This file is indexed.

/usr/include/ns3.17/ns3/socket.h is in libns3-dev 3.17+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2006 Georgia Tech Research Corporation
 *               2007 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Authors: George F. Riley<riley@ece.gatech.edu>
 *          Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */

#ifndef NS3_SOCKET_H
#define NS3_SOCKET_H

#include "ns3/callback.h"
#include "ns3/ptr.h"
#include "ns3/tag.h"
#include "ns3/object.h"
#include "ns3/net-device.h"
#include "address.h"
#include <stdint.h>
#include "ns3/inet-socket-address.h"
#include "ns3/inet6-socket-address.h"

namespace ns3 {


class Node;
class Packet;

/**
 * \ingroup network
 * \defgroup socket Socket
 */

/**
 * \brief A low-level Socket API based loosely on the BSD Socket API.
 * \ingroup socket
 *
 * A few things to keep in mind about this type of socket:
 * - it uses ns-3 API constructs such as class ns3::Address instead of
 *   C-style structs
 * - in contrast to the original BSD socket API, this API is asynchronous:
 *   it does not contain blocking calls.  Sending and receiving operations
 *   must make use of the callbacks provided. 
 * - It also uses class ns3::Packet as a fancy byte buffer, allowing 
 *   data to be passed across the API using an ns-3 Packet instead of 
 *   a raw data pointer.
 * - Not all of the full POSIX sockets API is supported
 *
 * Other than that, it tries to stick to the BSD API to make it 
 * easier for those who know the BSD API to use this API.
 * More details are provided in the ns-3 tutorial.
 */
class Socket : public Object
{
public:
  static TypeId GetTypeId (void);

  Socket (void);
  virtual ~Socket (void);

  enum SocketErrno {
    ERROR_NOTERROR,
    ERROR_ISCONN,
    ERROR_NOTCONN,
    ERROR_MSGSIZE,
    ERROR_AGAIN,
    ERROR_SHUTDOWN,
    ERROR_OPNOTSUPP,
    ERROR_AFNOSUPPORT,
    ERROR_INVAL,
    ERROR_BADF,
    ERROR_NOROUTETOHOST,
    ERROR_NODEV,
    ERROR_ADDRNOTAVAIL,
    ERROR_ADDRINUSE,
    SOCKET_ERRNO_LAST
  };

  enum SocketType {
    NS3_SOCK_STREAM,
    NS3_SOCK_SEQPACKET,
    NS3_SOCK_DGRAM,
    NS3_SOCK_RAW
  };

  /**
   * This method wraps the creation of sockets that is performed
   * on a given node by a SocketFactory specified by TypeId.
   * 
   * \return A smart pointer to a newly created socket.
   * 
   * \param node The node on which to create the socket
   * \param tid The TypeId of a SocketFactory class to use
   */
  static Ptr<Socket> CreateSocket (Ptr<Node> node, TypeId tid);
  /**
   * \return the errno associated to the last call which failed in this
   *         socket. Each socket's errno is initialized to zero
   *         when the socket is created.
   */
  virtual enum Socket::SocketErrno GetErrno (void) const = 0;
  /**
    * \return the socket type, analogous to getsockopt (SO_TYPE)
    */
  virtual enum Socket::SocketType GetSocketType (void) const = 0;
  /**
   * \returns the node this socket is associated with.
   */
  virtual Ptr<Node> GetNode (void) const = 0;
  /**
   * \brief Specify callbacks to allow the caller to determine if
   * the connection succeeds of fails.
   * \param connectionSucceeded this callback is invoked when the 
   *        connection request initiated by the user is successfully 
   *        completed. The callback is passed  back a pointer to 
   *        the same socket object.
   * \param connectionFailed this callback is invoked when the 
   *        connection request initiated by the user is unsuccessfully 
   *        completed. The callback is passed back a pointer to the 
   *        same socket object. 
   */
  void SetConnectCallback (Callback<void, Ptr<Socket> > connectionSucceeded,
                           Callback<void,  Ptr<Socket> > connectionFailed);
  /**
   * \brief Detect socket recv() events such as graceful shutdown or error.
   *
   * For connection-oriented sockets, the first callback is used to signal
   * that the remote side has gracefully shut down the connection, and the
   * second callback denotes an error corresponding to cases in which
   * a traditional recv() socket call might return -1 (error), such
   * as a connection reset.  For datagram sockets, these callbacks may
   * never be invoked.
   *
   * \param normalClose this callback is invoked when the
   *        peer closes the connection gracefully
   * \param errorClose this callback is invoked when the
   *        connection closes abnormally
   */
  void SetCloseCallbacks (Callback<void, Ptr<Socket> > normalClose,
                          Callback<void, Ptr<Socket> > errorClose);
  /**
   * \brief Accept connection requests from remote hosts
   * \param connectionRequest Callback for connection request from peer. 
   *        This user callback is passed a pointer to this socket, the 
   *        ip address and the port number of the connection originator. 
   *        This callback must return true to accept the incoming connection,
   *        false otherwise. If the connection is accepted, the 
   *        "newConnectionCreated" callback will be invoked later to 
   *        give access to the user to the socket created to match 
   *        this new connection. If the user does not explicitly 
   *        specify this callback, all incoming  connections will be refused.
   * \param newConnectionCreated Callback for new connection: when a new
   *        is accepted, it is created and the corresponding socket is passed
   *        back to the user through this callback. This user callback is 
   *        passed a pointer to the new socket, and the ip address and 
   *        port number of the connection originator.
   */
  void SetAcceptCallback (Callback<bool, Ptr<Socket>, 
                                   const Address &> connectionRequest,
                          Callback<void, Ptr<Socket>, 
                                   const Address&> newConnectionCreated);
  /**
   * \brief Notify application when a packet has been sent from transport 
   *        protocol (non-standard socket call)
   * \param dataSent Callback for the event that data is sent from the
   *        underlying transport protocol.  This callback is passed a
   *        pointer to the socket, and the number of bytes sent.
   */
  void SetDataSentCallback (Callback<void, Ptr<Socket>, 
                                     uint32_t> dataSent);
  /**
   * \brief Notify application when space in transmit buffer is added
   *
   *        This callback is intended to notify a 
   *        socket that would have been blocked in a blocking socket model
   *        that space is available in the transmit buffer and that it
   *        can call Send() again.
   *
   * \param sendCb Callback for the event that the socket transmit buffer
   *        fill level has decreased.  This callback is passed a pointer to
   *        the socket, and the number of bytes available for writing
   *        into the buffer (an absolute value).  If there is no transmit
   *        buffer limit, a maximum-sized integer is always returned.
   */
  void SetSendCallback (Callback<void, Ptr<Socket>, uint32_t> sendCb);
  /**
   * \brief Notify application when new data is available to be read.
   *
   *        This callback is intended to notify a socket that would
   *        have been blocked in a blocking socket model that data
   *        is available to be read.
   */
  void SetRecvCallback (Callback<void, Ptr<Socket> >);
  /** 
   * \brief Allocate a local endpoint for this socket.
   * \param address the address to try to allocate
   * \returns 0 on success, -1 on failure.
   */
  virtual int Bind (const Address &address) = 0;

  /** 
   * \brief Allocate a local IPv4 endpoint for this socket.
   *
   * \returns 0 on success, -1 on failure.
   */
  virtual int Bind () = 0;

  /** 
   * \brief Allocate a local IPv6 endpoint for this socket.
   *
   * \returns 0 on success, -1 on failure.
   */
  virtual int Bind6 () = 0;

  /**
   * \brief Close a socket.
   * \returns zero on success, -1 on failure.
   *
   * After the Close call, the socket is no longer valid, and cannot
   * safely be used for subsequent operations.
   */
  virtual int Close (void) = 0;

  /**
   * \returns zero on success, -1 on failure.
   *
   * Do not allow any further Send calls. This method is typically
   * implemented for Tcp sockets by a half close.
   */
  virtual int ShutdownSend (void) = 0;

  /**
   * \returns zero on success, -1 on failure.
   *
   * Do not allow any further Recv calls. This method is typically
   * implemented for Tcp sockets by a half close.
   */
  virtual int ShutdownRecv (void) = 0;

  /**
   * \brief Initiate a connection to a remote host
   * \param address Address of remote.
   */
  virtual int Connect (const Address &address) = 0;

  /**
   * \brief Listen for incoming connections.
   * \returns 0 on success, -1 on error (in which case errno is set).
   */
  virtual int Listen (void) = 0;

  /**
   * \brief Returns the number of bytes which can be sent in a single call
   * to Send. 
   * 
   * For datagram sockets, this returns the number of bytes that
   * can be passed atomically through the underlying protocol.
   *
   * For stream sockets, this returns the available space in bytes
   * left in the transmit buffer.
   */
  virtual uint32_t GetTxAvailable (void) const = 0;
 
  /**
   * \brief Send data (or dummy data) to the remote host
   *
   * This function matches closely in semantics to the send() function
   * call in the standard C library (libc):
   *   ssize_t send (int s, const void *msg, size_t len, int flags);
   * except that the send I/O is asynchronous.  This is the
   * primary Send method at this low-level API and must be implemented 
   * by subclasses.
   * 
   * In a typical blocking sockets model, this call would block upon
   * lack of space to hold the message to be sent.  In ns-3 at this
   * API, the call returns immediately in such a case, but the callback
   * registered with SetSendCallback() is invoked when the socket
   * has space (when it conceptually unblocks); this is an asynchronous
   * I/O model for send().
   * 
   * This variant of Send() uses class ns3::Packet to encapsulate
   * data, rather than providing a raw pointer and length field.
   * This allows an ns-3 application to attach tags if desired (such
   * as a flow ID) and may allow the simulator to avoid some data
   * copies.  Despite the appearance of sending Packets on a stream
   * socket, just think of it as a fancy byte buffer with streaming
   * semantics.
   *
   * If either the message buffer within the Packet is too long to pass 
   * atomically through the underlying protocol (for datagram sockets), 
   * or the message buffer cannot entirely fit in the transmit buffer
   * (for stream sockets), -1 is returned and SocketErrno is set 
   * to ERROR_MSGSIZE.  If the packet does not fit, the caller can
   * split the Packet (based on information obtained from 
   * GetTxAvailable) and reattempt to send the data.
   *
   * The flags argument is formed by or'ing one or more of the values:
   *        MSG_OOB        process out-of-band data 
   *        MSG_DONTROUTE  bypass routing, use direct interface 
   * These flags are _unsupported_ as of ns-3.1.
   *
   * \param p ns3::Packet to send
   * \param flags Socket control flags
   * \returns the number of bytes accepted for transmission if no error
   *          occurs, and -1 otherwise.
   *
   * \see SetSendCallback
   */
  virtual int Send (Ptr<Packet> p, uint32_t flags) = 0;

  /**
   * \brief Send data to a specified peer.
   *
   * This method has similar semantics to Send () but subclasses may
   * want to provide checks on socket state, so the implementation is
   * pushed to subclasses.
   *
   * \param p packet to send
   * \param flags Socket control flags
   * \param toAddress IP Address of remote host
   * \returns -1 in case of error or the number of bytes copied in the 
   *          internal buffer and accepted for transmission.
   */
  virtual int SendTo (Ptr<Packet> p, uint32_t flags, 
                      const Address &toAddress) = 0;

  /**
   * Return number of bytes which can be returned from one or 
   * multiple calls to Recv.
   * Must be possible to call this method from the Recv callback.
   */
  virtual uint32_t GetRxAvailable (void) const = 0;

  /**
   * \brief Read data from the socket
   *
   * This function matches closely in semantics to the recv() function
   * call in the standard C library (libc):
   *   ssize_t recv (int s, void *buf, size_t len, int flags);
   * except that the receive I/O is asynchronous.  This is the
   * primary Recv method at this low-level API and must be implemented 
   * by subclasses.
   * 
   * This method is normally used only on a connected socket.
   * In a typical blocking sockets model, this call would block until
   * at least one byte is returned or the connection closes.
   * In ns-3 at this API, the call returns immediately in such a case
   * and returns 0 if nothing is available to be read.
   * However, an application can set a callback, ns3::SetRecvCallback,
   * to be notified of data being available to be read
   * (when it conceptually unblocks); this is an asynchronous
   * I/O model for recv().
   * 
   * This variant of Recv() uses class ns3::Packet to encapsulate
   * data, rather than providing a raw pointer and length field.
   * This allows an ns-3 application to attach tags if desired (such
   * as a flow ID) and may allow the simulator to avoid some data
   * copies.  Despite the appearance of receiving Packets on a stream
   * socket, just think of it as a fancy byte buffer with streaming
   * semantics.
   *
   * The semantics depend on the type of socket.  For a datagram socket,
   * each Recv() returns the data from at most one Send(), and order
   * is not necessarily preserved.  For a stream socket, the bytes
   * are delivered in order, and on-the-wire packet boundaries are
   * not preserved.
   * 
   * The flags argument is formed by or'ing one or more of the values:
   *        MSG_OOB             process out-of-band data
   *        MSG_PEEK            peek at incoming message
   * None of these flags are supported for now.
   *
   * Some variants of Recv() are supported as additional API,
   * including RecvFrom(), overloaded Recv() without arguments,
   * and variants that use raw character buffers.
   *
   * \param maxSize reader will accept packet up to maxSize
   * \param flags Socket control flags
   * \returns Ptr<Packet> of the next in-sequence packet.  Returns
   * 0 if the socket cannot return a next in-sequence packet conforming
   * to the maxSize and flags.
   *
   * \see SetRecvCallback
   */
  virtual Ptr<Packet> Recv (uint32_t maxSize, uint32_t flags) = 0;

  /**
   * \brief Read a single packet from the socket and retrieve the sender 
   * address.
   *
   * Calls Recv(maxSize, flags) with maxSize
   * implicitly set to maximum sized integer, and flags set to zero.
   *
   * This method has similar semantics to Recv () but subclasses may
   * want to provide checks on socket state, so the implementation is
   * pushed to subclasses.
   *
   * \param maxSize reader will accept packet up to maxSize
   * \param flags Socket control flags
   * \param fromAddress output parameter that will return the
   * address of the sender of the received packet, if any.  Remains
   * untouched if no packet is received.
   * \returns Ptr<Packet> of the next in-sequence packet.  Returns
   * 0 if the socket cannot return a next in-sequence packet.
   */
  virtual Ptr<Packet> RecvFrom (uint32_t maxSize, uint32_t flags,
                                Address &fromAddress) = 0;

  /////////////////////////////////////////////////////////////////////
  //   The remainder of these public methods are overloaded methods  //
  //   or variants of Send() and Recv(), and they are non-virtual    //
  /////////////////////////////////////////////////////////////////////
 
  /**
   * \brief Send data (or dummy data) to the remote host
   * 
   * Overloaded version of Send(..., flags) with flags set to zero.
   *
   * \param p ns3::Packet to send
   * \returns the number of bytes accepted for transmission if no error
   *          occurs, and -1 otherwise.
   */
  int Send (Ptr<Packet> p);

  /**
   * \brief Send data (or dummy data) to the remote host
   * 
   * This method is provided so as to have an API which is closer in 
   * appearance to that of real network or BSD sockets.
   *
   * \param buf A pointer to a raw byte buffer of some data to send.  If 
   * this buffer is 0, we send dummy data whose size is specified by the 
   * second parameter
   * \param size the number of bytes to copy from the buffer
   * \param flags Socket control flags
   */
  int Send (const uint8_t* buf, uint32_t size, uint32_t flags);


  /**
   * \brief Send data to a specified peer.
   *
   * This method is provided so as to have an API which is closer in 
   * appearance to that of real network or BSD sockets.
   *
   * \param buf A pointer to a raw byte buffer of some data to send.
   * If this is 0, we send dummy data whose size is specified by the 
   * third parameter
   * \param size the number of bytes to copy from the buffer
   * \param flags Socket control flags
   * \param address IP Address of remote host
   * \returns -1 in case of error or the number of bytes copied in the 
   *          internal buffer and accepted for transmission.
   *
   */
  int SendTo (const uint8_t* buf, uint32_t size, uint32_t flags, 
              const Address &address); 

