This file is indexed.

/usr/include/oce/gp_Ax2.hxx is in liboce-foundation-dev 0.15-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_Ax2_HeaderFile
#define _gp_Ax2_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _gp_Ax1_HeaderFile
#include <gp_Ax1.hxx>
#endif
#ifndef _gp_Dir_HeaderFile
#include <gp_Dir.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class gp_Pnt;
class gp_Dir;
class gp_Ax1;
class gp_Trsf;
class gp_Vec;


Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax2);


//!  Describes a right-handed coordinate system in 3D space. <br>
//! A coordinate system is defined by: <br>
//! -   its origin (also referred to as its "Location point"), and <br>
//! -   three orthogonal unit vectors, termed respectively the <br>
//! "X Direction", the "Y Direction" and the "Direction" (also <br>
//!   referred to as the "main Direction"). <br>
//! The "Direction" of the coordinate system is called its <br>
//! "main Direction" because whenever this unit vector is <br>
//! modified, the "X Direction" and the "Y Direction" are <br>
//! recomputed. However, when we modify either the "X <br>
//! Direction" or the "Y Direction", "Direction" is not modified. <br>
//! The "main Direction" is also the "Z Direction". <br>
//! Since an Ax2 coordinate system is right-handed, its <br>
//! "main Direction" is always equal to the cross product of <br>
//! its "X Direction" and "Y Direction". (To define a <br>
//! left-handed coordinate system, use gp_Ax3.) <br>
//! A coordinate system is used: <br>
//! -   to describe geometric entities, in particular to position <br>
//!   them. The local coordinate system of a geometric <br>
//!   entity serves the same purpose as the STEP function <br>
//!   "axis placement two axes", or <br>
//! -   to define geometric transformations. <br>
//! Note: we refer to the "X Axis", "Y Axis" and "Z Axis", <br>
//! respectively, as to axes having: <br>
//! - the origin of the coordinate system as their origin, and <br>
//! -   the unit vectors "X Direction", "Y Direction" and "main <br>
//!   Direction", respectively, as their unit vectors. <br>
//! The "Z Axis" is also the "main Axis". <br>
class gp_Ax2  {

public:

  DEFINE_STANDARD_ALLOC

  //! Creates an object corresponding to the reference <br>
//!            coordinate system (OXYZ). <br>
      gp_Ax2();
  
//!  Creates an axis placement with an origin P such that: <br>
//!   -   N is the Direction, and <br>
//!   -   the "X Direction" is normal to N, in the plane <br>
//!    defined by the vectors (N, Vx): "X <br>
//!    Direction" = (N ^ Vx) ^ N, <br>
//!  Exception: raises ConstructionError if N and Vx are parallel (same or opposite orientation). <br>
      gp_Ax2(const gp_Pnt& P,const gp_Dir& N,const gp_Dir& Vx);
  
//!  Creates -   a coordinate system with an origin P, where V <br>
//! gives the "main Direction" (here, "X Direction" and "Y <br>
//!  Direction" are defined automatically). <br>
  Standard_EXPORT   gp_Ax2(const gp_Pnt& P,const gp_Dir& V);
  //! Assigns the origin and "main Direction" of the axis A1 to <br>
//! this coordinate system, then recomputes its "X Direction" and "Y Direction". <br>
//! Note: The new "X Direction" is computed as follows: <br>
//! new "X Direction" = V1 ^(previous "X Direction" ^ V) <br>
//! where V is the "Direction" of A1. <br>
//! Exceptions <br>
//! Standard_ConstructionError if A1 is parallel to the "X <br>
//! Direction" of this coordinate system. <br>
  Standard_EXPORT     void SetAxis(const gp_Ax1& A1) ;
  
//!  Changes the "main Direction" of this coordinate system, <br>
//! then recomputes its "X Direction" and "Y Direction". <br>
//! Note: the new "X Direction" is computed as follows: <br>
//! new "X Direction" = V ^ (previous "X Direction" ^ V) <br>
//!   Exceptions <br>
//! Standard_ConstructionError if V is parallel to the "X <br>
//! Direction" of this coordinate system. <br>
  Standard_EXPORT     void SetDirection(const gp_Dir& V) ;
  
//!  Changes the "Location" point (origin) of <me>. <br>
  Standard_EXPORT     void SetLocation(const gp_Pnt& P) ;
  
//!  Changes the "Xdirection" of <me>. The main direction <br>
//!  "Direction" is not modified, the "Ydirection" is modified. <br>
//!  If <Vx> is not normal to the main direction then <XDirection> <br>
//!  is computed as follows XDirection = Direction ^ (Vx ^ Direction). <br>
//! Exceptions <br>
//! Standard_ConstructionError if Vx or Vy is parallel to <br>
//! the "main Direction" of this coordinate system. <br>
  Standard_EXPORT     void SetXDirection(const gp_Dir& Vx) ;
  
