/usr/include/ns3.17/ns3/header.h is in libns3-dev 3.17+dfsg-1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef HEADER_H
#define HEADER_H
#include "chunk.h"
#include "buffer.h"
#include <stdint.h>
namespace ns3 {
/**
* \ingroup packet
*
* \brief Protocol header serialization and deserialization.
*
* Every Protocol header which needs to be inserted or removed
* from a Packet instance must derive from this base class and
* implement the pure virtual methods defined here.
*
* Sample code which shows how to create a new type of Header, and how to use it,
* is shown in the sample file samples/main-packet-header.cc
*/
class Header : public Chunk
{
public:
static TypeId GetTypeId (void);
virtual ~Header ();
/**
* \returns the expected size of the header.
*
* This method is used by Packet::AddHeader
* to store a header into the byte buffer of a packet. This method
* should return the number of bytes which are needed to store
* the full header data by Serialize.
*/
virtual uint32_t GetSerializedSize (void) const = 0;
/**
* \param start an iterator which points to where the header should
* be written.
*
* This method is used by Packet::AddHeader to
* store a header into the byte buffer of a packet.
* The data written
* is expected to match bit-for-bit the representation of this
* header in a real network.
*/
virtual void Serialize (Buffer::Iterator start) const = 0;
/**
* \param start an iterator which points to where the header should
* written.
* \returns the number of bytes read.
*
* This method is used by Packet::RemoveHeader to
* re-create a header from the byte buffer of a packet.
* The data read is expected to
* match bit-for-bit the representation of this header in real
* networks.
*/
virtual uint32_t Deserialize (Buffer::Iterator start) = 0;
/**
* \param os output stream
* This method is used by Packet::Print to print the
* content of a trailer as ascii data to a c++ output stream.
* Although the trailer is free to format its output as it
* wishes, it is recommended to follow a few rules to integrate
* with the packet pretty printer: start with flags, small field
* values located between a pair of parens. Values should be separated
* by whitespace. Follow the parens with the important fields,
* separated by whitespace.
* i.e.: (field1 val1 field2 val2 field3 val3) field4 val4 field5 val5
*/
virtual void Print (std::ostream &os) const = 0;
};
std::ostream & operator << (std::ostream &os, const Header &header);
} // namespace ns3
#endif /* HEADER_H */
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