/usr/include/oce/Dynamic_Node.gxx is in liboce-foundation-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | // Created on: 1994-09-19
// Created by: Gilles DEBARBOUILLE
// Copyright (c) 1994-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
//=======================================================================
//function : Dynamic_Node
//purpose :
//=======================================================================
Dynamic_Node::Dynamic_Node()
{
}
//=======================================================================
//function : Dynamic_Node
//purpose :
//=======================================================================
Dynamic_Node::Dynamic_Node(const Handle(Item)& anitem)
{
theitem = anitem;
}
//=======================================================================
//function : Object
//purpose :
//=======================================================================
void Dynamic_Node::Object(const Handle(Item)& anitem)
{
theitem = anitem;
}
//=======================================================================
//function : Object
//purpose :
//=======================================================================
Handle(Item) Dynamic_Node::Object() const
{
return theitem;
}
//=======================================================================
//function : Next
//purpose :
//=======================================================================
void Dynamic_Node::Next(const Handle(Dynamic_Node)& anode)
{
thenextnode = anode;
}
//=======================================================================
//function : Next
//purpose :
//=======================================================================
Handle(Dynamic_Node) Dynamic_Node::Next() const
{
return thenextnode;
}
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