/usr/include/ns3.17/ns3/tcp-socket.h is in libns3-dev 3.17+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
* 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: George F. Riley<riley@ece.gatech.edu>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef TCP_SOCKET_H
#define TCP_SOCKET_H
#include "ns3/socket.h"
#include "ns3/traced-callback.h"
#include "ns3/callback.h"
#include "ns3/ptr.h"
#include "ns3/object.h"
#include "ns3/nstime.h"
namespace ns3 {
class Node;
class Packet;
/* Names of the 11 TCP states */
typedef enum {
CLOSED, // 0
LISTEN, // 1
SYN_SENT, // 2
SYN_RCVD, // 3
ESTABLISHED, // 4
CLOSE_WAIT, // 5
LAST_ACK, // 6
FIN_WAIT_1, // 7
FIN_WAIT_2, // 8
CLOSING, // 9
TIME_WAIT, // 10
LAST_STATE
} TcpStates_t;
/**
* \ingroup socket
*
* \brief (abstract) base class of all TcpSockets
*
* This class exists solely for hosting TcpSocket attributes that can
* be reused across different implementations.
*/
class TcpSocket : public Socket
{
public:
static TypeId GetTypeId (void);
TcpSocket (void);
virtual ~TcpSocket (void);
// Literal names of TCP states for use in log messages */
static const char* const TcpStateName[LAST_STATE];
private:
// Indirect the attribute setting and getting through private virtual methods
virtual void SetSndBufSize (uint32_t size) = 0;
virtual uint32_t GetSndBufSize (void) const = 0;
virtual void SetRcvBufSize (uint32_t size) = 0;
virtual uint32_t GetRcvBufSize (void) const = 0;
virtual void SetSegSize (uint32_t size) = 0;
virtual uint32_t GetSegSize (void) const = 0;
virtual void SetSSThresh (uint32_t threshold) = 0;
virtual uint32_t GetSSThresh (void) const = 0;
virtual void SetInitialCwnd (uint32_t count) = 0;
virtual uint32_t GetInitialCwnd (void) const = 0;
virtual void SetConnTimeout (Time timeout) = 0;
virtual Time GetConnTimeout (void) const = 0;
virtual void SetConnCount (uint32_t count) = 0;
virtual uint32_t GetConnCount (void) const = 0;
virtual void SetDelAckTimeout (Time timeout) = 0;
virtual Time GetDelAckTimeout (void) const = 0;
virtual void SetDelAckMaxCount (uint32_t count) = 0;
virtual uint32_t GetDelAckMaxCount (void) const = 0;
virtual void SetTcpNoDelay (bool noDelay) = 0;
virtual bool GetTcpNoDelay (void) const = 0;
virtual void SetPersistTimeout (Time timeout) = 0;
virtual Time GetPersistTimeout (void) const = 0;
};
} // namespace ns3
#endif /* TCP_SOCKET_H */
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