/usr/include/miaviewit-1.0/viewit/sphere.hh is in libmiaviewit-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | /* -*- mia-c++ -*-
*
* This file is part of viewitgui - a library and program for the
* visualization of 3D data sets.
*
* Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
*
* viewitgui is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* viewitgui is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __sphere_hh
#define __sphere_hh
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <viewit/drawable.hh>
/**
A class to store some values neccessary to describe a sphere;
*/
class CSphereDescr {
public:
/**
create a sphere description object
\param loc location of center of the sphere
\param radius radius of sphere
\param color of sphere
*/
CSphereDescr(const C3DFVector& loc, float radius, const TColor& color);
/**
Preparing the drawing of the sphere by modifying the MODELVIEW-Matrix apropriately
and by setting the right color.
*/
void gl_prep()const;
private:
C3DFVector m_loc;
float m_radius;
TColor m_color;
};
class TSphereList: public TDrawable {
public:
/** create the drawable object
\param name the name of the object
*/
TSphereList(const string& name);
/** add a sphere to the list
\param sphere the description of the sphere
*/
void add_sphere(const CSphereDescr& sphere);
/** allocate a glDrawList */
virtual void gl_attach();
/** free the glDrawList */
virtual void gl_detach();
private:
virtual void do_gl_draw(const TCamera& c)const;
virtual bool do_handle_key_event(int key);
GLint m_GLSphereDrawList;
typedef std::list<CSphereDescr> SphereList;
SphereList m_list;
GLUquadricObj *m_qobj;
};
#endif
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