This file is indexed.

/usr/include/ns3.17/ns3/system-thread.h is in libns3-dev 3.17+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2008 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage.inria.fr>
 */

#ifndef SYSTEM_THREAD_H
#define SYSTEM_THREAD_H

#include "ns3/core-config.h"
#include "callback.h"
#ifdef HAVE_PTHREAD_H
#include <pthread.h>
#endif /* HAVE_PTHREAD_H */

namespace ns3 { 

/**
 * @brief A class which provides a relatively platform-independent thread
 * primitive.
 *
 * This class allows for creation of multiple threads of execution in a
 * process.  The exact implementation of the thread functionality is 
 * operating system dependent, but typically in ns-3 one is using an 
 * environment in which Posix Threads are supported (either navively or
 * in the case of Windows via Cygwin's implementation of pthreads on the 
 * Win32 API.  In either case we expect that these will be kernel-level
 * threads and therefore a system with multiple CPUs will see truly concurrent 
 * execution.
 *
 * Synchronization between threads is provided via the SystemMutex class.
 */
class SystemThread : public SimpleRefCount<SystemThread>
{
public:

#ifdef HAVE_PTHREAD_H
  typedef pthread_t ThreadId;
#endif

  /**
   * @brief Create a SystemThread object.
   *
   * A system thread object is not created running.  A thread of execution
   * must be explicitly started by calling the Start method.  When the 
   * Start method is called, it will spawn a thread of execution and cause
   * that thread to call out into the callback function provided here as
   * a parameter.
   *
   * Like all ns-3 callbacks, the provided callback may refer to a function
   * or a method of an object depending on how the MakeCallback function is
   * used.
   *
   * The most common use is expected to be creating a thread of execution in
   * a method.  In this case you would use code similar to,
   *
   *   MyClass myObject;
   *   Ptr<SystemThread> st = Create<SystemThread> (
   *     MakeCallback (&MyClass::MyMethod, &myObject));
   *   st->Start ();
   *
   * The SystemThread is passed a callback that calls out to the function
   * MyClass::MyMethod.  When this function is called, it is called as an
   * object method on the myObject object.  Essentially what you are doing
   * is asking the SystemThread to call object->MyMethod () in a new thread
   * of execution.
   *
   * If starting a thread in your currently executing object, you can use the
   * "this" pointer:
   *
   *   Ptr<SystemThread> st = Create<SystemThread> (
   *     MakeCallback (&MyClass::MyMethod, this));
   *   st->Start ();
   *
   * Object lifetime is always an issue with threads, so it is common to use
   * smart pointers.  If you are spinning up a thread in an object that is 
   * managed by a smart pointer, you can use that pointer directly:
   *
   *   Ptr<MyClass> myPtr = Create<MyClass> ();
   *   Ptr<SystemThread> st = Create<SystemThread> (
   *     MakeCallback (&MyClass::MyMethod, myPtr));
   *   st->Start ();
   *
   * Just like any thread, you can synchronize with its termination.  The 
   * method provided to do this is Join (). If you call Join() you will block
   * until the SystemThread run method returns.
   *
   * @param callback entry point of the thread
   * 
   * @warning I've made the system thread class look like a normal ns3 object
   * with smart pointers, and living in the heap.  This makes it very easy to
   * manage threads from a single master thread context.  You should be very
   * aware though that I have not made Ptr multithread safe!  This means that
   * if you pass Ptr<SystemThread> around in a multithreaded environment, it is
   * possible that the reference count will get messed up since it is not an
   * atomic operation.  CREATE AND MANAGE YOUR THREADS IN ONE PLACE -- LEAVE
   * THE PTR THERE.
   */
  SystemThread(Callback<void> callback);

  /**
   * @brief Destroy a SystemThread object.
   *
   */
  ~SystemThread();

  /**
   * @brief Start a thread of execution, running the provided callback.
   */
  void Start (void);

  /**
   * @brief Suspend the caller until the thread of execution, running the 
   * provided callback, finishes.
   */
  void Join (void);
  /**
   * @brief Returns the current thread Id.
   *
   * @returns current thread Id. 
   */
  static ThreadId Self(void);

  /**
   * @brief Compares an TharedId with the current ThreadId .
   *
   * @returns true if Id matches the current ThreadId.
   */
  static bool Equals(ThreadId id);

private:
#ifdef HAVE_PTHREAD_H
  static void *DoRun (void *arg);

  Callback<void> m_callback;
  pthread_t m_thread;
  void *    m_ret;
#endif 
};

} // namespace ns3

#endif /* SYSTEM_THREAD_H */