/usr/include/oce/NCollection_Vec2.hxx is in liboce-foundation-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _NCollection_Vec2_H__
#define _NCollection_Vec2_H__
#include <cmath> // std::sqrt()
//! Auxiliary macros to define couple of similar access components as vector methods.
//! @return 2 components by their names in specified order
#define NCOLLECTION_VEC_COMPONENTS_2D(theX, theY) \
const NCollection_Vec2<Element_t> theX##theY() const { return NCollection_Vec2<Element_t>(theX(), theY()); } \
const NCollection_Vec2<Element_t> theY##theX() const { return NCollection_Vec2<Element_t>(theY(), theX()); }
//! Defines the 2D-vector template.
//! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
template<typename Element_t>
class NCollection_Vec2
{
public:
//! Returns the number of components.
static int Length()
{
return 2;
}
//! Empty constructor. Construct the zero vector.
NCollection_Vec2()
{
v[0] = v[1] = Element_t(0);
}
//! Initialize ALL components of vector within specified value.
explicit NCollection_Vec2 (const Element_t theXY)
{
v[0] = v[1] = theXY;
}
//! Per-component constructor.
explicit NCollection_Vec2 (const Element_t theX,
const Element_t theY)
{
v[0] = theX;
v[1] = theY;
}
//! Copy constructor.
NCollection_Vec2 (const NCollection_Vec2& theVec2)
{
v[0] = theVec2[0];
v[1] = theVec2[1];
}
//! Assignment operator.
const NCollection_Vec2& operator= (const NCollection_Vec2& theVec2)
{
v[0] = theVec2[0];
v[1] = theVec2[1];
return *this;
}
//! Alias to 1st component as X coordinate in XY.
Element_t x() const { return v[0]; }
//! Alias to 2nd component as Y coordinate in XY.
Element_t y() const { return v[1]; }
//! @return 2 components by their names in specified order (in GLSL-style)
NCOLLECTION_VEC_COMPONENTS_2D(x, y)
//! Alias to 1st component as X coordinate in XY.
Element_t& x() { return v[0]; }
//! Alias to 2nd component as Y coordinate in XY.
Element_t& y() { return v[1]; }
//! Raw access to the data (for OpenGL exchange).
const Element_t* GetData() const { return v; }
Element_t* ChangeData() { return v; }
operator const Element_t*() const { return v; }
operator Element_t*() { return v; }
//! Compute per-component summary.
NCollection_Vec2& operator+= (const NCollection_Vec2& theAdd)
{
v[0] += theAdd.v[0];
v[1] += theAdd.v[1];
return *this;
}
//! Compute per-component summary.
friend NCollection_Vec2 operator+ (const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight)
{
return NCollection_Vec2 (theLeft.v[0] + theRight.v[0],
theLeft.v[1] + theRight.v[1]);
}
//! Compute per-component subtraction.
NCollection_Vec2& operator-= (const NCollection_Vec2& theDec)
{
v[0] -= theDec.v[0];
v[1] -= theDec.v[1];
return *this;
}
//! Compute per-component subtraction.
friend NCollection_Vec2 operator- (const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight)
{
return NCollection_Vec2 (theLeft.v[0] - theRight.v[0],
theLeft.v[1] - theRight.v[1]);
}
//! Unary -.
NCollection_Vec2 operator-() const
{
return NCollection_Vec2 (-x(), -y());
}
//! Compute per-component multiplication.
NCollection_Vec2& operator*= (const NCollection_Vec2& theRight)
{
v[0] *= theRight.v[0];
v[1] *= theRight.v[1];
return *this;
}
//! Compute per-component multiplication.
friend NCollection_Vec2 operator* (const NCollection_Vec2& theLeft,
const NCollection_Vec2& theRight)
{
return NCollection_Vec2 (theLeft.v[0] * theRight.v[0],
theLeft.v[1] * theRight.v[1]);
}
//! Compute per-component multiplication by scale factor.
void Multiply (const Element_t theFactor)
{
v[0] *= theFactor;
v[1] *= theFactor;
}
//! Compute per-component multiplication by scale factor.
NCollection_Vec2 Multiplied (const Element_t theFactor) const
{
return NCollection_Vec2 (v[0] * theFactor,
v[1] * theFactor);
}
//! Compute per-component multiplication by scale factor.
NCollection_Vec2& operator*= (const Element_t theFactor)
{
Multiply (theFactor);
return *this;
}
//! Compute per-component division by scale factor.
NCollection_Vec2& operator/= (const Element_t theInvFactor)
{
v[0] /= theInvFactor;
v[1] /= theInvFactor;
return *this;
}
//! Compute per-component multiplication by scale factor.
NCollection_Vec2 operator* (const Element_t theFactor) const
{
return Multiplied (theFactor);
}
//! Compute per-component division by scale factor.
NCollection_Vec2 operator/ (const Element_t theInvFactor) const
{
return NCollection_Vec2(v[0] / theInvFactor,
v[1] / theInvFactor);
}
//! Computes the dot product.
Element_t Dot (const NCollection_Vec2& theOther) const
{
return x() * theOther.x() + y() * theOther.y();
}
//! Computes the vector modulus (magnitude, length).
Element_t Modulus() const
{
return std::sqrt (x() * x() + y() * y());
}
//! Computes the square of vector modulus (magnitude, length).
//! This method may be used for performance tricks.
Element_t SquareModulus() const
{
return x() * x() + y() * y();
}
//! Constuct DX unit vector.
static NCollection_Vec2 DX()
{
return NCollection_Vec2 (Element_t(1), Element_t(0));
}
//! Constuct DY unit vector.
static NCollection_Vec2 DY()
{
return NCollection_Vec2 (Element_t(0), Element_t(1));
}
private:
Element_t v[2];
};
#endif // _NCollection_Vec2_H__
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