/usr/include/oce/gp_GTrsf.hxx is in liboce-foundation-dev 0.15-4.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_GTrsf_HeaderFile
#define _gp_GTrsf_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Mat_HeaderFile
#include <gp_Mat.hxx>
#endif
#ifndef _gp_XYZ_HeaderFile
#include <gp_XYZ.hxx>
#endif
#ifndef _gp_TrsfForm_HeaderFile
#include <gp_TrsfForm.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _gp_Trsf_HeaderFile
#include <gp_Trsf.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_Trsf;
class gp_Mat;
class gp_XYZ;
class gp_Ax1;
class gp_Ax2;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_GTrsf);
//! Defines a non-persistent transformation in 3D space. <br>
//! This transformation is a general transformation. <br>
//! It can be a Trsf from gp, an affinity, or you can define <br>
//! your own transformation giving the matrix of transformation. <br>
//! <br>
//! With a Gtrsf you can transform only a triplet of coordinates <br>
//! XYZ. It is not possible to transform other geometric objects <br>
//! because these transformations can change the nature of non- <br>
//! elementary geometric objects. <br>
//! The transformation GTrsf can be represented as follow : <br>
//! <br>
//! V1 V2 V3 T XYZ XYZ <br>
//! | a11 a12 a13 a14 | | x | | x'| <br>
//! | a21 a22 a23 a24 | | y | | y'| <br>
//! | a31 a32 a33 a34 | | z | = | z'| <br>
//! | 0 0 0 1 | | 1 | | 1 | <br>
//! <br>
//! where {V1, V2, V3} define the vectorial part of the <br>
//! transformation and T defines the translation part of the <br>
//! transformation. <br>
//! Warning <br>
//! A GTrsf transformation is only applicable to <br>
//! coordinates. Be careful if you apply such a <br>
//! transformation to all points of a geometric object, as <br>
//! this can change the nature of the object and thus <br>
//! render it incoherent! <br>
//! Typically, a circle is transformed into an ellipse by an <br>
//! affinity transformation. To avoid modifying the nature of <br>
//! an object, use a gp_Trsf transformation instead, as <br>
//! objects of this class respect the nature of geometric objects. <br>
class gp_GTrsf {
public:
DEFINE_STANDARD_ALLOC
//! Returns the Identity transformation. <br>
gp_GTrsf();
//! Converts the gp_Trsf transformation T into a <br>
//! general transformation, i.e. Returns a GTrsf with <br>
//! the same matrix of coefficients as the Trsf T. <br>
gp_GTrsf(const gp_Trsf& T);
//! Creates a transformation based on the matrix M and the <br>
//! vector V where M defines the vectorial part of <br>
//! the transformation, and V the translation part, or <br>
gp_GTrsf(const gp_Mat& M,const gp_XYZ& V);
//! Changes this transformation into an affinity of ratio Ratio <br>
//! with respect to the axis A1. <br>
//! Note: an affinity is a point-by-point transformation that <br>
//! transforms any point P into a point P' such that if H is <br>
//! the orthogonal projection of P on the axis A1 or the <br>
//! plane A2, the vectors HP and HP' satisfy: <br>
//! HP' = Ratio * HP. <br>
void SetAffinity(const gp_Ax1& A1,const Standard_Real Ratio) ;
//! Changes this transformation into an affinity of ratio Ratio <br>
//! with respect to the plane defined by the origin, the "X Direction" and <br>
//! the "Y Direction" of coordinate system A2. <br>
//! Note: an affinity is a point-by-point transformation that <br>
//! transforms any point P into a point P' such that if H is <br>
//! the orthogonal projection of P on the axis A1 or the <br>
//! plane A2, the vectors HP and HP' satisfy: <br>
//! HP' = Ratio * HP. <br>
void SetAffinity(const gp_Ax2& A2,const Standard_Real Ratio) ;
//! Replaces the coefficient (Row, Col) of the matrix representing <br>
//! this transformation by Value. Raises OutOfRange <br>
//! if Row < 1 or Row > 3 or Col < 1 or Col > 4 <br>
void SetValue(const Standard_Integer Row,const Standard_Integer Col,const Standard_Real Value) ;
//! Replaces the vectorial part of this transformation by Matrix. <br>
void SetVectorialPart(const gp_Mat& Matrix) ;
//! Replaces the translation part of <br>
//! this transformation by the coordinates of the number triple Coord. <br>
Standard_EXPORT void SetTranslationPart(const gp_XYZ& Coord) ;
//! Assigns the vectorial and translation parts of T to this transformation. <br>
void SetTrsf(const gp_Trsf& T) ;
//! Returns true if the determinant of the vectorial part of <br>
//! this transformation is negative. <br>
Standard_Boolean IsNegative() const;
//! Returns true if this transformation is singular (and <br>
//! therefore, cannot be inverted). <br>
//! Note: The Gauss LU decomposition is used to invert the <br>
//! transformation matrix. Consequently, the transformation <br>
//! is considered as singular if the largest pivot found is less <br>
//! than or equal to gp::Resolution(). <br>
//! Warning <br>
//! If this transformation is singular, it cannot be inverted. <br>
Standard_Boolean IsSingular() const;
//! Returns the nature of the transformation. It can be an <br>
//! identity transformation, a rotation, a translation, a mirror <br>
//! transformation (relative to a point, an axis or a plane), a <br>
//! scaling transformation, a compound transformation or <br>
//! some other type of transformation. <br>
Standard_EXPORT gp_TrsfForm Form() const;
//! verify and set the shape of the GTrsf Other or CompoundTrsf <br>
//! Ex : <br>
//! myGTrsf.SetValue(row1,col1,val1); <br>
//! myGTrsf.SetValue(row2,col2,val2); <br>
//! ... <br>
//! myGTrsf.SetForm(); <br>
Standard_EXPORT void SetForm() ;
//! Returns the translation part of the GTrsf. <br>
const gp_XYZ& TranslationPart() const;
//! Computes the vectorial part of the GTrsf. The returned Matrix <br>
//! is a 3*3 matrix. <br>
const gp_Mat& VectorialPart() const;
//! Returns the coefficients of the global matrix of transformation. <br>
//! Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 4 <br>
Standard_Real Value(const Standard_Integer Row,const Standard_Integer Col) const;
Standard_Real operator()(const Standard_Integer Row,const Standard_Integer Col) const
{
return Value(Row,Col);
}
Standard_EXPORT void Invert() ;
//! Computes the reverse transformation. <br>
//! Raises an exception if the matrix of the transformation <br>
//! is not inversible. <br>
gp_GTrsf Inverted() const;
//! Computes the transformation composed from T and <me>. <br>
//! In a C++ implementation you can also write Tcomposed = <me> * T. <br>
//! Example : <br>
//! GTrsf T1, T2, Tcomp; ............... <br>
//! //composition : <br>
//! Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1) <br>
//! // transformation of a point <br>
//! XYZ P(10.,3.,4.); <br>
//! XYZ P1(P); <br>
//! Tcomp.Transforms(P1); //using Tcomp <br>
//! XYZ P2(P); <br>
//! T1.Transforms(P2); //using T1 then T2 <br>
//! T2.Transforms(P2); // P1 = P2 !!! <br>
//! C++: alias operator *= <br>
Standard_EXPORT void Multiply(const gp_GTrsf& T) ;
//! Computes the transformation composed with <me> and T. <br>
//! <me> = T * <me> <br>
gp_GTrsf Multiplied(const gp_GTrsf& T) const;
//! Computes the product of the transformation T and this <br>
//! transformation and assigns the result to this transformation. <br>
//! this = T * this <br>
Standard_EXPORT void PreMultiply(const gp_GTrsf& T) ;
Standard_EXPORT void Power(const Standard_Integer N) ;
//! Computes: <br>
//! - the product of this transformation multiplied by itself <br>
//! N times, if N is positive, or <br>
//! - the product of the inverse of this transformation <br>
//! multiplied by itself |N| times, if N is negative. <br>
//! If N equals zero, the result is equal to the Identity <br>
//! transformation. <br>
//! I.e.: <me> * <me> * .......* <me>, N time. <br>
//! if N =0 <me> = Identity <br>
//! if N < 0 <me> = <me>.Inverse() *...........* <me>.Inverse(). <br>
//! <br>
//! Raises an exception if N < 0 and if the matrix of the <br>
//! transformation not inversible. <br>
gp_GTrsf Powered(const Standard_Integer N) const;
void Transforms(gp_XYZ& Coord) const;
//! Transforms a triplet XYZ with a GTrsf. <br>
void Transforms(Standard_Real& X,Standard_Real& Y,Standard_Real& Z) const;
gp_Trsf Trsf() const;
const gp_Mat& _CSFDB_Getgp_GTrsfmatrix() const { return matrix; }
const gp_XYZ& _CSFDB_Getgp_GTrsfloc() const { return loc; }
gp_TrsfForm _CSFDB_Getgp_GTrsfshape() const { return shape; }
void _CSFDB_Setgp_GTrsfshape(const gp_TrsfForm p) { shape = p; }
Standard_Real _CSFDB_Getgp_GTrsfscale() const { return scale; }
void _CSFDB_Setgp_GTrsfscale(const Standard_Real p) { scale = p; }
protected:
private:
gp_Mat matrix;
gp_XYZ loc;
gp_TrsfForm shape;
Standard_Real scale;
};
#include <gp_GTrsf.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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