//!  Changes the "Ydirection" of <me>. The main direction is not <br>
//!  modified but the "Xdirection" is changed. <br>
//!  If <Vy> is not normal to the main direction then "YDirection" <br>
//!  is computed as  follows <br>
//!  YDirection = Direction ^ (<Vy> ^ Direction). <br>
//! Exceptions <br>
//! Standard_ConstructionError if Vx or Vy is parallel to <br>
//! the "main Direction" of this coordinate system. <br>
  Standard_EXPORT     void SetYDirection(const gp_Dir& Vy) ;
  
//!  Computes the angular value, in radians, between the main direction of <br>
//!  <me> and the main direction of <Other>. Returns the angle <br>
//!  between 0 and PI in radians. <br>
  Standard_EXPORT     Standard_Real Angle(const gp_Ax2& Other) const;
  
//!  Returns the main axis of <me>. It is the "Location" point <br>
//!  and the main "Direction". <br>
       const gp_Ax1& Axis() const;
  
//!  Returns the main direction of <me>. <br>
       const gp_Dir& Direction() const;
  
//!  Returns the "Location" point (origin) of <me>. <br>
       const gp_Pnt& Location() const;
  
//!  Returns the "XDirection" of <me>. <br>
       const gp_Dir& XDirection() const;
  
//!  Returns the "YDirection" of <me>. <br>
       const gp_Dir& YDirection() const;
  
  Standard_EXPORT     Standard_Boolean IsCoplanar(const gp_Ax2& Other,const Standard_Real LinearTolerance,const Standard_Real AngularTolerance) const;
  
//!  Returns True if <br>
//!  . the distance between <me> and the "Location" point of A1 <br>
//!    is lower of equal to LinearTolerance and <br>
//!  . the main direction of <me> and the direction of A1 are normal. <br>
//! Note: the tolerance criterion for angular equality is given by AngularTolerance. <br>
        Standard_Boolean IsCoplanar(const gp_Ax1& A1,const Standard_Real LinearTolerance,const Standard_Real AngularTolerance) const;
  
//! Performs a symmetrical transformation of this coordinate <br>
//! system with respect to: <br>
//! -   the point P, and assigns the result to this coordinate system. <br>
//! Warning <br>
//! This transformation is always performed on the origin. <br>
//! In case of a reflection with respect to a point: <br>
//! - the main direction of the coordinate system is not changed, and <br>
//! - the "X Direction" and the "Y Direction" are simply reversed <br>
//! In case of a reflection with respect to an axis or a plane: <br>
//!   -   the transformation is applied to the "X Direction" <br>
//!    and the "Y Direction", then <br>
//!   -   the "main Direction" is recomputed as the cross <br>
//!    product "X Direction" ^ "Y   Direction". <br>
//!  This maintains the right-handed property of the <br>
//! coordinate system. <br>
  Standard_EXPORT     void Mirror(const gp_Pnt& P) ;
  
//! Performs a symmetrical transformation of this coordinate <br>
//! system with respect to: <br>
//! -   the point P, and creates a new one. <br>
//! Warning <br>
//! This transformation is always performed on the origin. <br>
//! In case of a reflection with respect to a point: <br>
//! - the main direction of the coordinate system is not changed, and <br>
//! - the "X Direction" and the "Y Direction" are simply reversed <br>
//! In case of a reflection with respect to an axis or a plane: <br>
//!   -   the transformation is applied to the "X Direction" <br>
//!    and the "Y Direction", then <br>
//!   -   the "main Direction" is recomputed as the cross <br>
//!    product "X Direction" ^ "Y   Direction". <br>
//!  This maintains the right-handed property of the <br>
//! coordinate system. <br>
  Standard_EXPORT     gp_Ax2 Mirrored(const gp_Pnt& P) const;
  
//! Performs a symmetrical transformation of this coordinate <br>
//! system with respect to: <br>
//! -   the axis A1, and assigns the result to this coordinate systeme. <br>
//! Warning <br>
//! This transformation is always performed on the origin. <br>
//! In case of a reflection with respect to a point: <br>
//! - the main direction of the coordinate system is not changed, and <br>
//! - the "X Direction" and the "Y Direction" are simply reversed <br>
//! In case of a reflection with respect to an axis or a plane: <br>
//!   -   the transformation is applied to the "X Direction" <br>
//!    and the "Y Direction", then <br>
//!   -   the "main Direction" is recomputed as the cross <br>
//!    product "X Direction" ^ "Y   Direction". <br>
//!  This maintains the right-handed property of the <br>
//! coordinate system. <br>
  Standard_EXPORT     void Mirror(const gp_Ax1& A1) ;
  
