/usr/include/MYGUI/MyGUI_ISubWidget.h is in libmygui-dev 3.2.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | /*!
@file
@author Albert Semenov
@date 09/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_SUB_WIDGET_H__
#define __MYGUI_I_SUB_WIDGET_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_ICroppedRectangle.h"
#include "MyGUI_ILayerNode.h"
#include "MyGUI_Types.h"
#include "MyGUI_IRenderTarget.h"
#include "MyGUI_IStateInfo.h"
#include "MyGUI_IObject.h"
namespace MyGUI
{
class ISubWidget;
typedef std::vector<ISubWidget*> VectorSubWidget;
class MYGUI_EXPORT ISubWidget :
public ICroppedRectangle,
public IObject
{
MYGUI_RTTI_DERIVED( ISubWidget )
public:
ISubWidget() : mVisible(true) { }
virtual ~ISubWidget() { }
virtual void createDrawItem(ITexture* _texture, ILayerNode* _node) = 0;
virtual void destroyDrawItem() = 0;
virtual void setAlpha(float _alpha) { }
virtual void setStateData(IStateInfo* _data) { }
virtual void doRender() = 0;
virtual void setAlign(Align _value)
{
mAlign = _value;
}
virtual void setVisible(bool _value)
{
mVisible = _value;
}
virtual void _updateView() { }
virtual void _correctView() { }
virtual void _setAlign(const IntSize& _oldsize) { }
virtual void doManualRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count) { }
protected:
Align mAlign;
bool mVisible;
};
} // namespace MyGUI
#endif // __MYGUI_I_SUB_WIDGET_H__
|