/usr/include/oce/Poly_Connect.hxx is in liboce-foundation-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Poly_Connect_HeaderFile
#define _Poly_Connect_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Handle_Poly_Triangulation_HeaderFile
#include <Handle_Poly_Triangulation.hxx>
#endif
#ifndef _TColStd_Array1OfInteger_HeaderFile
#include <TColStd_Array1OfInteger.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Poly_Triangulation;
//! Provides an algorithm to explore, inside a triangulation, the <br>
//! adjacency data for a node or a triangle. <br>
//! Adjacency data for a node consists of triangles which <br>
//! contain the node. <br>
//! Adjacency data for a triangle consists of: <br>
//! - the 3 adjacent triangles which share an edge of the triangle, <br>
//! - and the 3 nodes which are the other nodes of these adjacent triangles. <br>
//! Example <br>
//! Inside a triangulation, a triangle T <br>
//! has nodes n1, n2 and n3. <br>
//! It has adjacent triangles AT1, AT2 and AT3 where: <br>
//! - AT1 shares the nodes n2 and n3, <br>
//! - AT2 shares the nodes n3 and n1, <br>
//! - AT3 shares the nodes n1 and n2. <br>
//! It has adjacent nodes an1, an2 and an3 where: <br>
//! - an1 is the third node of AT1, <br>
//! - an2 is the third node of AT2, <br>
//! - an3 is the third node of AT3. <br>
//! So triangle AT1 is composed of nodes n2, n3 and an1. <br>
//! There are two ways of using this algorithm. <br>
//! - From a given node you can look for one triangle that <br>
//! passes through the node, then look for the triangles <br>
//! adjacent to this triangle, then the adjacent nodes. You <br>
//! can thus explore the triangulation step by step (functions <br>
//! Triangle, Triangles and Nodes). <br>
//! - From a given node you can look for all the triangles <br>
//! that pass through the node (iteration method, using the <br>
//! functions Initialize, More, Next and Value). <br>
//! A Connect object can be seen as a tool which analyzes a <br>
//! triangulation and translates it into a series of triangles. By <br>
//! doing this, it provides an interface with other tools and <br>
//! applications working on basic triangles, and which do not <br>
//! work directly with a Poly_Triangulation. <br>
class Poly_Connect {
public:
DEFINE_STANDARD_ALLOC
//! Constructs an algorithm to explore the adjacency data of <br>
//! nodes or triangles for the triangulation T. <br>
Standard_EXPORT Poly_Connect(const Handle(Poly_Triangulation)& T);
//! Returns the triangulation analyzed by this tool. <br>
Handle_Poly_Triangulation Triangulation() const;
//! Returns the index of a triangle containing the node at <br>
//! index N in the nodes table specific to the triangulation analyzed by this tool <br>
Standard_Integer Triangle(const Standard_Integer N) const;
//! Returns in t1, t2 and t3, the indices of the 3 triangles <br>
//! adjacent to the triangle at index T in the triangles table <br>
//! specific to the triangulation analyzed by this tool. <br>
//! Warning <br>
//! Null indices are returned when there are fewer than 3 <br>
//! adjacent triangles. <br>
Standard_EXPORT void Triangles(const Standard_Integer T,Standard_Integer& t1,Standard_Integer& t2,Standard_Integer& t3) const;
//! Returns, in n1, n2 and n3, the indices of the 3 nodes <br>
//! adjacent to the triangle referenced at index T in the <br>
//! triangles table specific to the triangulation analyzed by this tool. <br>
//! Warning <br>
//! Null indices are returned when there are fewer than 3 adjacent nodes. <br>
Standard_EXPORT void Nodes(const Standard_Integer T,Standard_Integer& n1,Standard_Integer& n2,Standard_Integer& n3) const;
//! Initializes an iterator to search for all the triangles <br>
//! containing the node referenced at index N in the nodes <br>
//! table, for the triangulation analyzed by this tool. <br>
//! The iterator is managed by the following functions: <br>
//! - More, which checks if there are still elements in the iterator <br>
//! - Next, which positions the iterator on the next element <br>
//! - Value, which returns the current element. <br>
//! The use of such an iterator provides direct access to the <br>
//! triangles around a particular node, i.e. it avoids iterating on <br>
//! all the component triangles of a triangulation. <br>
//! Example <br>
//! Poly_Connect C(Tr); <br>
//! for <br>
//! (C.Initialize(n1);C.More();C.Next()) <br>
//! { <br>
//! t = C.Value(); <br>
//! } <br>
Standard_EXPORT void Initialize(const Standard_Integer N) ;
//! Returns true if there is another element in the iterator <br>
//! defined with the function Initialize (i.e. if there is another <br>
//! triangle containing the given node). <br>
Standard_Boolean More() const;
//! Advances the iterator defined with the function Initialize to <br>
//! access the next triangle. <br>
//! Note: There is no action if the iterator is empty (i.e. if the <br>
//! function More returns false).- <br>
Standard_EXPORT void Next() ;
//! Returns the index of the current triangle to which the <br>
//! iterator, defined with the function Initialize, points. This is <br>
//! an index in the triangles table specific to the triangulation <br>
//! analyzed by this tool <br>
Standard_EXPORT Standard_Integer Value() const;
protected:
private:
Handle_Poly_Triangulation myTriangulation;
TColStd_Array1OfInteger myTriangles;
TColStd_Array1OfInteger myAdjacents;
Standard_Integer mytr;
Standard_Integer myfirst;
Standard_Integer mynode;
Standard_Integer myothernode;
Standard_Boolean mysense;
Standard_Boolean mymore;
};
#include <Poly_Connect.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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