  /**
   * \brief Read a single packet from the socket
   *
   * Overloaded version of Recv(maxSize, flags) with maxSize
   * implicitly set to maximum sized integer, and flags set to zero.
   *
   * \returns Ptr<Packet> of the next in-sequence packet.  Returns
   * 0 if the socket cannot return a next in-sequence packet.
   */
  Ptr<Packet> Recv (void);

  /**
   * \brief Recv data (or dummy data) from the remote host
   *
   * This method is provided so as to have an API which is closer in 
   * appearance to that of real network or BSD sockets.
   * 
   * If the underlying packet was carring null (fake) data, this buffer
   * will be zeroed up to the length specified by the return value.
   *
   * \param buf A pointer to a raw byte buffer to write the data to. 
   * \param size Number of bytes (at most) to copy to buf
   * \param flags any flags to pass to the socket
   * \returns number of bytes copied into buf
   */
  int Recv (uint8_t* buf, uint32_t size, uint32_t flags);

  /**
   * \brief Read a single packet from the socket and retrieve the sender 
   * address.
   *
   * Calls RecvFrom (maxSize, flags, fromAddress) with maxSize
   * implicitly set to maximum sized integer, and flags set to zero.
   *
   * \param fromAddress output parameter that will return the
   * address of the sender of the received packet, if any.  Remains
   * untouched if no packet is received.
   * \returns Ptr<Packet> of the next in-sequence packet.  Returns
   * 0 if the socket cannot return a next in-sequence packet.
   */
  Ptr<Packet> RecvFrom (Address &fromAddress);

  /**
   * \brief Read a single packet from the socket and retrieve the sender
   * address.
   *
   * This method is provided so as to have an API which is closer in 
   * appearance to that of real network or BSD sockets.
   * 
   * \param buf A pointer to a raw byte buffer to write the data to. 
   * If the underlying packet was carring null (fake) data, this buffer
   * will be zeroed up to the length specified by the return value.
   * \param size Number of bytes (at most) to copy to buf
   * \param flags any flags to pass to the socket
   * \param fromAddress output parameter that will return the
   * address of the sender of the received packet, if any.  Remains
   * untouched if no packet is received.
   * \returns number of bytes copied into buf
   */
  int RecvFrom (uint8_t* buf, uint32_t size, uint32_t flags,
                Address &fromAddress);
  /**
   * \param address the address name this socket is associated with.
   * \returns 0 if success, -1 otherwise
   */
  virtual int GetSockName (Address &address) const = 0; 

  /**
   * \brief Bind a socket to specific device.
   *
   * This method corresponds to using setsockopt() SO_BINDTODEVICE
   * of real network or BSD sockets.   If set on a socket, this option will
   * force packets to leave the bound device regardless of the device that
   * IP routing would naturally choose.  In the receive direction, only
   * packets received from the bound interface will be delivered.
   *
   * This option has no particular relationship to binding sockets to
   * an address via Socket::Bind ().  It is possible to bind sockets to a 
   * specific IP address on the bound interface by calling both 
   * Socket::Bind (address) and Socket::BindToNetDevice (device), but it
   * is also possible to bind to mismatching device and address, even if
   * the socket can not receive any packets as a result.
   *
   * \param netdevice Pointer to Netdevice of desired interface
   * \returns nothing
   */
  virtual void BindToNetDevice (Ptr<NetDevice> netdevice);

  /**
   * \brief Returns socket's bound netdevice, if any.
   *
   * This method corresponds to using getsockopt() SO_BINDTODEVICE
   * of real network or BSD sockets.
   * 
   * 
   * \returns Pointer to interface.
   */
  Ptr<NetDevice> GetBoundNetDevice (); 


  /**
   * \brief Configure whether broadcast datagram transmissions are allowed
   *
   * This method corresponds to using setsockopt() SO_BROADCAST of
   * real network or BSD sockets.  If set on a socket, this option
   * will enable or disable packets to be transmitted to broadcast
   * destination addresses.
   *
   * \param allowBroadcast Whether broadcast is allowed
   * \return true if operation succeeds
   */
  virtual bool SetAllowBroadcast (bool allowBroadcast) = 0;

  /**
   * \brief Query whether broadcast datagram transmissions are allowed
   *
   * This method corresponds to using getsockopt() SO_BROADCAST of
   * real network or BSD sockets.
   *
   * \returns true if broadcast is allowed, false otherwise
   */
  virtual bool GetAllowBroadcast () const = 0;

  /**
   * \brief Enable/Disable receive packet information to socket.
   *
   * For IP_PKTINFO/IP6_PKTINFO. This method is only usable for 
   * Raw socket and Datagram Socket. Not supported for Stream socket.
   *
   * Method doesn't make distinction between IPv4 and IPv6. If it is enabled,
   * it is enabled for all types of sockets that supports packet information
   *
   * \param flag Enable/Disable receive information
   * \returns nothing
   */
  void SetRecvPktInfo (bool flag);

  /**
   * \brief Get status indicating whether enable/disable packet information to socket
   *
   * \returns True if packet information should be sent to socket
   */
  bool IsRecvPktInfo () const;

  /*
   * \brief Manually set IP Type of Service field
   * 
   * This method corresponds to using setsockopt () IP_TOS of
   * real network or BSD sockets. This option is for IPv4 only.
   * Setting the IP TOS should also change the socket queueing
   * priority as stated in the man page. However, socket priority
   * is not yet supported.
   *
   * \param ipTos The desired TOS value for IP headers
   */
  void SetIpTos (uint8_t ipTos);

  /*
   * \brief Query the value of IP Type of Service of this socket
   *
   * This method corresponds to using getsockopt () IP_TOS of real network
   * or BSD sockets.
   *
   * \return The raw IP TOS value
   */
  uint8_t GetIpTos (void) const;

  /**
   * \brief Tells a socket to pass information about IP Type of Service up the stack
   *
   * This method corresponds to using setsockopt () IP_RECVTOS of real
   * network or BSD sockets. In our implementation, the socket simply 
   * adds a SocketIpTosTag tag to the packet before passing the
   * packet up the stack.
   *
   * \param ipv4RecvTos Whether the socket should add SocketIpv4TosTag tag
   * to the packet
   */
  void SetIpRecvTos (bool ipv4RecvTos);

  /**
   * \brief Ask if the socket is currently passing information about IP Type of Service up the stack
   *
   * This method corresponds to using getsockopt () IP_RECVTOS of real
   * network or BSD sockets.
   *
   * \return Wheter the IP_RECVTOS is set
   */
  bool IsIpRecvTos (void) const;

  /*
   * \brief Manually set IPv6 Traffic Class field
   * 
   * This method corresponds to using setsockopt () IPV6_TCLASS of
   * real network or BSD sockets. This option is for IPv6 only.
   * Setting the IPV6_TCLASSS to -1 clears the option and let the socket
   * uses the default value.
   *
   * \param ipTclass The desired TCLASS value for IPv6 headers
   */
  void SetIpv6Tclass (int ipTclass);

  /*
   * \brief Query the value of IPv6 Traffic Class field of this socket
   *
   * This method corresponds to using getsockopt () IPV6_TCLASS of real network
   * or BSD sockets.
   *
   * \return The raw IPV6_TCLASS value
   */
  uint8_t GetIpv6Tclass (void) const;

  /**
   * \brief Tells a socket to pass information about IPv6 Traffic Class up the stack
   *
   * This method corresponds to using setsockopt () IPV6_RECVTCLASS of real
   * network or BSD sockets. In our implementation, the socket simply 
   * adds a SocketIpv6TclasssTag tag to the packet before passing the
   * packet up the stack.
   *
   * \param ipv6RecvTclass Whether the socket should add SocketIpv6TclassTag tag
   * to the packet
   */
  void SetIpv6RecvTclass (bool ipv6RecvTclass);

  /**
   * \brief Ask if the socket is currently passing information about IPv6 Traffic Class up the stack
   *
   * This method corresponds to using getsockopt () IPV6_RECVTCLASS of real
   * network or BSD sockets.
   *
   * \return Wheter the IPV6_RECVTCLASS is set
   */
  bool IsIpv6RecvTclass (void) const;

  /*
   * \brief Manually set IP Time to Live field
   * 
   * This method corresponds to using setsockopt () IP_TTL of
   * real network or BSD sockets.
   *
   * \param ipTtl The desired TTL value for IP headers
   */
  virtual void SetIpTtl (uint8_t ipTtl);

  /*
   * \brief Query the value of IP Time to Live field of this socket
   *
   * This method corresponds to using getsockopt () IP_TTL of real network
   * or BSD sockets.
   *
   * \return The raw IP TTL value
   */
  virtual uint8_t GetIpTtl (void) const;

  /**
   * \brief Tells a socket to pass information about IP_TTL up the stack
   *
   * This method corresponds to using setsockopt () IP_RECVTTL of real
   * network or BSD sockets. In our implementation, the socket simply 
   * adds a SocketIpTtlTag tag to the packet before passing the
   * packet up the stack.
   *
   * \param ipv4RecvTtl Whether the socket should add SocketIpv4TtlTag tag
   * to the packet
   */
  void SetIpRecvTtl (bool ipv4RecvTtl);

  /**
   * \brief Ask if the socket is currently passing information about IP_TTL up the stack
   *
   * This method corresponds to using getsockopt () IP_RECVTTL of real
   * network or BSD sockets.
   *
   * \return Wheter the IP_RECVTTL is set
   */
  bool IsIpRecvTtl (void) const;

  /*
   * \brief Manually set IPv6 Hop Limit
   * 
   * This method corresponds to using setsockopt () IPV6_HOPLIMIT of
   * real network or BSD sockets.
   *
   * \param ipHopLimit The desired Hop Limit value for IPv6 headers
   */
  virtual void SetIpv6HopLimit (uint8_t ipHopLimit);

  /*
   * \brief Query the value of IP Hop Limit field of this socket
   *
   * This method corresponds to using getsockopt () IPV6_HOPLIMIT of real network
   * or BSD sockets.
   *
   * \return The raw IPv6 Hop Limit value
   */
  virtual uint8_t GetIpv6HopLimit (void) const;

  /**
   * \brief Tells a socket to pass information about IPv6 Hop Limit up the stack
   *
   * This method corresponds to using setsockopt () IPV6_RECVHOPLIMIT of real
   * network or BSD sockets. In our implementation, the socket simply 
   * adds a SocketIpv6HopLimitTag tag to the packet before passing the
   * packet up the stack.
   *
   * \param ipv6RecvHopLimit Whether the socket should add SocketIpv6HopLimitTag tag
   * to the packet
   */
  void SetIpv6RecvHopLimit (bool ipv6RecvHopLimit);

  /**
   * \brief Ask if the socket is currently passing information about IPv6 Hop Limit up the stack
   *
   * This method corresponds to using getsockopt () IPV6_RECVHOPLIMIT of real
   * network or BSD sockets.
   *
   * \return Wheter the IPV6_RECVHOPLIMIT is set
   */
  bool IsIpv6RecvHopLimit (void) const;
 
protected:
  void NotifyConnectionSucceeded (void);
  void NotifyConnectionFailed (void);
  void NotifyNormalClose (void);
  void NotifyErrorClose (void);
  bool NotifyConnectionRequest (const Address &from);
  void NotifyNewConnectionCreated (Ptr<Socket> socket, const Address &from);
  void NotifyDataSent (uint32_t size);
  void NotifySend (uint32_t spaceAvailable);
  void NotifyDataRecv (void);
  virtual void DoDispose (void);

  bool IsManualIpTos (void) const;
  bool IsManualIpv6Tclass (void) const;
  bool IsManualIpTtl (void) const;
  bool IsManualIpv6HopLimit (void) const;

  Ptr<NetDevice> m_boundnetdevice;
  bool m_recvPktInfo;

private:
  Callback<void, Ptr<Socket> >                   m_connectionSucceeded;
  Callback<void, Ptr<Socket> >                   m_connectionFailed;
  Callback<void, Ptr<Socket> >                   m_normalClose;
  Callback<void, Ptr<Socket> >                   m_errorClose;
  Callback<bool, Ptr<Socket>, const Address &>   m_connectionRequest;
  Callback<void, Ptr<Socket>, const Address&>    m_newConnectionCreated;
  Callback<void, Ptr<Socket>, uint32_t>          m_dataSent;
  Callback<void, Ptr<Socket>, uint32_t >         m_sendCb;
  Callback<void, Ptr<Socket> >                   m_receivedData;

  //IPv4 options
  bool m_manualIpTos;
  bool m_manualIpTtl;
  bool m_ipRecvTos;
  bool m_ipRecvTtl;

  uint8_t m_ipTos;
  uint8_t m_ipTtl;

  //IPv6 options
  bool m_manualIpv6Tclass;
  bool m_manualIpv6HopLimit;
  bool m_ipv6RecvTclass;
  bool m_ipv6RecvHopLimit;

  uint8_t m_ipv6Tclass;
  uint8_t m_ipv6HopLimit;
};

/**
 * \brief This class implements a tag that carries an address
 * of a packet across the socket interface.
 */
class SocketAddressTag : public Tag
{
public:
  SocketAddressTag ();
  void SetAddress (Address addr);
  Address GetAddress (void) const;

  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (TagBuffer i) const;
  virtual void Deserialize (TagBuffer i);
  virtual void Print (std::ostream &os) const;

private:
  Address m_address;
};

/**
 * \brief This class implements a tag that carries the socket-specific
 * TTL of a packet to the IP layer
 */
class SocketIpTtlTag : public Tag
{
public:
  SocketIpTtlTag ();
  void SetTtl (uint8_t ttl);
  uint8_t GetTtl (void) const;

  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (TagBuffer i) const;
  virtual void Deserialize (TagBuffer i);
  virtual void Print (std::ostream &os) const;

private:
  uint8_t m_ttl;
};

/**
 * \brief This class implements a tag that carries the socket-specific
 * HOPLIMIT of a packet to the IPv6 layer
 */
class SocketIpv6HopLimitTag : public Tag
{
public:
  SocketIpv6HopLimitTag ();
  void SetHopLimit (uint8_t hopLimit);
  uint8_t GetHopLimit (void) const;

  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (TagBuffer i) const;
  virtual void Deserialize (TagBuffer i);
  virtual void Print (std::ostream &os) const;

private:
  uint8_t m_hopLimit;
};

/**
 * \brief indicated whether packets should be sent out with
 * the DF flag set.
 */
class SocketSetDontFragmentTag : public Tag
{
public:
  SocketSetDontFragmentTag ();
  void Enable (void);
  void Disable (void);
  bool IsEnabled (void) const;

  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (TagBuffer i) const;
  virtual void Deserialize (TagBuffer i);
  virtual void Print (std::ostream &os) const;
private:
  bool m_dontFragment;
};

/*
 * \brief indicated whether the socket has IP_TOS set.
 * This tag is for IPv4 socket.
 */
class SocketIpTosTag : public Tag
{
public:
  SocketIpTosTag ();
  void SetTos (uint8_t tos);
  uint8_t GetTos (void) const;
  
  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (TagBuffer i) const;
  virtual void Deserialize (TagBuffer i);
  virtual void Print (std::ostream &os) const;
private:
  uint8_t m_ipTos;
};

/*
 * \brief indicated whether the socket has IPV6_TCLASS set.
 * This tag is for IPv6 socket.
 */
class SocketIpv6TclassTag : public Tag
{
public:
  SocketIpv6TclassTag ();
  void SetTclass (uint8_t tclass);
  uint8_t GetTclass (void) const;
  
  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (TagBuffer i) const;
  virtual void Deserialize (TagBuffer i);
  virtual void Print (std::ostream &os) const;
private:
  uint8_t m_ipv6Tclass;
};

} // namespace ns3

#endif /* NS3_SOCKET_H */