This file is indexed.

/usr/include/oce/OSD_Thread.hxx is in liboce-foundation-dev 0.15-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _OSD_Thread_HeaderFile
#define _OSD_Thread_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _OSD_ThreadFunction_HeaderFile
#include <OSD_ThreadFunction.hxx>
#endif
#ifndef _OSD_PThread_HeaderFile
#include <OSD_PThread.hxx>
#endif
#ifndef _Standard_ThreadId_HeaderFile
#include <Standard_ThreadId.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif


//! A simple platform-intependent interface to execute <br>
//!          and control threads. <br>
class OSD_Thread  {
public:

  DEFINE_STANDARD_ALLOC

  //! Empty constructor <br>
  Standard_EXPORT   OSD_Thread();
  //! Initialize the tool by the thread function <br>
//! <br>
//! Note: On Windows, you might have to take an address of the thread <br>
//! function explicitly to pass it to this constructor without compiler error <br>
  Standard_EXPORT   OSD_Thread(const OSD_ThreadFunction& func);
  //! Copy constructor <br>
  Standard_EXPORT   OSD_Thread(const OSD_Thread& other);
  //! Copy thread handle from other OSD_Thread object. <br>
  Standard_EXPORT     void Assign(const OSD_Thread& other) ;
    void operator =(const OSD_Thread& other) 
{
  Assign(other);
}
  //! Destructor. On Windows, closes handle to the thread. <br>
//!          On UNIX/Linux, does nothing. <br>
  Standard_EXPORT     void Destroy() ;
~OSD_Thread()
{
  Destroy();
}
  
  Standard_EXPORT     void SetPriority(const Standard_Integer thePriority) ;
  //! Initialize the tool by the thread function. <br>
//!          If the current thread handle is not null, nullifies it. <br>
//! <br>
//! Note: On Windows, you might have to take an address of the thread <br>
//! function explicitly to pass it to this method without compiler error <br>
  Standard_EXPORT     void SetFunction(const OSD_ThreadFunction& func) ;
  //! Starts a thread with thread function given in constructor, <br>
//!          passing the specified input data (as void *) to it. <br>
//!          The parameter \a WNTStackSize (on Windows only) <br>
//!          specifies size of the stack to be allocated for the thread <br>
//!          (by default - the same as for the current executable). <br>
//!          Returns True if thread started successfully <br>
  Standard_EXPORT     Standard_Boolean Run(const Standard_Address data = 0,const Standard_Integer WNTStackSize = 0) ;
  //! Detaches the execution thread from this Thread object, <br>
//!          so that it cannot be waited. <br>
//!          Note that mechanics of this operation is different on <br>
//!          UNIX/Linux (the thread is put to detached state) and Windows <br>
//!          (the handle is closed). <br>
//!          However, the purpose is the same: to instruct the system to <br>
//!          release all thread data upon its completion. <br>
  Standard_EXPORT     void Detach() ;
  
  Standard_EXPORT     Standard_Boolean Wait() const;
  //! Wait till the thread finishes execution. <br>
//!          Returns True if wait was successful, False in case of error. <br>
//! <br>
//!          If successful and \a result argument is provided, saves the pointer <br>
//!          (void*) returned by the thread function in \a result. <br>
//! <br>
//!          Note however that it is advisable not to rely upon returned result <br>
//!          value, as it is not always the value actually returned by the thread <br>
//!          function. In addition, on Windows it is converted via DWORD. <br>
  Standard_EXPORT     Standard_Boolean Wait(Standard_Address& result) const;
  //! Waits for some time and if the thread is finished, <br>
//!          it returns the result. <br>
//!          The function returns false if the thread is not finished yet. <br>
  Standard_EXPORT     Standard_Boolean Wait(const Standard_Integer time,Standard_Address& result) const;
  //! Returns ID of the currently controlled thread ID, <br>
//!          or 0 if no thread is run <br>
  Standard_EXPORT     Standard_ThreadId GetId() const;
  //! Auxiliary: returns ID of the current thread <br>
  Standard_EXPORT   static  Standard_ThreadId Current() ;





protected:





private:



OSD_ThreadFunction myFunc;
OSD_PThread myThread;
Standard_ThreadId myThreadId;
Standard_Integer myPriority;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif