/usr/include/oce/gp_Ax22d.hxx is in liboce-foundation-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Ax22d_HeaderFile
#define _gp_Ax22d_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Pnt2d_HeaderFile
#include <gp_Pnt2d.hxx>
#endif
#ifndef _gp_Dir2d_HeaderFile
#include <gp_Dir2d.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _gp_Ax2d_HeaderFile
#include <gp_Ax2d.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class gp_Pnt2d;
class gp_Dir2d;
class gp_Ax2d;
class gp_Trsf2d;
class gp_Vec2d;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax22d);
//! Describes a coordinate system in a plane (2D space). <br>
//! A coordinate system is defined by: <br>
//! - its origin (also referred to as its "Location point"), and <br>
//! - two orthogonal unit vectors, respectively, called the "X <br>
//! Direction" and the "Y Direction". <br>
//! A gp_Ax22d may be right-handed ("direct sense") or <br>
//! left-handed ("inverse" or "indirect sense"). <br>
//! You use a gp_Ax22d to: <br>
//! - describe 2D geometric entities, in particular to position <br>
//! them. The local coordinate system of a geometric <br>
//! entity serves for the same purpose as the STEP <br>
//! function "axis placement two axes", or <br>
//! - define geometric transformations. <br>
//! Note: we refer to the "X Axis" and "Y Axis" as the axes having: <br>
//! - the origin of the coordinate system as their origin, and <br>
//! - the unit vectors "X Direction" and "Y Direction", <br>
//! respectively, as their unit vectors. <br>
class gp_Ax22d {
public:
DEFINE_STANDARD_ALLOC
//! Creates an object representing the reference <br>
//! co-ordinate system (OXY). <br>
gp_Ax22d();
//! Creates a coordinate system with origin P and where: <br>
//! - Vx is the "X Direction", and <br>
//! - the "Y Direction" is orthogonal to Vx and <br>
//! oriented so that the cross products Vx^"Y <br>
//! Direction" and Vx^Vy have the same sign. <br>
//! Raises ConstructionError if Vx and Vy are parallel (same or opposite orientation). <br>
gp_Ax22d(const gp_Pnt2d& P,const gp_Dir2d& Vx,const gp_Dir2d& Vy);
//! Creates - a coordinate system with origin P and "X Direction" <br>
//! V, which is: <br>
//! - right-handed if Sense is true (default value), or <br>
//! - left-handed if Sense is false <br>
gp_Ax22d(const gp_Pnt2d& P,const gp_Dir2d& V,const Standard_Boolean Sense = Standard_True);
//! Creates - a coordinate system where its origin is the origin of <br>
//! A and its "X Direction" is the unit vector of A, which is: <br>
//! - right-handed if Sense is true (default value), or <br>
//! - left-handed if Sense is false. <br>
gp_Ax22d(const gp_Ax2d& A,const Standard_Boolean Sense = Standard_True);
//! Assigns the origin and the two unit vectors of the <br>
//! coordinate system A1 to this coordinate system. <br>
void SetAxis(const gp_Ax22d& A1) ;
//! Changes the XAxis and YAxis ("Location" point and "Direction") <br>
//! of <me>. <br>
//! The "YDirection" is recomputed in the same sense as before. <br>
void SetXAxis(const gp_Ax2d& A1) ;
//! Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. <br>
//! The "XDirection" is recomputed in the same sense as before. <br>
void SetYAxis(const gp_Ax2d& A1) ;
//! Changes the "Location" point (origin) of <me>. <br>
void SetLocation(const gp_Pnt2d& P) ;
//! Assigns Vx to the "X Direction" of <br>
//! this coordinate system. The other unit vector of this <br>
//! coordinate system is recomputed, normal to Vx , <br>
//! without modifying the orientation (right-handed or <br>
//! left-handed) of this coordinate system. <br>
void SetXDirection(const gp_Dir2d& Vx) ;
//! Assignsr Vy to the "Y Direction" of <br>
//! this coordinate system. The other unit vector of this <br>
//! coordinate system is recomputed, normal to Vy, <br>
//! without modifying the orientation (right-handed or <br>
//! left-handed) of this coordinate system. <br>
void SetYDirection(const gp_Dir2d& Vy) ;
//! Returns an axis, for which <br>
//! - the origin is that of this coordinate system, and <br>
//! - the unit vector is either the "X Direction" of this coordinate system. <br>
//! Note: the result is the "X Axis" of this coordinate system. <br>
gp_Ax2d XAxis() const;
//! Returns an axis, for which <br>
//! - the origin is that of this coordinate system, and <br>
//! - the unit vector is either the "Y Direction" of this coordinate system. <br>
//! Note: the result is the "Y Axis" of this coordinate system. <br>
gp_Ax2d YAxis() const;
//! Returns the "Location" point (origin) of <me>. <br>
const gp_Pnt2d& Location() const;
//! Returns the "XDirection" of <me>. <br>
const gp_Dir2d& XDirection() const;
//! Returns the "YDirection" of <me>. <br>
const gp_Dir2d& YDirection() const;
Standard_EXPORT void Mirror(const gp_Pnt2d& P) ;
//! Performs the symmetrical transformation of an axis <br>
//! placement with respect to the point P which is the <br>
//! center of the symmetry. <br>
//! Warnings : <br>
//! The main direction of the axis placement is not changed. <br>
//! The "XDirection" and the "YDirection" are reversed. <br>
//! So the axis placement stay right handed. <br>
Standard_EXPORT gp_Ax22d Mirrored(const gp_Pnt2d& P) const;
Standard_EXPORT void Mirror(const gp_Ax2d& A) ;
//! Performs the symmetrical transformation of an axis <br>
//! placement with respect to an axis placement which <br>
//! is the axis of the symmetry. <br>
//! The transformation is performed on the "Location" <br>
//! point, on the "XDirection" and "YDirection". <br>
//! The resulting main "Direction" is the cross product between <br>
//! the "XDirection" and the "YDirection" after transformation. <br>
Standard_EXPORT gp_Ax22d Mirrored(const gp_Ax2d& A) const;
void Rotate(const gp_Pnt2d& P,const Standard_Real Ang) ;
//! Rotates an axis placement. <A1> is the axis of the <br>
//! rotation . Ang is the angular value of the rotation <br>
//! in radians. <br>
gp_Ax22d Rotated(const gp_Pnt2d& P,const Standard_Real Ang) const;
void Scale(const gp_Pnt2d& P,const Standard_Real S) ;
//! Applies a scaling transformation on the axis placement. <br>
//! The "Location" point of the axisplacement is modified. <br>
//! Warnings : <br>
//! If the scale <S> is negative : <br>
//! . the main direction of the axis placement is not changed. <br>
//! . The "XDirection" and the "YDirection" are reversed. <br>
//! So the axis placement stay right handed. <br>
gp_Ax22d Scaled(const gp_Pnt2d& P,const Standard_Real S) const;
void Transform(const gp_Trsf2d& T) ;
//! Transforms an axis placement with a Trsf. <br>
//! The "Location" point, the "XDirection" and the <br>
//! "YDirection" are transformed with T. The resulting <br>
//! main "Direction" of <me> is the cross product between <br>
//! the "XDirection" and the "YDirection" after transformation. <br>
gp_Ax22d Transformed(const gp_Trsf2d& T) const;
void Translate(const gp_Vec2d& V) ;
//! Translates an axis plaxement in the direction of the vector <br>
//! <V>. The magnitude of the translation is the vector's magnitude. <br>
gp_Ax22d Translated(const gp_Vec2d& V) const;
void Translate(const gp_Pnt2d& P1,const gp_Pnt2d& P2) ;
//! Translates an axis placement from the point <P1> to the <br>
//! point <P2>. <br>
gp_Ax22d Translated(const gp_Pnt2d& P1,const gp_Pnt2d& P2) const;
const gp_Pnt2d& _CSFDB_Getgp_Ax22dpoint() const { return point; }
const gp_Dir2d& _CSFDB_Getgp_Ax22dvydir() const { return vydir; }
const gp_Dir2d& _CSFDB_Getgp_Ax22dvxdir() const { return vxdir; }
protected:
private:
gp_Pnt2d point;
gp_Dir2d vydir;
gp_Dir2d vxdir;
};
#include <gp_Ax22d.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
|