//! Performs a symmetrical transformation of this coordinate <br>
//! system with respect to: <br>
//! -   the axis A1, and  creates a new one. <br>
//! Warning <br>
//! This transformation is always performed on the origin. <br>
//! In case of a reflection with respect to a point: <br>
//! - the main direction of the coordinate system is not changed, and <br>
//! - the "X Direction" and the "Y Direction" are simply reversed <br>
//! In case of a reflection with respect to an axis or a plane: <br>
//!   -   the transformation is applied to the "X Direction" <br>
//!    and the "Y Direction", then <br>
//!   -   the "main Direction" is recomputed as the cross <br>
//!    product "X Direction" ^ "Y   Direction". <br>
//!  This maintains the right-handed property of the <br>
//! coordinate system. <br>
  Standard_EXPORT     gp_Ax2 Mirrored(const gp_Ax1& A1) const;
  
//! Performs a symmetrical transformation of this coordinate <br>
//! system with respect to: <br>
//! -   the plane defined by the origin, "X Direction" and "Y <br>
//!   Direction" of coordinate system A2 and  assigns the result to this coordinate systeme. <br>
//! Warning <br>
//! This transformation is always performed on the origin. <br>
//! In case of a reflection with respect to a point: <br>
//! - the main direction of the coordinate system is not changed, and <br>
//! - the "X Direction" and the "Y Direction" are simply reversed <br>
//! In case of a reflection with respect to an axis or a plane: <br>
//!   -   the transformation is applied to the "X Direction" <br>
//!    and the "Y Direction", then <br>
//!   -   the "main Direction" is recomputed as the cross <br>
//!    product "X Direction" ^ "Y   Direction". <br>
//!  This maintains the right-handed property of the <br>
//! coordinate system. <br>
  Standard_EXPORT     void Mirror(const gp_Ax2& A2) ;
  
//! Performs a symmetrical transformation of this coordinate <br>
//! system with respect to: <br>
//! -   the plane defined by the origin, "X Direction" and "Y <br>
//!   Direction" of coordinate system A2 and creates a new one. <br>
//! Warning <br>
//! This transformation is always performed on the origin. <br>
//! In case of a reflection with respect to a point: <br>
//! - the main direction of the coordinate system is not changed, and <br>
//! - the "X Direction" and the "Y Direction" are simply reversed <br>
//! In case of a reflection with respect to an axis or a plane: <br>
//!   -   the transformation is applied to the "X Direction" <br>
//!    and the "Y Direction", then <br>
//!   -   the "main Direction" is recomputed as the cross <br>
//!    product "X Direction" ^ "Y   Direction". <br>
//!  This maintains the right-handed property of the <br>
//! coordinate system. <br>
  Standard_EXPORT     gp_Ax2 Mirrored(const gp_Ax2& A2) const;
  
        void Rotate(const gp_Ax1& A1,const Standard_Real Ang) ;
  
//!  Rotates an axis placement. <A1> is the axis of the <br>
//!  rotation . Ang is the angular value of the rotation <br>
//!  in radians. <br>
        gp_Ax2 Rotated(const gp_Ax1& A1,const Standard_Real Ang) const;
  
        void Scale(const gp_Pnt& P,const Standard_Real S) ;
  
//!  Applies a scaling transformation on the axis placement. <br>
//!  The "Location" point of the axisplacement is modified. <br>
//! Warnings : <br>
//!  If the scale <S> is negative : <br>
//!   . the main direction of the axis placement is not changed. <br>
//!   . The "XDirection" and the "YDirection" are reversed. <br>
//!  So the axis placement stay right handed. <br>
        gp_Ax2 Scaled(const gp_Pnt& P,const Standard_Real S) const;
  
        void Transform(const gp_Trsf& T) ;
  
//!  Transforms an axis placement with a Trsf. <br>
//!  The "Location" point, the "XDirection" and the <br>
//!  "YDirection" are transformed with T.  The resulting <br>
//!  main "Direction" of <me> is the cross product between <br>
//!  the "XDirection" and the "YDirection" after transformation. <br>
        gp_Ax2 Transformed(const gp_Trsf& T) const;
  
        void Translate(const gp_Vec& V) ;
  
//!  Translates an axis plaxement in the direction of the vector <br>
//!  <V>. The magnitude of the translation is the vector's magnitude. <br>
        gp_Ax2 Translated(const gp_Vec& V) const;
  
        void Translate(const gp_Pnt& P1,const gp_Pnt& P2) ;
  
//!  Translates an axis placement from the point <P1> to the <br>
//!  point <P2>. <br>
        gp_Ax2 Translated(const gp_Pnt& P1,const gp_Pnt& P2) const;
    const gp_Ax1& _CSFDB_Getgp_Ax2axis() const { return axis; }
    const gp_Dir& _CSFDB_Getgp_Ax2vydir() const { return vydir; }
    const gp_Dir& _CSFDB_Getgp_Ax2vxdir() const { return vxdir; }



protected:




private: 


gp_Ax1 axis;
gp_Dir vydir;
gp_Dir vxdir;


};


#include <gp_Ax2.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif