/usr/include/netsvcs/Name_Handler.h is in libnetsvcs-dev 6.0.3+dfsg-0.2.
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//=============================================================================
/**
* @file Name_Handler.h
*
* $Id: Name_Handler.h 84498 2009-02-17 18:08:47Z johnnyw $
*
* @author Prashant Jain
* @author Gerhard Lenzer
* @author and Douglas C. Schmidt
*/
//=============================================================================
#ifndef ACE_NAME_HANDLER_H
#define ACE_NAME_HANDLER_H
#include "ace/Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SOCK_Acceptor.h"
#include "ace/SString.h"
#include "ace/Svc_Handler.h"
#include "ace/Naming_Context.h"
#include "ace/Name_Request_Reply.h"
#include "ace/Null_Mutex.h"
#include "ace/svc_export.h"
#if defined ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION_EXPORT
template class ACE_Svc_Export ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>;
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION_EXPORT */
/**
* @class ACE_Name_Handler
*
* @brief Product object created by <ACE_Name_Acceptor>. An
* <ACE_Name_Handler> exchanges messages with a <ACE_Name_Proxy>
* object on the client-side.
*
* This class is the main workhorse of the <ACE_Name_Server>. It
* handles client requests to bind, rebind, resolve, and unbind
* names. It also schedules and handles timeouts that are used to
* support "timed waits." Clients used timed waits to bound the
* amount of time they block trying to get a name.
*/
class ACE_Svc_Export ACE_Name_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
{
public:
/// Pointer to a member function of ACE_Name_Handler returning int
typedef int (ACE_Name_Handler::*OPERATION) (void);
/// Pointer to a member function of ACE_Naming_Context returning int
typedef int (ACE_Naming_Context::*LIST_OP) (ACE_PWSTRING_SET &, const ACE_NS_WString &);
/// Pointer to a member function of ACE_Name_Handler returning ACE_Name_Request
typedef ACE_Name_Request (ACE_Name_Handler::*REQUEST) (ACE_NS_WString *);
// = Initialization and termination.
/// Default constructor.
ACE_Name_Handler (ACE_Thread_Manager * = 0);
/// Activate this instance of the <ACE_Name_Handler> (called by the
/// <ACE_Strategy_Acceptor>).
virtual int open (void * = 0);
protected:
// = Helper routines for the operations exported to clients.
/// Give up waiting (e.g., when a timeout occurs or a client shuts
/// down unexpectedly).
virtual int abandon (void);
// = Low level routines for framing requests, dispatching
// operations, and returning replies.
/// Receive, frame, and decode the client's request.
virtual int recv_request (void);
/// Dispatch the appropriate operation to handle the client's
/// request.
virtual int dispatch (void);
/// Create and send a reply to the client.
virtual int send_reply (ACE_INT32 status,
ACE_UINT32 errnum = 0);
/// Special kind of reply
virtual int send_request (ACE_Name_Request &);
// = Demultiplexing hooks.
/// Return the underlying <ACE_HANDLE>.
virtual ACE_HANDLE get_handle (void) const;
/// Callback method invoked by the <ACE_Reactor> when client events
/// arrive.
virtual int handle_input (ACE_HANDLE);
// = Timer hook.
/// Enable clients to limit the amount of time they wait for a name.
virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg);
/// Ensure dynamic allocation...
~ACE_Name_Handler (void);
private:
/// Table of pointers to member functions
OPERATION op_table_[ACE_Name_Request::MAX_ENUM];
struct LIST_ENTRY
{
LIST_OP operation_;
// A member function pointer that performs the appropriate
// operation (e.g., LIST_NAMES, LIST_VALUES, or LIST_TYPES).
REQUEST request_factory_;
// A member function pointer that serves as a factory to create a
// request that is passed back to the client.
const char *description_;
// Name of the operation we're dispatching (used for debugging).
};
/// This is the table of pointers to functions that we use to
/// simplify the handling of list requests.
LIST_ENTRY list_table_[ACE_Name_Request::MAX_LIST];
/// Cache request from the client.
ACE_Name_Request name_request_;
/// Special kind of reply for resolve and listnames.
ACE_Name_Request name_request_back_;
/// Cache reply to the client.
ACE_Name_Reply name_reply_;
/// Address of client we are connected with.
ACE_INET_Addr addr_;
/// Naming Context
ACE_Naming_Context *naming_context_;
ACE_Naming_Context *naming_context (void);
/// Handle binds.
int bind (void);
/// Handle rebinds.
int rebind (void);
/// Handle binds and rebinds.
int shared_bind (int rebind);
/// Handle find requests.
int resolve (void);
/// Handle unbind requests.
int unbind (void);
/// Handle LIST_NAMES, LIST_VALUES, and LIST_TYPES requests.
int lists (void);
/// Handle LIST_NAME_ENTRIES, LIST_VALUE_ENTRIES, and
/// LIST_TYPE_ENTRIES requests.
int lists_entries (void);
/// Create a name request.
ACE_Name_Request name_request (ACE_NS_WString *one_name);
/// Create a value request.
ACE_Name_Request value_request (ACE_NS_WString *one_name);
/// Create a type request.
ACE_Name_Request type_request (ACE_NS_WString *one_name);
};
/**
* @class ACE_Name_Acceptor
*
* @brief This class contains the service-specific methods that can't
* easily be factored into the <ACE_Strategy_Acceptor>.
*/
class ACE_Name_Acceptor : public ACE_Strategy_Acceptor<ACE_Name_Handler, ACE_SOCK_ACCEPTOR>
{
public:
/// Dynamic linking hook.
virtual int init (int argc, ACE_TCHAR *argv[]);
/// Parse svc.conf arguments.
int parse_args (int argc, ACE_TCHAR *argv[]);
/// Naming context for acceptor /for the listening port/
ACE_Naming_Context *naming_context (void);
private:
/// The scheduling strategy is designed for Reactive services.
ACE_Schedule_All_Reactive_Strategy<ACE_Name_Handler> scheduling_strategy_;
/// The Naming Context
ACE_Naming_Context naming_context_;
};
ACE_SVC_FACTORY_DECLARE (ACE_Name_Acceptor)
#endif /* ACE_NAME_HANDLER_H */
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