, it does nothing */
class CDeformedShape: public CShape {
public:
/** apply the rotation and scaling */
virtual void pre_draw();
/** prepare the rotation and scaling state */
virtual void gl_attach();
/** release the GL state */
virtual void gl_detach();
private:
virtual void make_gl_op()=0;
};
/** an elipsoid shape **/
class CEllipsoidShape: public CDeformedShape {
public:
/** create the shape by giving the scaling factor and the rotation
\param scale the scale in the three coordinate directions
\param rot the rotation out of axis alignment
*/
CEllipsoidShape(const C3DFVector& scale, const C3DFVector& rot);
private:
virtual void make_gl_op();
C3DFVector m_scale;
C3DFVector m_rot;
};
/** a free shape **/
class CFreeShape: public CDeformedShape {
public:
/** create the shape by giving the transformation matrix
\param defo the transformation matrix
*/
CFreeShape(const C3DFMatrix& defo);
private:
virtual void make_gl_op();
float m_defo[16];
};
#endif
|